Commit message (Collapse) | Author | Age | Files | Lines | |
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* | * This should fix the phantom prim from attachments rezzing. | Teravus Ovares | 2009-07-17 | 1 | -0/+3 |
| | | | | | | * fixes mantis #3896 * fixes mantis #3898 | ||||
* | fixed the bug where changing the rotation of a selection of prims in a ↵ | MW | 2009-07-17 | 11 | -12/+109 |
| | | | | | | | | | linkset, made each of those prims rotate around its own centre rather than around the geometric centre of the selection like they should do (and like the client expects). This involved adding a new OnUpdatePrimSingleRotationPosition event to IClientAPI so that we can get the changed position from the client. Btw adding new events to IClientAPI is really tedious where you have to copy the change across to at least 5 or 6 other files. [Note this doesn't fix the bug where any rotation changes to the root prim (but not the whole linkset) cause rotation errors on the child prims.] | ||||
* | * Change the order of Update so Physics processes a frame before the scene ↵ | Teravus Ovares | 2009-07-17 | 2 | -54/+89 |
| | | | | | | | | | | | | manipulates the physics Scene.cs * Remove the draconic locking around adding an avatar to the Scene * Handle an extreme error case when border crossing fails and user uses map to teleport to a different region on the same instance causing control commands to go to a child agent. * Make the Set Appearance method use the proper 'remove from physics scene' method. * It *may* help border crossings. * It *may* help the 'on avatar rez' lag, that people have been seeing the past week. * It may also cause physics to crash more often on failed teleports (though.. I think I got the cases covered). | ||||
* | Revert the nonessential part of r10033 to restore sanity to trampolines | Melanie Thielker | 2009-07-16 | 1 | -4/+6 |
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* | Allow OpenSim to run without script engines enabled | Melanie Thielker | 2009-07-16 | 1 | -0/+5 |
| | | | | | | Fixes Mantis #3893 | ||||
* | * Tweaking collision reporting a little more in ScenePresence to not check ↵ | Teravus Ovares | 2009-07-16 | 2 | -3/+3 |
| | | | | if the collisions will affect health if the avatar is invulnerable. (saves 3 loops) | ||||
* | There was possible a locking issue in revision 9951 so reverting that ↵ | MW | 2009-07-16 | 1 | -18/+21 |
| | | | | revision until further testing can be done. | ||||
* | minor: remove some mono compiler warnings | Justin Clarke Casey | 2009-07-15 | 11 | -21/+18 |
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* | * Change server prompt from B.U.S.T to R.O.B.U.S.T, as per mailing list | Justin Clarke Casey | 2009-07-15 | 1 | -1/+1 |
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* | Bounding Box/find rez from inventory point code now seems to be working ↵ | MW | 2009-07-15 | 2 | -6/+24 |
| | | | | | | | correctly. So next step is to clean up that code and wait for bug reports. | ||||
* | Yet more work on fixing the boundingbox code. | MW | 2009-07-15 | 1 | -11/+21 |
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* | More fixing of the boundingbox code. | MW | 2009-07-15 | 1 | -8/+9 |
| | | | | | Still more work needed to get linksets to rezz correctly (not in the ground) | ||||
* | A attemp to fix the boundingBox code that I committed the other day. | MW | 2009-07-15 | 1 | -25/+174 |
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* | Test commit to see if commit is working for me, as another core developer is ↵ | MW | 2009-07-15 | 1 | -1/+2 |
| | | | | reporting problems. | ||||
* | Fix for avatar falling through terrain when av_capsule_tilted=false, Mantis ↵ | nlin | 2009-07-15 | 1 | -8/+78 |
| | | | | | | | | | | | | | | | | | #2905 This fix re-introduces a small tilt into the capsule to prevent avatar falling through terrain. Re-introduction of the tilt means that some direction-dependent behavior when walking over prims, but I have tried to minimize this. Additionally this commit allows the capsule to wobble slightly when being pushed around the terrain. This should make walking over prims easier, as the capsule can wobble and glide diagonally over the prim's edge, instead of rigidly being stopped vertically against the prim's face. | ||||
* | Bump version in Framework/Servers/VersionInfo to 0.6.6. | Jeff Ames | 2009-07-15 | 1 | -1/+1 |
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* | A stab at implementing llSetDamage. Not persistent. | Melanie Thielker | 2009-07-15 | 4 | -2/+22 |
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* | Thank you, Twitch, for a patch to restore mayhem and murder to OpenSim | Melanie Thielker | 2009-07-14 | 1 | -6/+6 |
| | | | | | | Fixes Mantis #3888 | ||||
* | Remove redundant distance limitaion in llRezAtRoot | Melanie Thielker | 2009-07-14 | 1 | -5/+0 |
| | | | | | | Fixes Mantis #3887 | ||||
* | add a constructor overload and an AddPos method to SculptMesh | Dahlia Trimble | 2009-07-14 | 1 | -0/+33 |
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* | A commit to retrigger panda | MW | 2009-07-13 | 1 | -1/+0 |
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* | Changed it so that when rezzing prims from inventory, a bounding box ↵ | MW | 2009-07-13 | 3 | -3/+55 |
| | | | | containing all the prims in the group is used for working out the rezzing point. So that none of the child prims are underground. Or at least thats what it is meant to do, still needs more testing and there are still some issues with link sets getting rezzed too high above the ground/target prim. | ||||
* | Attempt to make it so items rezzed from inventory aren't half in the ground ↵ | MW | 2009-07-13 | 2 | -3/+11 |
| | | | | | | | or half in the prim they are being rezzed on top off. This is currently only correct for single prims (not link groups) and unrotated prims. Next step is to fix for link sets and rotated prims. This needs a lot more testing to find use cases where it might be wrong (like half way up a hill?) | ||||
* | Fixed bug in AvatarCreationModule, where during the cloning of a folder it ↵ | MW | 2009-07-12 | 1 | -0/+5 |
| | | | | would report it was unsuccessful if the folder was empty. | ||||
* | Thank you kindly, Fly-Man for a patch that solves: | Charles Krinke | 2009-07-12 | 1 | -1/+72 |
| | | | | | | [RADMIN] Exception whilst loading default avatars ; Object reference not set to an instance of an object. | ||||
* | Changed the DeRezObject event so it passes a list<uint> of localIDs in one ↵ | MW | 2009-07-12 | 3 | -3/+24 |
| | | | | event trigger rather than triggering the event once for every localid in the derez packet. | ||||
* | * Workaround for a bug in Vivox Server r2978, whereby ↵ | Adam Frisby | 2009-07-12 | 1 | -2/+18 |
| | | | | channel-search.channels.count returns 0 instead of the actual channel count. Should not affect more recent versions of Vivox where this issue has been fixed. | ||||
* | * More Vivox Fiddling | Adam Frisby | 2009-07-12 | 1 | -1/+5 |
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* | * Patch for previous revision. | Adam Frisby | 2009-07-12 | 1 | -4/+1 |
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* | * More VivoxModule debugging. | Adam Frisby | 2009-07-12 | 1 | -2/+20 |
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* | * Added some noisy debug information to VivoxModule to try debug why ↵ | Adam Frisby | 2009-07-12 | 1 | -2/+9 |
| | | | | GetChannel fails on LBSA/Zaius Plaza. | ||||
* | Formatting cleanup. | Jeff Ames | 2009-07-11 | 2 | -12/+12 |
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* | Add bin/*.db and bin/*.ini to .gitignore. | Jeff Ames | 2009-07-11 | 1 | -0/+2 |
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* | Update svn properties. | Jeff Ames | 2009-07-11 | 0 | -0/+0 |
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* | fixing addin.xml | Dr Scofield | 2009-07-11 | 1 | -0/+1 |
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* | fixing missing ReplacableInterface | Dr Scofield | 2009-07-11 | 1 | -2/+7 |
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* | From: Dr Scofield <hud@zurich.ibm.com> & Alan Webb <alan_webb@us.ibm.com> | Dr Scofield | 2009-07-11 | 2 | -0/+1359 |
| | | | | | | | | | | | this commit finally adds the VivoxVoiceModule: it supports positional as well as conference call type voice (currently only per region server), region and parcel voice, speaker indication (LL client family), direct avtar-to-avatar voice chat. NOTE: you need to obtain an customer admin account from Vivox to be able to use this module --- DON'T ask me about how to about an admin account, i've NO clue, we just wrote this code. | ||||
* | fixing warning re ReplacableInterface() | Dr Scofield | 2009-07-11 | 1 | -1/+1 |
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* | Some improvements to prim face numbering - only affects viewers using PrimMesher | Dahlia Trimble | 2009-07-11 | 1 | -11/+17 |
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* | * Added a user friendly message to the sqlite regionsettings saver giving ↵ | Teravus Ovares | 2009-07-10 | 2 | -2/+18 |
| | | | | | | | them troubleshooting options and telling them to restart the simulator. This situation, hopefully is temporary and generates an exception when sqlite users first start OpenSimulator because of an unexpected condition in the database layer. Restart and all is well. * Added a user friendly message to the 'No IInventoryService available' condition with troubleshooting options. | ||||
* | Some module reshuffling, no user functionality yet | Melanie Thielker | 2009-07-10 | 3 | -50/+31 |
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* | Committing the interface change and the addition to the modules to get | Melanie Thielker | 2009-07-10 | 37 | -0/+195 |
| | | | | | | the ball rolling on replacable modules. No user functionality yet | ||||
* | * minor: formatting adjustments in OpenSim.ini.example | Justin Clarke Casey | 2009-07-10 | 1 | -2/+10 |
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* | * minor format changes and message additions | Justin Clarke Casey | 2009-07-10 | 2 | -9/+23 |
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* | * minor: standardize some logging messages | Justin Clarke Casey | 2009-07-10 | 2 | -9/+11 |
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* | * minor: Make GridCommon.ini.example refer to inventory service rather than ↵ | Justin Clarke Casey | 2009-07-10 | 3 | -12/+31 |
| | | | | | | | | asset where appropriate * Send debug level notice to console if a user fails authentication | ||||
* | Now we are past revision 10000, I think its time to start to fix that ↵ | MW | 2009-07-10 | 4 | -9/+9 |
| | | | | massive bug that was introduced in revision 1. So here is the first part of that fix. | ||||
* | Switch runprebuild.bat from VS2005 to VS2008. Remove runprebuild2008.bat. | Jeff Ames | 2009-07-10 | 6 | -14/+6 |
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* | Explicitly set up the http server singleton fo the tests | Melanie Thielker | 2009-07-10 | 1 | -0/+2 |
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* | This extra assignment to the singleton should not be needed but may help make | Melanie Thielker | 2009-07-10 | 1 | -0/+1 |
| | | | | | | the tests pass |