Commit message (Collapse) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | BulletSim: parameterize several vehicle debugging values: physical linear ↵ | Robert Adams | 2013-01-27 | 3 | -9/+57 |
| | | | | and angular force factors now default to less than 1 (0.2) vehicle friction and restitution now default to low values | ||||
* | BulletSim: finish the post step event for physical object actions. Modify ↵ | Robert Adams | 2013-01-27 | 3 | -13/+73 |
| | | | | vehicle to use post step event for logging. | ||||
* | Prevent items being destroyed by rename operations. Renaming of a wearable also | Melanie | 2013-01-27 | 2 | -6/+8 |
| | | | | | | | | | sends an asset transaciton but it is empty. So we can't ignore name data when a transaction is present and can't treat every transaction as valid. Conflicts: OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | ||||
* | Fix issue where the "set terrain texture" console command did not tell the ↵ | Justin Clark-Casey (justincc) | 2013-01-26 | 1 | -1/+1 |
| | | | | | | viewers that textures had updated (hence they did not display the changes). Addresses http://opensimulator.org/mantis/view.php?id=6513 | ||||
* | Add OnScriptMovingStartEvent and OnScriptMovingEndEvent to EventManager so ↵ | Justin Clark-Casey (justincc) | 2013-01-26 | 2 | -2/+60 |
| | | | | | | | | that these can be triggered by future code (not yet implemented). Also hooks up moving_start and moving_end script events, eliminating itemID on XEngine EventManager methods since this is completely unused. An adaptation of the patch in http://opensimulator.org/mantis/view.php?id=6515 Thanks Garmin Kawaguichi and Signpost Marv. | ||||
* | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | Justin Clark-Casey (justincc) | 2013-01-26 | 1 | -86/+116 |
|\ | |||||
| * | * This adds llVolumeDetect functionality to the C# implementation of BulletSim. | teravus | 2013-01-25 | 1 | -86/+116 |
| | | |||||
* | | Mantis 6343: Turn a prim to flexy to OFF don't work llSetPrimParams | Talun | 2013-01-26 | 1 | -3/+10 |
|/ | | | | Correction so that scripts can turn Flexi off as well as on. | ||||
* | minor: Fix full scene part console report to show proper Light* names rather ↵ | Justin Clark-Casey (justincc) | 2013-01-26 | 1 | -5/+5 |
| | | | | than all wrongly FlexiDrag | ||||
* | minor: Call down to base OpenSimTestCase.SetUp() in NPCModuleTests to ↵ | Justin Clark-Casey (justincc) | 2013-01-26 | 1 | -0/+2 |
| | | | | disable any enabled logging from previous tests | ||||
* | Disable json tests for now - I see this is failing on jenkins because mono ↵ | Justin Clark-Casey (justincc) | 2013-01-25 | 2 | -32/+29 |
| | | | | | | 2.4.3 doesn't have Funcs >5 params, though mono 2.6 onwards does. Standardize logging in JsonStoreScriptModule and some minor code formatting. | ||||
* | See if getting the registering JsonReadNotecard with MethodInfo works around ↵ | Justin Clark-Casey (justincc) | 2013-01-25 | 1 | -2/+5 |
| | | | | an apparent issue with registering methods with more than 5 parameters on mono 2.4.3 | ||||
* | Increase logging by enabling during test setup rather than during individual ↵ | Justin Clark-Casey (justincc) | 2013-01-25 | 1 | -4/+6 |
| | | | | tests of for JsonStore | ||||
* | Enable logging in new json store tests to find out why they fail on jenkins ↵ | Justin Clark-Casey (justincc) | 2013-01-25 | 1 | -4/+4 |
| | | | | but not locally. | ||||
* | Add JsonTestPath() regression test | Justin Clark-Casey (justincc) | 2013-01-25 | 1 | -0/+17 |
| | |||||
* | Add regression test for JsonSetValue() | Justin Clark-Casey (justincc) | 2013-01-25 | 1 | -0/+23 |
| | |||||
* | minor: remove mono compiler warning in SceneCommandsModule | Justin Clark-Casey (justincc) | 2013-01-25 | 1 | -1/+1 |
| | |||||
* | Add basic JsonGetValue() regression test. | Justin Clark-Casey (justincc) | 2013-01-25 | 1 | -0/+17 |
| | |||||
* | Add basic JsonCreateStore() regression test | Justin Clark-Casey (justincc) | 2013-01-25 | 4 | -3/+306 |
| | |||||
* | BulletSim: reduce the force of gravity on ground vehicles when they | Robert Adams | 2013-01-24 | 1 | -0/+11 |
| | | | | are on the ground. Makes them a little more stable. | ||||
* | BulletSim: reduce the zeroing threshold for rotational velocity. | Robert Adams | 2013-01-24 | 1 | -3/+1 |
| | | | | | Sometimes settling of a vehicle from gravity introduces small velocities that need to be kept. | ||||
* | BulletSim: disable CCD (continuious collision detection) and | Robert Adams | 2013-01-24 | 1 | -3/+3 |
| | | | | | contact processing threshold since the first didn't solve tunneling problems but used resources and the latter caused instabilities. | ||||
* | BulletSim: zero motion on an object that we pop up because it is | Robert Adams | 2013-01-24 | 1 | -1/+7 |
| | | | | | below terrain. If the position is being corrected because it is out of bounds, all other movement rules are out the window. | ||||
* | BulletSim: remove exception that can happen when setting physics parameters ↵ | Robert Adams | 2013-01-24 | 1 | -2/+2 |
| | | | | from the console. | ||||
* | Mantis 6508 llHTTPResponse body is incorrectly interpreted by IE | Talun | 2013-01-24 | 1 | -1/+15 |
| | | | | | | | | | This patch html escapes responses going to IE so that they cannot be interpreted as HTML if the response type is "text/plain". This has no effect if the reponse type has been set to "text/html" by osSetContentType Signed-off-by: nebadon <michael@osgrid.org> | ||||
* | Add JSONification of WebStats module. Adds a '?json' query parameter | Robert Adams | 2013-01-24 | 13 | -12/+658 |
| | | | | | | to the fetch URL to return the data in JSON format. Also adds a simple 'sim.html' that uses JavaScript to display the JSON data. Not pretty but an example. | ||||
* | * Added in the manifold point dept on collision desc. In BulletSim engine ↵ | teravus | 2013-01-24 | 1 | -5/+64 |
| | | | | BulletXNA. | ||||
* | * Repairs the Object updates, Collision updates, and Child Prim methods ↵ | teravus | 2013-01-24 | 3 | -164/+282 |
| | | | | | | making the bulletXNA engine work again. * The only thing that had an issue was when creating a new RigidBody, BulletXNA didn't know the type SimMotionState and the upcast type is unknown in the constructor. Therefore, I had to update the IMotionState with a new method 'SetBody'. All of the duplicated type information has been removed and BulletXNA is not relying on any non-standard types external to the library. | ||||
* | * This makes the non-physics llCastRay 'better'. It's not 'correctly ↵ | teravus | 2013-01-23 | 2 | -4/+18 |
| | | | | working', and if you look deep enough, you see that the results are not really stable depending on the direction of the ray. | ||||
* | Remove unnecessary System.Linq reference from Compiler.cs | Justin Clark-Casey (justincc) | 2013-01-24 | 1 | -1/+0 |
| | | | | Hopefully will fix windows build via compile.bat | ||||
* | Disable the not very useful infinite recursion co-op termination tests for ↵ | Justin Clark-Casey (justincc) | 2013-01-24 | 1 | -2/+6 |
| | | | | | | now as they appear to cause failures with testing in jenkins. These tests are not very useful anyway as they never actually get a chance to try termination before the script runs out of stack | ||||
* | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | Justin Clark-Casey (justincc) | 2013-01-24 | 6 | -2/+4 |
|\ | |||||
| * | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | Robert Adams | 2013-01-23 | 17 | -144/+672 |
| |\ | |||||
| * | | BulletSim: pass up and report the real collision penetration. | Robert Adams | 2013-01-23 | 6 | -2/+4 |
| | | | |||||
* | | | Fix mono 2.4.3 build break by using CreateInstanceAndUnwrap 9 method call ↵ | Justin Clark-Casey (justincc) | 2013-01-24 | 1 | -0/+1 |
| |/ |/| | | | | | deprecated in later .net versions | ||||
* | | Merge branch 'master' into cooptermination | Justin Clark-Casey (justincc) | 2013-01-24 | 65 | -12747/+1925 |
|\ \ | |/ | |||||
| * | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | Justin Clark-Casey (justincc) | 2013-01-24 | 59 | -12676/+1675 |
| |\ | |||||
| | * | BulletSim: remove setting of vehicle InterpolationRotationalVelocity. | Robert Adams | 2013-01-23 | 2 | -36/+34 |
| | | | | | | | | | | | | | | | | | | This doesn't seem to help the vehicle stability. Rename vehicle internal variables adding a "V" or "W" so it is clear when coordinates are vehicle or world relative. | ||||
| | * | BulletSim: small change to center-of-mass computation left out last commit | Robert Adams | 2013-01-23 | 1 | -3/+8 |
| | | | |||||
| | * | BulletSim: center-of-gravity linkset changes. Not working yet. | Robert Adams | 2013-01-23 | 4 | -29/+9 |
| | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs | ||||
| | * | BulletSim: working on COM | Robert Adams | 2013-01-23 | 4 | -7/+36 |
| | | | |||||
| | * | BulletSim: fix build break introduced by previous commit | Robert Adams | 2013-01-23 | 1 | -5/+0 |
| | | | |||||
| | * | BulletSim: remove the unused RestoreBodyDependencies used by linksets | Robert Adams | 2013-01-23 | 3 | -33/+2 |
| | | | | | | | | | | | | and vehicles and clean up code by removing their kludgyness. | ||||
| | * | Add the Avination physics raycast glue so Core Physics can implement raycast | Melanie | 2013-01-23 | 3 | -13/+129 |
| | | | |||||
| | * | Remove the return value from llGiveMoney and add llTransferLindenDollars. Also | Melanie | 2013-01-23 | 3 | -33/+114 |
| | | | | | | | | | | | | | | | make llGiveMoney async so the script thread is not held up waiting for comms to an external server. | ||||
| | * | Merge branch 'master' of /home/opensim/var/repo/opensim | BlueWall | 2013-01-23 | 60 | -12599/+1566 |
| | |\ | |||||
| | | * | BulletSim: Tweeks to vehicle motion. | Robert Adams | 2013-01-21 | 3 | -15/+11 |
| | | | | | | | | | | | | | | | | | | | | Pass through old angular velocity making for smoother transitions. Remove some old kludges for angular motion (damping and rotvel suppression). | ||||
| | | * | BulletSim: allow changing position and rotation of a child of a linkset | Robert Adams | 2013-01-21 | 8 | -46/+112 |
| | | | | | | | | | | | | | | | | | | | | without rebuilding the whole compound shape. Should make vehicles move smoother. | ||||
| | | * | Have SOP and LSL_Api call the proper GetCenterOfMass and GetGeometricCenter | Robert Adams | 2013-01-21 | 2 | -1/+11 |
| | | | | | | | | | | | | | | | | | | | | routines on the physics engine. Won't make a difference for any existing scripts since ODE always returned Vector3.Zero. | ||||
| | | * | BulletSim: remove unused MaxTaintsToProcessPerStep parameter | Robert Adams | 2013-01-21 | 3 | -8/+5 |
| | | | |