| Commit message (Collapse) | Author | Age | Files | Lines |
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getting there...
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PostAssetStreamHandler.cs - then killed off original (misnomed) file.
* Really, who wrote this jurassic shit code all with totally wrong file names? Ah yeah, that'd be me. Sorry.
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* Consequentially, dropped Prebuild solution from Prebuild.xml as the 1.7 schema does not allow for more than one solution per xml file. (*rolls eyes*)
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rid of ugly CoreModules dependency on AssetServer.exe
* And yes, the IAssetDataPlugin is misnomed, which became apparent on extracting it.
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* Fixes NHibernate overflow exception when saving some objects (under at least PostgreSQL 8.3)
* Thanks Tommil!
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* Ignored some gens
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* Changes varchar(36) columns to UUID type in MSSQL - this will be much more efficient
* ===As always, please, please backup your database before applying this patch===
* Thanks Ruud Lathrop (for the patch) and StrawberryFride (for the review)
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Prebuild copied dlls promiscuously, and this led to the references being all mixed up (/bin dlls overwritten by different versions on every csc)
* Something that thus needs fixing is the fact that ProjectReferences has to be marked
<ProjectReference>
<Private>False</Private>
</ProjectReference>
but that is not configurable in the upstream Xml Schema. I've hardcoded it in our repo for now.
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* Make it possible once again to set a console log level threshold in OpenSim.exe.config
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it actually does
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necessary assets (textures, objects within objects, textures referenced in scripts contained in
objects contained in another object, etc.)
* Not yet ready for general use
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and will get back up on the horse tomorrow.
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poor Nant. We probably should take the opportunity to let the non-module bins reside in their /bin/Debug dirs later.
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projects.
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trying to get to the bottom of this.
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throughout
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last commit. Re-trying.
* Ignoring some gens
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* Applied upstreams changes to allow for auditing and debugging in our various environments.
* This should, in theory, bring back 'multiple ref dirs'.
* Temporarily Removed xmlns because prebuild-1.7 schema does not allow for multiple solutions per prebuild node (This will be a moot issue once the Prebuild node is moved out of prebuild.xml)
* Autotools target: Various minor fixes
* MonoDevelop Target : No changes.
* Nant Target: Various minor fixes, support for net-3.5 and mono-2.0/3.5 targets
* Sharpdevelop targets: No changes.
* VS Targets: Refactored into using VSGenericTarget, and supports 2.0-3.5
* XCode Target: No changes.
--- Regressions and outstanding issues ---
* The Solution is assigned a random Guid - will lead to unnecessary reloads and loss of user settings.
--- New features of Prebuild 2.0.4 ---
* (Better) support for Web, WinForms and Database Projects and build actions
* Conditional Framework Version compilation support (1.1, 2.0-3.5)
* ArrayList -> List<>, ICollection -> IList
(this means Prebuild can generate 1.1 solutions, but can't itself be built under 1.1 - how very meta)
* Added <?include file="sub_prebuild.xml" ?> preprocessor directive.
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other modules can capture IM messages and do custom handling of them. As just attaching to Client IM events doesn't really support this, as they would still get routed through the normal process and could give back errors.
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hunting the bug
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usable. Applied with formatting changes, please don't introduce
K&R style indentations into OpenSim
Fixes Mantis #3190
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Adding the ability to set the background color for osSetDynamicTextureData in the extra data: bgcolour:value (see http://msdn.microsoft.com/en-us/library/aa358802.aspx [^] for color names)
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required file system objects are not present in the test harness.
This makes the main code ignore the failure, therefore the test succeeds.
Not elegant and maybe a unit test guru has a better way. Marked as a TODO
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calling from the outside are public
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since this is useful in a variety of situations
* Comment out one oar test since I think somehow the two save tests are causing the occasional test failures
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* load iar probably still fails for this
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some bizarre reason. Fixes mantis #3141. Thanks Vinc for providing an alternative patch, which wasn't used but served to expose the mix-up.
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I've changed the extension point name, and the internal references that
used the same string. I also fixed up the messaging around the asset
loader so that it is more explicit.
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The attached patch implements osGetDrawStringSize that looks like:
vector osGetDrawStringSize(string contentType, string text, string
fontName, int fontSize)
in LSL. It is meant to be used in conjunction with the osDraw*
functions. It returns accurate information on the size that a given
string will be rendered given the specified font and font size.
This allows for nicely formatted and positioned text on the generated
image.
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was still in there.
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Known issue: after TP, the self client doesn't see the animations going, but others can see them. So there's a bug there (TPs only, crossings seem to be all fine).
Untested: did not test animation overriders; only tested playing animations from the viewer.
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which still don't have the new appearance management code.
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outdated by migrations 6 months ago.
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