Commit message (Collapse) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | minor: remove some mono compiler warnings | Justin Clark-Casey (justincc) | 2009-11-04 | 3 | -13/+13 |
| | |||||
* | Add an overload to OutPacket as per jhurliman. Switch hacky workaround | Melanie | 2009-11-04 | 1 | -5/+15 |
| | | | | for InventoryDescendents to the proper way | ||||
* | Bounce the pacjet items limit back up to 6 | Melanie | 2009-11-04 | 1 | -1/+1 |
| | |||||
* | Prevent autosplitting of inventory descendents packets. Also reduces the | Melanie | 2009-11-04 | 1 | -1/+4 |
| | | | | number of items per packet to 5 to prevent asserts | ||||
* | Correctly set the totall number of descendents in inventory retrieval | Melanie | 2009-11-04 | 1 | -3/+4 |
| | |||||
* | Backport the fixes to WebFetchInventoryDescendents to the UDP | Melanie | 2009-11-04 | 12 | -161/+112 |
| | | | | | | | InventoryDescendents packet. Testing has shown that UDP inventory now works flawlessly and, unlike CAPS inventory, doesn't download the entire agent inventory on start. Neither does it incessantly re-request folder NULL_KEY. Therefore, I have disabled CAPS inventory. | ||||
* | Remove parallel loading from XEngine, but retain the new design where | Melanie | 2009-11-03 | 1 | -8/+19 |
| | | | | | | all scripts are loaded from the same thread, rather than launching a new one for each script. This is only marginally slower, but avoids the race condition that led to script engine failure. | ||||
* | minor: remove a few mono compiler warnings | Justin Clark-Casey (justincc) | 2009-11-03 | 2 | -4/+4 |
| | |||||
* | Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensim | Justin Clark-Casey (justincc) | 2009-11-03 | 108 | -4542/+2880 |
|\ | |||||
| * | Fixed a couple of NREs in corner cases. | Diva Canto | 2009-11-03 | 1 | -0/+6 |
| | | |||||
| * | Delete depricated extrusion methods and redirect to universal extrude method. | dahlia | 2009-11-02 | 1 | -833/+10 |
| | | | | | | | | Sync with PrimMesher.cs r47 on forge. | ||||
| * | Another race condition fix in SceneObjectGroup | John Hurliman | 2009-11-02 | 1 | -7/+11 |
| | | |||||
| * | Removing Console.WriteLine()s that were brought in with the revert | John Hurliman | 2009-11-02 | 1 | -2/+0 |
| | | |||||
| * | Fixing race conditions in the SceneObjectPart properties | John Hurliman | 2009-11-02 | 1 | -56/+53 |
| | | |||||
| * | Removing duplicate SceneObjectPart.RotationalVelocity property | John Hurliman | 2009-11-02 | 8 | -36/+26 |
| | | |||||
| * | Reverting the memory leak patch for MySQL. Problems have been reported with ↵ | John Hurliman | 2009-11-02 | 15 | -878/+917 |
| | | | | | | | | the grid server after running for several hours | ||||
| * | Fix an invalid argument exception in the remote admin module when. | Melanie | 2009-11-02 | 1 | -1/+1 |
| | | | | | | | | Patch from CasperW | ||||
| * | * Committing missing file from last commit. | Adam Frisby | 2009-11-02 | 1 | -0/+13 |
| | | |||||
| * | * Implemented some tweaks to monitoring module. | Adam Frisby | 2009-11-02 | 4 | -1/+98 |
| | | | | | | | | | | * Output is prettier & more useful. * Added 'Alerts' to allow rules to be constructed using Monitors to detect for events such as deadlocks. This will be translated to SNMP Traps when I get SNMP implemented. | ||||
| * | * Implements new 'Monitoring' system for reporting performance. | Adam Frisby | 2009-11-01 | 14 | -8/+471 |
| | | | | | | | | | | | | * Mostly the same set as the StatsMonitor used for Viewer notification, but exposes some new frametimes - including EventMS, PhysicsUpdateMS, LandUpdateMS; new memory monitoring - both GC.TotalMemory and Process.PrivateWorkingMemory64; also exposes ThreadCount (using System.Diagnostics.Process) * Type 'monitor report' on the console to see output. * SNMP Implementation forthcoming. | ||||
| * | Patch + minor formatting fixes. | Diva Canto | 2009-10-31 | 2 | -4/+4 |
| | | |||||
| * | http://opensimulator.org/mantis/view.php?id=4337 | Douglas R. Miles | 2009-10-31 | 2 | -2/+6 |
| | | |||||
| * | Merge branch 'master' of ssh://MyConnection/var/git/opensim | Teravus Ovares (Dan Olivares) | 2009-10-30 | 2 | -5/+19 |
| |\ | |||||
| | * | Merge branch 'master' of ssh://melanie@opensimulator.org/var/git/opensim | Melanie | 2009-10-30 | 2 | -31/+148 |
| | |\ | |||||
| | * | | Make the default and max RTO configurable int he linden client stack | Melanie | 2009-10-30 | 2 | -5/+19 |
| | | | | |||||
| * | | | * Remove the locklessqueue tests since I guess I didn't understand what it ↵ | Teravus Ovares (Dan Olivares) | 2009-10-30 | 1 | -147/+0 |
| | |/ | |/| | | | | | | | was when I wrote the test. | ||||
| * | | * Add LocklessQueueTests. One Test is commented out because it fails. ↵ | Teravus Ovares (Dan Olivares) | 2009-10-30 | 2 | -31/+148 |
| |/ | | | | | | | It should probably work.. but I'm awaiting clarification. | ||||
| * | * Adding Tests for OpenSim.Framework.Cache. Some test cases disabled until ↵ | Teravus Ovares (Dan Olivares) | 2009-10-30 | 1 | -0/+75 |
| | | | | | | | | mantis resolutions. | ||||
| * | Merge branch 'master' of ssh://MyConnection/var/git/opensim | Teravus Ovares (Dan Olivares) | 2009-10-30 | 1 | -26/+39 |
| |\ | |||||
| | * | Merge branch 'master' of ssh://melanie@opensimulator.org/var/git/opensim | Melanie | 2009-10-30 | 1 | -0/+41 |
| | |\ | |||||
| | * | | Convert the AvatarGroupsReply message to the event queue. | Melanie | 2009-10-30 | 1 | -26/+39 |
| | | | | |||||
| * | | | * Another ACL Test | Teravus Ovares (Dan Olivares) | 2009-10-30 | 1 | -1/+58 |
| | |/ | |/| | |||||
| * | | Merge branch 'master' of ssh://MyConnection/var/git/opensim | Teravus Ovares (Dan Olivares) | 2009-10-30 | 1 | -0/+1 |
| |\ \ | | |/ | |||||
| | * | Add a using for OSD to the client view | Melanie | 2009-10-30 | 1 | -0/+1 |
| | | | |||||
| * | | * Moving A test from the OpenSim.Framework.ACL object to the ↵ | Teravus Ovares (Dan Olivares) | 2009-10-30 | 1 | -0/+41 |
| |/ | | | | | | | OpenSim.Framework.Tests assembly. Fixing the test. | ||||
| * | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | John Hurliman | 2009-10-30 | 1 | -2/+5 |
| |\ | |||||
| | * | Squelch an error message on sim shutdown when not using MXP | Melanie | 2009-10-30 | 1 | -2/+5 |
| | | | |||||
| * | | Fixed a regression in SendAvatarGroupsReply() | John Hurliman | 2009-10-30 | 1 | -2/+2 |
| |/ | |||||
| * | * Disables automatic packet splitting on AvatarGroupsReply packets. This ↵ | John Hurliman | 2009-10-30 | 2 | -14/+16 |
| | | | | | | | | | | | | packet is a mess and shouldn't be used at all (in favor of the event queue message) * Clean up the way we send AvatarGroupsReply packets, including clamping the group name and group title | ||||
| * | * Fix for a potential race condition in ScenePresence.AbsolutePosition | John Hurliman | 2009-10-30 | 3 | -42/+42 |
| | | | | | | | | | | | | | | * Unified the way region handles are stored and used in ScenePresence * Fixed camera position for child agents * CheckForSignificantMovement now checks avatar and camera position (both are important for scene prioritization) * Removing debug code from the previous commit | ||||
| * | * Moving parcel media and avatar update packets from the unthrottled ↵ | John Hurliman | 2009-10-30 | 5 | -29/+32 |
| | | | | | | | | | | | | | | category to task * Fixing a bug where the max burst rate for the state category was being set as unlimited, causing connections to child agents to saturate bandwidth * Upped the example default drip rates to 1000 bytes/sec, the minimum granularity for the token buckets | ||||
| * | * Fixes issue #4329 "llDialog fails silently" by updating OpenMetaverse.dll | John Hurliman | 2009-10-30 | 6 | -27/+33 |
| | | | | | | | | * Prints a warning for any future packet splitting failures | ||||
| * | * Fixed a NullReferenceException in GetMovementAnimation() and added more ↵ | John Hurliman | 2009-10-29 | 1 | -29/+35 |
| | | | | | | | | | | | | protection against NREs in AddNewMovement() * Removed the three second limit on ImprovedTerseObjectUpdate. With the latest fixes I don't think this is necessary, and it generates a lot of unnecessary updates in a crowded sim | ||||
| * | * Commented out two noisy debug lines in the LLUDP server | John Hurliman | 2009-10-29 | 3 | -159/+144 |
| | | | | | | | | * Misc. cleanup in ScenePresence.HandleAgentUpdate() | ||||
| * | More performance improvements to XEngine script loading | John Hurliman | 2009-10-29 | 2 | -54/+37 |
| | | |||||
| * | * Misc. formatting cleanup for the previous patch | John Hurliman | 2009-10-29 | 4 | -37/+47 |
| | | | | | | | | * Added the new AppDomainLoading variable to the [XEngine] section in the example config | ||||
| * | Optimizations | Dan Lake | 2009-10-29 | 5 | -118/+123 |
| | | |||||
| * | * Implemented foot collision plane for avatars | John Hurliman | 2009-10-29 | 1 | -215/+44 |
| | | | | | | | | * Fixed a NullReferenceException regression | ||||
| * | Ported the Simian avatar animation system to OpenSim. Landing is currently ↵ | John Hurliman | 2009-10-29 | 1 | -36/+203 |
| | | | | | | | | not working | ||||
| * | Fixing NullReferenceException regression in the previous commit | John Hurliman | 2009-10-29 | 1 | -1/+1 |
| | |