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* refactor: move EventQueueGet path generation into common method. Rename ↵Justin Clark-Casey (justincc)2012-05-182-21/+34
| | | | some local variables in line with code conventions. Add commented out EQG log lines for future use.
* Don't eagerly clear frame collision events when physics actors subscribe and ↵Justin Clark-Casey (justincc)2012-05-171-2/+8
| | | | | | | | unsubscribe from collisions, in order to avoid a race condition. Since this is done directly from ScenePresence, it can lead to a race condition with the simulator loop. There's no real point doing it anyway since the clear will be done very shortly afterwards by the simulate loop and either there are no events (for a new avatar) or events don't matter (for a departing avatar). This matches existing behaviour in OdePrim
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2012-05-172-31/+30
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| * Merge branch 'master' of /home/opensim/lib/osgrid/opensimBlueWall2012-05-171-29/+28
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| | * Force the default Telehub router if no matches are found in the config.BlueWall2012-05-171-29/+28
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| * | Merge branch 'master' of ssh://opensimulator.org/var/git/opensimBlueWall2012-05-161-0/+67
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| * | | Fix boo-boo in OpenSim.ini.example affecting telehub sequential routingBlueWall2012-05-161-2/+2
| | |/ | |/| | | | | | | Configuration value should be "sequence" instead of "sequential"
* | | Check agent limit against root agent count rather than both root and child ↵Justin Clark-Casey (justincc)2012-05-173-22/+43
| |/ |/| | | | | | | | | | | | | | | | | | | agents From sl docs such as http://community.secondlife.com/t5/English-Knowledge-Base/Managing-Private-Regions/ta-p/700115 agent should apply to avatars only. This makes sense from a user perspective, and also from a code perspective since child agents with no physics or actions take up a fraction of root agent resources. As such, the check is now only performed in Scene.QueryAccess() - cross and teleport check this before allowing an agent to translocate. This also removes an off-by-one error that could occur in certain circumstances on teleport when a new child agent was double counted when a pre-teleport agent update was performed. This does not affect an existing bug where limits or other QueryAccess() checks are not applied to avatars logging directly into a region.
* | minor: improve method doc for ↵Justin Clark-Casey (justincc)2012-05-171-1/+1
| | | | | | | | TestSameSimulatorSeparatedRegionsCreateAgentFails()
* | Add regression TestSameSimulatorSeparatedRegionsCreateAgentFails()Justin Clark-Casey (justincc)2012-05-171-0/+67
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* Comment out TestSameSimulatorSeparatedRegionsQueryAccessFails() regression ↵Justin Clark-Casey (justincc)2012-05-172-2/+8
| | | | test logging accidentally left in
* minor: Remove redundant EstateOwner != UUID.Zero check in IsAdministrator ↵Justin Clark-Casey (justincc)2012-05-171-8/+6
| | | | | | because checking EstateOwner == user Due to an earlier check we already know that user != UUID.Zero so if EstateOwner == UUID.Zero, EstateOwner == user can never be true
* Add regression TestSameSimulatorSeparatedRegionsQueryAccessFails()Justin Clark-Casey (justincc)2012-05-172-1/+77
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* Remove redundant "Teleport failed:" from reason when QueryAccess fails for ↵Justin Clark-Casey (justincc)2012-05-171-4/+12
| | | | | | the destination simulator. This part of the string is already provided by the viewer. Also adds more reason logging for diagnostics when teleports are refused/fail.
* Route OAR SOG loading through the common ↵Justin Clark-Casey (justincc)2012-05-163-115/+5
| | | | | | SceneObjectSerializer.FromXml2Format() rather than the functionally identical but buggy Xml2ToSOG(). Remove buggy Xml2ToSOG().
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2012-05-155-523/+202
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| * Merge branch 'master' of melanie@opensimulator.org:/var/git/opensimMelanie2012-05-150-0/+0
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| | * Add another null check to Melanie's last commit. Seems to eliminate sqlite ↵dahlia2012-05-141-1/+1
| | | | | | | | | | | | errors in log but no idea if it's working properly
| * | Guard against null root part on SQLite. This really needs to be fixed so SQLiteMelanie2012-05-151-1/+1
| |/ | | | | | | loads roots before children like MySQL does.
| * Try to fix sqlite breakageMelanie2012-05-151-0/+3
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| * Port Avination's collision fixes to core.Melanie2012-05-155-523/+199
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* | Fix issue where loading OARs could sometimes result in link numbers being ↵Justin Clark-Casey (justincc)2012-05-154-6/+72
| | | | | | | | | | | | | | | | | | | | reordered. This was because the parts in scene objects were sometimes not serialized in link order. This is perfectly fine since the parts still have the right link numbers, but an extra fix to adjust for this had not been done in the SerialiserModule methods that OAR loading used. Add regression test for same. Addresses http://opensimulator.org/mantis/view.php?id=5948, http://opensimulator.org/mantis/view.php?id=5749
* | Allow use of regular expressions in "show object name", "show part name" and ↵Justin Clark-Casey (justincc)2012-05-152-101/+208
|/ | | | | | "delete object name" console commands if --regex switch is used. Deleteing objects by name, creator uuid or owner uuid now requires confirmation to avoid accidental deletion.
* Save the Telehub and its Spawn Points in the OAROren Hurvitz2012-05-146-5/+100
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* set executable bit for Ionic.Zip.dll for running OpenSimulator under cygwinJustin Clark-Casey (justincc)2012-05-141-0/+0
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* minor: add explanative comment to 'missing baked texture' logging commonly ↵Justin Clark-Casey (justincc)2012-05-141-0/+10
| | | | seen on inter-simulator teleports where avatar baked textures are not available from the asset service.
* minor: comment out individual attachment transfer log messages for nowJustin Clark-Casey (justincc)2012-05-141-4/+4
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* Set the agent in transit teleport flag at the first available opportunity ↵Justin Clark-Casey (justincc)2012-05-141-11/+37
| | | | | | | | | | (i.e. when IsInTransit() was being checked) to close down a race condition. On EntityTransferModule.DoTeleport() there was an IsInTransit() check to prevent multiple simultaneous teleport attempts. However, the SetInTransit() was only performed later on, which left a window in which multiple threads could pass the IsInTransit() check. This has been seen in the field and the results aren't pretty. This commit effectively combines the IsInTransit() and SetInTransit() checks so there is no such window. More failure cases are made to to call ResetInTransit() to adjust to this move.
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2012-05-145-67/+188
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| * Oops - missed the config changesBlueWall2012-05-141-0/+8
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| * Merge branch 'master' of /home/opensim/src/OpenSimBlueWall2012-05-133-29/+34
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| | * Modifications for SMTP in OpenSimulator. Email size limit was fixed (was out ↵Chris Koeritz2012-05-133-29/+34
| | | | | | | | | | | | | | | | | | of step with documentation at 1024, so boosted to 4096). Added configuration item for maximum email size. Redundant sleep inside email module was fixed (LSL Api was already sleeping). Added sleep time configuration item for snooze between email sending for LSL Api. Added two new configuration items (email_max_size and email_pause_time) into the example OpenSim.ini, plus fixed a spelling error (llimits) and odd tabbing. Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
| * | Merge branch 'master' of ssh://opensimulator.org/var/git/opensimBlueWall2012-05-131-1/+1
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| * | Add configurable SpawnPointRoutingBlueWall2012-05-132-38/+146
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Will use one of three selected methods to route avatar landing points when using Telehubs. The setting is in [Startup] using SpawnPointRouting = closest/random/sequence closest: The default setting. Routes avatar to the nearest SpawnPoint to the location. random: Picks random SpawnPoints to land the avatar. sequence: Follows a sequence to place the avatar on the next available SpawnPoint location Conflicts: OpenSim/Region/Framework/Scenes/Scene.cs
* | | Add more region information to some teleport related loggingJustin Clark-Casey (justincc)2012-05-141-7/+8
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* | Fix mono compiler warning.Justin Clark-Casey (justincc)2012-05-121-1/+1
|/ | | | Last jenkins failure looked like a glitch.
* Revert "Save the Telehub and its Spawn Points in the OAR"Justin Clark-Casey (justincc)2012-05-126-100/+5
| | | | | | | | | This reverts commit b0b7b45b943dd94546bcfcf5d3bb871cfe35b507. Sorry BlueWall, I wanted to discuss an aspect of the data storage but I couldn't assign bugs in 'patch included' state to myself until I changed mantis just now and I forgot to mention it on irc. I wouldn't normally revert but thinks get tricky when it comes to data formats. Essentially, I would like to see the Yaw, Pitch and Distance values as separate XML entities (as used in other aspects such as vectors, quaternions) rather than as a . delimited string We can discuss this more with Oren in opensimulator.org/mantis/view.php?id=6008
* Save the Telehub and its Spawn Points in the OAROren Hurvitz2012-05-106-5/+100
| | | | Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
* Print out more information on connecting botsJustin Clark-Casey (justincc)2012-05-112-9/+19
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* Increase minimum period between bot actions to 3 seconds, so that teleport ↵Justin Clark-Casey (justincc)2012-05-111-2/+2
| | | | doesn't fall under the minimum 2 second limits that clients take to process it
* Stagger multiple bot logins by 5 seconds to make this part of the test more ↵Justin Clark-Casey (justincc)2012-05-111-0/+13
| | | | | | 'realistic' TODO: Need to make this value configurable by a command line parameter to pCampbot
* Do bot startup on another thread so console is responsive during this processJustin Clark-Casey (justincc)2012-05-112-1/+5
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* Do each bot shutdown on its own threads to prevent one slow shutdown holding ↵Justin Clark-Casey (justincc)2012-05-111-8/+13
| | | | | | | up all the rest. This does increase the aggressiveness of shutdown Also prevents the bot list being locked for a long period, which was preventing commands such as "show bots" from working during shutdown
* Change bot.IsConnected to be ConnectionState with Disconnected, Connecting, ↵Justin Clark-Casey (justincc)2012-05-112-5/+22
| | | | Connnected and Disconnecting states
* If a bot is not connected, show region name "(none)" instead of throwing an ↵Justin Clark-Casey (justincc)2012-05-111-1/+3
| | | | exception in the "show bots" command of pCampbot
* Add ConsoleTable framework class for future uniform formatting of console ↵Justin Clark-Casey (justincc)2012-05-102-8/+165
| | | | | | | output tables. Still subject to change - if you use this be prepared to change your output code if/when the methods change. Make new "attachments show" command use this.
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2012-05-103-7/+34
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| * Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDan Lake2012-05-1028-27/+136
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| * | Add even for terrain tainting and synchronize terrain module with physics ↵Dan Lake2012-05-103-7/+34
| | | | | | | | | | | | scene before physics simulation step rather than after
* | | Add "attachments" show console command that will show the server's record of ↵Justin Clark-Casey (justincc)2012-05-101-0/+177
| |/ |/| | | | | | | | | which attachments an in-scene avatar has. For debugging purposes.