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* BulletSim: Add gravity force to vehicle. Some debugging additions.Robert Adams2012-11-031-2/+6
* BulletSim: fix problem with multiple linksets stepping on each other if they ...Robert Adams2012-11-031-3/+4
* BulletSim: add definitions for linkset collision maskRobert Adams2012-11-031-0/+3
* BulletSim: code rearrangementRobert Adams2012-11-032-8/+6
* BulletSim: Use Refresh/PostTaints to cause recomputing of constraint variable...Robert Adams2012-11-031-29/+36
* BulletSim: add post taint taints and post step taints. The post taints operat...Robert Adams2012-11-031-16/+122
* BulletSim: remove unneeded parameter from Refresh().Robert Adams2012-11-031-1/+1
* BulletSim: centralize mass/inertia computation with UpdatePhysicalMassPropert...Robert Adams2012-11-033-18/+38
* BulletSim: rename constraint classes so they show up together alphabetically.Robert Adams2012-11-033-6/+6
* BulletSim: many small changes for vehicles simulation.Robert Adams2012-11-031-31/+40
* BulletSim: add ForEachMember(action) call for linkset.Robert Adams2012-11-031-8/+28
* BulletSim: Add activations after vehicle properties change. Problem was the v...Robert Adams2012-11-031-12/+62
* BulletSim: correct spelling of Bullet call. It's 'swept' not 'sweep'.Robert Adams2012-11-033-3/+7
* BulletSim: Add banking and other new code to vechile dynamics. Add third part...Robert Adams2012-11-0313-188/+351
* HG Suitcase Inventory: if RootFolder type doesn't work, look for any folder w...Diva Canto2012-11-031-0/+9
* HG: flip all configs to HG2.0. PLEASE CHECK YOUR EXISTING HG CONFIGS AGAINST ...Diva Canto2012-11-026-80/+117
* Change to earlier commit for TargetVelocity to support distributed physics.Dan Lake2012-11-021-3/+3
* Add [AssetService] AllowRemoteDeleteAllTypes (default false).Justin Clark-Casey (justincc)2012-11-023-16/+65
* Move check to allow only deletion of maptiles up to AssetServerDeleteHandler ...Justin Clark-Casey (justincc)2012-11-023-34/+18
* Comment out checks not to overwrite existing IAR/OAR files for now on "save i...Justin Clark-Casey (justincc)2012-11-012-4/+6
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2012-11-012-1/+7
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| * Add TargetVelocity to PhysicsActor interface to support distributed physics. ...Dan Lake2012-10-312-1/+7
* | Replace the 64 bit macosx version of libopenjpeg-dotnet.dylib with a 32-bit v...Justin Clark-Casey (justincc)2012-11-011-0/+0
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* Also add the additional ScriptException constructor necessary to get [Seriali...Justin Clark-Casey (justincc)2012-10-311-0/+3
* Mark ScriptException as [Serializable] for when it has to cross AppDomainsJustin Clark-Casey (justincc)2012-10-311-0/+1
* Handle UUIDGroupName and ObjectGroup viewer UDP requests asynchronously rathe...Justin Clark-Casey (justincc)2012-10-311-2/+2
* Make "show object part" command correctly display script status.Justin Clark-Casey (justincc)2012-10-317-35/+77
* Merge branch 'master' of melanie@opensimulator.org:/var/git/opensimMelanie2012-10-303-7/+21
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| * Only create a new list to check if objects have reached targets if there actu...Justin Clark-Casey (justincc)2012-10-301-5/+9
| * Log warning if mesh/sculpt asset couldn't be found by ODEPrim.MeshAssetReceiv...Justin Clark-Casey (justincc)2012-10-301-0/+6
| * Add method doc to IAssetService.Get(string, object, AssetRetrieved) outlining...Justin Clark-Casey (justincc)2012-10-301-1/+5
| * Add asset != null check to ODEPrim.MeshAssetReceived instead of throwing exce...Justin Clark-Casey (justincc)2012-10-301-1/+1
* | Store and send the current movement animation state to a new sim on crossingMelanie2012-10-302-0/+17
* | Add AnimState to CADUMelanie2012-10-301-0/+36
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* Make MeshAssetReceived private.Justin Clark-Casey (justincc)2012-10-301-1/+1
* correct ODEPrim.MeshAssetReveived -> MeshAssetReceivedJustin Clark-Casey (justincc)2012-10-301-3/+2
* refactoring to use assembly:classname style of configurationSignpostMarv2012-10-292-3/+6
* Renaming module back to SoundModule as the hypothetical plan was to make anot...SignpostMarv2012-10-292-6/+5
* SianaGearz notes stop sound flag is 1 << 5, so using that for ISoundModule.St...SignpostMarv2012-10-291-6/+3
* tweaking configuration logic so that the INonSharedRegionModule will load by ...SignpostMarv2012-10-292-4/+17
* documenting some params on ISoundModule methodsSignpostMarv2012-10-291-7/+16
* refactoring llCollisionSound to use new KeyOrName methodSignpostMarv2012-10-291-10/+1
* Refactoring llTriggerSoundLimited with a new method on ISoundModule, as the L...SignpostMarv2012-10-293-6/+36
* fixing poorly-formatted xml doc string for Util.IsInsideBoxSignpostMarv2012-10-291-1/+1
* refactoring llTriggerSoundLimited to not use the LSL methods, since that will...SignpostMarv2012-10-291-2/+2
* refactoring llGetPos() to take advantage of implicit converterSignpostMarv2012-10-291-2/+1
* shifting from two instances of typecasting to one instance of typecasting in ...SignpostMarv2012-10-291-4/+4
* 80-character width terminal formatting of recent commits to llPlaySound, llPl...SignpostMarv2012-10-291-7/+15
* shuffling code around so that the interface for ISoundModule.SendSound() spec...SignpostMarv2012-10-295-28/+47
* moving SendSound from SceneObjectPart to ISoundModuleSignpostMarv2012-10-295-86/+119