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* Don't try and send group updates to NPCs via event queue, since NPCs have no ↵Justin Clark-Casey (justincc)2013-08-122-4/+7
| | | | | | | event queue. I think there is an argument for sending this information to NPCs anyway since in some cases it appears a lot easier to write server-side bots by hooking into such internal events. However, would need to stop event messages building up on NPC queues if they are never retrieved.
* minor: Extend warning message when adding trying to add an event for a ↵Justin Clark-Casey (justincc)2013-08-121-3/+8
| | | | client without a queue to include the event message name.
* Get rid of issue where removing NPCs would through an exception by routing ↵Justin Clark-Casey (justincc)2013-08-121-1/+3
| | | | | | close through Scene.IncomingCloseAgent() and NPCAvatar.Close() rather than directly to Scene.RemoveClient(). This exception was actually harmless since it occurred at the very last stage of the remove client process.
* Add none behaviour to pCampbot when one wants bots to just stand aroundJustin Clark-Casey (justincc)2013-08-123-10/+57
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* Create TestSameSimulatorNeighbouringRegionsTeleportV2() regression test for ↵Justin Clark-Casey (justincc)2013-08-122-9/+130
| | | | V2 transfer protocol.
* Stats treaking. Update ToOSDMap for Stat and PercentageStat to returnRobert Adams2013-08-104-150/+235
| | | | | all the various numbers that have been added to the console output. Break out EventHistogram from CounterStat.
* minor: Consistently log IOCP for IO completion thread startup log ↵Justin Clark-Casey (justincc)2013-08-091-3/+3
| | | | information instead of mixing this with "IO Completion Threads"
* Increase wait for source region to sent UpdateAgent to 10 seconds instead of 4.Justin Clark-Casey (justincc)2013-08-091-1/+1
| | | | | | This is giving much better results on teleports between simulators over my lan where for some reason there is a pause before the receiving simulator processes UpdateAgent() At this point, v2 teleports between neighbour and non-neighbour regions on a single simulator and between v2 simulators and between a v1 and v2 simulator are working okay for me in different scenarios (e.g. simple teleport, teleport back to original quickly and re-teleport, teleport back to neighbour and re-teleport. etc.)
* Add missing file from b1c26a56Justin Clark-Casey (justincc)2013-08-091-0/+102
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* Merge branch 'TeleportWork'Justin Clark-Casey (justincc)2013-08-098-134/+268
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| * Comment back out seed dump code enabled in b1c26a56. Also adds a few ↵Justin Clark-Casey (justincc)2013-08-091-16/+22
| | | | | | | | teleport comments.
| * Fix an issue with an A->C->B->A teleport where these regions are in a row ↵Justin Clark-Casey (justincc)2013-08-091-0/+8
| | | | | | | | | | | | | | (A,B,C) where the A root agent is still closed, terminating the connection. This was occuring because teleport to B did not set DoNotCloseAfterTeleport on A as it was a neighbour (where it isn't set to avoid the issue where the source region doesn't send Close() to regions that are still neighbours (hence not resetting DoNotCloseAfterTeleport). Fix here is to still set DoNotCloseAfterTeleport if scene presence is still registered as in transit from A
| * Fix an issue where under teleport v2 protocol, teleporting from regions in ↵Justin Clark-Casey (justincc)2013-08-088-147/+267
| | | | | | | | | | | | | | | | | | | | an line from A->B->C would not close region A when reaching C The root cause was that v2 was only closing neighbour agents if the root connection also needed a close. However, fixing this requires the neighbour regions also detect when they should not close due to re-teleports re-establishing the child connection. This involves restructuring the code to introduce a scene presence state machine that can serialize the different add and remove client calls that are now possible with the late close of the This commit appears to fix these issues and improve teleport, but still has holes on at least quick reteleporting (and possibly occasionally on ordinary teleports). Also, has not been completely tested yet in scenarios where regions are running on different simulators
* | Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDiva Canto2013-08-0916-81/+300
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| * | BulletSim: adjust avatar position when the avatar's size is changed.Robert Adams2013-08-082-4/+12
| | | | | | | | | | | | | | | | | | This fixes the problem of avatars bouncing when logged in. Added a little height to the avatar height fudges to eliminate a problem of feet being in the ground a bit.
| * | Make m_originRegionID in ScenePresence public to allow DSG module to work ↵Dan Lake2013-08-081-2/+2
| | | | | | | | | | | | for now. Once the code churn on teleport ends, I can find a better solution
| * | Add parameter and explanation of ManagedStats return to OpenSimDefaults.ini.Robert Adams2013-08-083-2/+15
| | | | | | | | | | | | | | | Add 'callback' query parameter to managed stats return to return function form of JSON data.
| * | Better error reporting when registering LSL function extensions (comms module).Robert Adams2013-08-081-4/+13
| | | | | | | | | | | | | | | | | | For unknown reasons, a dynamic function signature cannot have more than 5 parameters. Error message now tells you this fact so you can curse MS and then go change your function definitions.
| * | Add a JSON web fetch of the statististics managed by StatsManager.Robert Adams2013-08-083-0/+40
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Disabled by default. Enable by setting [Startup]ManagedStatsRemoteFetchURI="Something" and thereafter "http://ServerHTTPPort/Something/" will return all the managed stats (equivilent to "show stats all" console command). Accepts queries "cat=", "cont=" and "stat=" to specify statistic category, container and statistic names. The special name "all" is the default and returns all values in that group.
| * | * Added set water height <height> [<x>] [<y>] console command following the ↵teravus2013-08-071-1/+30
| | | | | | | | | | | | set terrain heights console command as an example.
| * | * This makes in-world terrain editing smoother, even in MegaRegions. This ↵teravus2013-08-071-3/+30
| |/ | | | | | | change only affects the editing user's experience. Non-editing users will see nothing different from the current 'slow' result. See comments for the thought process and how the issues surrounding terrain editing, cache, bandwidth, threading, terrain patch reliability and throttling were balanced.
| * minor: Remove console lines at bottom of FakeParcelIDTests() regression test ↵Justin Clark-Casey (justincc)2013-08-081-2/+0
| | | | | | | | that were accidentally left in
| * Fixed error in BuildFakeParcelID() which was detected by regression tests.Kevin Cozens2013-08-081-2/+2
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| * Added regression tests for the routines related to fake parcel IDs.Kevin Cozens2013-08-081-0/+84
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| * Additional regression tests for the location routines in Location.csKevin Cozens2013-08-081-0/+7
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| * Remove never implemented stub modules commands (list, load, unload) from ↵Justin Clark-Casey (justincc)2013-08-081-40/+0
| | | | | | | | | | | | | | back in 2009. "show modules" is the functional console command that will show currently loaded modules. Addresses http://opensimulator.org/mantis/view.php?id=6730
| * minor: add some method doc to ScenePresence fields used for entity transfer, ↵Justin Clark-Casey (justincc)2013-08-074-25/+48
| | | | | | | | | | | | add minor details to some log messages, rename a misleading local variable name. No functional changes.
| * Add post-CreateAgent teleport cancellation/abortion functionality from v1 ↵Justin Clark-Casey (justincc)2013-08-071-0/+21
| | | | | | | | | | | | | | transfer protocol into v2. This stops OpenSimulator still trying to teleport the user if they hit cancel on the teleport screen or closed the viewer whilst the protocol was trying to create an agent on the remote region. Ideally, the code may also attempt to tell the destination simulator that the agent should be removed (accounting for issues where the destination was not responding in the first place, etc.)
* | Go easy on enforcing session ids in position updatesDiva Canto2013-08-091-16/+17
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* Amend to last commit -- remove the obsolete var from OpenSim.ini.exampleDiva Canto2013-08-071-4/+0
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* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDiva Canto2013-08-077-13/+270
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| * Add file missing from last commit 4c2f6deJustin Clark-Casey (justincc)2013-08-061-0/+108
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| * Add the experimental ability to dump stats (result of command "show stats ↵Justin Clark-Casey (justincc)2013-08-065-13/+139
| | | | | | | | | | | | | | | | all") to file OpenSimStats.log every 5 seconds. This can currently only be activated with the console command "debug stats record start". Off by default. Records to file OpenSimStats.log for simulator and RobustStats.log for ROBUST
| * Add "debug threadpool status" console command to show min/max/current ↵Justin Clark-Casey (justincc)2013-08-061-0/+23
| | | | | | | | worker/iocp threadpool numbers
* | Fixed incomplete commit r/23317 -- see_into_region. Put the guard around ↵Diva Canto2013-08-073-18/+16
|/ | | | estate bans also, and delete the obsolete config var.
* Add "debug comms status" command to show current debug comms settingsJustin Clark-Casey (justincc)2013-08-051-0/+11
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* Make it possible to switch whether we serialize osd requests per endpoint or ↵Justin Clark-Casey (justincc)2013-08-053-5/+74
| | | | | | not, either via config (SerializeOSDRequests in [Network]) or via the "debug comms set" console command. For debug purposes to assess what impact this has on network response in a heavy test environment.
* For LLImageManagerTests, make tests execute under synchronous fire and ↵Justin Clark-Casey (justincc)2013-08-051-8/+12
| | | | | | forget conditions. I generally prefer this approach for regression tests because of the complexity of accounting for different threading conditions.
* minor: move "threads abort" and "force gc" console commands into debug ↵Justin Clark-Casey (justincc)2013-08-051-2/+2
| | | | category - these are not things one needs to do in normal operation
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2013-08-051-2/+1
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| * Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDiva Canto2013-08-0510-24/+437
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| * | Child agent updates: remove the dependency on the root agent's camera ↵Diva Canto2013-08-051-2/+1
| | | | | | | | | | | | position. That was a complete overkill that is unnecessary at this point.
* | | Make it possible to set worker/iocp min/max threadpool limits on the fly ↵Justin Clark-Casey (justincc)2013-08-051-0/+78
| |/ |/| | | | | with the console command "debug threadpool set"
* | Comment out debug log lines about script modules comms for now.Justin Clark-Casey (justincc)2013-08-051-2/+2
| | | | | | | | If this is an issue, could change log4net config instead to allow re-enablement
* | At OpenSimulator startup, print out default min built-in threadpool threads ↵Justin Clark-Casey (justincc)2013-08-051-14/+27
| | | | | | | | | | | | | | as well as max. Make it clear that we only try to adjust max, and log at warn level if this fails. Other minor logging cleanup.
* | Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2013-08-052-3/+11
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| * | Remove some debugging from simian connectors.Mic Bowman2013-08-052-3/+11
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* | | Make test AssetsClient print out more information about any failure to set ↵Justin Clark-Casey (justincc)2013-08-051-2/+12
|/ / | | | | | | thread numbers and immediate post config thread numbers
* | Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2013-08-051-2/+2
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| * Group notices bug fix: use a new IM for each member of the group, otherwise ↵Diva Canto2013-08-051-2/+2
| | | | | | | | the fields get messed up because the transfer is async