Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Applied patch from mantis #749, Grass now stays to set type when moved. ↵ | MW | 2008-03-12 | 4 | -10/+12 |
| | | | | thanks Grumly57. | ||||
* | Applied patch from mantis #610, fixed invalid filenames with ↵ | MW | 2008-03-12 | 2 | -27/+56 |
| | | | | dump_assets_to_file set to true. thanks tyre. | ||||
* | * Switched Noise 'Flood Area' brush to use Perlin rather than random noise. | Adam Frisby | 2008-03-12 | 2 | -2/+64 |
| | | | | | * Fixed a bug with the Smooth Area brush. | ||||
* | * Fix for Smooth Area Flood Brush, now doesn't flood the entire sim. | Adam Frisby | 2008-03-12 | 2 | -1/+4 |
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* | * Fix for SQLiteAssetData - We now ignore duplicate assets. We shouldn't ↵ | Adam Frisby | 2008-03-12 | 1 | -2/+1 |
| | | | | support replacing a asset with a fixed UUID as this leads to potential collisions and revisioning issues when proxying down the road. | ||||
* | Update svn properties. | Jeff Ames | 2008-03-12 | 1 | -51/+51 |
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* | * Updated Terrain Module | Adam Frisby | 2008-03-12 | 1 | -3/+3 |
| | | | | | | * Terrain Area-of-Effect brushes now should work properly. * Updated the scale / effect of various brushes. Small & Medium brushes should now actually do something. | ||||
* | * made some privates protected | lbsa71 | 2008-03-12 | 1 | -2/+2 |
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* | * made GridManager class public | lbsa71 | 2008-03-12 | 1 | -1/+1 |
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* | * Refactored some terrain brushes to move out some common functions into ↵ | Adam Frisby | 2008-03-12 | 10 | -122/+79 |
| | | | | | | | TerrainUtil class. More needs doing. * Adjusted strength of brushes to Math.Pow(2,size), this should in theory work closer to how it was before. | ||||
* | * Renamed Main.cs to GridServerBase.cs | lbsa71 | 2008-03-12 | 2 | -3/+3 |
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* | * Refactored out exe bit out of Grid Server for great justice | lbsa71 | 2008-03-12 | 2 | -54/+44 |
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* | * Refactored some internals in Grid Server Main | lbsa71 | 2008-03-12 | 1 | -24/+21 |
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* | * Refactored out creation of LoginResponse | lbsa71 | 2008-03-12 | 1 | -114/+121 |
| | | | | | * Refactored out ErrorResponse | ||||
* | * Extracted RegionProfileData from Request | lbsa71 | 2008-03-12 | 2 | -131/+141 |
| | | | | | * Introduced ValidateNewRegion and ValidateOverwrite | ||||
* | * minor refactoring | lbsa71 | 2008-03-12 | 1 | -84/+82 |
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* | * ignored some bins | lbsa71 | 2008-03-12 | 0 | -0/+0 |
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* | * Ignored some bins | lbsa71 | 2008-03-12 | 0 | -0/+0 |
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* | better fix for 551, not sure why I missed this earlier | Sean Dague | 2008-03-12 | 1 | -12/+10 |
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* | Refactor out some duplicate code. | Jeff Ames | 2008-03-11 | 2 | -5/+5 |
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* | Update svn properties. | Jeff Ames | 2008-03-11 | 0 | -0/+0 |
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* | Ensure resolution of mantis 113 | Sean Dague | 2008-03-11 | 1 | -1/+3 |
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* | get rid of artificial InventoryLock object in favor of | Sean Dague | 2008-03-11 | 1 | -18/+13 |
| | | | | | | | locking on the DataSet. This doesn't change any functionality and leaves us with one less object. | ||||
* | added early readme | Sean Dague | 2008-03-11 | 1 | -0/+25 |
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* | Attempted fix for http://opensimulator.org/mantis/view.php?id=551 | Sean Dague | 2008-03-11 | 1 | -3/+0 |
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* | moving everything into OpenSim.TestSuite namespace | Sean Dague | 2008-03-11 | 4 | -21/+68 |
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* | * Temporarily disabling sending of ImageNotInDatabasePacket when a texture ↵ | Justin Clarke Casey | 2008-03-11 | 1 | -1/+4 |
| | | | | isn't found, since this appears to be crashing Linden client 1.19.0(5) | ||||
* | * Very temporarily put AgentCachedTexturePackets onto the wind rather than ↵ | Justin Clarke Casey | 2008-03-11 | 1 | -1/+5 |
| | | | | | | | | | the texture queue * This is in order to identify whether it is these which are somehow causing the massive texture packet bloat, * since this is the only other packet put on to that queue other than the TextureSender ones | ||||
* | clone off pCampBot to OpenSim.TestSuite, as I'm going to be | Sean Dague | 2008-03-11 | 4 | -0/+584 |
| | | | | | | | making enough breaking changes that I'd rather not mess up people currently using pCampBot effectively. | ||||
* | * Very minor error message change in GridAssetClient | Justin Clarke Casey | 2008-03-11 | 1 | -3/+1 |
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* | * Applying patch #754 - Fix for Vector Magnitude operation. Thanks cmickeyb! | Adam Frisby | 2008-03-11 | 1 | -2/+2 |
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* | * Applying patch from Mantis #607 - Grid Server crash. Thanks Diva. | Adam Frisby | 2008-03-11 | 1 | -10/+22 |
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* | Eliminated several compiler warning messages | Johan Berntsson | 2008-03-11 | 4 | -163/+5 |
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* | The plugin loader can now handle plugin dependencies without hardcoding | Johan Berntsson | 2008-03-11 | 3 | -19/+7 |
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* | this fixes a port initialization problem in the LoadBalancer plugin | Johan Berntsson | 2008-03-11 | 1 | -3/+3 |
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* | this fixes up the exponentially growing startup times caused | Sean Dague | 2008-03-11 | 1 | -9/+8 |
| | | | | | | | by not deleting the landaccesslist. If this triggers an sqlite error on .NET, we'll need to track that down seperatly. | ||||
* | * Added Linear Acceleration reporting to the ODEPlugin. | Teravus Ovares | 2008-03-10 | 2 | -3/+22 |
| | | | | | * Added support for LSL llGetOmega (Rotational/Angular Velocity)- ODEPlugin is the only physics plugin that reports it. | ||||
* | ODEPlugin | Teravus Ovares | 2008-03-10 | 11 | -0/+111 |
| | | | | | | | | | * Added osSetPrimFloatOnWater(BOOL) to make Physical prim float at the water level. * osSetPrimFloatOnWater(TRUE); or osSetPrimFloatOnWater(FALSE); * By default, prim do not float at the water level. * More work is needed on the floating, but it's a start. | ||||
* | * Added ODEPlugin Support for llSetBuoyancy. Set Buoyancy to 1 for space prim. | Teravus Ovares | 2008-03-10 | 13 | -12/+259 |
| | | | | | * Added WaterLevel support to the ODEPlugin. More on this later. | ||||
* | * Fixed a few things and enabling Physical Prim border crossings again. | Teravus Ovares | 2008-03-09 | 2 | -66/+75 |
| | | | | | * Everyone try to push a physical prim across a region border now. | ||||
* | * Fix for hydraulic erosion brush. Still not working as planned, but getting ↵ | Adam Frisby | 2008-03-09 | 1 | -9/+19 |
| | | | | closer. Bugs may be due to the water distribution pattern. | ||||
* | ODE Plugin | Teravus Ovares | 2008-03-09 | 2 | -56/+75 |
| | | | | | | * More cleanup * Less noise | ||||
* | Update svn properties. | Jeff Ames | 2008-03-09 | 1 | -339/+339 |
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* | * Fix to the OlsenSphere brush to make it more powerful. | Adam Frisby | 2008-03-09 | 3 | -1/+341 |
| | | | | | * W.I.P: Hydraulic Erosion (Spherical) paintbrush - code is all there, but some work is required on the initial parameters to get it to function correctly. Replaces the smooth brush when `newbrushes` is switched on. | ||||
* | * Fixed the Link + Duplicate + Unlink both = 'ODE Invalid Argument in ↵ | Teravus Ovares | 2008-03-09 | 2 | -27/+39 |
| | | | | | | | | | Collision Space Crash' * Added: Console comment: [PHYSICS]: The scene reused a disposed PhysActor! *waves finger*, Don't be evil. | ||||
* | * Cleaned up some locking on the ODEPlugin to make it more developer friendly | Teravus Ovares | 2008-03-09 | 2 | -505/+496 |
| | | | | | * Expect the occasional deadlock? | ||||
* | Update svn properties. | Jeff Ames | 2008-03-09 | 1 | -223/+223 |
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* | * New terrainmodule paint brush "Olsen Erosion" | Adam Frisby | 2008-03-09 | 2 | -0/+224 |
| | | | | | | * Implements the Optimised Erosion routine defined by Jacob Olsen in the paper 'Procedural Terrain Generation' (http://www.oddlabs.com/download/terrain_generation.pdf) * Replaces the 'flatten' brush when 'newbrushes' is enabled. | ||||
* | * Added a hack-ish routine to add the State column to the primshapes table ↵ | Teravus Ovares | 2008-03-09 | 1 | -1/+11 |
| | | | | | | | | if it wasn't already there. * Started OpenSim on SQLite to a mass of red 'unable to load prim' messages. * If you are getting this message, after this update, when you start OpenSimulator, you'll get it one more time and then it'll work again. | ||||
* | Linux Compile error if Color is compared against null. Documentation for ↵ | Teravus Ovares | 2008-03-09 | 1 | -3/+8 |
| | | | | System.Drawing.Color says it returns a Color with all Components as 0 if the String passed isn't a known color, so the null check has been commented out |