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* first stab at implementation of CopyInventoryItemJeff Ames2007-11-1810-73/+150
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* * Found several cases where prim set physical were not subscribing to ↵Teravus Ovares2007-11-185-0/+26
| | | | physics events.
* Made the background (ie empty space) colour of the exported map image blue.MW2007-11-181-0/+2
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* Added "export-map <filename>" console command to the region server that will ↵MW2007-11-182-0/+56
| | | | export a jpg image of the world map covering a 20 X 20 regions area centred on the current active region (ie the one set with change-region). While this should work in grid mode (if using the grid asset server and if my last commit did fix the world map), you might need to call the "export-map" command then wait a little while (60 seconds?) and then call it again so that you make sure the region has got all the texture assets from the asset server.
* Attempt to get World Map working in Grid mode, will need to be using the ↵MW2007-11-188-64/+99
| | | | | | | | | | grid asset server for it to work correctly and has only been quickly tested in a three region grid. Moved PermissionManager creation out of the Scene constructor and instead a PermissionManager is passed to the constructor as a param. So that we could create and use custom permissionsManagers. Added AllowMovement property to ScenePresence which can be used to stop movement of avatars (for example in a custom region that wanted avatars always in one place). Added PermissionManager call when copying objects, although currently the call will always return true so that it allows copying in places like Wright Plaza. A few other changes/fixes.
* For every problem there's a solution that is simple, neat and wrong.Dalien Talbot2007-11-181-4/+1
| | | | | | | Looks like it has nothing to do with childregions - reverting and will try to debug after the sleep. Sorry for the noise :)
* Looks like we're requesting the mapblocks for every agent - including Dalien Talbot2007-11-181-1/+4
| | | | | | | childagents. The infrastructure is not robust enough to handle it at this time - so ignore all the MapBlock requests for childagents.
* Second try at having a bandaid for the multiple logins crashDalien Talbot2007-11-181-1/+8
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* Revert the previous commit - indeed this needs to be fixed in a Dalien Talbot2007-11-181-9/+3
| | | | | | different place...
* Trap the error during the logout with connections to multiple sims on Dalien Talbot2007-11-181-3/+9
| | | | | | | the same box (error in closecircuit) - temp band-aid, should have a better fix.
* Additional debugging output to see for what coordinates is the worldmap Dalien Talbot2007-11-181-1/+2
| | | | | | requested (crash is gone, but tons of worldmap requests)
* Prevent the region crash in gridmode on bringing up the mapDalien Talbot2007-11-181-5/+13
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* Added handler for MapNameRequest - OnMapNameRequestDalien Talbot2007-11-184-0/+14
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* improved avatar logic -- walk up low steps now, sortadan miller2007-11-171-5/+21
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* minor POS tweak for speeddan miller2007-11-171-5/+4
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* * Fix Null comparison for MonoTeravus Ovares2007-11-171-2/+2
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* * Fixed space related SimCrasher ODE error when a prim disables itself ↵Teravus Ovares2007-11-171-0/+37
| | | | because it's out of bounds and user moves it back into the space.
* * fixed goofy documentation errorTeravus Ovares2007-11-171-1/+1
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* * Added decoding of the AgentThrottleBlock of the AgentThrottle packet. ↵Teravus Ovares2007-11-171-0/+55
| | | | It's still unhandled, and useful data can be sent to the packet throttler :D
* Added ClickAction property to SceneObjectPart (and the relevant changes in ↵MW2007-11-174-5/+17
| | | | IClientAPI so its used), so that the default click action (ie touch, sit, etc) can be set on a prim. Note: Sill need to handle the incoming packets that set this, from the client.
* Out of a fog of alcohol and adenovirus, I present - POS!dan miller2007-11-172-32/+219
| | | | | | | | | EXTREMELY basic collision detection; walk on prims don't rotate anything do not feed or annoy POS YMMV
* set svn:eol-styleJeff Ames2007-11-171-1015/+1015
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* minor cleanup of some dodgy bitsJeff Ames2007-11-173-34/+16
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* added some POS gravityJeff Ames2007-11-171-22/+17
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* catch exceptions when loading malformed xml filesJeff Ames2007-11-173-24/+44
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* fixed svn:ignore on POSPluginJeff Ames2007-11-170-0/+0
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* * ODEPlugin Thinned the avatar out to average SL thin-ness. There's more ↵Teravus Ovares2007-11-171-2/+4
| | | | work to be done on this, however, avatar will have a lot less difficulty getting into tight spaces/prim cuts
* * ODEPlugin - fixed issue where resizing prim causes the prim's collision ↵Teravus Ovares2007-11-171-2/+18
| | | | box to no longer be matching the client's view of where it should be.
* * Resolved the situation where prim is loaded from storage and when pushed ↵Teravus Ovares2007-11-164-23/+45
| | | | never stops.
* *Added the TimeDilation property to Scenemingchen2007-11-161-0/+5
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* * Trying a space/collision optimization technique in ODE. Let me know if ↵Teravus Ovares2007-11-162-17/+41
| | | | you see a difference.
* More cleaning up when deleting regions from a instance. NOTE: ↵MW2007-11-168-17/+29
| | | | IGridServices.DeregisterRegion() method needs implementing for grid mode.
* fixed some AssemblyInfo filesJeff Ames2007-11-162-4/+4
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* added dummy POS physics pluginJeff Ames2007-11-164-0/+382
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* * ODE step two on the way to separate dynamic space allocation ( One more to ↵Teravus Ovares2007-11-163-56/+176
| | | | go )
* * Fixed object edit movements causing full object updates instead of terse ↵Teravus Ovares2007-11-161-1/+7
| | | | object updates since unlinking.
* added libs for ode and openjpeg for intel mac osx to binJeff Ames2007-11-162-0/+0
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* *** BIG CHANGES : REGION STORAGE MOVED : UPDATE YOUR OpenSim.ini FROM ↵lbsa712007-11-1510-58/+39
| | | | | | | | | | | OpenSim.ini.example ** * Now moved region storage from region to application, so we have one storage per application, instead of one per region. * Changed so that the region store providers use connectionstrings, not filenames * Removed various unfit fields and properties (call me Darwin)
* make Stopped a bit sloppier which should help address any float round off issuesSean Dague2007-11-151-6/+7
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* * ODE - Started the refactoring process to allow breaking up the scene into ↵Teravus Ovares2007-11-151-97/+146
| | | | | | | smaller spaces * ODE - No new visible speed improvements yet. From the coding side, the beginnings of dynamic space calculation..
* * Added MySQLDataStore (adapted from MonoSqlitelbsa712007-11-156-14/+1065
| | | | | | * Made startup a little bit more forgiving on dll load * Minor renamings and musings
* * Implemented the little friendly pop tooltip messages that appear when you ↵Teravus Ovares2007-11-158-5/+115
| | | | hover your mouse over prim with the object name, description, ownerid.. etc.
* added first attempt at storing stopped physical objectsSean Dague2007-11-141-1/+17
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* Added "show regions" console command that displays the list of regions in ↵MW2007-11-141-3/+10
| | | | that instance and their X , Y locations. (as requested/suggested by ckrinke)
* clean up most of my mess on terrain. Someone on .NET please test and makeSean Dague2007-11-141-21/+19
| | | | | | sure this remains working for you.
* managed to produce and kill the same exception on mono as on .net. Hopefully Sean Dague2007-11-141-0/+5
| | | | | | this means .net is fixed.
* bury connect creation deeper down in case this is what .NET hatesSean Dague2007-11-141-0/+1
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* random shot in the darkSean Dague2007-11-141-3/+4
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* * ODE removes an unnecessary lock.Teravus Ovares2007-11-141-3/+2
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* * Removes the console enumeration errors on sim start.Teravus Ovares2007-11-141-10/+20
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