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* * Split out MSSQLManager Test/Init into each provider.lbsa712008-02-139-256/+142
| | | | | | | | | * Made regions table name configurable (MSSQL only) * Added a note in ini.example pointing out that the sql resources have to change if you change table names * Removed duplicate picker method from GridData interface [Provided by openlifegrid.com]
* * Added openlifegrid.com to testers and patcherslbsa712008-02-131-1/+9
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* * Introduced customizable table names on MySQL and MSSQL UserData plug-ins.lbsa712008-02-136-42/+110
| | | | | | [Provided by openlifegrid.com]
* * Removed a debug line that got called every frame.Teravus Ovares2008-02-133-3/+3
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* * Made physical prim stable enough for the general population to turn on. ↵Teravus Ovares2008-02-1312-18/+181
| | | | | | | | | | (though I still don't recommend it for welcome regions unless object build is off. * Updated the ode.dll for windows with a more reasonable stack space reserve. Linux users will need to type ulimit -s 262144 before starting up OpenSimulator if using Physical Prim to protect against stack collisions. or run the included ./bin/opensim-ode.sh to start up OpenSimulator in ODE mode. * Added internal collision score and am keeping track of 'high usage' prim. * Tweaked collisions some more * Tested up to 460 physical prim in extremely close quarters (which was previously impossible in OpenSim). After 460 in tight quarters, physics slows down enough to make it hard to do any moving, however.. non physics things still work, such as logging on to the simulator, etc.
* Clean up more unnecessary String.Format callsJeff Ames2008-02-1312-107/+83
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* * Clean up LIBRARY INVENTORY messagesJustin Clarke Casey2008-02-132-17/+16
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* Commenting and a spelling correctionJustin Clarke Casey2008-02-132-5/+15
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* * Clean up the agent's asset transactions when it is removed from the sceneJustin Clarke Casey2008-02-132-2/+19
| | | | | | * This may or may not help with the memory leak, need to assess
* * Refactor: Move last commit's refactor back to AgentAssetTransactionsManagerJustin Clarke Casey2008-02-134-79/+134
| | | | | | | | * Push asset update (invoked when clothing is altered) down into AgentAssetTransactions from Scene.Inventory.cs to join others * I've tested that clothing creation and update still works, but please let me know if it suddently breaks for you. * Add/correct comments
* Refactor: factor a method out of AgentAssetTransactionsManagerJustin Clarke Casey2008-02-122-21/+29
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* * Add missing locking to mysql inventory pluginJustin Clarke Casey2008-02-122-20/+34
| | | | | | * Should resolve mantis 542
* * Refactoring: Rename AssetTransactions.cs and AssetTransactionsManager and ↵Justin Clarke Casey2008-02-124-18/+36
| | | | | | | | | align classes with file names * Small amount of ndoc * This will probably require a prebuild and nant clean
* * This fixes the object edit box's flipping checkboxes when you modify one ↵Teravus Ovares2008-02-122-1/+21
| | | | of the permission masks or Locked status using the available checkboxes.
* * various minuscule code convention conformance fixeslbsa712008-02-123-2/+5
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* * Physical prim cross borders and continue from where the left off on the ↵Teravus Ovares2008-02-125-19/+78
| | | | other side now, assuming the region on the other side has physical prim enabled.
* * A bunch of updates to make things more smooth.Teravus Ovares2008-02-1210-34/+133
| | | | | | | | | | | ** Sending the actual TimeDilation to the client now instead of the 62455 constant. The client is *supposed* to use that value to sync with the simulator. (actually sending ushort.maxvalue * TimeDilation) ** Disabling prim that inter-penetrate instead of just not attaching a joint ** Reduced prim spin a 'little' bit, but not *enough* ** Tweaked the TimeDilation algorithm to be closer to 1.0 by default and various changes to the sim stats reporter ** Created a .SetValues method to PhysicsVector so we can simply call the setvalues function instead of .x, .y, .z sets. ** Experimented with a .GetBytes Method on PhysicsActor to be able to use the LLVector3.FromBytes() method. ** Upped the Inter-penetration depth to 0.25 instead of .08.
* default to appending for log files per Mantis 530, and per Sean Dague2008-02-1211-11/+11
| | | | | | previous OpenSim behavior.
* * This resolves the null exceptions when a script is manipulating a physical ↵Teravus Ovares2008-02-123-4/+13
| | | | object in ODE and you delete the object. The script is still running and trying to add force, but the object reference is null.
* * Added PhysicsScene.Dispose()Teravus Ovares2008-02-117-1/+45
| | | | | * In ODE, disposing of all of the ODE objects and the ODE World to reclaim memory when the simulator restarts.
* Tiny change to print out a warning in a situation which almost guaranteeably ↵Justin Clarke Casey2008-02-111-3/+20
| | | | never occurs anyway
* Re-enabled Inventory creation of body partsMW2008-02-112-4/+9
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* Documenting and minor tweaksJustin Clarke Casey2008-02-113-82/+103
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* Moved share/sql/mysql-AvatarAppearance.sql to ↵Tedd Hansen2008-02-111-42/+42
| | | | | | | OpenSim/Framework/Data.MySQL/Resources/AvatarAppearance.sql as described in share/sql/mysql_README.txt Thanks dmiles_afk
* * Renamed and moved avatar appearance config keys. Everyone who has ↵Tedd Hansen2008-02-112-27/+33
| | | | | | | | appearance persistence needs to set new params for it (check OpenSim.ini.example) New keys "appearance_persist" and "appearance_connection_string" are now under [Startup]. * Reorganized OpenSim.ini slightly
* reverted the last three commitsMW2008-02-111-1/+0
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* yet another small change (as part of my fight back against Teravus over ↵MW2008-02-111-1/+1
| | | | taking me in the number of commits)
* another small changeMW2008-02-111-1/+1
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* small changeMW2008-02-111-0/+1
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* * Added some connection debugginglbsa712008-02-112-2/+10
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* * some refactoring on permissionslbsa712008-02-115-108/+84
| | | | | * temporary re-introduced the weird 'flip-back' behaviour, but debugging it; will remove it if I don't find anything.
* From: Ansgar Schmidt <ANSI@de.ibm.com>Sean Dague2008-02-111-0/+48
| | | | | | | | | Here is a patch for Revision 3380. This patch adds the feature of loading XML prim specification via XML-RPC call on a given island. Call with Islandname and XMLPrim Filename.
* From: dirk husemann <hud@zurich.ibm.com>Sean Dague2008-02-112-4/+6
| | | | | | | | | | these two patches fixe the terrain load exception that occurs when restarting OpenSim on PPC32 by making terrain loading endian clean. it does NOT fix the client crash exception. need to hunt that one down.
* Unhandled exception handler hookup is now the first thing to happen when ↵Tedd Hansen2008-02-111-2/+3
| | | | OpenSim starts
* * Changed child_get_tasks to see_into_this_sim_from_neighbor.Teravus Ovares2008-02-116-23/+24
| | | | | | * Turned on see_into_this_sim_from_neighbor by default. * Fix Race Condition with parts being added to a group while the simulator is starting up.
* * um, Prim crossings? Experimental.Teravus Ovares2008-02-117-80/+157
| | | | | * Backup your database just in case.
* state_entry is now executed on state change.Tedd Hansen2008-02-102-1/+18
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* We now support LSL stateTedd Hansen2008-02-105-7/+9
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* The very beginnings of attachments (no detachments! :)Dalien Talbot2008-02-107-15/+194
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* Bugfix to state command:Tedd Hansen2008-02-101-2/+6
| | | | | "state default;" rewrite to "state ("default");"
* Bugfix on that last Quaternion/Vector patchTedd Hansen2008-02-101-2/+2
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* Untested bugfix in state supportTedd Hansen2008-02-101-4/+7
| | | | | | Replaced (?<s1>(?![a-zA-Z_]+)\s*)" + @"([a-zA-Z_]+)(?<s2>[^a-zA-Z_\(\)]*){ with (?<s1>(?![a-zA-Z_]+)\s*)" + @"(state\s+)?([a-zA-Z_]+)(?<s2>[^a-zA-Z_\(\)]*){ Lets see what happens now... :)
* Added support for function calls as values in LSL-specific <0,0,0> and ↵Tedd Hansen2008-02-101-2/+2
| | | | <0,0,0,0> Quaternion and Vector
* Implements llListStatistics() and a bunch-o-LSL_Types.list statistical ↵alondria2008-02-103-4/+282
| | | | methods. Added LIST_STAT_HARMONIC_MEAN in addition to LL's LIST_STAT_*
* * This updates adds locking capability. Thanks, lbsa71 for pointing out my ↵Teravus Ovares2008-02-104-66/+49
| | | | bitmasking error of the objectflags! It's still a little bit wonky when you check the checkbox, however it 'takes' and doesn't break anything.
* Removed some ScriptEngine config debugging.Tedd Hansen2008-02-103-0/+36
| | | | | | | | Added experimental console command to: * unload module (note: module probably doesn't support it) * load module Not visible in help (needs testing first).
* * Added support for delinking individual prim from a linkset.Teravus Ovares2008-02-102-3/+34
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* Implemented llGetParcelFlags() and llGetRegionFlags(). I don't think the ↵alondria2008-02-101-4/+2
| | | | RegionFlags are currently implemented within EstateSettings, thus this is always 0.
* Implements llGetObjectMass()alondria2008-02-101-1/+5
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* Thank you very much, Hashbox for :Charles Krinke2008-02-103-4/+17
| | | | | | | Add scene-debug command to Enable/Disable scripting, collision, and physics from console.