Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Try a different approach to slow terrain update by always cycling the loop ↵ | Justin Clark-Casey (justincc) | 2013-08-01 | 1 | -1/+2 |
| | | | | | | | | immediately if any data was sent, rather than waiting. What I believe is happening is that on initial terrain send, this is done one packet at a time. With WaitOne, the outbound loop has enough time to loop and wait again after the first packet before the second, leading to a slower send. This approach instead does not wait if a packet was just sent but instead loops again, which appears to lead to a quicker send without losing the cpu benefit of not continually looping when there is no outbound data. | ||||
* | Revert "Issue: painfully slow terrain loading. The cause is commit ↵ | Justin Clark-Casey (justincc) | 2013-08-01 | 1 | -5/+5 |
| | | | | | | d9d995914c5fba00d4ccaf66b899384c8ea3d5eb (r/23185) -- the WaitOne on the UDPServer. Putting it back to how it was done solves the issue. But this may impact CPU usage, so I'm pushing it to test if it does." This reverts commit 59b461ac0eaae1cc34bb82431106fdf0476037f3. | ||||
* | Issue: painfully slow terrain loading. The cause is commit ↵ | Diva Canto | 2013-08-01 | 1 | -5/+5 |
| | | | | d9d995914c5fba00d4ccaf66b899384c8ea3d5eb (r/23185) -- the WaitOne on the UDPServer. Putting it back to how it was done solves the issue. But this may impact CPU usage, so I'm pushing it to test if it does. | ||||
* | Include missing reference that probably stops windows build from commit ↵ | Justin Clark-Casey (justincc) | 2013-08-01 | 1 | -0/+1 |
| | | | | 12995924052a1804f01dceb80803447fccc1d9fe | ||||
* | Experimental comment to eneralize the handling of Linden caps when the | Mic Bowman | 2013-07-31 | 4 | -1/+233 |
| | | | | | | | cap is something other than "localhost". A new interface for handling external caps is supported with an example implemented for Simian. The only linden cap supporting this interface right now is the GetTexture cap. | ||||
* | Add the Simian service config to the GridCommon example | Mic Bowman | 2013-07-31 | 1 | -0/+9 |
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* | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | Mic Bowman | 2013-07-31 | 1 | -1/+16 |
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| * | HGWorldMapModule: unregister event on RemoveRegion | Diva Canto | 2013-07-31 | 1 | -1/+10 |
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| * | HGWorldMapModule: check whether it's enabled or not. | Diva Canto | 2013-07-31 | 1 | -0/+6 |
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* | | A pretty major restructuring of the simian method invocations in order to | Mic Bowman | 2013-07-31 | 11 | -282/+578 |
|/ | | | | | | | service access capabilities. In conjunction with the corresponding Simian updates, this enables explicit per-simulator capability-based access to grid services. That enables grid owners to add or revoke access to the grid on a simulator by simulator basis. | ||||
* | Avoid another null ref opportunity. | Diva Canto | 2013-07-30 | 1 | -1/+1 |
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* | Fix null ref. | Diva Canto | 2013-07-30 | 1 | -1/+1 |
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* | Doing the HG Map / SimulatorFeatures "the right way": moved it to ↵ | Diva Canto | 2013-07-30 | 2 | -14/+48 |
| | | | | | | | HGMapModule, hooking on to SimulatorFeatures.OnSimulatorFeaturesRequest event (similar to what the DynamicMenuModule does). Only HG Visitors get this var, to avoid spamming local users. The config var is now called MapTileURL, to be consistent with the login one, and its being picked up from either [LoginService], [HGWorldMap] or [SimulatorFeatures], just because I have a bad memory. | ||||
* | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | Diva Canto | 2013-07-30 | 10 | -92/+225 |
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| * | BulletSim: distribute vehicle physical settings to all members of | Robert Adams | 2013-07-30 | 3 | -43/+61 |
| | | | | | | | | | | | | a linkset. Enables constraint based linksets. Rename some internal variables to clarify whether values world or vehicle relative. | ||||
| * | BulletSim: test method for debugging of extended physics script operations. | Robert Adams | 2013-07-30 | 1 | -8/+46 |
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| * | BulletSim: make density display and return value consistant with how | Robert Adams | 2013-07-30 | 3 | -8/+22 |
| | | | | | | | | the simulator expects it (scaled to 100kg/m^3). | ||||
| * | minor: Add timeout secs to connection timeout message. Change message to ↵ | Justin Clark-Casey (justincc) | 2013-07-29 | 1 | -8/+9 |
| | | | | | | | | reflect it is a timeout due to no data received rather than an ack issue. | ||||
| * | Fix issue just introduced in 8efe4bfc2ed7086e9fdf4812297e6525f955f6ac where ↵ | Justin Clark-Casey (justincc) | 2013-07-29 | 1 | -1/+1 |
| | | | | | | | | I accidentally left in a test line to force very quick client unack | ||||
| * | Make "abnormal thread terminations" into "ClientLogoutsDueToNoReceives" and ↵ | Justin Clark-Casey (justincc) | 2013-07-29 | 3 | -27/+89 |
| | | | | | | | | | | | | | | add this to the StatsManager This reflects the actual use of this stat - it hasn't recorded general exceptions for some time. Make the sim extra stats collector draw the data from the stats manager rather than maintaing this data itself. | ||||
* | | After talking to lkalif on the IRC: SimulatorFeatures response: renamed the ↵ | Diva Canto | 2013-07-30 | 1 | -6/+7 |
|/ | | | | | | OSDMap GridServices to OpenSimExtras, normalized the url keys under it, and moved ExportEnabled to under it too. Melanie: change your viewer code accordingly. Documentation at http://opensimulator.org/wiki/SimulatorFeatures_Extras | ||||
* | Groups: Better warning messages to the user. | Diva Canto | 2013-07-28 | 2 | -3/+11 |
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* | Group chat: prevent a situation where dupe IMs could occur. | Diva Canto | 2013-07-28 | 1 | -9/+3 |
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* | Group chat: guard against duplicate sends | Diva Canto | 2013-07-28 | 1 | -4/+5 |
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* | Changing the visibility test in groups service to be UUID.Zero.ToString() ↵ | Diva Canto | 2013-07-28 | 4 | -5/+9 |
| | | | | instead of "all" because some paths in the code assume there's a UUI in the RequestingAgent string. | ||||
* | Same issue. | Diva Canto | 2013-07-28 | 1 | -0/+1 |
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* | Same issue as previous commit. | Diva Canto | 2013-07-28 | 2 | -14/+17 |
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* | Fix an issue where HG members of groups weren't seeing the entire membership ↵ | Diva Canto | 2013-07-28 | 1 | -2/+20 |
| | | | | for group chat. | ||||
* | Removed commented lines and useless debug message | Diva Canto | 2013-07-28 | 2 | -17/+0 |
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* | Added BasicSearchModule.cs which handles OnDirFindQuery events. Removed that ↵ | Diva Canto | 2013-07-28 | 9 | -76/+216 |
| | | | | handler from both Groups modules in core, and replaced them with an operation on IGroupsModule. | ||||
* | This makes people search work. | Diva Canto | 2013-07-28 | 1 | -0/+41 |
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* | This makes group search work (Groups V2). | Diva Canto | 2013-07-28 | 6 | -2/+88 |
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* | More on group chat: only root agents should subscribe to OnInstantMessage, ↵ | Diva Canto | 2013-07-27 | 1 | -1/+14 |
| | | | | or else they'll see an echo of their own messages after teleporting. | ||||
* | Clarification on docs of .ini.examples for Groups (again) | Diva Canto | 2013-07-27 | 2 | -2/+3 |
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* | More bug fixes on group chat | Diva Canto | 2013-07-27 | 1 | -15/+19 |
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* | Several major improvements to group (V2) chat. Specifically: handle ↵ | Diva Canto | 2013-07-27 | 11 | -196/+316 |
| | | | | | | join/drop appropriately, invitechatboxes. The major departure from flotsam is to send only one message per destination region, as opposed to one message per group member. This reduces messaging considerably in large groups that have clusters of members in certain regions. | ||||
* | Clarifications on documentation of Group configs | Diva Canto | 2013-07-27 | 2 | -4/+9 |
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* | Increased the rate of the PollServiceRequestManager to 0.5 secs (it was ↵ | Diva Canto | 2013-07-26 | 1 | -1/+1 |
| | | | | 1sec). Group chat is going over the EQ... Hopefully this won't increase CPU when there's nothing going on, but we need to watch for that. | ||||
* | Trying to decrease the lag on group chat. (Groups V2 only) | Diva Canto | 2013-07-26 | 1 | -16/+24 |
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* | Commented out ChatSessionRequest capability in Vivox and Freeswitch. We ↵ | Diva Canto | 2013-07-26 | 2 | -18/+18 |
| | | | | aren't processing it in any meaningful way, and it seems to get invoked everytime someone types a message in group chat. | ||||
* | Fix regression from 056a6ee7 because the RemoteSimulationConnector uses a ↵ | Justin Clark-Casey (justincc) | 2013-07-26 | 1 | -2/+5 |
| | | | | copy of the LocalSimulationConnector but never initializes it (hence ServiceVersion was never set) | ||||
* | Fix failure in TestCreateDuplicateRootScenePresence(). | Justin Clark-Casey (justincc) | 2013-07-26 | 1 | -0/+13 |
| | | | | | This is a test setup failure since code paths when adding a duplicate root scene presence now require the EntityTransferModule to be present. Test fixed by adding this module to test setup | ||||
* | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | Justin Clark-Casey (justincc) | 2013-07-26 | 2 | -1/+2 |
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| * | Add Aleric to Contributors list, thanks Aleric!! | nebadon | 2013-07-26 | 1 | -0/+1 |
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| * | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | nebadon | 2013-07-26 | 3 | -2/+5 |
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| * | | Force map tiler to save Water.jpg as an actual jpeg format it seems even ↵ | nebadon | 2013-07-26 | 1 | -1/+1 |
| | | | | | | | | | | | | though we specified jpg extention it was actually a png and thus confusing the viewer silently. | ||||
* | | | Fix regression tests relating to agent transfer by making simulator use last ↵ | Justin Clark-Casey (justincc) | 2013-07-26 | 5 | -6/+39 |
| |/ |/| | | | | | week's SIMULATOR/0.1 protocol for now. | ||||
* | | Fix NPC regression test failures. | Justin Clark-Casey (justincc) | 2013-07-26 | 3 | -2/+5 |
|/ | | | | | These were genuine failures caused by ScenePresence.CompleteMovement() waiting for an UpdateAgent from NPC introduction that would never come. Instead, we do not wait if the agent is an NPC. | ||||
* | Comment debug message | Diva Canto | 2013-07-26 | 1 | -2/+2 |
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* | Slight improvement: no need to delay the removal of the queues in EQ, ↵ | Diva Canto | 2013-07-26 | 1 | -8/+0 |
| | | | | because DisableSimulator is now being sent via UDP |