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* Replace the generic exception logging in flotsam asset cache with more specif...Justin Clark-Casey (justincc)2011-07-301-26/+24
* correct misleading "fcache status" text - deep scans are not performed when t...Justin Clark-Casey (justincc)2011-07-301-1/+1
* Make it clearer what the save_crashes setting in [Startup] actually does.Justin Clark-Casey (justincc)2011-07-302-0/+6
* Temporary code to change bad AvatarHeight values in the AvatarService to the ...Justin Clark-Casey (justincc)2011-07-301-1/+27
* Temporarily put in a log line which shows which locale the user is running in.Justin Clark-Casey (justincc)2011-07-292-0/+6
* For all Util.FireAndForget invocations, set thread to en_US before continuing...Justin Clark-Casey (justincc)2011-07-291-5/+10
* When we start the appearance saving thread, make sure we set the culture to E...Justin Clark-Casey (justincc)2011-07-291-0/+5
* Return null from CreateMeshFromPrimMesher if OpenJPEG decoding of the sculpt ...Justin Clark-Casey (justincc)2011-07-291-1/+11
* fix extremely minor Ode bug where the _taintedPrimL list would always be clea...Justin Clark-Casey (justincc)2011-07-291-3/+14
* refactor: Move another chunk of ninja code out of the OdeScene.Simulate() loo...Justin Clark-Casey (justincc)2011-07-291-28/+36
* refactor: Simplify reading OdeScene.Simulate() loop by shunting all the NINJA...Justin Clark-Casey (justincc)2011-07-291-182/+191
* refactor: unindent the OdeScene.Simulate() loop to ignore the long commented ...Justin Clark-Casey (justincc)2011-07-291-270/+274
* When using osTeleportAgent() and osTeleportAvatar(), only teleport if the reg...Justin Clark-Casey (justincc)2011-07-291-4/+8
* Ensure that packet headers get parsed correctlyMelanie2011-07-271-0/+29
* Fix LLTextBox to work with the updated libOMVMelanie2011-07-237-7/+14
* Pass the first name and last name from the agent circuit data to the authoriz...Justin Clark-Casey (justincc)2011-07-237-37/+50
* Change default AllowScriptCrossings config setting to true.Justin Clark-Casey (justincc)2011-07-232-5/+9
* Fixed serverside_object_permission default value conflictionMakopoppo2011-07-232-3/+3
* For default everyone permissions on library items, make notecards and scripts...Justin Clark-Casey (justincc)2011-07-232-9/+6
* Remove manually permissions settings on all current library items so that the...Justin Clark-Casey (justincc)2011-07-2317-545/+152
* Revert "Don't load current/next/everyone/base permissions from the library it...Justin Clark-Casey (justincc)2011-07-2317-159/+567
* Don't load current/next/everyone/base permissions from the library item xml f...Justin Clark-Casey (justincc)2011-07-2317-567/+159
* Fix problem where sculpts were not getting physical proxiesJustin Clark-Casey (justincc)2011-07-221-2/+2
* Thank you, Michelle Argus, for a patch that adds reading the agent limitMelanie2011-07-221-1/+4
* Generate the initial maptile asynchronouslyOren Hurvitz2011-07-222-15/+17
* Merge branch 'master' of melanie@opensimulator.org:/var/git/opensimroot2011-07-215-41/+31
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| * remove the windows debugging symbols for the long protobuf-netJustin Clark-Casey (justincc)2011-07-211-0/+0
| * remove dead MXP default symbols. The MXP code is long, long gone.Justin Clark-Casey (justincc)2011-07-211-0/+0
| * make [SMTP] default comment option match actual defaultJustin Clark-Casey (justincc)2011-07-212-10/+10
| * minor: group all the map tile options togetherJustin Clark-Casey (justincc)2011-07-212-15/+16
| * remove pointless quotes from GenerateMaptiles option in OpenSimDefaults.iniJustin Clark-Casey (justincc)2011-07-211-1/+4
| * minor: remove the pointless quotes from the GenerateMaptiles optionJustin Clark-Casey (justincc)2011-07-211-1/+1
| * Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2011-07-213-18/+3
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| | * Removed unused AddPrimShape methods in PhysicsScene caused by merge conflictsDan Lake2011-07-201-14/+0
| * | make default TextureOnMapTile true for the older map imagerJustin Clark-Casey (justincc)2011-07-212-3/+3
* | | When an uncached asset is requested multiple times concurrently, only load it...Oren Hurvitz2011-07-211-9/+49
* | | When handling SetAppearance packet, always save the appearance; not only if t...Oren Hurvitz2011-07-211-5/+5
* | | Fixed updating avatar appearanceOren Hurvitz2011-07-212-11/+20
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* | Apply the localID to the Physics actor to prevent null calls laterCareminster Team2011-07-191-3/+3
* | Tidy up a superfluous AddPrimShape override in PhysicsSceneCareminster Team2011-07-191-1/+0
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* On all undo/redo operations, consistently lock the undo object for everything...Justin Clark-Casey (justincc)2011-07-191-5/+1
* If we store an undo, wipe anything already present on the redo stackJustin Clark-Casey (justincc)2011-07-191-0/+3
* stop redo throwing an exception if there is nothing to redoJustin Clark-Casey (justincc)2011-07-191-10/+13
* refator: simplify UndoState.Compare() codeJustin Clark-Casey (justincc)2011-07-191-20/+9
* rip out pointless null checks in UndoState where part can never be nullJustin Clark-Casey (justincc)2011-07-191-81/+72
* Fix undo when changing just the root prim's position in a linkset.Justin Clark-Casey (justincc)2011-07-193-9/+11
* refactor: rename UpdatePrimPosition() to UpdatePrimGroupPosition() for consis...Justin Clark-Casey (justincc)2011-07-193-6/+6
* comment out all kinds of debugging guffJustin Clark-Casey (justincc)2011-07-194-44/+44
* Fix undo for rotation of the root prim in a linkset on its own.Justin Clark-Casey (justincc)2011-07-192-8/+15
* Fix undo of rotation of single prims in a linksetJustin Clark-Casey (justincc)2011-07-192-9/+11