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* * Fixed a situation in ODE where it didn't call the mesher on a cube when you...Teravus Ovares2008-02-081-0/+3
* * Stop asset transactions hanging around after they've completedJustin Clarke Casey2008-02-082-11/+79
* * Added Taper support to the Meshmerizer for Cube and Cylinder.Teravus Ovares2008-02-083-14/+83
* Still chasing logout memory leak. Putting in small changes and temporary lig...Justin Clarke Casey2008-02-086-12/+39
* * Finished Cylinder in the Meshmerizer. Hollow and Path cut work for it now. ...Teravus Ovares2008-02-081-42/+44
* refactor - remove unused m_children from EntityBaseJustin Clarke Casey2008-02-082-24/+4
* Minor refactoringJustin Clarke Casey2008-02-081-19/+15
* Minor ScenePresence related refactoringJustin Clarke Casey2008-02-082-18/+30
* * Dun-dun-dun. JavaScript scripting now actually works. :)Adam Frisby2008-02-081-3/+2
* update eol-styleJustin Clarke Casey2008-02-085-280/+280
* * Made some terrain functions faster computationally.Adam Frisby2008-02-082-16/+8
* Rename README to README.txtJustin Clarke Casey2008-02-081-0/+0
* Move TESTING.txt from bin to rootJustin Clarke Casey2008-02-081-23/+23
* * Forced nunit.framework.dll into the repoAdam Frisby2008-02-081-0/+0
* * Added TESTING.txtAdam Frisby2008-02-081-0/+24
* * Applying mantis 339 patches round 2 -- Thanks daediusAdam Frisby2008-02-087-2/+368
* * Adding console spam to help track 'The Steve Bug'.Adam Frisby2008-02-082-5/+18
* change counter from 3 => 2 based on feedback from mirceakitsune on mantisSean Dague2008-02-081-1/+1
* From: Kurt Taylor <krtaylor@us.ibm.com>Sean Dague2008-02-081-1/+12
* fix the issue found on IRC this morning. The logging call was mistructuredSean Dague2008-02-081-1/+2
* small bit of refactoring, MW2008-02-082-4/+11
* * Removed a statement that crashes the Meshmerizer if you don't have a specif...Teravus Ovares2008-02-081-1/+1
* * Okay, fixed the path cut offset, however the inner wall isn't properly 'cut...Teravus Ovares2008-02-081-2/+2
* * This update adds limited support for Cylinder meshed prim in the Meshmerize...Teravus Ovares2008-02-083-1/+312
* * Fix: Send Parcel data on region crossing.Teravus Ovares2008-02-082-0/+3
* Missed one event message that needed to beCharles Krinke2008-02-081-8/+9
* Make timer events from scripts a little less chatty. Charles Krinke2008-02-082-12/+16
* * Updated the readme for pCampBot with info from Fly-Man-Teravus Ovares2008-02-071-1/+5
* Maybe VB.Net will compile now... who knows ;)Tedd Hansen2008-02-071-8/+8
* Same VB.Net patch done right.Tedd Hansen2008-02-071-4/+9
* VB.Net compiler might work on Windows now.Tedd Hansen2008-02-071-1/+1
* * Fixed negative child agents in the sim stats.Teravus Ovares2008-02-071-0/+6
* * This update contains a bucket-full of network optimizations.Teravus Ovares2008-02-076-7/+53
* * didn't save :P so, this is the other half to my last commitTeravus Ovares2008-02-071-1/+20
* Missed the appender change on the previous log4net config file sync.Jeff Ames2008-02-079-9/+9
* Fix warning in BotManager.csJeff Ames2008-02-071-9/+3
* Convert pCampBot to use log4netJeff Ames2008-02-075-55/+50
* Update version numbers to 0.5Jeff Ames2008-02-0711-13/+12
* Set svn:ignore in pCampBotJeff Ames2008-02-070-0/+0
* Removed .csproj from svnJeff Ames2008-02-071-102/+0
* Updated svn properties.Jeff Ames2008-02-070-0/+0
* Sync other log4net config files with region server config.Jeff Ames2008-02-079-9/+9
* Additional debugging print on LOGOUT if/else in userServer.Charles Krinke2008-02-071-2/+1
* Shorten root inventory create folder message.Charles Krinke2008-02-071-2/+1
* * Added the Scripted objectflag if there is a script running in a prim. Remov...Teravus Ovares2008-02-073-2/+21
* make a couple more changes to get us back very close to old color schemeSean Dague2008-02-062-4/+17
* * Allow terrain load-tile for RAW filesJustin Clarke Casey2008-02-061-1/+57
* ummm... removed 1 too many newlines, formating a bit better nowSean Dague2008-02-061-1/+1
* * Chasing down memory leak where memory used by a client is not returned on c...Justin Clarke Casey2008-02-065-10/+50
* pass 1 on getting colors back to the consoleSean Dague2008-02-062-2/+71