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* Thank you very much, Hashbox for:Charles Krinke2008-02-186-468/+25
| | | | | | | | | | Changed the public IsAdministrator back to protected, now checks Config to see whether it is allowed to run or not. Defaults to false (not allowed). To use add the following to OpenSim.ini [LL-Functions] AllowosConsoleCommand=true
* ODE: Tired of floating above the ground after crossing a border? Boy have I ↵Teravus Ovares2008-02-188-10/+11
| | | | got a solution for you! For a limited time, you can be the right height after border crossings automatically. Just three easy payments of $9.95 and make sure your neighbor is sending child agent updates!
* Thank you Hashbox for adding the Charles Krinke2008-02-174-4/+20
| | | | | osConsoleCommand Feature to ll-functions.
* * Last bit of cleanup now. As long as you keep physical prim off, you ↵Teravus Ovares2008-02-171-11/+13
| | | | | | | should have a reasonably stable experience with ODE again. * Physical prim at the simulator edge still seems to have the occasional issue.
* * Various ODE CleanupsTeravus Ovares2008-02-172-64/+83
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* * Disabling physical prim crossings until they get a bit more stable.Teravus Ovares2008-02-171-7/+7
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* Back with old libopenjpeg-libsl-2.1.2.0.soTedd Hansen2008-02-171-0/+0
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* SVN propset thingieTedd Hansen2008-02-172-459/+459
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* * Fixed the Ghost physical hull on deleting a physical Prim Teravus Ovares2008-02-171-61/+75
| | | | | * Fixed a deadlock when there is an exception in the collision and stepping parts of Simulate.
* * Located and destroyed the weird velocity and rotation transfers. It ↵Teravus Ovares2008-02-179-14/+76
| | | | | | | | turned out to be that the Static PhysicsVector.Zero was transferring velocities between all non fixed objects. Not so static after all :(. Finding it was cruel and unusual punishment from the CLR. * Therefore, when you run through a pile of prim you won't see things rotate when they're not supposed to anymore. * Avatars don't float off either.
* Thank you very much, ChrisDown for a patch toCharles Krinke2008-02-171-1/+1
| | | | | remove unnecessary terrain stores at region startup
* Thank you very much, Diva for a patch to increase the Charles Krinke2008-02-171-14/+24
| | | | | grid server reliability.
* Thank you very much, Taoki for additions to pCampBot to improve walking, talkingCharles Krinke2008-02-172-17/+486
| | | | | and adding additional sentences for communications with pCampBot.
* Added copyright notices.Jeff Ames2008-02-1714-11/+398
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* Added dummy IAgentAssetTransactions to fix compile failure.Jeff Ames2008-02-171-0/+45
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* Renamed AgentAgentTransactionModule to the correct name of ↵MW2008-02-161-1/+1
| | | | AgentAssetTransactionModule
* Moved the AgentAssetTransactionsManager (and AgentAssetTransactions) out of ↵MW2008-02-169-60/+701
| | | | | | | CommsManager and into a module (AgentAgentTransactionModule), still needs cleaning up though. But its one more thing out of the CommsManager. One day we will kill the CommsManager!
* Some changes to remove some of the direct calls to CommsManager from Scene, ↵MW2008-02-165-10/+51
| | | | so that they now go through the SceneCommunicationService. As a small step towards the day we can kill the CommsManager (YAY!)
* Update svn properties.Jeff Ames2008-02-163-140/+140
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* Forgot one small but important line .. ;)Tedd Hansen2008-02-161-0/+1
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* Fixed ScriptEngine config in OpenSim.ini.example that was out of place.Tedd Hansen2008-02-1610-81/+173
| | | | | | | Added some info to failure on GridServices listening port so people can see what actually went wrong. Moved most of the function/event execution module to a baseclass so other execution methods (instead of reflection) can be used with custom script modules run by ScriptEngine.Common. + some accumulated patches
* * ODE Stability update 4 :D Teravus Ovares2008-02-156-130/+280
| | | | | | * Changed the way meshing requests get sent to the ODEPlugin * Numerous other fixes
* Resolve mantis #572 - terrain help printed multiple times when change-region ↵Justin Clarke Casey2008-02-151-0/+6
| | | | has not been invoked
* be smarter about the size of dynamic textures that we pull inSean Dague2008-02-151-1/+29
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* allow for 1024x1024 textures through osSetDynamicTextureURL. Follow up patchSean Dague2008-02-151-2/+2
| | | | | | to do smarter resize coming this afternoon.
* * Temporary measure of deleting the Mono addin cache dir of addin-db-000/ on ↵Justin Clarke Casey2008-02-151-0/+7
| | | | every startup to avoid cache corruption problems
* Fixed bug in AvatarFactoryModule that resulted in removing cloth items, not ↵MW2008-02-152-27/+29
| | | | being persisted.
* Add Dr Scofield's name to CONTRIBUTORSJustin Clarke Casey2008-02-151-0/+1
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* * Two (combined) patches from Dr Schofield (dirk husemann). Ta very much :)Justin Clarke Casey2008-02-153-2/+4
| | | | | | | | * Patch 1 stops OpenSim.32BitLaunch.exe and ScriptEngines/Default.lsl being deleted on nant clean * Patch 2 resolves a building problem with pCampBot * This will require a prebuild rerun
* Moved LaunchSLClient prebuild.xml into main prebuild.xmlJeff Ames2008-02-1514-72/+31
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* Move pCampBot prebuild.xml into main prebuild.xml to fix reference errors. ↵Jeff Ames2008-02-156-105/+69
| | | | Update README.
* Moved pCampBot to OpenSim/ToolsJeff Ames2008-02-159-11/+11
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* Oops. Forgot about Windows users.Jeff Ames2008-02-151-2/+2
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* Minor syncing of copyright notices.Jeff Ames2008-02-151-1/+1
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* Moved LaunchSLClient build system to Prebuild.Jeff Ames2008-02-158-190/+185
| | | | | Refactored LaunchSLClient code a bit.
* Update svn properties.Jeff Ames2008-02-154-398/+398
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* attempt to make our logging at least fail gracefully, we'll see if this helpsSean Dague2008-02-141-26/+33
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* make dynamic textures temporary to try to stop filling up theSean Dague2008-02-141-1/+1
| | | | | | asset db.
* More work on trying to get AvatarFactoryModule to play nicely with multiple ↵MW2008-02-141-63/+80
| | | | threads
* * Fixed accessibility problem on ITerrainChannelAdam Frisby2008-02-141-1/+1
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* Added "better" multi thread handling to AvatarFactoryModule, which uses ↵MW2008-02-141-23/+120
| | | | EventWaitHandles, I'm a bit concerned about what effect this might have on performance in a large grid. But I've spent long enough on this problem for one day and as its valentines day, I will be killed and tortured (most likely not in that order) if I don't stop work for the day soon.
* * Removed some catch-all-ignores from UDPServer in an attempt to look for #305.Adam Frisby2008-02-143-5/+8
| | | | | * Minor work towards abstracting terrain.
* Fix a casting subtlety in moving to constants. Logins should workSean Dague2008-02-141-2/+2
| | | | | | again.
* * Took a stab at getting keys to work as intendedlbsa712008-02-141-2/+2
| | | | | | | [Provided by openlifegrid.com]
* * Added more debugging output to GridManager to pin down the key exchange ↵lbsa712008-02-141-3/+15
| | | | | | | | | weirdness [Provided by openlifegrid.com]
* * Tree Populator Module, use "script tree" to make a growing tree in your sim.Adam Frisby2008-02-141-0/+246
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* * Fixed #564, errors in friend sqllbsa712008-02-141-4/+4
| | | | | | [Provided by openlifegrid.com]
* * Made new Framework.Constants class, added RegionSize member.Adam Frisby2008-02-1426-111/+276
| | | | | | * Converted all instances of "256" spotted to use RegionSize instead. Some approximations used for border crossings (ie 255.9f) are still using that value, but should be updated to use something based on RegionSize. * Moving Terrain to a RegionModule, implemented ITerrainChannel and TerrainModule - nonfunctional, but will be soon.
* * Exposed AddHandlers in response to mantis #534. Thanks, kmeisthax!lbsa712008-02-141-4/+33
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* Revert the index -> Add changes made in AvatarFactoryModule previously. It ↵Justin Clarke Casey2008-02-141-2/+2
| | | | | | | | | appears that in conjunction with MW's locking changes, that two threads may race to create the avatar appearance in the TryGetAvatarAppearance() method. Moving off Add will mean the second replaces the first instead of throwing the exception. This may still not be a good permanent solution - more extensively locking or a code rearrangement could be better. I'm going to leave this in MW's much more familiar hands now.