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* minor: add missing newlines to pCampbot usage statementJustin Clark-Casey (justincc)2012-01-031-4/+4
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* Reduce accessibility of some J2KImage/LLImageManager properties and methods ↵Justin Clark-Casey (justincc)2012-01-022-12/+12
| | | | to reduce potential code complexity and make code reading easier.
* Adding commented out log messages and some minor formatting for future bug ↵Justin Clark-Casey (justincc)2012-01-026-72/+97
| | | | hunting. No functional changes.
* Fix for failed http request statusBlueWall2012-01-011-14/+17
| | | | Thanks "sendapatch" for fixes to llHTTPRequest status reporting.
* Bug fix in map tiles in standalone: the map has been blank since commit ↵Diva Canto2011-12-301-13/+20
| | | | | | 01ae916bad672722aa62ee712b7b580d6f5f4370 r/17324 (Nov.18, justincc). But the root cause comes from commit 02e54c57c4901167779f07ed3e89fb1d24ffc22a Author: Oren Hurvitz Date: 7/22/2011 This is a nasty situation. The map tile UUID is, in principle, stored authoritatively in RegionSettings. However, it also needs to be stored in the Grid Service because that's how other sims can retrieve it to send it in Map Blocks to non-V3 viewers. So every time the tile image changes, that change needs to propagate to the Grid Service, and this is done via RegisterRegion (ugh!). Interestingly, this problem didn't affect grids because by default AllowRemoteDelete is false, so the prior images aren't being deleted from the asset servers -- but they were not being correctly updated in the map either, the map was stuck with old images.
* Bring back the Hyperlinker to the Robust console. Moved the config to ↵Diva Canto2011-12-305-33/+30
| | | | [GridService]. Changed all HG-related .inis, including HyperSimianGrid. No changes in user-facing inis.
* Default LocalToGrid to true. Fixes minor bug introduced yesterday where old ↵Diva Canto2011-12-301-5/+1
| | | | robust UserAccount service would result is LocalToGrid at the sim being false.
* Set the local grid flag in the user account through the simian connectorMic Bowman2011-12-291-0/+4
| | | | This should make bi-directional hypergrid work.
* Added UserManagementModule.IsLocalGridUser(UUID) to be used throughout ↵Diva Canto2011-12-297-36/+80
| | | | region Scenes and Modules. Changed existing modules to use it instead of assuming that foreign = null account.
* Added field LocalToGrid in UserAccount. Context: make HG work in Simian.Diva Canto2011-12-291-0/+8
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* Deleted two obsolete files in Inventory modules.Diva Canto2011-12-292-460/+0
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* Deleted unused methods from HGAssetBrokerDiva Canto2011-12-291-18/+0
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* Fixed mix-up in UserAccount fields when passing UserAccounts remotely.Diva Canto2011-12-291-1/+1
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* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDiva Canto2011-12-292-5/+13
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| * Introduce a LightShare kill packet ans send it when needed. Currently onlyMelanie2011-12-282-5/+13
| | | | | | | | understood by AVN v0.3
* | HG: more adjustments for making HG Simian work. Added server_uri as new key ↵Diva Canto2011-12-293-3/+7
|/ | | | on get_agent_home in UAS.
* Add Copy task to Prebuild.exe (vsxxxx targets)BlueWall2011-12-2525-3769/+3873
| | | | | | | <Files> <Match pattern="*.cs" recurse="true"/> <Match pattern="../bin/MyConfig.xml" buildAction="Copy" recurse="false" destination="$(OutputPath)" /> </Files>
* HG: more / love for XmasDiva Canto2011-12-244-6/+50
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* HG: one more adjustment with trailing /sDiva Canto2011-12-231-2/+8
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* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDiva Canto2011-12-238-37/+97
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| * remove the old region crossing handlerMic Bowman2011-12-231-10/+0
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| * Fixes some problems with objects that attempt to cross a region boundaryMic Bowman2011-12-221-0/+24
| | | | | | | | | | | | | | | | into a region that does not exist. This is particularly problematic for physical objects where the velocity continues to move them out of the region causing an infinite number of failed region crossings. The patch forces an object that fails a crossing to be non-physical and moves it back into the starting region.
| * fix the UsesPhysics flag to reference the physics flag rather than the ↵Mic Bowman2011-12-221-1/+1
| | | | | | | | temponrez flag
| * Enables processing of hypergrid links through simiangrid services. ThanksMic Bowman2011-12-221-25/+56
| | | | | | | | otakup0pe
| * Align default ODE_STEPSIZE with that already used through OpenSimDefaults.iniJustin Clark-Casey (justincc)2011-12-221-2/+2
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| * rename Scene.m_physicalPrim to PhysicalPrims since its public and access ↵Justin Clark-Casey (justincc)2011-12-222-3/+3
| | | | | | | | external as a property
| * Remove unused m_physicalPrim parameter from SOG.ApplyPhysics()Justin Clark-Casey (justincc)2011-12-222-4/+2
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| * Make it possible to force all prims to be phantom via the collidable_prim ↵Justin Clark-Casey (justincc)2011-12-223-1/+18
| | | | | | | | | | | | | | | | | | boolean setting in the OpenSim.ini config [Startup] section. Naturally, default is true. When set to false, "phantom" flags on prims can be set as usual but all prims remain phantom. This setting is for test purposes. This switch does not affect the collision of avatars with the terrain.
* | HG: AAdded a few missing /'s at the end of URLsDiva Canto2011-12-233-1/+6
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* Region crossings redone: (1) removed WaitForCallback. Now that we are ↵Diva Canto2011-12-221-39/+32
| | | | passing the entire agent with attachs in one big message we don't necessarily need to wait for confirmation. The callback sometimes is problematic and it adds delay to the process. (2) Z velocity sent to the viewer = 0. This is an heuristic; the Z velocity usually is negative, and it makes the viewer move the avie down. This only matters while the agent is in transit and therefore not being physically simulated by neither region. As soon as the receiving region receives CompleteMovement from the viewer, the position and velocity get corrected.
* And a typo fixMelanie2011-12-221-1/+1
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* Add a few comments, correct a merge artefactMelanie2011-12-221-1/+6
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* Harmonizing SP with AvinationMelanie2011-12-221-41/+55
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* Fixing a bug introduced yesterday. This put the precondition test inside ↵Diva Canto2011-12-221-105/+109
| | | | CheckForBorderCrossing the right way.
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDiva Canto2011-12-2112-39/+15
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| * Remove unused SetAcceleration and add set on Acceleration parameterDan Lake2011-12-2011-35/+14
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| * Though the viewer warns about receiving this, not sending appears to break ↵Justin Clark-Casey (justincc)2011-12-201-4/+1
| | | | | | | | | | | | | | | | | | | | baked texture caching when crossing region boundaries. Needs further investigation. Revert "Stop sending the viewer its own AvatarAppearance packet." This reverts commit 92039f295d7fe66bf1a09b29483f9057e395839e.
* | Moved an external test into the method that uses those preconditions.Diva Canto2011-12-211-19/+11
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* | HG: Verify that the user is localDiva Canto2011-12-211-0/+8
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* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDiva Canto2011-12-2023-283/+304
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| * Move HandleObjectGroupUpdate() from GroupsModule to Scene.PacketHandlers.cs ↵Justin Clark-Casey (justincc)2011-12-193-36/+44
| | | | | | | | as this is updating SOG/SOP.GroupID, which is arguably generic.
| * Stop sending the viewer its own AvatarAppearance packet.Justin Clark-Casey (justincc)2011-12-191-1/+4
| | | | | | | | | | The viewer warns in the log if it receives this. Stopping this doesn't appear to have adverse effects on viewer 1 or viewer 3 - the viewer gets its own appearance from body parts/clothes and self-baked textures.
| * Stop unnecessarily sending the TextureEntry in client avatar updates.Justin Clark-Casey (justincc)2011-12-191-1/+7
| | | | | | | | | | | | As far as I know, viewers don't use this mechanism to recieve new TextureEntry data for avatars. This is done via the AvatarAppearance packet instead. Tested this back to viewer 1.23. Replacing with Utils.EmptyBytes since converting the texture entry to bytes on each AvatarUpdate (or which there are many) is not cost-free.
| * Fix race condition where the appearance update timer could be stopped just ↵Justin Clark-Casey (justincc)2011-12-191-3/+6
| | | | | | | | | | | | after another thread had started it on QueueAppearanceSave() or *Send() However, the window for this race is very small, and the next queued appearance save or send would restart the timer anyway.
| * Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2011-12-191-1/+1
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| | * addresses mantis #5827nebadon2011-12-191-1/+1
| | | | | | | | | | | | | | | RAdmin - admin_save_oar fails if noassets parameter missing thanks Michelle Argus
| * | Migrate detailed "appearance show" report generation up to ↵Justin Clark-Casey (justincc)2011-12-197-56/+90
| |/ | | | | | | | | | | | | | | AvatarFactoryModule from AppearanceInfoModule so that it can be used in debug (inactive). Further filters "debug packet <level>" to exclused [Request]ObjectPropertiesFamily if level is below 25. Adjust some method doc Minor changes to some logging messages.
| * Provide user feedback on execution of "backup" region console commandJustin Clark-Casey (justincc)2011-12-171-1/+2
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| * Fix bug where objects couldn't be set back to the "none" group.Justin Clark-Casey (justincc)2011-12-171-8/+13
| | | | | | | | | | | | | | This is handled by treating UUID.Zero as a special case. Currently, asking for the "none" group returns nothing because XMLRPC groups, at least, is not properly handling this case. It may be better in the future to have GroupsModule return an appropriate GroupsData structure instead or require the underlying services to behave appropriately. This is a further component of http://opensimulator.org/mantis/view.php?id=5588
| * Fix bug where objects could not be set to a new group if the group had been ↵Justin Clark-Casey (justincc)2011-12-178-21/+50
| | | | | | | | | | | | | | | | | | | | created in that client session, or if no other action has been performed on the object. There were two problems here: 1) On object group update, we looked for the group is the IClientAPI group cache rather than in the groups service. This fails to groups created newly in that session 2) On object group update, we weren't setting the HasGroupChanged flag. This meant that the change was not persisted unless some other action set this flag. This commit fixes these issues and hopefully addresses http://opensimulator.org/mantis/view.php?id=5588 This commit also moves HandleObjectGroupUpdate() to the GroupsModule from the Scene.PacketHandlers.cs file