Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Merge branch '0.7.6-post-fixes' of ssh://opensimulator.org/var/git/opensim ↵ | Justin Clark-Casey (justincc) | 2014-01-15 | 5 | -10/+80 |
|\ | | | | | | | into 0.7.6-post-fixes | ||||
| * | Dynamically adjust to the number of visual params sent. | Melanie | 2014-01-05 | 1 | -1/+1 |
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| * | Merge branch '0.7.6-post-fixes' of ssh://opensimulator.org/var/git/opensim ↵ | BlueWall | 2013-12-16 | 1 | -3/+12 |
| |\ | | | | | | | | | | into 0.7.6-post-fixes | ||||
| * | | Fix issue with editing notes for other avatars | BlueWall | 2013-12-16 | 2 | -2/+6 |
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| * | | Populate user preferences with UserAccount email if it is present, else ↵ | BlueWall | 2013-12-16 | 3 | -7/+73 |
| | | | | | | | | | | | | return an error indicating no email is on record for the user. | ||||
* | | | Fix false positive test failure in ↵ | Justin Clark-Casey (justincc) | 2014-01-15 | 1 | -2/+2 |
| |/ |/| | | | | | | | | | TestRepeatSameDrawContainingImageReusingTexture() and TestRepeatSameDrawContainingImage() if localhost has a webserver set up. Use 0.0.0.0 instead of localhost | ||||
* | | Wrap analysis of the particle system in the UUID Gatherer in a separate ↵ | Justin Clark-Casey (justincc) | 2013-12-14 | 1 | -3/+12 |
|/ | | | | | | try/catch as sometimes it appears that this can be corrupt. As per Oren's suggestion. | ||||
* | Backport profile fixes | BlueWall | 2013-12-06 | 12 | -21/+274 |
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* | Added support for attachments to group notices when using Flotsam groups. | Kevin Cozens | 2013-10-15 | 1 | -50/+122 |
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* | Change 0.7.6 release flavour to post fixes | Justin Clark-Casey (justincc) | 2013-10-04 | 1 | -1/+1 |
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* | Update flavour to release0.7.6-release | Justin Clark-Casey (justincc) | 2013-10-04 | 1 | -1/+1 |
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* | Add OnChatToNPC and OnInstantMessageToNPC messages to NPCAvatar to allow ↵ | Justin Clark-Casey (justincc) | 2013-10-04 | 1 | -6/+21 |
| | | | | | | region modules to directly subscribe to chat and messages received by NPCs Currently still requires INPC from NPCModule.GetNPC() to be cast to an NPCAvatar. | ||||
* | Flip release version to RC10.7.6-rc1 | Justin Clark-Casey (justincc) | 2013-09-27 | 1 | -1/+1 |
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* | minor: Disable logging left active on regression test ↵ | Justin Clark-Casey (justincc) | 2013-09-27 | 1 | -1/+1 |
| | | | | TestSameSimulatorIsolatedRegionsV2() | ||||
* | refactor: Rename Scene.AddNewClient() to AddNewAgent() to make it obvious in ↵ | Justin Clark-Casey (justincc) | 2013-09-27 | 12 | -22/+23 |
| | | | | the code that this is symmetric with CloseAgent() | ||||
* | refactor: rename Scene.IncomingCloseAgent() to CloseAgent() in order to make ↵ | Justin Clark-Casey (justincc) | 2013-09-27 | 16 | -53/+43 |
| | | | | | | it clear that all non-clientstack callers should be using this rather than RemoveClient() in order to step through the ScenePresence state machine properly. Adds IScene.CloseAgent() to replace RemoveClient() | ||||
* | minor code formatting for the sake of consistency and readability | dahlia | 2013-09-27 | 1 | -18/+36 |
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* | minor: Make OpenSimDefaults.ini consistent (spacing and tabs to spaces) | Justin Clark-Casey (justincc) | 2013-09-27 | 1 | -18/+33 |
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* | minor: Clean up tabbing and spacing issues in OpenSim.ini.example | Justin Clark-Casey (justincc) | 2013-09-27 | 1 | -25/+26 |
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* | minor: correct attachment spelling mistake in log message in ↵ | Justin Clark-Casey (justincc) | 2013-09-26 | 1 | -1/+1 |
| | | | | HGEntityTransferModule.OnIncomingSceneObject() | ||||
* | minor: Comment out windlight log message about sending scene data for now. | Justin Clark-Casey (justincc) | 2013-09-26 | 1 | -1/+2 |
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* | minor: Add scene name to baked textures in cache log message | Justin Clark-Casey (justincc) | 2013-09-26 | 1 | -1/+1 |
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* | minor: log MaxOutgoingTransferVersion at EntityTransferModule startup | Justin Clark-Casey (justincc) | 2013-09-26 | 1 | -0/+4 |
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* | minor: correct spelling of Initialized in LSC connector version message | Justin Clark-Casey (justincc) | 2013-09-26 | 1 | -1/+1 |
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* | Move adding UUID.Zero -> Unknown User binding to UMM.Init() so that it's ↵ | Justin Clark-Casey (justincc) | 2013-09-26 | 1 | -2/+1 |
| | | | | also called by HGUserManagementModule | ||||
* | Reinsert client.SceneAgent checks into ↵ | Justin Clark-Casey (justincc) | 2013-09-26 | 2 | -11/+29 |
| | | | | | | | | LLUDPServer.HandleCompleteMovementIntoRegion() to fix race condition regression in commit 7dbc93c (Wed Sep 18 21:41:51 2013 +0100) This check is necessary to close a race condition where the CompleteAgentMovement processing could proceed when the UseCircuitCode thread had added the client to the client manager but before the ScenePresence had registered to process the CompleteAgentMovement message. This is most probably why the message appeared to get lost on a proportion of entity transfers. A better long term solution may be to set the IClientAPI.SceneAgent property before the client is added to the manager. | ||||
* | Reinsert 200ms sleep accidentally removed in commit 7dbc93c (Wed Sep 18 ↵ | Justin Clark-Casey (justincc) | 2013-09-26 | 1 | -2/+2 |
| | | | | 21:41:51 2013 +0100) | ||||
* | Instead of swallowing any socket begin/end receive exceptions, log them for ↵ | Justin Clark-Casey (justincc) | 2013-09-26 | 1 | -7/+32 |
| | | | | | | debugging purposes. This may reveal why on some teleports with current code, the UseCircuitCode message gets through but CompleteMovement disappears into the ether. | ||||
* | minor: Recomment out log message uncommented in previous cbdfe969 | Justin Clark-Casey (justincc) | 2013-09-26 | 1 | -4/+4 |
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* | When giving items between avatars in different simulators, only add the item ↵ | Oren Hurvitz | 2013-09-26 | 1 | -9/+44 |
| | | | | | | to the receiving avatar's inventory once. When a user gives an item, the user's client sends an InventoryOffered IM message to its simulator. This adds the item to the receiver's inventory. If the receiver isn't in the same simulator then XMLRPC is used to forward the IM to the correct simulator. The bug was that the receiving simulator handled the message by calling OnInstantMessage() again, which added a second copy of the item to the inventory. Instead, the receiving simulator should only notify the avatar that the item was offered. | ||||
* | minor: Add prefix to log message in LureModule | Justin Clark-Casey (justincc) | 2013-09-26 | 1 | -1/+1 |
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* | minor: Correct minor spelling mistake Reseting -> Resetting in HG Map module ↵ | Justin Clark-Casey (justincc) | 2013-09-26 | 1 | -1/+1 |
| | | | | log message | ||||
* | Make UUID.Zero resolve to "Unknown User" in user cache. | Justin Clark-Casey (justincc) | 2013-09-26 | 1 | -0/+2 |
| | | | | | This is to avoid massive numbers of 'no user found' logs when user IDs are missing for some reason. UUID.Zero should not be used for any user ID. | ||||
* | Lock around read/write of ScenePresence.m_originRegionID to make sure that ↵ | Justin Clark-Casey (justincc) | 2013-09-26 | 1 | -5/+33 |
| | | | | | | all threads are seeing the latest value and not a cached one. There is a possibilty that some V2 teleport failures are due to the viewer triggered CompleteMovement thread not seeing the change of m_originRegionID by the UpdateAgent thread. | ||||
* | Change some message log levels in Scene.IncomingUpdateChildAgent() for ↵ | Justin Clark-Casey (justincc) | 2013-09-26 | 1 | -3/+3 |
| | | | | debugging purposes | ||||
* | BulletSim: reduce avatar walking stopped threshold. | Robert Adams | 2013-09-26 | 2 | -0/+4 |
| | | | | | | Add parameter for setting the walking stopped threshold. This fixes the slight jump when an avatar stops walking. | ||||
* | BulletSim: zero velocity when avatar not moving. | Robert Adams | 2013-09-26 | 1 | -0/+1 |
| | | | | | This fixes a movement jitter that happens when an avatar is standing on a tilted surface. | ||||
* | Make new regions PG by default instead of Mature. | Justin Clark-Casey (justincc) | 2013-09-26 | 1 | -1/+1 |
| | | | | | This makes scripted object sounds and a few other things play by default instead of having to switch the viewer to adult This reduces the support burden | ||||
* | UUID Gatherer: find assets used in Light Projection, Particle Systems, and ↵ | Oren Hurvitz | 2013-09-26 | 1 | -1/+14 |
| | | | | Collision Sounds. | ||||
* | For debug purposes, allow simulators to force use of earlier SIMULATION/0.1 ↵ | Justin Clark-Casey (justincc) | 2013-09-26 | 3 | -6/+59 |
| | | | | | | | | teleport protocol even if SIMULATION/0.2 is available. This is specified in the MaxOutgoingTransferVersion attribute of [EntityTransfer] in OpenSim.ini, see OpenSimDefaults.ini for more details. Default remains "SIMULATION/0.2" Primarily for http://opensimulator.org/mantis/view.php?id=6755 | ||||
* | minor: Make log message at top of ScenePresence.CompleteMovement info level ↵ | Justin Clark-Casey (justincc) | 2013-09-26 | 1 | -5/+5 |
| | | | | | | | and comment out later log message in ScenePresence.MakeRootAgent() Need an info message since this is currently important in detecting teleport issue when not at debug log level. CompleteMovement message occurs before MakeRootAgent() one did | ||||
* | minor: Make SP.MakeRootAgent() private - no external code has any business ↵ | Justin Clark-Casey (justincc) | 2013-09-26 | 1 | -1/+1 |
| | | | | calling this method | ||||
* | minor: Stop debug logging whenever an npc is moved, other npc log related ↵ | Justin Clark-Casey (justincc) | 2013-09-26 | 1 | -16/+15 |
| | | | | formatting cleanups | ||||
* | Revert "Also check user authorization if looking to upgrade from a child to ↵ | Justin Clark-Casey (justincc) | 2013-09-26 | 1 | -13/+0 |
| | | | | | | | a root agent." This reverts commit c7ded0618c303f8c24a91c83c2129292beebe466. This proves not to be necessary - the necessary checks are already being done via QueryAccess() before cross or teleport | ||||
* | Create regression TestCrossOnSameSimulatorNoRootDestPerm() to check that ↵ | Justin Clark-Casey (justincc) | 2013-09-26 | 2 | -1/+88 |
| | | | | avatars are not allowed to cross into a neighbour where they are not authorized, even if a child agent was allowed. | ||||
* | minor: Make config-include .ini files more consistent | Justin Clark-Casey (justincc) | 2013-09-26 | 7 | -149/+149 |
| | | | | | Chiefly tabs to spaces. No actual setting changes | ||||
* | Add [SimulationService] section to GridHypergrid.ini and StandaloneHypergrid.ini | Justin Clark-Casey (justincc) | 2013-09-26 | 2 | -0/+21 |
| | | | | | This was already in Grid.ini and Standalone.ini Default settings are same as previously, just introduce a debug ConnectorProtocolVersion parameter | ||||
* | minor: correct method name in comment | Justin Clark-Casey (justincc) | 2013-09-26 | 1 | -1/+1 |
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* | refactor: rename *ChildAgentDataUpdate() methods to *UpdateChildAgent() | Justin Clark-Casey (justincc) | 2013-09-26 | 3 | -9/+10 |
| | | | | verb-noun is consistent with other similar methods | ||||
* | minor: Make log message when Scene.IncomingChildAgentDateUpdate() more ↵ | Justin Clark-Casey (justincc) | 2013-09-26 | 2 | -4/+12 |
| | | | | | | | explicit that there is a problem if it still finds the agent to be a child if the sender wanted to wait till it became root Add some comments about the mssage sequence, though much more data is at http://opensimulator.org/wiki/Teleports |