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* BulletSim: update unmanaged API for HACD parameter passing. Bullet HACDRobert Adams2013-04-017-6/+20
| | | | | mesh to hull conversion calls in place but code not working. Update BulletSim DLLs and SOs for new API and HACD code.
* BulletSim: rearrange mega-region terrain code to make the thread flowRobert Adams2013-04-011-15/+18
| | | | a little clearer.
* Use Output instead of OutputFormat in appropriate places of XEngine status ↵Justin Clark-Casey (justincc)2013-04-021-2/+2
| | | | reporting.
* minor: Remove unnecessary call to GetAttachments() in ↵Justin Clark-Casey (justincc)2013-04-021-2/+0
| | | | AttachmentsModule.UpdateUserInventoryWithAttachment()
* Fix what appears to be a bug in HGUserManagementModule where it enables on ↵Justin Clark-Casey (justincc)2013-04-021-2/+1
| | | | the base.Name rather than its own Name.
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2013-04-0213-203/+567
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| * BulletSim: stop an avatar from moving if standing on a stationaryRobert Adams2013-03-311-1/+8
| | | | | | | | | | | | object. This will stop avatars from sliding down steep terrains or objects while still allowing an avatar to be moved if standing on a moving object.
| * BulletSim: not quite functional axis lock code.Robert Adams2013-03-315-35/+43
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| * BulletSim: start the renaming of local variables to m_ form to match the ↵Robert Adams2013-03-311-23/+23
| | | | | | | | OpenSim coding conventions.
| * BulletSim: fix line endings in BSActor*Robert Adams2013-03-312-291/+302
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| * BulletSim: convert BSDynamic to a BSActor and change BSPrim to setRobert Adams2013-03-315-112/+149
| | | | | | | | up the vehicle actor.
| * BulletSim: Add physical 'actors' that operate on the physical object.Robert Adams2013-03-314-74/+311
| | | | | | | | Add first 'actor' for locked axis.
| * Export permission, part two. Setting export perms for textures and clothing ↵Melanie2013-03-313-10/+74
| | | | | | | | | | | | works. Setting perms for prims also works but they don't propagate correctly yet. NOT FOR PRODUCTIN USE. Your database will need to be updated before you can use this!
* | Change recent MSSQL migrations to drop COLUMN from ALTER TABLE which is ↵Justin Clark-Casey (justincc)2013-04-021-6/+6
|/ | | | | | either not syntactical or unnecessary. May fix http://opensimulator.org/mantis/view.php?id=6593
* In the flotasm asset cache, if we get a request for a file that we're ↵Justin Clark-Casey (justincc)2013-03-301-25/+27
| | | | actively writing, simply return null instead of first logging an exception.
* refactor: rename ETM.InformClientToInitateTeleportToLocationDelegate to ↵Justin Clark-Casey (justincc)2013-03-301-9/+9
| | | | InformClientToInitiateTeleportToLocationDelegate to correct spelling and bring into line with other ETM Initiate methods
* refactor: move the append magic number processing for attachments back up ↵Justin Clark-Casey (justincc)2013-03-291-6/+6
| | | | into RezSingleAttachmentFromInventory from RezSingleAttachmentFromInventoryInternal() done in commit 023faa2
* Added missing functionality (mainly custom headers) to llHTTPRequest.Kevin Cozens2013-03-295-65/+196
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* Check viewer 2/3 attachment calls against avatar appearance attachment data ↵Justin Clark-Casey (justincc)2013-03-293-26/+23
| | | | | | | | rather than actually attached objects By checking against the grid's Avatar data, we can ignore viewer side attachments but still initiate these calls simulator-side. Initiating simulator-side is always necessary for version 1 viewers. This is a further commit to resolve http://opensimulator.org/mantis/view.php?id=6581
* Fix bug where CHANGED_REGION and/or CHANGED_TELEPORT weren't firing for ↵Justin Clark-Casey (justincc)2013-03-294-2/+31
| | | | | | | | scripts in attachments. This was because the script resumption in AttachmentsModule was firing the attach event instead. Had to reinstate the code in 285bd3a do we can resume the scripts there instead, though the bug existed before its removal. This is to resolve http://opensimulator.org/mantis/view.php?id=6578
* Revert "Try eliminating the pause before auto-reteleporting for a megaregion ↵Justin Clark-Casey (justincc)2013-03-291-1/+1
| | | | | | | | now that we're telepoting in a different way." Unfortunately fails on Nebadon's system right now. Needs investigation. May put in a temproary option for experimentation soon. This reverts commit d87ddf50fcd674fbd9aa8b8556bf57f2d285a3ba.
* Add Location (relative), Rotation (Relative) and Rotation (World) to "show ↵Justin Clark-Casey (justincc)2013-03-291-0/+3
| | | | part" and other related console commands
* Try eliminating the pause before auto-reteleporting for a megaregion now ↵Justin Clark-Casey (justincc)2013-03-291-1/+1
| | | | | | | that we're telepoting in a different way. On my own system, I can now eliminate the pause entirely and the reteleport happens whilst the teleport screen is still up. Trying this change to see if this is true for other people.
* Eliminate code which tries to restart attachment scripts in ↵Justin Clark-Casey (justincc)2013-03-291-18/+0
| | | | ScenePresence.MakeRootAgent(), since this is already done in AttachmentsModule
* Stop attempts to update/add existing attachments in user inventory when ↵Justin Clark-Casey (justincc)2013-03-284-24/+25
| | | | | | teleporting between regions. This appears to resolve issues on teleport where attachments disappear or become labelled as invalid within user inventory.
* Add "debug attachments" console command to allow highly verbose attachment ↵Justin Clark-Casey (justincc)2013-03-281-61/+109
| | | | | | logging to be switched on and off. Default is off.
* minor: remove some mono compiler warnings from EntityTransferModuleJustin Clark-Casey (justincc)2013-03-281-5/+0
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* minor: comment out unused Scene.AgentCrossing() to reduce code complexityJustin Clark-Casey (justincc)2013-03-281-27/+27
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* If the viewer has already rezzed any attachments itself, then ignore the ↵Justin Clark-Casey (justincc)2013-03-283-11/+19
| | | | | | simulator-side rez attachments call. This is a further effort to reduce v3 viewer race conditions where this call may clash with the viewer signalling attachment wearing from its current outfit folder.
* Fix regression tests by making a new NPC always trigger simulator side ↵Justin Clark-Casey (justincc)2013-03-281-2/+2
| | | | | | attachment code when created. Regression from previous commit c2093ccc. Failed because NPCs don't set the ViaLogin flag
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2013-03-285-43/+64
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| * BulletSim: fix race condition when creating very large mega-regions.Robert Adams2013-03-285-22/+35
| | | | | | | | | | | | | | | | The symptom was exceptions while creating physical terrain. Reduce default terrain mesh magnification to 2 from 3 because the higher resolution uses a lot of memory and doesn't solve the terrain smoothness for vehicles. Added comments here and there and improved some debugging log messages.
| * BulletSim: tweaks to terrain boundry computation. No functional changes.Robert Adams2013-03-281-21/+29
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* | Move the simulator-side RezAttachments call on login to SP.MakeRootAgent ↵Justin Clark-Casey (justincc)2013-03-283-39/+32
|/ | | | | | | | with the other attachments code, using TeleportFlags.ViaLogin check to fire if necessary. This is to simplify the code (no tricky 'wasChild' signalling required) and to reduce the risk of a thread clash between simulator-side attaching (necessary for v1 viewers) and the viewer-side attaching the v3 viewers perform.
* Add back a log message when we attempt a megaregion auto-reteleportJustin Clark-Casey (justincc)2013-03-281-0/+4
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* minor: Only try to deregister stats in EntityTransferModule.RemoveRegion() ↵Justin Clark-Casey (justincc)2013-03-281-4/+7
| | | | if module was enabled.
* Fix a bug in HGEntityTransferModule to call base.RemoveRegion() when a ↵Justin Clark-Casey (justincc)2013-03-281-1/+1
| | | | region is removed rather than base.AddRegion()
* Instead of going via GodLikeRequestTeleport, auto-teleport the agent ↵Justin Clark-Casey (justincc)2013-03-282-4/+13
| | | | | | directly in a megaregion, in the same manner at the "teleport user" console command. This is to bypass an issue with the HGLureModule which stops the auto-teleport from happening.
* On the North and East sides of a megaregion, only consider regions within ↵Justin Clark-Casey (justincc)2013-03-281-2/+2
| | | | | | | 256m to be neighbours rather than regions up to 512 distant. This looks like an off-by-one bug since the view distance was already only 256 on the west and south sides. This reduces the number of child agents being logged into regions neighbouring a megaregion.
* minor: Fix usage error message for "debug eq" console commandJustin Clark-Casey (justincc)2013-03-281-1/+1
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* Make HGLureModule track god like lures as well as normal lures, to see if ↵Justin Clark-Casey (justincc)2013-03-281-1/+2
| | | | this fixes issues where second megaregion auto-teleport hangs on black teleport screen when HG is active.
* Add "show eq" console command to show numbers of messages in agent event queues.Justin Clark-Casey (justincc)2013-03-281-0/+23
| | | | For debugging purposes.
* Remove some Console.WriteLines accidentally left in last commit cfb20f09Justin Clark-Casey (justincc)2013-03-281-2/+0
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* refactor: combine the checks for megaregion view range into a single place.Justin Clark-Casey (justincc)2013-03-281-51/+51
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* Fix problem with megaregions where teleporting into a different region which ↵Justin Clark-Casey (justincc)2013-03-281-1/+44
| | | | | | | | | | already had a child agent would stop the eq working for the agent in the new region. This was because the calculation as to whether a new agent was needed in the receiving region did not take megaregions into account, unlike the original calculation when the user first teleported into the region. This meant that on teleport, entity transfer would create a new CAP but this would be ignored by the viewer and receiving region, meaning that the EQ could no longer be used. This would prevent subsequent teleport, amongst other things. Currently, regions up to 512m from a megaregion are considered neighbours.
* Add admin_get_agents xmlrpc method.Justin Clark-Casey (justincc)2013-03-261-0/+66
| | | | | | This allows one to retrieve information about agents from a particular region (name, id, position, etc.) Similar to output from "show users" See http://opensimulator.org/wiki/Remoteadmin:admin_get_agents for more details
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2013-03-261-52/+64
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| * BulletSim: prevent asset fetching loop when the fetched asset fails to mesh.Robert Adams2013-03-261-52/+64
| | | | | | | | | | | | | | Check for the case where the fetched mesh asset fails meshing (degenerate triangles or no physical mesh). In this case, the asset is marked 'failed' and BulletSim doesn't keep trying to fetch over-and-over trying to get a good asset.
* | Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2013-03-2628-19/+71
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| * Implement a pref to turn on the simulator ExportSupported feature entry.Melanie2013-03-261-0/+6
| | | | | | | | | | | | This tells the viewer to enable the UI for export permissions. WARNING: If your inventory store contains invalid flags data, this will result in items becoming exportable! Don't turn this on in production until it's complete!