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* Lots of experimentation yielded a fair approximation of a hip offset from theMelanie Thielker2008-11-142-2/+20
| | | | | | | | physical center of an avatar, for display purposes. This should keep the avatar feet above ground visually in most cases. Tweaked for both height extremes and various leg lengths. Improvements welcome
* make inventory item listing more robust. It turns out that a bad itemSean Dague2008-11-131-8/+28
| | | | | | | | | | | | | (one that won't parse right) will prevent all other items in that folder to load when inventory is requested. This is very careful to no longer add inventory items that return as null to the hash table for getInventoryInFolder, as well as be more careful parsing UUIDs for fields that aren't marked not null in MySQL. The net result, you may see previously missing inventory items return after this checkin. Folders probably need to be hardened in the same way, but I'm out of time for today.
* From: awebb@us.ibm.comSean Dague2008-11-131-1/+1
| | | | | | Fix the long-standing "lost clothing" bug by making AvatarFactory a non shared module (which it should have been all along).
* * Rename all the previous methods to be User rather than Avatar (for extra ↵Justin Clarke Casey2008-11-133-53/+53
| | | | | | | | | | | bonus points) public bool ExternalChecksCanCreateUserInventory(int invType, UUID userID) public bool ExternalChecksCanCopyUserInventory(UUID itemID, UUID userID) public bool ExternalChecksCanCopyUserInventory(UUID itemID, UUID userID) public bool ExternalChecksCanDeleteUserInventory(UUID itemID, UUID userID)
* * Add Justin Clarke Casey2008-11-133-15/+214
| | | | | | | | | | | public bool ExternalChecksCanCreateAvatarInventory(int invType, UUID userID) public bool ExternalChecksCanCopyAvatarInventory(UUID itemID, UUID userID) public bool ExternalChecksCanCopyAvatarInventory(UUID itemID, UUID userID) public bool ExternalChecksCanDeleteAvatarInventory(UUID itemID, UUID userID) to ExternalChecks to handle avatar inventory checks (as opposed to object inv checks). * opensim-dev e-mail to follow concerning this shortly
* * refactor: rename object inventory permission checks to distinguish between ↵Justin Clarke Casey2008-11-133-39/+53
| | | | task inventory and agent inventory
* Make scripts in objects rezzed from script compile synchronously to closeMelanie Thielker2008-11-133-37/+15
| | | | | | a timing gap. Still not 100%, but getting there
* * First part of a series of patchesJustin Clarke Casey2008-11-134-21/+39
| | | | | | | * Intension is to provide a way to lock down script creation to administrators/gods only * Defaults will remain as they are at the moment
* * Attempt to make OpenSim.ini.example a bit more readable byJustin Clarke Casey2008-11-132-1251/+1267
| | | | | | | | * Some rearrangement within sections * Indenting section contents * Also, correct indentation levels in PermissionsModule
* Mantis#2597. Thank you kindly, Idb for a patch that:Charles Krinke2008-11-131-0/+10
| | | | | | | Solves the problem of changes to objects not persisted on server shutdown.
* Update avatar picker search to work with OpenSearch people searchMelanie Thielker2008-11-131-2/+2
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* * Rename scene tests to scene object tests since that is what they are ↵Justin Clarke Casey2008-11-121-2/+2
| | | | actually concerned with
* * test: Add basic synchronous object remove testJustin Clarke Casey2008-11-123-7/+15
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* * refactor: as per a recent opensim-dev thread, rename InnerScene to ↵Justin Clarke Casey2008-11-129-107/+119
| | | | SceneGraph to make it more descriptive of its intended function
* * Update Mono.Addins.dll to 0.4, as per sdague's suggestionJustin Clarke Casey2008-11-121-0/+0
| | | | | | * Everything appears to be okay
* * Stop the pointless passing of a scene's own region handler back to it in ↵Justin Clarke Casey2008-11-127-166/+167
| | | | | | | | region comms * Some scene methods ignored it, others did nothing if the region handler given did not match their own (which would never be triggered)
* Change HTTP server backlog/acceptors to 64, per Adam ZMelanie Thielker2008-11-121-1/+1
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* * Stop locking the scene presences dictionary for the entire agent crossing ↵Justin Clarke Casey2008-11-122-14/+20
| | | | | | | | | part of the login sequence * This may alleviate a little the freezing experienced by existing avatars when a new client logs in * Race condition risks look minimal since one wouldn't expect another thread to start fiddling with that presence
* From: Alan Webb (alan_webb@us.ibm.com)Dr Scofield2008-11-121-1/+1
| | | | | | | | Fix the broken llSetTimerEvent implementation (sec == 0 was not possible anymore).
* Update svn properties.Jeff Ames2008-11-120-0/+0
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* Revamp inventory transfer module, step 1. Inventory will now be saved ifMelanie Thielker2008-11-122-109/+138
| | | | | | | | destination user is offline/out of range. No more eternal cache is needed for tracking IDs. Code cleanup. Removed some casts from IScene to Scene. Decline now properly places item in trash rather than deleting it outright.
* * Set defaults on the allowed LSL Compilers to 'lsl' unless you've specified ↵Teravus Ovares2008-11-121-1/+1
| | | | otherwise.
* * Updates defaults to disclude cs/vb/js from the allowed compilers by defaultTeravus Ovares2008-11-121-2/+7
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* Add the missing bits that got lost in the prim clamping commit. This shouldMelanie Thielker2008-11-121-0/+17
| | | | | | actually make it work
* * Create TestScene to get at the async object deleter for use in a future testJustin Clarke Casey2008-11-114-6/+62
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* * Put an Enabled switch on the async object deleter for future testing purposesJustin Clarke Casey2008-11-113-3/+21
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* Prevent pieces from other people's HUDs from displaying at the center ofMelanie Thielker2008-11-115-9/+16
| | | | | | every user's HUD
* minor: refactor some SceneTests code for future testsJustin Clarke Casey2008-11-111-7/+24
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* * minor: remove log message that gives wrong user server 'version'Justin Clarke Casey2008-11-111-2/+0
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* * Restore storing null to represent 'missing asset' requests in the AssetCacheJustin Clarke Casey2008-11-111-6/+9
| | | | | | * If we don't do this then callers to the polling GetAsset wait the full polling time before returning
* * Minor typing fixes in AssetCache - now uses base types for nearly everything.Adam Frisby2008-11-112-85/+56
| | | | | | * Code Cleanliness Fixes in LLClientView * Using field instead of local variable for handlerUpdatePrimGroupRotation (if you notice any new oddities with prim group rotation after this patch, please mantis)
* * Implement basic region filtering as described in ↵Justin Clarke Casey2008-11-117-29/+83
| | | | | | | | | | | | https://lists.berlios.de/pipermail/opensim-dev/2008-November/003468.html * This is done by sending a 'major interface version' number on sim registration. Developers must increment this every time they make a change that would make the previous OpenSim revision failure incompatible with the new one (non-fatal incompatibilities are fine). * This number resides in OpenSim.Framework.Servers.VersionInfo.MajorInterfaceVersion * This allows the grid service to stop older, incompatible regions from connecting
* Mantis#2604. Thank you kindly, Diva for a patch that:Charles Krinke2008-11-111-4/+10
| | | | | | | | | | This patch changes a couple of methods in Scene.Inventory to virtual, so they can be overridden in subclasses. DeleteToInventory now returns the UUID of the newly created asset, so that further actions on it can be pursued in subclasses. This will make my life easier for making inventory accessible in the hypergrid.
* If the proxy is on, we need to ignore the extra 6 bytes in the packet.Mike Mazur2008-11-111-0/+1
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* Add ClampPrimSize option to ensure no prim can exceed the set size. ThisMelanie Thielker2008-11-112-0/+3
| | | | | | | | will allow people who don't want megaprims in their sim to prevent them from being created. Any prim rezzed or pulled across the border will be clamped to the size specified in OpenSim.ini if this option is set.
* Fix a nullref in attachment packingMelanie Thielker2008-11-111-0/+7
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* Allow gods to terraform without limits. Respect the Allow Others ToMelanie Thielker2008-11-115-10/+12
| | | | | | Terraform flag in land.
* Fix llList2Integer to have the same semantics as an (integer) cast. HandleMelanie Thielker2008-11-111-4/+2
| | | | | | mixed number/letter content properly.
* Update svn properties, minor formatting cleanup.Jeff Ames2008-11-114-485/+486
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* * Commit allows downloading of the .raw terrain from the estate tools.Teravus Ovares2008-11-106-6/+76
| | | | | | | * Implements the SendInitiateDownload method in IClientAPI * Uses the ITerrainModule Interface to write a terrain file to disk then uses a FileStream to read the binary file from the disk and put it in a byte array. and save to the xFer list. * It then tells the client to download the file and the client initiates an Xfer request.
* fix README.txt to be 0.6Sean Dague2008-11-101-1/+1
| | | | | From: Sean Dague <sdague@gmail.com>
* update autobuilder to 0.6.1Sean Dague2008-11-101-1/+1
| | | | | From: Sean Dague <sdague@gmail.com>
* * Remove mono warningsJustin Clarke Casey2008-11-101-32/+9
| | | | | | * Remove duplicate test part
* * refactor: clean up SOG xml2 reloading to reuse more codeJustin Clarke Casey2008-11-102-13/+4
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* Restore the independent LocalID numbering for avatars. Fixes an issue whereMelanie Thielker2008-11-103-1/+13
| | | | | | | it becomes impossible to cross back into a region you came from, or freeze several seconds after region crossings.
* * refactor: Make xml (orig format) loading method reuse existing set root ↵Justin Clarke Casey2008-11-101-9/+15
| | | | | | | | part method * miscellaneous doc/log message changes
* fix unit tests use SetRootPart nowSean Dague2008-11-101-3/+3
| | | | | From: Sean Dague <sdague@gmail.com>
* make things compile, but the test still fails because of the root partSean Dague2008-11-101-3/+0
| | | | | changes
* Lock tests on EntityList.cs, multithreaded object additionSean Dague2008-11-102-1/+290
| | | | | | | and removal. From: Arthur Rodrigo S Valadares <arthursv@linux.vnet.ibm.com>
* * minor: remove useless exception catchJustin Clarke Casey2008-11-102-10/+2
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