Commit message (Collapse) | Author | Age | Files | Lines | |
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* | BulletSim: test method for debugging of extended physics script operations. | Robert Adams | 2013-07-30 | 1 | -8/+46 |
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* | BulletSim: make density display and return value consistant with how | Robert Adams | 2013-07-30 | 3 | -8/+22 |
| | | | | the simulator expects it (scaled to 100kg/m^3). | ||||
* | minor: Add timeout secs to connection timeout message. Change message to ↵ | Justin Clark-Casey (justincc) | 2013-07-29 | 1 | -8/+9 |
| | | | | reflect it is a timeout due to no data received rather than an ack issue. | ||||
* | Fix issue just introduced in 8efe4bfc2ed7086e9fdf4812297e6525f955f6ac where ↵ | Justin Clark-Casey (justincc) | 2013-07-29 | 1 | -1/+1 |
| | | | | I accidentally left in a test line to force very quick client unack | ||||
* | Make "abnormal thread terminations" into "ClientLogoutsDueToNoReceives" and ↵ | Justin Clark-Casey (justincc) | 2013-07-29 | 3 | -27/+89 |
| | | | | | | | add this to the StatsManager This reflects the actual use of this stat - it hasn't recorded general exceptions for some time. Make the sim extra stats collector draw the data from the stats manager rather than maintaing this data itself. | ||||
* | Groups: Better warning messages to the user. | Diva Canto | 2013-07-28 | 2 | -3/+11 |
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* | Group chat: prevent a situation where dupe IMs could occur. | Diva Canto | 2013-07-28 | 1 | -9/+3 |
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* | Group chat: guard against duplicate sends | Diva Canto | 2013-07-28 | 1 | -4/+5 |
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* | Changing the visibility test in groups service to be UUID.Zero.ToString() ↵ | Diva Canto | 2013-07-28 | 4 | -5/+9 |
| | | | | instead of "all" because some paths in the code assume there's a UUI in the RequestingAgent string. | ||||
* | Same issue. | Diva Canto | 2013-07-28 | 1 | -0/+1 |
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* | Same issue as previous commit. | Diva Canto | 2013-07-28 | 2 | -14/+17 |
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* | Fix an issue where HG members of groups weren't seeing the entire membership ↵ | Diva Canto | 2013-07-28 | 1 | -2/+20 |
| | | | | for group chat. | ||||
* | Removed commented lines and useless debug message | Diva Canto | 2013-07-28 | 2 | -17/+0 |
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* | Added BasicSearchModule.cs which handles OnDirFindQuery events. Removed that ↵ | Diva Canto | 2013-07-28 | 9 | -76/+216 |
| | | | | handler from both Groups modules in core, and replaced them with an operation on IGroupsModule. | ||||
* | This makes people search work. | Diva Canto | 2013-07-28 | 1 | -0/+41 |
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* | This makes group search work (Groups V2). | Diva Canto | 2013-07-28 | 6 | -2/+88 |
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* | More on group chat: only root agents should subscribe to OnInstantMessage, ↵ | Diva Canto | 2013-07-27 | 1 | -1/+14 |
| | | | | or else they'll see an echo of their own messages after teleporting. | ||||
* | Clarification on docs of .ini.examples for Groups (again) | Diva Canto | 2013-07-27 | 2 | -2/+3 |
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* | More bug fixes on group chat | Diva Canto | 2013-07-27 | 1 | -15/+19 |
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* | Several major improvements to group (V2) chat. Specifically: handle ↵ | Diva Canto | 2013-07-27 | 11 | -196/+316 |
| | | | | | | join/drop appropriately, invitechatboxes. The major departure from flotsam is to send only one message per destination region, as opposed to one message per group member. This reduces messaging considerably in large groups that have clusters of members in certain regions. | ||||
* | Clarifications on documentation of Group configs | Diva Canto | 2013-07-27 | 2 | -4/+9 |
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* | Increased the rate of the PollServiceRequestManager to 0.5 secs (it was ↵ | Diva Canto | 2013-07-26 | 1 | -1/+1 |
| | | | | 1sec). Group chat is going over the EQ... Hopefully this won't increase CPU when there's nothing going on, but we need to watch for that. | ||||
* | Trying to decrease the lag on group chat. (Groups V2 only) | Diva Canto | 2013-07-26 | 1 | -16/+24 |
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* | Commented out ChatSessionRequest capability in Vivox and Freeswitch. We ↵ | Diva Canto | 2013-07-26 | 2 | -18/+18 |
| | | | | aren't processing it in any meaningful way, and it seems to get invoked everytime someone types a message in group chat. | ||||
* | Fix regression from 056a6ee7 because the RemoteSimulationConnector uses a ↵ | Justin Clark-Casey (justincc) | 2013-07-26 | 1 | -2/+5 |
| | | | | copy of the LocalSimulationConnector but never initializes it (hence ServiceVersion was never set) | ||||
* | Fix failure in TestCreateDuplicateRootScenePresence(). | Justin Clark-Casey (justincc) | 2013-07-26 | 1 | -0/+13 |
| | | | | | This is a test setup failure since code paths when adding a duplicate root scene presence now require the EntityTransferModule to be present. Test fixed by adding this module to test setup | ||||
* | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | Justin Clark-Casey (justincc) | 2013-07-26 | 2 | -1/+2 |
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| * | Add Aleric to Contributors list, thanks Aleric!! | nebadon | 2013-07-26 | 1 | -0/+1 |
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| * | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | nebadon | 2013-07-26 | 3 | -2/+5 |
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| * | | Force map tiler to save Water.jpg as an actual jpeg format it seems even ↵ | nebadon | 2013-07-26 | 1 | -1/+1 |
| | | | | | | | | | | | | though we specified jpg extention it was actually a png and thus confusing the viewer silently. | ||||
* | | | Fix regression tests relating to agent transfer by making simulator use last ↵ | Justin Clark-Casey (justincc) | 2013-07-26 | 5 | -6/+39 |
| |/ |/| | | | | | week's SIMULATOR/0.1 protocol for now. | ||||
* | | Fix NPC regression test failures. | Justin Clark-Casey (justincc) | 2013-07-26 | 3 | -2/+5 |
|/ | | | | | These were genuine failures caused by ScenePresence.CompleteMovement() waiting for an UpdateAgent from NPC introduction that would never come. Instead, we do not wait if the agent is an NPC. | ||||
* | Comment debug message | Diva Canto | 2013-07-26 | 1 | -2/+2 |
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* | Slight improvement: no need to delay the removal of the queues in EQ, ↵ | Diva Canto | 2013-07-26 | 1 | -8/+0 |
| | | | | because DisableSimulator is now being sent via UDP | ||||
* | This should fix all issues with teleports. One should be able to TP as fast ↵ | Diva Canto | 2013-07-25 | 4 | -87/+54 |
| | | | | | | | | | as needed. (Although sometimes Justin's state machine kicks in and doesn't let you) The EventQueues are a hairy mess, and it's very easy to mess things up. But it looks like this commit makes them work right. Here's what's going on: - Child and root agents are only closed after 15 sec, maybe - If the user comes back, they aren't closed, and everything is reused - On the receiving side, clients and scene presences are reused if they already exist - Caps are always recreated (this is where I spent most of my time!). It turns out that, because the agents carry the seeds around, the seed gets the same URL, except for the root agent coming back to a far away region, which gets a new seed (because we don't know what was its seed in the departing region, and we can't send it back to the client when the agent returns there). | ||||
* | Return Simulator/0.1 (V1) entity transfer behaviour to waiting only 2 ↵ | Justin Clark-Casey (justincc) | 2013-07-26 | 1 | -7/+7 |
| | | | | | | | | | seconds before closing root agent after 15. This is because a returning viewer by teleport before 15 seconds are up will be disrupted by the close. The 2 second delay is within the scope where a normal viewer would not allow a teleport back anyway. Simulator/0.2 (V2) protocol will continue with the longer delay since this is actually the behaviour viewers get from the ll grid and an early close causes other issues (avatar being sent to infinite locations temporarily, etc.) | ||||
* | Reset DoNotClose scene presence teleport flag before pausing. Rename ↵ | Justin Clark-Casey (justincc) | 2013-07-26 | 3 | -4/+6 |
| | | | | DoNotClose to DoNotCloseAfterTeleport | ||||
* | If a returning teleport starts to reuse a downgraded child connection that ↵ | Justin Clark-Casey (justincc) | 2013-07-26 | 3 | -12/+34 |
| | | | | | | | | was a previous root agent, do not close that child agent at the end of the 15 sec teleport timer. This prevents an issue if the user teleports back to the neighbour simulator of a source before 15 seconds have elapsed. This more closely emulates observed linden behaviour, though the timeout there is 50 secs and applies to all the pre-teleport agents. Currently sticks a DoNotClose flag on ScenePresence though this may be temporary as possibly it could be incorporated into the ETM state machine | ||||
* | Increased the wait time to 15 secs. In a 0.7.5 standalone where the effect ↵ | Diva Canto | 2013-07-24 | 1 | -2/+2 |
| | | | | was always present, this seems to have fixed it. | ||||
* | Deleted all [ZZZ] debug messages. | Diva Canto | 2013-07-24 | 2 | -6/+0 |
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* | The previous commit did fix the infinity problem! I'm putting the same time ↵ | Diva Canto | 2013-07-24 | 1 | -7/+13 |
| | | | | on TP_V1 and adding a big red warning on top of those lines. | ||||
* | Today's wild shot at the infinity problem. Wait on the child agent left behind. | Diva Canto | 2013-07-24 | 1 | -1/+3 |
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* | Moved TriggerOnMakeRootAgent back to the end of MakeRootAgent, to see if ↵ | Diva Canto | 2013-07-24 | 1 | -7/+2 |
| | | | | that eliminates the temporary placement at infinity upon TPs | ||||
* | One more thing to test in order to let CompleteMovement go up the stack. | Diva Canto | 2013-07-24 | 1 | -2/+3 |
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* | Minor adjustment on timings of waits. | Diva Canto | 2013-07-24 | 2 | -6/+21 |
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* | Changed the RegionHandshake packet to the Unknown queue, so that it is sent ↵ | Diva Canto | 2013-07-24 | 1 | -1/+1 |
| | | | | with high priority and hopefully gets to the client before AgentMovementComplete | ||||
* | This commit message intentionally left blank (last commit was idiotic) | Diva Canto | 2013-07-24 | 1 | -1/+2 |
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* | Improve the opening test in CompleteMovement, to account for multiple flags ↵ | Diva Canto | 2013-07-24 | 1 | -1/+1 |
| | | | | besides ViaLogin. | ||||
* | More on putting TP V1 as it was | Diva Canto | 2013-07-24 | 1 | -16/+16 |
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* | Minor improvements on TP V1 trying to make it exactly as it was before. | Diva Canto | 2013-07-24 | 1 | -15/+17 |
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