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* * archive each object as a separate xml file rather than put them all in one ↵Justin Clarke Casey2008-06-215-74/+42
| | | | | | | | single large file * this is being done for reasons of compositionality
* Mantis#1580. Thank you kindly, Dmiles for a patch that:Charles Krinke2008-06-211-15/+32
| | | | | | | solves an incorectly spliting and rejoining the passed in string[] cmdArgs and losing the double quoted separation of command arguments.
* * refactor: Making some of the serialization names consistent, both within ↵Justin Clarke Casey2008-06-215-23/+54
| | | | | | | | their pairings and with the others * This does make some of the names less ideal than others - this should change in the future
* * Remove redundant <scene> tag from individual object xml representationJustin Clarke Casey2008-06-211-7/+19
| | | | | | | | | * WARNING: Until both regions upgrade to this revision, prim crossings from regions on this revision to earlier region revisions will not work properly * e.g. in the attachments cases, the attachments will remain visible but won't be individually detachable * This change may seem to have more costs than benefits, but I'm doing it because I can soon reuse this changed existing code in another context - it seems better not to proliferate similar but slightly different xml serializations.
* * Refactor: Fold sog.DeleteParts() functionality into existing sog.DeleteGroup()Justin Clarke Casey2008-06-212-22/+9
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* * Remove a bug I created in r5171 where taking an object would terminate the ↵Justin Clarke Casey2008-06-216-14/+40
| | | | | | | | client session * change code to use an explicit state variable instead of using SOG.Name = null to signal deletion
* * minor: start saving current prims xml to an objects/ directory in the archiveJustin Clarke Casey2008-06-211-1/+1
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* * minor: override the name of the sog such that it gets/sets the root part nameJustin Clarke Casey2008-06-212-1/+10
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* Changes selection criteria to allow meshing of more sphere prim configurations.Dahlia Trimble2008-06-212-2/+18
| | | | | Adds comments to some functions in Meshmerizer.cs.
* * Persists region banlists across reboots for the sqlite datastore also now.Teravus Ovares2008-06-213-3/+119
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* * Adds Region ban capability to Regions. You access this by going to ↵Teravus Ovares2008-06-2118-17/+557
| | | | | | | | World->Region/Estate. Then on the Estate tab, at the lower right hand corner, clicking the 'Add' button and picking an avatar. * It only persists across reboots for the mySQL datastore currently. * Currently have stubs in the other datastores.
* lots of futzing with nhibernate to make it more efficient. ISean Dague2008-06-204-212/+136
| | | | | | | don't think this works, but I don't want to loose the work before the weekend, and it doesn't break the build.
* content fridays. A whole bunch of new stock animations from Mo HaxSean Dague2008-06-2013-7/+197
| | | | | | at IBM for distribution with OpenSim.
* * Handle parcel telehub location corruption gracefully. DBNullTeravus Ovares2008-06-202-8/+18
| | | | | * mySQL this time.
* * Handle parcel telehub location corruption gracefully. DBNullTeravus Ovares2008-06-201-6/+15
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* Update OS X ODE binary to opensim-libs r46.Jeff Ames2008-06-201-0/+0
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* * Patch from nlin to enable DIF state file writing from the ODEPluginTeravus Ovares2008-06-205-1/+38
| | | | | | * Rebuilt libode.so, ode.dll * If you roll your own ODE library, make sure to update your opensim-libs.
* Implemented plugin support for ClientStack, with LindenUDP as the default ↵Johan Berntsson2008-06-208-6/+147
| | | | plugin. This makes it easy for developers to experiment with alternative communication protocols
* Mantis#1573. Thank you kindly, Mikem for a patch to ourCharles Krinke2008-06-201-1/+1
| | | | | | LSL subroutine implementation to solve an infinite loop in llParseString2List() under certain circumstances.
* fixed to inventory for nhibernate that actually make it so I canSean Dague2008-06-192-8/+8
| | | | | | | log in using it as the driver for users, assets, inventory. User driver is still missing a lot of function.
* more work towards nhibernate working with mysql, not there yet,Sean Dague2008-06-194-7/+9
| | | | | | but moving in the right direction.
* Mantis#1572. Thank you kindly, Lulurun for a patch that addresses:Charles Krinke2008-06-191-2/+6
| | | | | | In function "ReadInExtraParamsBytes", parameter "data" is used without a boundary check. if data.Length==0, an "out of index" exception will be thrown.
* Mantis#1543. Thank you kindly, Jonc for a patch that:Charles Krinke2008-06-197-11/+104
| | | | | | Implements terrain bake from Region/Estate dialog and respects estate settings during terraforming
* * Patch from Dahlia - 0001576: Exception of type ↵Teravus Ovares2008-06-191-0/+4
| | | | | | | 'System.OutOfMemoryException' was thrown .Void set_Capacity(Int32), with regards to sphere mesh. Thanks Dahlia! * Also allows a sphere to be hollow with no cuts or dimples. (walking around inside the sphere).
* * Temporary workaround for mantis 1568. If the avatar apperance factory now ↵Justin Clarke Casey2008-06-192-12/+27
| | | | throws any exception, we will carry on with the default appearance rather than terminating the client login
* oops, build break. needed to include another reference.Sean Dague2008-06-191-0/+1
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* add migrations support for mysql log store. This should completeSean Dague2008-06-193-1/+41
| | | | | | all the mysql bits for migration.
* fix an edge case with migrations in the region store.Sean Dague2008-06-193-2/+54
| | | | | | Add migration support to gridstore.
* oops, it helps to reference the *right* migrationSean Dague2008-06-192-2/+2
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* * 0001571: (PATCH) patch to implement editable sphere meshes for ↵Teravus Ovares2008-06-191-17/+111
| | | | | | | meshmerizer/ode (Initial Implementation) from Dahlia! Thanks Dahlia!!! * The included patch implements the editor parameters twist, dimple, path cut, and profile cut to the sphere mesh for meshmerizer. The mesh will default back to the geodesic sphere if the parameters are adjusted to beyond a reasonable arbitrarily chosen threshold that would expose too many inverted normals on the mesh.
* Mantis#1566. Thank you kindly for a number ofCharles Krinke2008-06-1921-1/+189
| | | | | sounds for the OpenSim library.
* typo in xmlSean Dague2008-06-181-3/+3
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* * Refactors call to OutPacket out of AssetCache and into LLClientViewTeravus Ovares2008-06-186-68/+165
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* commit justin's grafitti board to the base OpenSim scriptSean Dague2008-06-183-1/+96
| | | | | | library.
* clean up the nhibernate definitions to work with mysqlSean Dague2008-06-188-117/+30
| | | | | | integrate migration support into nhibernate
* add mysql migrations for nhibernate driverSean Dague2008-06-183-10/+136
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* Mantis#1567. Thank you kindly, Dmiles for a patch that addresses:Charles Krinke2008-06-181-1/+10
| | | | | | Add a .Trim() that was forgotten in a previous patch titled: [PATCH] Adds an API for for plugins to create new Console commands and Help
* add inventory store migration Sean Dague2008-06-181-0/+40
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* contribute weather map cycling script using osDynamicTextures.Sean Dague2008-06-183-0/+63
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* fix minor xml fubar.Sean Dague2008-06-181-1/+1
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* prune all the empty script directories. ContributeSean Dague2008-06-184-99/+71
| | | | | | my text board script to be part of the stock scripts.
* * By popular demand, skipping trees from the map tile generation routine. ↵Teravus Ovares2008-06-181-0/+6
| | | | Skipping these because we have no good representation, they just appear as blocks that obscure the rest of the map items.
* revert 5134. Changing these bitmaps to 24bit just breaks things, and they ↵Sean Dague2008-06-182-2/+2
| | | | | | | | never display on the client.
* Minor formatting cleanup.Jeff Ames2008-06-185-72/+55
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* make neb happy. I found where we initialized the dynamic textures toSean Dague2008-06-182-2/+2
| | | | | | 32bit images and changed them to 24bit images.
* change the default drawing font from Times -> Arial, asSean Dague2008-06-181-4/+12
| | | | | | | | san serif fonts are a bit easier on the eyes on textures. Add a new "FontName" attribute that can be used to override the font type.
* tweak dynamic texture stuff after the meeting today. This shouldSean Dague2008-06-171-1/+7
| | | | | | | now preserve the bulk of the texture attributes, and force on full bright. Not tested yet, but shouldn't bother most people.
* * Refactor: Move the responsibility for applying physics and sending the ↵Justin Clarke Casey2008-06-176-52/+16
| | | | | | | | | | initial client update to Scene.AddSceneObject() from some of the SceneObjectGroup constructors * I think this has been done cleanly from inspection and testing, but if prim creation or load suddenly starts playing up more than usual, please open a mantis * This also has the effect of stopping the archiver generating ghost in-world prims * Some code dupliction also removed
* * refactor: Remove largely duplicate code from ↵Justin Clarke Casey2008-06-174-29/+18
| | | | SceneXmlLoader.CreatePrimFromXml2()
* Update svn properties.Jeff Ames2008-06-172-187/+187
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