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* Sim crossing now works (except for broken co-ordinates, resets to 0,0 - to ↵gareth2007-04-178-23/+159
| | | | | | | | | | be fixed soon) Fixed sandbox mode fully Scrapped former XML-RPC expect_user call for sim crossings Sim client thread can upgrade/downgrade between full and child agent dynamically
* Started to fix sandbox modeMW2007-04-151-59/+72
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* unbroke sandbox modegareth2007-04-151-2/+2
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* W00t! multiple sims!gareth2007-04-159-37/+129
| | | | | | | | | Misc bugfixes Child agents!!!!!! General sexy stuff
* In the grid, there is life!gareth2007-04-147-43/+39
| | | | | | OGS now functional again, can login! w00t
* Fixed weird XML/HTTP bugsgareth2007-04-134-41/+56
| | | | | | | | Can now update a sim profile at startup automatically! W00t! Untested neighbours code (for sim crossings) Didn't drink any red bull today :( Used liquid guarana extract + cola
* aaaaaaarrrrrrrrrggggghhhhhhhh why oh why?gareth2007-04-123-78/+71
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* * Replaced GridHTTPServer and UserHTTPServer with BaseHttpServerlbsa712007-04-1124-775/+544
| | | | | | * Now dumping default value in config. *
* * cleaninglbsa712007-04-113-36/+0
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* * Started on converting UserHTTPServer to BaseHttpServerlbsa712007-04-1110-172/+178
| | | | | | * Added a 'param' param to the RestMethod * Added RestHandlerEntry to store more info about the 'rest' handler
* deleted OpenSim.Terrain.BasicTerrain.dll from the bin folder, don't think ↵MW2007-04-111-0/+0
| | | | there was any need for it there.
* Renamed the Servers directory to OpenSim.ServersMW2007-04-1115-103/+145
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* Thought OpenSim.Config had been deleted a long time ago.MW2007-04-112-5/+0
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* Attempt to rearrange some of the directoriesMW2007-04-1138-100/+85
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* small improvement to the jvm and test scriptMW2007-04-113-2/+39
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* * ignoring some binarieslbsa712007-04-111-0/+0
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* * Cleaning lady at it again.lbsa712007-04-114-18/+1
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* * Introduced BaseHttpServer as base for UserHTTPServer and GridHTTPServerlbsa712007-04-1110-140/+119
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* added missing filesMW2007-04-113-62/+182
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* First basic test script now works in the jvm scripting engine. MW2007-04-1111-59/+219
| | | | | | For it to work you need to have a java sdk installed and the javac.exe somewhere in the environment Path variable. Then To test, copy the text from bin/script1.text into a note card and then add that note to a prim.
* Changed so that a bin\ScriptEngines\ directory will be searched for ↵MW2007-04-1157-1857/+3720
| | | | | | | scripting Engines. Added the work in progress JVM scripting engine.
* (no commit message)MW2007-04-112-42/+49
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* Added POST handler for /sims/ in the grid servergareth2007-04-1131-1351/+1443
| | | | | | | | | Removed asset/user config in grid mode in the region server Added "create user" command in the user server console Begun buggy code to send sim details to the grid at startup Drank whole pack of red bull in one night and made stupid jokes in SVN logs and C# comments
* * nant building againlbsa712007-04-1112-59/+163
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* Adding BDB to prebuild, making BDB compile.Adam Frisby2007-04-112-1/+27
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* * working towards fixing nant build... lbsa712007-04-112-0/+0
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* Adding Berkeley DB wrapper binary + libterrain-bsd binary to /binAdam Frisby2007-04-113-0/+0
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* Removing binaries from BasicTerrainAdam Frisby2007-04-115-7/+0
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* * extensions should be lower case part 1lbsa712007-04-111-0/+0
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* * One change in SQLiteLocalStorageAdam Frisby2007-04-117-1/+208
| | | | | * Committing half-started Berkeley BDB bindings, however not adding to solution or prebuild (will/should not compile yet)
* * built binaries, pdb's and user files should not be under version control.lbsa712007-04-1148-1237/+1399
| | | | | | | * updated vs2005 and nant targets * added some build files * ignored some binaries, pdb's and user files
* Well, it *appears* to compile. Initial SQLite Local Storage module (supports ↵Adam Frisby2007-04-1125-0/+315
| | | | saving, deletion and update of prims, but does not yet load them.)
* Major ass changes to terrain (now uses libTerrain-BSD!) and all-round ↵Adam Frisby2007-04-1119-310/+70
| | | | improvements to code quality. Terrain saving/loading may work now (running through setHeights1D and getHeights1D before DB4o) **WARNING: UNTESTED**
* (no commit message)MW2007-04-101-0/+0
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* And ignore this one toogareth2007-04-101-0/+0
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* ignore this commitgareth2007-04-101-0/+0
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* (no commit message)MW2007-04-102-25/+30
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* And now clothes update and show for all usersgareth2007-04-101-0/+16
| | | | | | woohoo!
* Fixed avatar appearance not updating issue as per bug report #79gareth2007-04-101-1/+2
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* Avatar now stands still and does the normal animation stuffgareth2007-04-101-1/+10
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* Fixed "teh bug"gareth2007-04-1023-1606/+1635
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* Documentation!Adam Frisby2007-04-072-1/+31
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* ZOMG Comments!Adam Frisby2007-04-072-0/+39
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* Terrain can now import from a specially formatted file.Adam Frisby2007-04-071-0/+27
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* Added setHeights1D to allow importing from a 1D arrayAdam Frisby2007-04-071-0/+9
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* Port to a 2D Heightmap completeAdam Frisby2007-04-073-0/+85
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* I am a freaking idiot.Adam Frisby2007-04-071-1/+1
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* compiles and works just weird terrain problem (and terrain saving is ↵MW2007-04-062-1/+13
| | | | currently not functional)
* Now back to compiling, just no terrain generation at the momentMW2007-04-067-15/+16
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* Added getHeights1D() function to TerrainEngineAdam Frisby2007-04-061-0/+10
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