Commit message (Collapse) | Author | Age | Files | Lines | |
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* | BulletSim: update BulletSim.dlls and so's | Robert Adams | 2012-07-23 | 4 | -0/+0 |
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* | BulletSim: change how prim mass is saved so it is always calculated but zero ↵ | Robert Adams | 2012-07-23 | 1 | -20/+23 |
| | | | | is given if not physical. | ||||
* | BulletSim: small optimizations for link and unlink code | Robert Adams | 2012-07-23 | 1 | -12/+8 |
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* | BulletSim: add Dispose() code to free up resources and close log files. | Robert Adams | 2012-07-23 | 1 | -0/+21 |
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* | BulletSim: add all the new functions to BulletSimAPI. | Robert Adams | 2012-07-23 | 2 | -6/+139 |
| | | | | Modify ZeroMotion() to not make tainting calls and to use new API calls. | ||||
* | BulletSim: improve linking to add each link individually rather than ↵ | Robert Adams | 2012-07-23 | 1 | -60/+76 |
| | | | | rebuilding the object each time. Makes it an O(n) operation rather than O(n\!). | ||||
* | Change attachment handling to remove object from the scene first as per | Melanie | 2012-07-23 | 5 | -42/+82 |
| | | | | | | justincc's original work. Sample scripts before doing so. Also refactor some crucial common code and eliminate parameters that were only ever used with the same constant value. | ||||
* | Committing Avination's memleak fix-a-thon, installment #3 | Melanie | 2012-07-23 | 1 | -0/+2 |
| | | | | | | When linking, detach the no longer used SOG's from backup so they can be collected. Since their Children collection is never emptied, they prevent their former SOPs from being collected as well. | ||||
* | Committing Avination's memleak fix-a-thon, installment #2 | Melanie | 2012-07-23 | 1 | -1/+10 |
| | | | | | Ensure items coming off the lockless queue are released. Also ensure this is done when the queue is cleared. | ||||
* | Commiting Avination's memleak fix-a-thon, installment #1 | Melanie | 2012-07-23 | 1 | -4/+8 |
| | | | | | As the MinHeap shrinks, free object references that have been sent. Also, free the last item when it empties. | ||||
* | Update BulletSim DLLs and SOs | Robert Adams | 2012-07-20 | 2 | -0/+0 |
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* | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | Justin Clark-Casey (justincc) | 2012-07-20 | 7 | -60/+61 |
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| * | Reorder BulletSim in prebuild.xml so OpenSim.Region.CoreModules is compiled ↵ | Robert Adams | 2012-07-20 | 1 | -58/+58 |
| | | | | | | | | before BulletSim is | ||||
| * | BulletSim: add reference to OpenSim.Region.CoreModules in BSScene.cs ↵ | Robert Adams | 2012-07-20 | 6 | -2/+3 |
| | | | | | | | | attempting to fix a mono compile error. | ||||
* | | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | Justin Clark-Casey (justincc) | 2012-07-20 | 7 | -243/+694 |
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| * | BulletSim: more detail logging for vehicle and general physics debugging. | Robert Adams | 2012-07-20 | 4 | -75/+244 |
| | | | | | | | | | | | | | | | | Physical linksets are fully functional. Tweeking of the vehicle code to make it semi-work. Utilize the new API2 for some setting operations. Add GetOrientation() API call for proper reporting of children of linksets. Changes the interface between C# and C++ code so old DLLs won't work! | ||||
| * | Remove an added but unnecessary dependency in prebuild.xml | Robert Adams | 2012-07-20 | 1 | -1/+0 |
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| * | BulletSim: fix compile errors from last commit. Clean up passing of physics ↵ | Robert Adams | 2012-07-20 | 2 | -15/+14 |
| | | | | | | | | scene into vehicle dynamics code. | ||||
| * | BulletSim: Add very detailed logging to BSDynamics for vehicle debugging | Robert Adams | 2012-07-20 | 3 | -45/+146 |
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| * | Correct namespace of BinaryLoggingModule (a cut-and-paste error). Add a ↵ | Robert Adams | 2012-07-20 | 3 | -1/+163 |
| | | | | | | | | simple, high performance logger for high frequency logging (physics sub-operations, for instance). | ||||
| * | BulletSim: Add PID variables to physical scene. Not PIDing yet, but soon. | Robert Adams | 2012-07-20 | 3 | -101/+97 |
| | | | | | | | | Cleaned up code and got rid of compile warnings. | ||||
| * | BulletSim: Add detailed and voluminous debug logging that is enabled | Robert Adams | 2012-07-20 | 2 | -40/+65 |
| | | | | | | | | | | | | | | with an ini configuration parameter. Correct computation of relative offsets of children in a linkset. Remove a prim from any link relationship before deleting it. Minor code flow cleanups. | ||||
* | | Move RegionConfig.ini.example into bin/Regions/Regions.ini.example - all ↵ | Justin Clark-Casey (justincc) | 2012-07-20 | 1 | -4/+8 |
|/ | | | | | | | other example files are in the same directory as their real files. Only files ending in .ini and .xml are actually loaded. Also improves the help at the top of Regions.ini.example to mention that OpenSimulator would generate Regions.ini anyway on first startup. | ||||
* | As per opensim-dev mailing list discussion, extend llGetDetectedType() to ↵ | Justin Clark-Casey (justincc) | 2012-07-20 | 1 | -5/+28 |
| | | | | | | return OS_NPC if an OS npc is detected. The detection will also return agent is the NPC has been created with the OS_NPC_SENSE_AS_AGENT option. | ||||
* | As per opensim-dev mailing list conversation, introduce OS_NPC constant for ↵ | Justin Clark-Casey (justincc) | 2012-07-20 | 2 | -2/+4 |
| | | | | | | | | | use with llSensor() This same constant will later be used with llGetDetectedType(). This constant has a different name from NPC to avoid possible conflict with future LSL changes. This constant has a different value to try and avoid unnecessary conflict with future constants that may use the same value. Using the 'NPC' constant with llSensor() will remain valid but is deprecated. | ||||
* | Enables support for UUIDs to be returned in lists from | Mic Bowman | 2012-07-20 | 1 | -3/+13 |
| | | | | | | modInvoke commands. Thanks SignpostMarv!!! | ||||
* | Implements a very useful OSSL function to test a string to see | Mic Bowman | 2012-07-20 | 3 | -0/+26 |
| | | | | | | if it is a UUID. The function is osIsUUID(). Thanks SignpostMarv! | ||||
* | Fix the order of operations on detach. The object must always be serialized | Melanie | 2012-07-20 | 1 | -6/+10 |
| | | | | | while still in the scene to avoid losing important script state. DeleteSceneObject can not be called before doing this! | ||||
* | minor: switch around mixed up circuit code and endpoint data in "show ↵ | Justin Clark-Casey (justincc) | 2012-07-19 | 1 | -1/+1 |
| | | | | connections" region console command | ||||
* | Make LLClientView instant message handling asynchronous rather than ↵ | Justin Clark-Casey (justincc) | 2012-07-19 | 1 | -1/+1 |
| | | | | | | | | | synchronous to prevent long operations from holding up all inbound packet processing. Giving a large folder from one avatar to another was causing a long delay when handled synchronously, since it took some time to retrieve the necessary data from the inventory service. Handling this asynchronously instead stops this delay from disrupting all avatars in the scene. This has been shown in OSGrid. I see no reason for not handling all IM messages asynchronously, just as incoming chat is handled asynchronously, so this has been switched for all instant messages. Thanks to Nebadon for testing this change out. | ||||
* | Comment out OnIncomingInstantMessage and OnInstantMessage handlers in ↵ | Justin Clark-Casey (justincc) | 2012-07-19 | 1 | -10/+10 |
| | | | | GroupsModule, since these led to a private blank method | ||||
* | Stop explicitly closing and nulling out Animator in order to prevent NREs in ↵ | Justin Clark-Casey (justincc) | 2012-07-19 | 2 | -23/+7 |
| | | | | | | | various places due to race conditions. Even where checks are being made they aren't enough since they all assume that the Animator they just checked is still there in the next line, which is not necessarily the case without locking. The memory used is small and these should be GC'd anyway when the SP is released. If this is not happening then the wider problem of old SPs being retained needs to be resolved. | ||||
* | minor: remove some mono compiler warnings | Justin Clark-Casey (justincc) | 2012-07-19 | 2 | -3/+1 |
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* | Prevent race conditions between two threads that call LLClientView.Close() ↵ | Justin Clark-Casey (justincc) | 2012-07-19 | 3 | -33/+60 |
| | | | | simultaneously (e.g. ack timeout and an attempt to reconnect) | ||||
* | Add TestCreateDuplicateRootScenePresence() regression test. | Justin Clark-Casey (justincc) | 2012-07-19 | 3 | -1/+41 |
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* | Add basic TestCreateRootScenePresence() regression test | Justin Clark-Casey (justincc) | 2012-07-19 | 1 | -135/+144 |
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* | Add EventManager.OnRegionLoginsStatusChange fired whenever logins are ↵ | Justin Clark-Casey (justincc) | 2012-07-19 | 8 | -25/+47 |
| | | | | | | | enabled or disabled at any point, not just during initial startup. This replaces EventManager.OnLoginsEnabled which only fired when logins were first enabled and was affected by a bug where it would never fire if the region started with logins disabled. | ||||
* | Add back notification to neighbouring regions when RegionReadyModule is not ↵ | Justin Clark-Casey (justincc) | 2012-07-18 | 1 | -0/+3 |
| | | | | active accidentally just removed in 528004d | ||||
* | Perform other region ready actions even if simulator is configured to leave ↵ | Justin Clark-Casey (justincc) | 2012-07-18 | 4 | -47/+48 |
| | | | | logins disabled on startup. | ||||
* | Stop the 15 second initial script compile wait if a script is being rezzed ↵ | Justin Clark-Casey (justincc) | 2012-07-18 | 1 | -0/+4 |
| | | | | on a previously empty region. | ||||
* | Fix bug where region ready would be triggered a second time if a script was ↵ | Justin Clark-Casey (justincc) | 2012-07-18 | 1 | -30/+23 |
| | | | | | | rezzed on a previously script-free region. There is no need to listen for OnRezScript in RegionReadyModule since OnEmptyScriptCompileQueue will only fire if scripts were compiled. | ||||
* | Fix bug where region ready was being triggered twice in quick succession if ↵ | Justin Clark-Casey (justincc) | 2012-07-18 | 1 | -9/+12 |
| | | | | a region contained no scripts. | ||||
* | Establish EventManager.OnRegionReady event. This will only be triggerred ↵ | Justin Clark-Casey (justincc) | 2012-07-18 | 4 | -11/+39 |
| | | | | | | once when the region is ready. Switch MapImageServiceModule to use this. | ||||
* | Pass entire scene object in OnLoginsEnabled event rather than just the ↵ | Justin Clark-Casey (justincc) | 2012-07-18 | 4 | -24/+22 |
| | | | | | | region name. This saves listeners from having to re-retrieve the scene from their own lists, which won't work anyway if multiple regions with the same name have been allowed | ||||
* | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | Justin Clark-Casey (justincc) | 2012-07-18 | 1 | -1/+1 |
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| * | Merge branch 'master' of git://opensimulator.org/git/opensim | Dan Lake | 2012-07-18 | 13 | -139/+111 |
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| * | | Missing parameter in log error message was throwing exception | Dan Lake | 2012-07-18 | 1 | -1/+1 |
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* | | | Only listen to LoginsEnabled event in RegionReadyModule if it has been asked ↵ | Justin Clark-Casey (justincc) | 2012-07-18 | 1 | -26/+22 |
| |/ |/| | | | | | to disable logins until all scripts have been compiled | ||||
* | | Close() the ScenePresence after we've removed it from the scene graph, to ↵ | Justin Clark-Casey (justincc) | 2012-07-18 | 1 | -10/+16 |
| | | | | | | | | cut down race conditions when another thread manages the grab the presence after some SP structures have been reset. | ||||
* | | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | Justin Clark-Casey (justincc) | 2012-07-17 | 2 | -6/+24 |
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