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* * Started arduous config refactoring task with babystep introduction of ↵lbsa712009-04-166-5/+15
| | | | common baseclass for backend configs.
* trying to fix exception in Random.Next() probably caused through sharing ofDr Scofield2009-04-161-1/+1
| | | | | | | | | | WindModule plugins --- manifesting itself through: 2009-04-16 15:32:02,764 [Heartbeat for region sea 3] [Scene]: Failed with exception System.IndexOutOfRangeException: Array index is out of range. at System.Random.Sample () [0x0003e] in /usr/local/src/mono/build/mono-2.0.1/mcs/class/corlib/System/Random.cs:91 at System.Random.NextDouble () [0x00000] in /usr/local/src/mono/build/mono-2.0.1/mcs/class/corlib/System/Random.cs:142 at OpenSim.Region.CoreModules.World.Wind.Plugins.SimpleRandomWind.WindUpdate (UInt32 frame) [0x00019] in /tmp/opensim-deploy-oTyFP12501/opensim-deploy/OpenSim/Region/CoreModules/World/Wind/Plugins/SimpleRandomWind.cs:92
* - turn private m_gui into protected m_gui to allow manipulation inDr Scofield2009-04-162-12/+3
| | | | | | | | derived classes - make OpenSimBackground inherit from OpenSim instead of OpenSimBase so that it will have a MainConsole instance and we can use console commands, setting m_gui to false
* move inclusion of Makefile.local to the end to avoid surprising resultsDr Scofield2009-04-161-2/+2
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* * Remove some super experimental stuff in BulletDotNETPlugin since it was ↵Teravus Ovares2009-04-163-11/+18
| | | | | | | causing issues. * Tweak the ODEPrim PID a bit more.
* * Committing more BulletDotNETPlugin workTeravus Ovares2009-04-167-10/+315
| | | | | | * Tweak the LLSetStatus results in the ODEPlugin. Hopefully it's a little less unstable. * ODEPlugin is using experimental math for LLSetStatus, use with caution! :)
* Correctly flag group owned prims in the land prim listMelanie Thielker2009-04-167-8/+11
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* Fix build break and change some groups interfacesMelanie Thielker2009-04-167-13/+10
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* Expose the GroupRecord and it's accessor APIMelanie Thielker2009-04-162-9/+16
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* Add the XML manifests needed to get the new style modules to load.Melanie Thielker2009-04-153-0/+28
| | | | | | Scripting now works again
* Prevent a nullref when no script engines are loadedMelanie Thielker2009-04-151-0/+3
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* Commit the group deeding support, thank you, mcortezMelanie Thielker2009-04-157-1/+43
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* Make sim health data more usefulMelanie Thielker2009-04-151-1/+23
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* Add a console command facility to the RemoteAdmin plugin.Melanie Thielker2009-04-151-0/+47
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* minor: Remove some mono compiler warnings. Uncomment code when it's ↵Justin Clarke Casey2009-04-155-33/+33
| | | | actually being used.
* * Make it possible to add a request id to load and save oar requestsJustin Clarke Casey2009-04-158-38/+83
| | | | | | * This allows specific requests to be identified.
* Convert both script engines to new region module format. Add proper unloadMelanie Thielker2009-04-157-17/+83
| | | | | | handling to XEngine. Add needed stubs to DotNetEngine.
* * Resolve unit test failure introduced in r9148 (probably)Justin Clarke Casey2009-04-152-1/+13
| | | | | | * Have the test scene always return success for session id authentication for now
* Another cleanup: Region_Status renamed to RegionStatus, and a usage comment ↵Johan Berntsson2009-04-154-5/+5
| | | | added
* Renamed splitID in Scene and added comments on usageJohan Berntsson2009-04-151-1/+8
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* One less vulnerability in the HG: detecting foreign users trying to come in ↵diva2009-04-141-1/+13
| | | | with local user IDs. If that happened by accident, too bad, foreign user can't come in with that ID. This test is a consequence of not having truly global names yet.
* Fix a test-breakage introduced in r9144Homer Horwitz2009-04-141-2/+2
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* Adds session authentication upon NewUserConnections. Adds user key ↵diva2009-04-1418-194/+403
| | | | authentication (in safemode only) upon CreateChildAgents. All of this for Hypergrid users too. This addresses assorted spoofing vulnerabilities.
* * Make archiver tests pump the asset server manually instead of starting the ↵Justin Clarke Casey2009-04-146-8/+58
| | | | | | | | | normal runtime thread * This may eliminate the occasional archive test freezes, since they appeared to occur when somehow the asset server didn't pick up on the presence of a request in the asset quque
* Fix for minor bug introduced yesterday, HG only. Can't lookup the profile ↵diva2009-04-141-1/+1
| | | | when we're looking up the profile...
* * Change simple asset cache test to manually pump the asset server rather ↵Justin Clarke Casey2009-04-142-16/+28
| | | | than relying on another thread
* Changing the CAP seed to be the string representation of a full UUID, ↵diva2009-04-141-1/+4
| | | | instead of a trunkated UUID.
* * Explicitly start the asset server thread so that unit tests can run single ↵Justin Clarke Casey2009-04-148-37/+36
| | | | rather than multi-threaded (which may be behind the occasional test freezes)
* * refactor: rename AssetCache.Initialize() to AssetCache.Reset() to avoid ↵Justin Clarke Casey2009-04-143-51/+48
| | | | having Initialise() and Initialize() in the same class - very difficult to read.
* - adding Makefile.local to .gitignoreDr Scofield2009-04-141-0/+1
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* Formatting cleanup.Jeff Ames2009-04-149-19/+19
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* Add copyright headers.Jeff Ames2009-04-148-8/+224
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* Update svn properties.Jeff Ames2009-04-1418-960/+960
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* * Adding some organization of vehicle type stuff in the ODEPlugin.Teravus Ovares2009-04-143-183/+535
| | | | | * Vehicles do NOT work. This is just organization and a bit of logical code to make doing vehicles easier
* Thank you, Fly-Man, for a patch that adds the stub to handle theMelanie Thielker2009-04-146-0/+20
| | | | | | avatar interests update.
* Add the RegionLoaded(Scene) API to the new region module interface to allowMelanie Thielker2009-04-143-0/+37
| | | | | | | region modules to use another region module's interfaces and events in a scene context
* This was needed for the prior commit.diva2009-04-141-0/+24
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* Making OGS1UserServices friendly to subclassing.diva2009-04-141-29/+45
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* Cleaning up old circuit upon client close.diva2009-04-141-0/+2
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* * Commit a variety of fixes to bugs discovered while trying to fix the NaN ↵Teravus Ovares2009-04-146-34/+150
| | | | | | | | | singularity. * WebStatsModule doesn't crash on restart. GodsModule doesn't crash when there is no Dialog Module. LLUDPServer doesn't crash when the Operation was Aborted. * ODEPlugin does 'Almost NaN' sanity checks. * ODEPlugin sacrifices NaN avatars to the NaN black hole to appease it and keep it from sucking the rest of the world in.
* * Set eol-style: native on J2KImage.csTeravus Ovares2009-04-131-2/+2
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* don't build the snapshot builds, if you want experimental, you need toSean Dague2009-04-131-14/+0
| | | | | know how to use a compiler.
* comment out ode tests for now, as I can't get these to run manually onSean Dague2009-04-131-1/+1
| | | | | the opensim box.
* - Moved TerrainModule to the new region-module system.Homer Horwitz2009-04-133-37/+70
| | | | | | - Fixed some locking issues. Either lock, or don't (if you don't have to). Only locking access half of the time won't work reliably. - Had to adapt test helpers that use the "old" IRegionModule. TerrainModule isn't one anymore.
* Remove m_moduleCommands. It wasn't used anywhere; probably a left-over from ↵Homer Horwitz2009-04-131-31/+8
| | | | before ICommander times
* Fix ordering of operations: First initialize everything, then add regionsHomer Horwitz2009-04-131-0/+6
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* make the asserts spit out messages about their test namesSean Dague2009-04-135-378/+378
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* * Changed all privates to m_ schemelbsa712009-04-131-100/+100
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* * Some more experimental work on distributed assets. Nothing hotwired yet.lbsa712009-04-1312-153/+241
| | | | | | | | | * Introduced preprocess step in FetchAsset (Might revert this later) * Some minor CCC * Added actual implementation of GetUserProfile( uri ) and the corresponding handler to OGS1. * Introduced non-functioning GetUserUri( userProfile) awaiting user server wireup (this might move elsewhere)
* * Remove null reference exception in the J2KDecoderModule's J2K repair ↵Teravus Ovares2009-04-131-2/+14
| | | | routine for when the asset we're looking up isn't an image at all. (did someone set the texture on the side of a primitive to some other kind of asset with the script engine?)