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* Adding BDB to prebuild, making BDB compile.Adam Frisby2007-04-112-1/+27
* * working towards fixing nant build... lbsa712007-04-112-0/+0
* Adding Berkeley DB wrapper binary + libterrain-bsd binary to /binAdam Frisby2007-04-113-0/+0
* Removing binaries from BasicTerrainAdam Frisby2007-04-115-7/+0
* * extensions should be lower case part 1lbsa712007-04-111-0/+0
* * One change in SQLiteLocalStorageAdam Frisby2007-04-117-1/+208
* * built binaries, pdb's and user files should not be under version control.lbsa712007-04-1148-1237/+1399
* Well, it *appears* to compile. Initial SQLite Local Storage module (supports ...Adam Frisby2007-04-1125-0/+315
* Major ass changes to terrain (now uses libTerrain-BSD!) and all-round improve...Adam Frisby2007-04-1119-310/+70
* (no commit message)MW2007-04-101-0/+0
* And ignore this one toogareth2007-04-101-0/+0
* ignore this commitgareth2007-04-101-0/+0
* (no commit message)MW2007-04-102-25/+30
* And now clothes update and show for all usersgareth2007-04-101-0/+16
* Fixed avatar appearance not updating issue as per bug report #79gareth2007-04-101-1/+2
* Avatar now stands still and does the normal animation stuffgareth2007-04-101-1/+10
* Fixed "teh bug"gareth2007-04-1023-1606/+1635
* Documentation!Adam Frisby2007-04-072-1/+31
* ZOMG Comments!Adam Frisby2007-04-072-0/+39
* Terrain can now import from a specially formatted file.Adam Frisby2007-04-071-0/+27
* Added setHeights1D to allow importing from a 1D arrayAdam Frisby2007-04-071-0/+9
* Port to a 2D Heightmap completeAdam Frisby2007-04-073-0/+85
* I am a freaking idiot.Adam Frisby2007-04-071-1/+1
* compiles and works just weird terrain problem (and terrain saving is currentl...MW2007-04-062-1/+13
* Now back to compiling, just no terrain generation at the momentMW2007-04-067-15/+16
* Added getHeights1D() function to TerrainEngineAdam Frisby2007-04-061-0/+10
* **BREAKING CHANGE** Changing the way terrain is stored and used internally.Adam Frisby2007-04-0623-76/+299
* And now for some solution files...Adam Frisby2007-04-062-3/+9
* Shelling out a basic terrain manager using the BSD parts of libTerrain, with ...Adam Frisby2007-04-063-0/+93
* Began adding POST handler for /sims REST stuffgareth2007-04-061-3/+10
* very very few changes, but just commiting so that svn it upto date with my lo...MW2007-04-063-2/+12
* more work on Primitive2MW2007-04-043-43/+152
* no SimUUID in OpenSimMaingareth2007-04-041-3/+1
* Added SimUUIDgareth2007-04-043-16/+24
* Deleted OpenSim.Config/SimConfigDb4o, as it hasn't been used for a while now.MW2007-04-0413-604/+237
* Split Avatar class into three partial classes (hopefully will make it easier ...MW2007-04-049-404/+471
* * Added Primitive2 to vs2005 solution (again)lbsa712007-04-042-0/+4
* Seems that I didn't actually include the Primitive2.cs file in the earlier co...MW2007-04-041-0/+254
* * Added Primitive2 to vs2005 solutionlbsa712007-04-0423-1245/+1272
* Started to clean up/ rewrite Primitive class , currently the new version is c...MW2007-04-046-181/+160
* Finished initial sim<>Grid login (kinda)gareth2007-04-0328-1145/+1165
* * lovely. svn doesn't delete the files from disk on svn delete, so they show ...lbsa712007-04-034-85/+117
* * Fixad namespace clashlbsa712007-04-035-181/+149
* * The world can not contain ScriptFactories that creates unique instances of ...lbsa712007-04-036-60/+74
* * Extended Script API with GetRandomAvatarlbsa712007-04-0312-155/+276
* Another temporary bug fix attempt, this time for the packet overflow problem,...MW2007-04-031-7/+11
* attempt at a temporary fix to the shirt creation bug. (Its only temporary as ...MW2007-04-031-1/+1
* Added easier way to add "scripts" to prims: to add Libsa71's test script, cre...MW2007-04-032-1/+88
* * added script prototype intructionslbsa712007-04-031-0/+12
* * Script prototypelbsa712007-04-0312-47/+219