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* Add terminating quotes to http addresses in [SimulatorFeatures] section of ↵Justin Clark-Casey (justincc)2011-08-161-2/+2
| | | | | | OpenSim.ini.example. As per http://opensimulator.org/mantis/view.php?id=5638. Thanks DutchGlory.
* minor: remove some mono compiler warningsJustin Clark-Casey (justincc)2011-08-162-5/+6
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* Change the default standalone asset cache to be the Flotsam asset cache ↵Justin Clark-Casey (justincc)2011-08-162-5/+7
| | | | | | | (with memory caching not enabled). This matches the GridCommon setting and is the best tested setting. It appears to work fine on standalone. Also, add information that the flotsam asset cache is the recommended cache, since it is most used and actively maintained.
* minor: Add warning to OpenSim.ini.example about bullet plugins not working ↵Justin Clark-Casey (justincc)2011-08-161-0/+1
| | | | right now, pending the new plugin
* minor: change some comment text in flotsam asset cacheJustin Clark-Casey (justincc)2011-08-161-4/+3
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* On Flotsam asset cache, go back to moving the file from the temporary ↵Justin Clark-Casey (justincc)2011-08-161-26/+47
| | | | | | | location rather than copying. Copying doesn't prevent IOExceptions on Windows due to file locking. (e.g. Mantis 5642, 5630). So instead go back to moving the file, swallowing IOExceptions that occur just for the move due to competing caching threads or even different opensimulator instances.
* Add "shutdown" message to RegionReadyBlueWall2011-08-151-0/+5
| | | | | | Add "shutdown" message when removing region. From a patch submitted by Michelle Argus. Thanks Michelle
* Fix for monodevelopBlueWall2011-08-151-1/+1
| | | | | External libraries need the "path=..." set so Prebuild.exe can properly build the projects
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimBlueWall2011-08-151-2/+37
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| * Added console command "delete object outside" to delete all objects outside ↵Snoopy Pfeffer2011-08-151-2/+37
| | | | | | | | region boundaries. This is especiyll useful in cases where physical objects outside regions boundaries cause much physics engine lag.
* | Remove un-needed ATTACH command in migration script.BlueWall2011-08-151-3/+1
|/ | | | | | This was causing issues when using specified paths to database files by using a hard-coded name.
* Added optional Login Service parameter "Currency" to be able to change the ↵Snoopy Pfeffer2011-08-145-2/+27
| | | | currency name shown in the viewer.
* WorldMap: Added map item for Land-for-Sale. Implemented backlist item ↵Snoopy Pfeffer2011-08-142-19/+190
| | | | timeouts (default 10 minutes; see also new config file setting BlacklistTimeout) and removing backlisted neigboring regions that have been restarted from the blacklist.
* llGetPrimitiveParams fix prim hollow/hole shape valueMicheil Merlin2011-08-133-3/+179
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* Fix a problem in the Flotsam asset cache where assets were being put into ↵Justin Clark-Casey (justincc)2011-08-131-2/+6
| | | | | | | | | the memory cache even when it wasn't enabled. This hopefully addresses http://opensimulator.org/mantis/view.php?id=5634 This is the most probable cause of the memory problems that people have been seeing in the past month. This bug has been around since commit 5dc785b (4th July 2011). Doh! This is why regressions tests are such a good idea... :) Many thanks to Nebadon for using git bisect to track down this bug, which made it a 5 minute fix.
* Revert "llGetPrimitveParams fix prim hollow/hole shape return value"Justin Clark-Casey (justincc)2011-08-131-1/+0
| | | | | | This reverts commit d0bcaf1f16134d8d6f267744d8bcd1bace5d897f. Accidentally applied only the prebuild.xml conflict fix. But the full application seems to generate a regression test error anyway.
* llGetPrimitveParams fix prim hollow/hole shape return valueMicheil Merlin2011-08-131-0/+1
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* Fix a bug preventing region modules from creating trees at anything but the ↵Aaron Duffy2011-08-131-3/+3
| | | | default scale.
* If a map request to a server fails, always close the outbound connection.Justin Clark-Casey (justincc)2011-08-121-1/+5
| | | | This probably doesn't help with the current memory leak.
* minor: change login enable/disable messages in last commit so that they ↵Justin Clark-Casey (justincc)2011-08-121-2/+2
| | | | occur after the setting has been made
* minor: On "login disable/enable" always tell the user the final login ↵Justin Clark-Casey (justincc)2011-08-122-7/+5
| | | | status, rather than remaining silent if it was already on/off
* tidy up some OSSL NPC parameter namesJustin Clark-Casey (justincc)2011-08-123-34/+34
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* rename position parameter in osNpcMoveToTarget to targetJustin Clark-Casey (justincc)2011-08-123-5/+5
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* rename osNpcStopMoveTo() to osNpcStopMoveToTarget()Justin Clark-Casey (justincc)2011-08-123-4/+4
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* When saving appearance, only save the baked textures, not the other face ↵Justin Clark-Casey (justincc)2011-08-122-6/+44
| | | | textures (which are already stored permanently)
* Fix kicking of NPCs via "kick user" console command.Justin Clark-Casey (justincc)2011-08-121-0/+2
| | | | Needed to hook up the Close() function in the NPCAvatar IClientAPI implementation, which [unfortunately] is still needed
* Allow the osNpcCreate() function to accept a notecard name or asset for ↵Justin Clark-Casey (justincc)2011-08-122-6/+26
| | | | initial appearance
* implement osNpcGetPos()Justin Clark-Casey (justincc)2011-08-113-0/+27
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* implement osNpcGetRot() and osNpcSetRot()Justin Clark-Casey (justincc)2011-08-114-5/+67
| | | | Rotation works if done around the z axis. Anything else leads to random results.
* Implement osAgentSaveAppearance() to save the appearance of an avatar in the ↵Justin Clark-Casey (justincc)2011-08-114-5/+78
| | | | | | region to a notecard This is separate from osOwnerSaveAppearance() so that owner saves can be allowed without allowing arbitrary avatar saves
* add regression test for osNpcCreate when cloning an in-region avatarJustin Clark-Casey (justincc)2011-08-116-41/+89
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* Split out to-be-common setup stuff from TestOsOwnerSaveAppearance()Justin Clark-Casey (justincc)2011-08-111-15/+33
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* Add missing System.Xml reference which is required to build on Windows but ↵Justin Clark-Casey (justincc)2011-08-111-0/+1
| | | | not mono
* eliminate redundant ground sitting checks since these are already done in ↵Justin Clark-Casey (justincc)2011-08-111-4/+1
| | | | enclosing control structures
* minor: a little bit of log message correction/commenting outJustin Clark-Casey (justincc)2011-08-112-2/+2
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* eliminate the rotation parameter from SP.HandleMoveToTargetUpdate(). This ↵Justin Clark-Casey (justincc)2011-08-112-6/+10
| | | | | | can just use the currently set Rotation looks like I spoke to soon about eliminating jerkiness on "go here"/autopilot. It's still there.
* instead of setting avatar rotation twice in SP.HandleAgentUpdate(), ↵Justin Clark-Casey (justincc)2011-08-112-17/+15
| | | | eliminate the second setting in AddNewMovement()
* get rid of intermediate local store of body rotation in ScenePresence, this ↵Justin Clark-Casey (justincc)2011-08-111-5/+4
| | | | is not used.
* only accept npc UUIDs to osNpc* functions, not names (except for create)Justin Clark-Casey (justincc)2011-08-113-24/+20
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* comment out some of the currently less useful debug log messagesJustin Clark-Casey (justincc)2011-08-116-8/+9
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* Get NPCs to revert to the correct 'resting' animation (e.g. stand or hover) ↵Justin Clark-Casey (justincc)2011-08-115-8/+19
| | | | | | after finishing their movement. This also fixes judder after an avatar has finished "go here"/autopilot movement in a viewer. This meant reseting the SP.AgentControlFlags since the Animator uses these to determine the correct default animation.
* If SP.MoveToTarget has been called with a force walk, begin by landing the ↵Justin Clark-Casey (justincc)2011-08-112-2/+8
| | | | | | avatar. There is a bug here - once an avatar has landed it glides to its new position instead of performing a walk animation
* Add a OS_NPC_LAND_AT_TARGET option to osMoveToTarget()Justin Clark-Casey (justincc)2011-08-107-17/+44
| | | | | | | Default for this function is now not to automatically land. This allows better control by scripts when an avatar is going to be landing on a prim rather than the ground. Stopping the avatar involves faking a collision, to avoid the pid controller making it overshoot. A better approach would be to gradually slow the avatar as we near the target
* fly and no fly constants for osNpcMoveToTarget()Justin Clark-Casey (justincc)2011-08-102-1/+5
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* early code to allow scripts to force npcs not to fly when moving to targetJustin Clark-Casey (justincc)2011-08-1015-18/+45
| | | | | this is to allow walking on prims. it will be up to the script writer to be sure that there is a continuous path. currently implemented in osNpcMoveToTarget(), but none of this is final.
* Stop trying to deregister caps or close child agents when an NPC is removedJustin Clark-Casey (justincc)2011-08-107-26/+26
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* implement osNpcStopMoveTo() to cancel any current move targetJustin Clark-Casey (justincc)2011-08-106-9/+66
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* When an NPC appearance is loaded, rez the attachments tooJustin Clark-Casey (justincc)2011-08-091-0/+1
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* When an NPC is created, stop telling neighbouring regions to expect a child ↵Justin Clark-Casey (justincc)2011-08-0911-30/+32
| | | | agent
* Add osOwnerSaveAppearance() to help with setting up NPC appearances. Not ↵Justin Clark-Casey (justincc)2011-08-095-10/+157
| | | | | | yet ready for user use. Adds regression test.