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* minor POS tweak for speeddan miller2007-11-171-5/+4
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* * Fix Null comparison for MonoTeravus Ovares2007-11-171-2/+2
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* * Fixed space related SimCrasher ODE error when a prim disables itself ↵Teravus Ovares2007-11-171-0/+37
| | | | because it's out of bounds and user moves it back into the space.
* * fixed goofy documentation errorTeravus Ovares2007-11-171-1/+1
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* * Added decoding of the AgentThrottleBlock of the AgentThrottle packet. ↵Teravus Ovares2007-11-171-0/+55
| | | | It's still unhandled, and useful data can be sent to the packet throttler :D
* Added ClickAction property to SceneObjectPart (and the relevant changes in ↵MW2007-11-174-5/+17
| | | | IClientAPI so its used), so that the default click action (ie touch, sit, etc) can be set on a prim. Note: Sill need to handle the incoming packets that set this, from the client.
* Out of a fog of alcohol and adenovirus, I present - POS!dan miller2007-11-172-32/+219
| | | | | | | | | EXTREMELY basic collision detection; walk on prims don't rotate anything do not feed or annoy POS YMMV
* set svn:eol-styleJeff Ames2007-11-171-1015/+1015
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* minor cleanup of some dodgy bitsJeff Ames2007-11-173-34/+16
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* added some POS gravityJeff Ames2007-11-171-22/+17
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* catch exceptions when loading malformed xml filesJeff Ames2007-11-173-24/+44
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* fixed svn:ignore on POSPluginJeff Ames2007-11-170-0/+0
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* * ODEPlugin Thinned the avatar out to average SL thin-ness. There's more ↵Teravus Ovares2007-11-171-2/+4
| | | | work to be done on this, however, avatar will have a lot less difficulty getting into tight spaces/prim cuts
* * ODEPlugin - fixed issue where resizing prim causes the prim's collision ↵Teravus Ovares2007-11-171-2/+18
| | | | box to no longer be matching the client's view of where it should be.
* * Resolved the situation where prim is loaded from storage and when pushed ↵Teravus Ovares2007-11-164-23/+45
| | | | never stops.
* *Added the TimeDilation property to Scenemingchen2007-11-161-0/+5
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* * Trying a space/collision optimization technique in ODE. Let me know if ↵Teravus Ovares2007-11-162-17/+41
| | | | you see a difference.
* More cleaning up when deleting regions from a instance. NOTE: ↵MW2007-11-168-17/+29
| | | | IGridServices.DeregisterRegion() method needs implementing for grid mode.
* fixed some AssemblyInfo filesJeff Ames2007-11-162-4/+4
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* added dummy POS physics pluginJeff Ames2007-11-164-0/+382
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* * ODE step two on the way to separate dynamic space allocation ( One more to ↵Teravus Ovares2007-11-163-56/+176
| | | | go )
* * Fixed object edit movements causing full object updates instead of terse ↵Teravus Ovares2007-11-161-1/+7
| | | | object updates since unlinking.
* added libs for ode and openjpeg for intel mac osx to binJeff Ames2007-11-162-0/+0
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* *** BIG CHANGES : REGION STORAGE MOVED : UPDATE YOUR OpenSim.ini FROM ↵lbsa712007-11-1510-58/+39
| | | | | | | | | | | OpenSim.ini.example ** * Now moved region storage from region to application, so we have one storage per application, instead of one per region. * Changed so that the region store providers use connectionstrings, not filenames * Removed various unfit fields and properties (call me Darwin)
* make Stopped a bit sloppier which should help address any float round off issuesSean Dague2007-11-151-6/+7
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* * ODE - Started the refactoring process to allow breaking up the scene into ↵Teravus Ovares2007-11-151-97/+146
| | | | | | | smaller spaces * ODE - No new visible speed improvements yet. From the coding side, the beginnings of dynamic space calculation..
* * Added MySQLDataStore (adapted from MonoSqlitelbsa712007-11-156-14/+1065
| | | | | | * Made startup a little bit more forgiving on dll load * Minor renamings and musings
* * Implemented the little friendly pop tooltip messages that appear when you ↵Teravus Ovares2007-11-158-5/+115
| | | | hover your mouse over prim with the object name, description, ownerid.. etc.
* added first attempt at storing stopped physical objectsSean Dague2007-11-141-1/+17
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* Added "show regions" console command that displays the list of regions in ↵MW2007-11-141-3/+10
| | | | that instance and their X , Y locations. (as requested/suggested by ckrinke)
* clean up most of my mess on terrain. Someone on .NET please test and makeSean Dague2007-11-141-21/+19
| | | | | | sure this remains working for you.
* managed to produce and kill the same exception on mono as on .net. Hopefully Sean Dague2007-11-141-0/+5
| | | | | | this means .net is fixed.
* bury connect creation deeper down in case this is what .NET hatesSean Dague2007-11-141-0/+1
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* random shot in the darkSean Dague2007-11-141-3/+4
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* * ODE removes an unnecessary lock.Teravus Ovares2007-11-141-3/+2
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* * Removes the console enumeration errors on sim start.Teravus Ovares2007-11-141-10/+20
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* remove limit stanza, see if this helps.Sean Dague2007-11-141-1/+1
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* get rid of parametrized query, in case this is the .NET issue (I hope not)Sean Dague2007-11-141-5/+5
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* further adventures in .NET workaroundsSean Dague2007-11-141-1/+4
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* no, this probably won't work either, but I'm going to at least make sure it ↵Sean Dague2007-11-141-2/+2
| | | | | | | | works mono still
* more attempted voodoo around .NETSean Dague2007-11-141-3/+2
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* attempt to resolve Sqlite not working on .NET for terrainSean Dague2007-11-141-21/+24
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* * Copied objects are now owned by the object copier (Next Owner) (however ↵Teravus Ovares2007-11-146-14/+49
| | | | | | | next owner permissions are not applied yet) * In Serverside permissions mode; If you've copied an object, then you can delete it and clean up after yourself. The rest of the permissions functionality is still unchanged. Admin can delete any object.. etc.
* * moved outer tool dir into inner tool dirlbsa712007-11-143-0/+0
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* removed duplicate cloud.jp2 from bin directoryJeff Ames2007-11-141-0/+0
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* Whoops! Missing cloud texture.Brian McBee2007-11-141-0/+0
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* Another try: Fix moon bleeding over into linden grid. Need to clear your ↵Brian McBee2007-11-143-3/+10
| | | | cache to fix it.
* * Should help avatar climb steps betterTeravus Ovares2007-11-141-22/+54
| | | | | | | | * Reduced ground friction when an avatar is moving * Followed Dan's advice and moved the walk/run movement controller to target_velocity instead of on the total movement * Reduced PID_D power by 1/5th (80) * More avatar movement tweaks.
* * Possibly resolved the excess sim lag. Teravus Ovares2007-11-141-1/+2
| | | | | * Warning: Only try on Linux, Windows builds still have a terrain database problem.
* * Added AvatarPicker in Standalone mode. Works for finding avatar to ban, ↵Teravus Ovares2007-11-1323-11/+413
| | | | | | | manually trying to add a friend (with the add button) or useful to those who are curious which usernames have visited your standalone sim. Important for future development :D. * Grid mode always returns 0 results until the Grid Communications portion is done.