Commit message (Collapse) | Author | Age | Files | Lines | |
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* | More spelling corrections in the spirit of r3771. | Jeff Ames | 2008-03-07 | 2 | -9/+9 |
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* | Update svn properties. | Jeff Ames | 2008-03-07 | 0 | -0/+0 |
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* | * Increase inventory description columns from 64 characters to 128 | Justin Clarke Casey | 2008-03-07 | 2 | -2/+2 |
| | | | | | | | | As per the suggestions in Mantis 687 (thanks Sakai) to resolve an exception * This won't apply to any existing inventory tables you have, but shouldn't cause any issues with old tables either | ||||
* | * Applied patch #719 from lvoidpeng. | lbsa71 | 2008-03-07 | 1 | -2/+3 |
| | | | | | | * Implements llGetOwnerKey Thanks, lvoidpeng! | ||||
* | * Minor spelling corrections as per mantis 712 | Justin Clarke Casey | 2008-03-07 | 1 | -2/+2 |
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* | * Temporary resolution for mantis #711 | Justin Clarke Casey | 2008-03-07 | 1 | -10/+19 |
| | | | | | | | * Trying to store items other than textures, sounds and scripts in a prim's inventory should no longer cause an exception. * Temporary solution is to ignore storage requests for these assets - actually implementing this requires changes to TaskInventoryItem, at least | ||||
* | Make Local back end services warn/error messages explicitly say they are ↵ | Justin Clarke Casey | 2008-03-07 | 1 | -3/+3 |
| | | | | from standalone services | ||||
* | Fix to solve mantis 717 problem. Makes sure the region DB schema is up to ↵ | Johan Berntsson | 2008-03-07 | 4 | -11/+36 |
| | | | | date and consistent | ||||
* | * Fix for exception in landmanager crash. | Adam Frisby | 2008-03-06 | 2 | -4/+15 |
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* | * Disabled ancient TerrainEngine. | Adam Frisby | 2008-03-06 | 16 | -214/+127 |
| | | | | | | | * Enabled new TerrainModule. (The king is dead, long live the king!) * Use the console command: "script terrain save file.r32" / "script terrain load file.r32" to load/save terrain. Now uses the extension to determine file format. * MANY of the old terrain features do not have a replacement function in the new module yet, this needs to be corrected, but has not been done so far. This being said, the new module is faster and more efficient and should be a good replacement. | ||||
* | * Killed 4 more warnings (at 16 now) | Teravus Ovares | 2008-03-06 | 2 | -1/+3 |
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* | * Four more warnings, etc etc. | Adam Frisby | 2008-03-05 | 3 | -25/+5 |
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* | * Three more warnings are a-gone. | Adam Frisby | 2008-03-05 | 2 | -23/+15 |
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* | * Four more warnings bite the dust. | Adam Frisby | 2008-03-05 | 3 | -6/+6 |
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* | * Removed more compiler warnings, dead code, etc. | Adam Frisby | 2008-03-05 | 8 | -14/+6 |
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* | Change SceneObjectPart.LocalID to .LocalId to be case matching | Sean Dague | 2008-03-05 | 9 | -40/+40 |
| | | | | | | with SceneObjectGroup.LocalId (and hence reduce confusion). | ||||
* | * New Terrain Module (disabled, search for 'usingTerrainModule = false' to ↵ | Adam Frisby | 2008-03-05 | 10 | -18/+56 |
| | | | | | | | | | | | reenable) * *Much* faster terraforming (woot!) * New "Brushes" design, so you can create custom terraforming brushes then apply those inplace of the standard tools. (ie an Erode Brush for example) * New specialised "Flood Brushes" to do large area effects, ie, raise-area, now takes a bitmap rather than repeats the ordinary raise brush a thousand times. * New modular file Load/Save systems -- write importers/exporters for multiple formats without having to hard code the whole thing in. * Coming soon - effects system, ie the old Erosion functions, etc. for one-shot effects. | ||||
* | once more on hgignore, now that I think I understand this | Sean Dague | 2008-03-04 | 1 | -0/+15 |
| | | | | | | workflow better | ||||
* | going to have to manage hg ignore a different way | Sean Dague | 2008-03-04 | 1 | -14/+0 |
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* | this is probably just a band aid, but should at least | Sean Dague | 2008-03-04 | 1 | -3/+9 |
| | | | | | | | help figure out where my last crash came from by being extra careful arround Add for scene object group. | ||||
* | From: Dr Scofield <hud@zurich.ibm.com> | Sean Dague | 2008-03-04 | 1 | -1/+0 |
| | | | | | | | | current prebuild.xml references /bin/Physics which is only created as a result of the build process itself. runprebuild fails therefore. | ||||
* | check in an hgignore to help with mercurial mirror | Sean Dague | 2008-03-04 | 1 | -0/+14 |
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* | * One line fix to get everything working again. Essentially set the ↵ | Teravus Ovares | 2008-03-04 | 2 | -1/+1 |
| | | | | originRegionID = RegionID in RegionInfo.cs on line 375 | ||||
* | Cleaned up a couple compiler warnings. | Jeff Ames | 2008-03-04 | 4 | -12/+12 |
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* | Fixed a region split synchronization bug | Johan Berntsson | 2008-03-04 | 2 | -30/+35 |
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* | Fixed SQL update error | Johan Berntsson | 2008-03-04 | 1 | -0/+1 |
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* | More minor cleanup. | Jeff Ames | 2008-03-04 | 1 | -22/+22 |
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* | Update svn properties. Minor formatting cleanup. | Jeff Ames | 2008-03-04 | 7 | -717/+714 |
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* | Merged 3Di code that provides scene and avatar serialization, and plugin ↵ | Johan Berntsson | 2008-03-04 | 44 | -125/+4502 |
| | | | | support for region move/split/merge. See ThirdParty/3Di/README.txt. Unless the new modules are used there should be no noticeable changes when running OpenSim. | ||||
* | Added copyright heaaders. Minor cleanup. | Jeff Ames | 2008-03-04 | 54 | -159/+323 |
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* | think I finally fixed this hg sync issue | Sean Dague | 2008-03-04 | 1 | -1/+0 |
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* | one more test for good luck | Sean Dague | 2008-03-04 | 1 | -0/+1 |
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* | simple test to attempt to fix hgsync | Sean Dague | 2008-03-04 | 1 | -1/+0 |
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* | update contributors list | Sean Dague | 2008-03-04 | 1 | -5/+6 |
| | | | | | | use short form for IBM | ||||
* | * Applied patch 708 from devalnor. Thanks devalnor! | Teravus Ovares | 2008-03-03 | 5 | -89/+133 |
| | | | | | | * ODE: Added support for larger box stacks. (they're slow, but they work) * ODEPlugin no longer tries to 'catch up' with the simulator frame rate if it gets behind. Catching up was causing a lot of problems with larger box stacks and other things that stall the simulator (like saving prim in the datastore) | ||||
* | * More compiler warning nukage. | Adam Frisby | 2008-03-03 | 2 | -3/+1 |
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* | * Removed a bunch of compiler warnings. | Adam Frisby | 2008-03-03 | 11 | -11/+8 |
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* | * Fixed about Text in the profile in grid mode. | Teravus Ovares | 2008-03-03 | 2 | -1/+5 |
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* | Updated svn properties. | Jeff Ames | 2008-03-03 | 10 | -890/+890 |
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* | Fixed typo. | Jeff Ames | 2008-03-03 | 1 | -2/+2 |
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* | * Oops, fixed. | Adam Frisby | 2008-03-03 | 1 | -3/+3 |
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* | * Removed unused directory | lbsa71 | 2008-03-03 | 0 | -0/+0 |
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* | * Removed and sorted using clauses in a number of files. | Adam Frisby | 2008-03-03 | 31 | -69/+1112 |
| | | | | | | | | | | * Cleaned up ITerrainChannel * Implemented Raise, Lower, Smooth, Flatten, Noise Terrain Paint Brushes * Implemented Raise, Lower, Smooth, Flatten, Noise Terrain Fill Brushes * Implemented Export functionality for RAW32 terrain loader * Implemented Import/Export for SLRAW terrain loader * Implemented Export for JPEG terrain loader | ||||
* | * Applying Ahzz's profile patch. Thanks Ahzz! | Teravus Ovares | 2008-03-03 | 15 | -35/+349 |
| | | | | | | * Fixed a few bugs in the patch that are sim crashers. * There's still a bug in mySQL mode/ grid mode where the main userprofile text doesn't save. | ||||
* | * Doh, forgot one license header | lbsa71 | 2008-03-03 | 2 | -4/+5 |
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* | * Changed the license headers. The Data Framework is now all OpenSim. Yay! ↵ | lbsa71 | 2008-03-03 | 8 | -16/+29 |
| | | | | *toots* | ||||
* | * Renamed the Data Framework namespaces | lbsa71 | 2008-03-03 | 13 | -16/+16 |
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* | * renamed the key file (baby steps here) | lbsa71 | 2008-03-03 | 2 | -2/+2 |
| | | | | | * ignored the generated files | ||||
* | * Started the ardous task to rename the TribalMedia.Framework.Data to ↵ | lbsa71 | 2008-03-03 | 9 | -4/+3 |
| | | | | | | | | | OpenSim.Framework.Data.Base It's you !! How are you gentlemen !! | ||||
* | Thank you very much, Ahzzmandius for: | Charles Krinke | 2008-03-02 | 2 | -51/+27 |
| | | | | | | | converts Parse calls to TryParse Replaces string.empty and lluuid.zero calls on user load to use real values from DB (related to user profile save/load work. Finer grained patching) |