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* prune all the empty script directories. ContributeSean Dague2008-06-184-99/+71
| | | | | | my text board script to be part of the stock scripts.
* * By popular demand, skipping trees from the map tile generation routine. ↵Teravus Ovares2008-06-181-0/+6
| | | | Skipping these because we have no good representation, they just appear as blocks that obscure the rest of the map items.
* revert 5134. Changing these bitmaps to 24bit just breaks things, and they ↵Sean Dague2008-06-182-2/+2
| | | | | | | | never display on the client.
* Minor formatting cleanup.Jeff Ames2008-06-185-72/+55
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* make neb happy. I found where we initialized the dynamic textures toSean Dague2008-06-182-2/+2
| | | | | | 32bit images and changed them to 24bit images.
* change the default drawing font from Times -> Arial, asSean Dague2008-06-181-4/+12
| | | | | | | | san serif fonts are a bit easier on the eyes on textures. Add a new "FontName" attribute that can be used to override the font type.
* tweak dynamic texture stuff after the meeting today. This shouldSean Dague2008-06-171-1/+7
| | | | | | | now preserve the bulk of the texture attributes, and force on full bright. Not tested yet, but shouldn't bother most people.
* * Refactor: Move the responsibility for applying physics and sending the ↵Justin Clarke Casey2008-06-176-52/+16
| | | | | | | | | | initial client update to Scene.AddSceneObject() from some of the SceneObjectGroup constructors * I think this has been done cleanly from inspection and testing, but if prim creation or load suddenly starts playing up more than usual, please open a mantis * This also has the effect of stopping the archiver generating ghost in-world prims * Some code dupliction also removed
* * refactor: Remove largely duplicate code from ↵Justin Clarke Casey2008-06-174-29/+18
| | | | SceneXmlLoader.CreatePrimFromXml2()
* Update svn properties.Jeff Ames2008-06-172-187/+187
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* * Increase WEBMAP tile jpeg quality.Teravus Ovares2008-06-171-1/+29
| | | | | * I'm not sure if this method works on Linux.. but I guess I'll find out :P
* * Fix a bug in the archiver where I didn't realize a shape still needs its ↵Justin Clarke Casey2008-06-162-3/+13
| | | | default texture as well as its face textures
* * Enables binary data in BaseHttpServer with 'image' in content type.Teravus Ovares2008-06-162-2/+90
| | | | | | | | | * Enables regular jpeg map images to be served directly from the region. * EX: http://192.168.1.127:9000/index.php?method=regionImagecc4583cd269b41bfa525dd198e19a5c5 * This is actually HTTP server address + port + index.php?method=regionImage<REGIONUUID, no dashes> * The Webmap image location gets printed on the console when the simulator starts up. * JPEG data is cached so we only create the webjpeg once.
* * minor: Get rid of rogue "Current node RootPart" message in the ↵Justin Clarke Casey2008-06-161-2/+0
| | | | SceneObjectGroup
* * Allow archiver to save and load objects within other objects to arbitrary ↵Justin Clarke Casey2008-06-163-55/+100
| | | | | | | | | | levels * This currently has various bugs which are more to do with the way its been hacked together than the feature itself (e.g. on save-oar, ghost prims will appear of the saved contained items). These will be found and eliminated in subsequent patches. * Not yet ready for use
* I really didn't expect that one to work out of the box, but just managedSean Dague2008-06-161-0/+14
| | | | | | to get NHibernate + MySQL + Assets working.
* set CommandTimeout = 0 in the migration commands so that longSean Dague2008-06-161-0/+2
| | | | | | | migrations (like converting asset ids) don't run into the normal 30 second kill switch.
* be a bit more verbose about what we are doing on the migrationSean Dague2008-06-161-0/+7
| | | | | | side so that people don't think we're hung.
* fix nhibernate driver so that it starts (based on the appearanceSean Dague2008-06-164-4/+8
| | | | | | | | | | changes it wouldn't come up). include embedded dialect specific sql files for nhibernate migrations figure out how to get the raw db connection so that migrations can work with nhibernate. create initial migration for NHibernate + SQLite + Assets.
* futzing around on the NHibernate side again trying to connectSean Dague2008-06-163-8/+25
| | | | | | migrations into it.
* * refactor: Fission ArchiveWriteRequest into prepare and execute classesJustin Clarke Casey2008-06-164-40/+96
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* change some messages on the migrations front to be Sean Dague2008-06-161-5/+4
| | | | | | more clear
* * Refactor: Break out AssetsRequest to a separate file in the Archiver moduleJustin Clarke Casey2008-06-163-70/+113
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* the beginning of the great id format migration. This makesSean Dague2008-06-163-6/+15
| | | | | | | | | asset uuids no longer binary. I've tested this migration a few times, and it seems working in all the scenarios I've found but it wouldn't hurt to backup your asset db before running this as it does touch a very sensitive part of our content system.
* * 0001558: [PATCH] Add support for full collision geometry feature set for ↵Teravus Ovares2008-06-152-88/+296
| | | | | | | linear path prims (patch attached) By Dahlia. Thanks Dahlia! * This update re-does the cube/cylinder/prism prims to dynamically add faces as twist is used.
* Update svn properties.Jeff Ames2008-06-150-0/+0
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* Change VersionInfo string fromCharles Krinke2008-06-151-1/+1
| | | | | | | "Opensimulator release (0.5.8)" to "Opensimulator trunk (post 0.5.8)" as we move forward with trunk again.
* Change VersionInfo string from:Charles Krinke2008-06-141-1/+1
| | | | | | | | "OpenSimulator trunk (post 0.5.7)" to "OpenSimulator release 0.5.8" in preparation for tagging this minor release.
* * minor: A few miscellaneous doc comments before I break and start on ↵Justin Clarke Casey2008-06-143-3/+5
| | | | something else
* * Vintage 2, a good year.Teravus Ovares2008-06-141-4/+6
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* * Fixes: 0001554: r5106 update fails to load on some regions with NullRef ↵Teravus Ovares2008-06-141-0/+20
| | | | error on volume portion of maptile drawing routine.
* * Start recording asset request failuresJustin Clarke Casey2008-06-142-14/+27
| | | | | | * This includes problems such as connection failures and timeouts. It does not include 'asset not found' replies from the asset service.
* * Enables maptile display in grid mode for simulators that are not on the ↵Teravus Ovares2008-06-145-6/+110
| | | | | | | | | same instance. * Only generates a new maptile after a refresh interval * Maptile names have the UnixTimeSinceEpoch that they were generated and the regionUUID they're from, so you can know which ones are no longer necessary. * Updates RegionInfo, so backup your /bin/Region/*.xml files.
* save_assets_to_file path shouldn't always assume uploaded Sean Dague2008-06-131-1/+8
| | | | | | content are images and use .jp2 for the file extension.
* the first pass at Asset Fridays. Contribution of a handshakeSean Dague2008-06-135-5/+19
| | | | | | | animation from Mo Hax at IBM. This took us a while to sort out the conversion path, expection more efficiency in the future.
* rename to index.xml just to make this more consistantSean Dague2008-06-131-0/+0
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* * refactor: catch asset service request exceptions at the AssetServerBase ↵Justin Clarke Casey2008-06-132-26/+35
| | | | | | | | level rather than in the GridAssetClient * this is to enable logging of asset request exceptions soon
* * minor: Remove LINK_SET debug Console WritelineJustin Clarke Casey2008-06-131-2/+0
| | | | | | | * only appeared in DotNetEngine's LSL_BuildIn_Commands.cs * Nice spot Ewe Loon (http://opensimulator.org/mantis/view.php?id=1548)
* * minor: Print out uptime as well as stats in periodic diagnostics logging, ↵Justin Clarke Casey2008-06-132-6/+30
| | | | so it's easier to tell which isntances each print out of information is from
* * Double timeout on region registration XMLRPC call to the grid serviceJustin Clarke Casey2008-06-131-1/+4
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* * minor: comment out confusing DefaultTimeout field in RestClient, which is ↵Justin Clarke Casey2008-06-131-1/+1
| | | | currently not actually used
* * If appropriate, start printing out the inner exception from the grid -> ↵Justin Clarke Casey2008-06-131-1/+5
| | | | region status check, so we can tell a bit better what the problem was
* add indexes for sqlite inventorySean Dague2008-06-131-0/+8
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* A little minor cleanup and harmonizing between LSL_BuiltIn_Commands.csCharles Krinke2008-06-132-19/+9
| | | | | and its copy LSL_ScriptCommands.cs
* Update svn properties, clean up formatting, refactor out duplicate ↵Jeff Ames2008-06-1311-94/+74
| | | | hard-coded port numbers.
* look mom, migrations in action. This adds a couple of indexesSean Dague2008-06-121-0/+6
| | | | | | | | | to mysql regions that should help on performance of some of the selects. We should start capturing more data on performance bits to figure out where else we are missing indexes and add them via migrations as well.
* * Split the World Map code into a module.Teravus Ovares2008-06-125-18/+284
| | | | | * Implemented a hack so regions beyond the 10,000m range will show the map without having to click on the map before they'll start to show. The hack shows regions around the one you're in, but it won't show the one you're in.. you still need to click on the map to get that (not sure why yet). Additionally, the map still only shows pictures for regions that are hosted on the same instance (no change).
* Fix mysql migrations. This is tested with an existing up to date schema,Sean Dague2008-06-127-17/+32
| | | | | | | | | and no schema. It should also work with a non up to date schema as well. Btw, meetings in which I can get code done are the right kind of meetings.
* * minor: Remove and tidy duplicate 'storing object to scene' messages in logJustin Clarke Casey2008-06-125-5/+7
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* * refactor: For new objects, move attach to backup to occur when adding to a ↵Justin Clarke Casey2008-06-127-58/+46
| | | | | | | | | scene, rather than on creation of the group * Adding to a scene is now parameterized such that one can choose not to actually persist that group * This is to support a use case where a module wants a scene which consists of both objects which are persisted, and ones which are just temporary for the lifetime of that server instance