Commit message (Collapse) | Author | Age | Files | Lines | |
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* | refactor: simplify part of AddSceneObject() test setup by moving sog ↵ | Justin Clark-Casey (justincc) | 2011-03-23 | 2 | -10/+33 |
| | | | | construction into SceneSetupHelpers.CreateSceneObject() | ||||
* | use a 3 part object for the pcm test rather than a 1 part, for improved test ↵ | Justin Clark-Casey (justincc) | 2011-03-23 | 1 | -10/+14 |
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* | user a non UUID.Zero user in pcm test to avoid any special treatment of ↵ | Justin Clark-Casey (justincc) | 2011-03-23 | 1 | -4/+5 |
| | | | | UUID.Zero | ||||
* | Extend simple PCM add object test to check all counts | Justin Clark-Casey (justincc) | 2011-03-23 | 1 | -0/+11 |
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* | Add method doc to the Get*() methods on PrimCountModule | Justin Clark-Casey (justincc) | 2011-03-23 | 1 | -0/+27 |
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* | remove a rogue Console.WriteLine() from the last commit. | Justin Clark-Casey (justincc) | 2011-03-23 | 1 | -1/+0 |
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* | Add generic EventManager.OnObjectAddedToScene and get PrimCountModule to ↵ | Justin Clark-Casey (justincc) | 2011-03-23 | 5 | -5/+59 |
| | | | | | | | listen for that rather than EventManager.OnParcelPrimCountAdd OnParcelPrimCountAdd had the wrong semantics for the PrimCountModule - it was invoked for every entity in the scene, not just new ones, which would screw up the untainted count. Extend automated test for this scenario. | ||||
* | Fix a typo in the SQLite DLL config and amend the instructions for running ↵ | Marck | 2011-03-23 | 2 | -2/+2 |
| | | | | | | on Linux. Under Linux (and probably also under OSX), the operating system must be able to find the new SQLite DLL in the library search path. | ||||
* | Add an initial confidence-building TestAddObject() for prim counts. | Justin Clark-Casey (justincc) | 2011-03-22 | 5 | -25/+116 |
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* | Typo fix | BlueWall | 2011-03-22 | 1 | -1/+1 |
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* | More SQLite work. | BlueWall | 2011-03-22 | 4 | -2/+6 |
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* | On initial setup, include estate and regions names in questions to make it ↵ | Justin Clark-Casey (justincc) | 2011-03-21 | 2 | -5/+7 |
| | | | | clearer what they relate to. | ||||
* | In initial setup, stop a user being able to create a new estate with the ↵ | Justin Clark-Casey (justincc) | 2011-03-21 | 1 | -14/+31 |
| | | | | same name as an existing estate. | ||||
* | On initial opensim setup, don't ask the user whether they want to join an ↵ | Justin Clark-Casey (justincc) | 2011-03-21 | 1 | -39/+63 |
| | | | | existing opensim estate when there aren't any. Proceed directly to estate setup instead. | ||||
* | refactor: use EstateDataService property directly instead of loading it into ↵ | Justin Clark-Casey (justincc) | 2011-03-21 | 1 | -12/+7 |
| | | | | a local variable | ||||
* | minor: slightly adjust previous method doc. | Justin Clark-Casey (justincc) | 2011-03-21 | 2 | -2/+2 |
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* | add method doc to IEstateDataService and IEstateDataStore interfaces | Justin Clark-Casey (justincc) | 2011-03-21 | 2 | -2/+90 |
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* | On initial region registration, if the user chooses the option to make the ↵ | Justin Clark-Casey (justincc) | 2011-03-21 | 8 | -1/+172 |
| | | | | region part of an existing estate, then list the existing region names. | ||||
* | Upgrade SQLite: | BlueWall | 2011-03-18 | 3 | -0/+1 |
| | | | | | Fixes metadata issues. Tested on Linux and Windows - may fix issues seen on OSx as well. | ||||
* | Thanks Kevin Cozens for a patch that: | BlueWall | 2011-03-17 | 5 | -10/+10 |
| | | | | Fixes several spelling mistakes | ||||
* | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | Justin Clark-Casey (justincc) | 2011-03-16 | 1 | -1/+1 |
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| * | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | BlueWall | 2011-03-15 | 6 | -38/+133 |
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| * | | Hello, World! | BlueWall | 2011-03-15 | 1 | -1/+1 |
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* | | | minor: bring comment into line with code reality | Justin Clark-Casey (justincc) | 2011-03-16 | 1 | -1/+1 |
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* | | Fix a bug in T015_LargeSceneObjects() where the large scene object was ↵ | Justin Clark-Casey (justincc) | 2011-03-14 | 1 | -2/+3 |
| | | | | | | | | | | | | stored 31 times (1 time for each added part) instead of once at the end, even though only the largest 31 prim scene object was retrieved and tested. This considerably speeds up the test, when on sqlite it now only takes 2 seconds rather than 30+ | ||||
* | | when retrieving a sog in database tests, don't bother adding the scene since ↵ | Justin Clark-Casey (justincc) | 2011-03-14 | 1 | -14/+1 |
| | | | | | | | | this isn't used | ||||
* | | Add method doc to T015_LargeSceneObjects() and slightly clean up formatting. | Justin Clark-Casey (justincc) | 2011-03-14 | 1 | -3/+6 |
| | | | | | | | | This test takes a considerable time on SQLite but should remain since it's testing storage and retrieval of a scene object with 31 parts. | ||||
* | | Add current method output to all persistence level tests so that we can ↵ | Justin Clark-Casey (justincc) | 2011-03-14 | 4 | -11/+99 |
| | | | | | | | | track where we are in the test suite | ||||
* | | When setting media on a prim values, use generic object permissions instead ↵ | Justin Clark-Casey (justincc) | 2011-03-14 | 1 | -2/+2 |
| | | | | | | | | | | | | | | of media permissions. Media permissions are just meant to be checked when we want to know if a user should be shown the navigation bar or allowed to navigate. It should not be checked when we're setting the media up. This bug was preventing a user from ever setting any more values if they had unchecked the owner settings. | ||||
* | | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | Justin Clark-Casey (justincc) | 2011-03-14 | 1 | -5/+21 |
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| * | | Up the timeout on slow requests to 3000 to stop console spam. Make sure | Melanie | 2011-03-14 | 1 | -5/+21 |
| |/ | | | | | | | | | request method and target are reported correctly and drop the txn id as it's empty 99% of the time. | ||||
* | | minor: remove mono compiler warning | Justin Clark-Casey (justincc) | 2011-03-12 | 1 | -1/+1 |
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* | factor inventory file loading into its own method | Justin Clark-Casey (justincc) | 2011-03-12 | 1 | -57/+80 |
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* | factor out iar asset load code into its own method | Justin Clark-Casey (justincc) | 2011-03-12 | 1 | -29/+40 |
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* | refactor: make boolean load indicators on load iars instance fields | Justin Clark-Casey (justincc) | 2011-03-12 | 1 | -8/+11 |
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* | introduce iar load checks which make sure archive.xml comes first, then ↵ | Justin Clark-Casey (justincc) | 2011-03-12 | 1 | -1/+32 |
| | | | | | | inventory nodes, then assets this is necessary for correct loading. "save iar" always saves in this order so there shouldn't be any problems - these checks are to give better feedback to other systems that may construct IARs. | ||||
* | Update/simplify test running instructions | Justin Clark-Casey (justincc) | 2011-03-11 | 1 | -74/+7 |
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* | Change how map blocks are encoded to make map search | Mic Bowman | 2011-03-10 | 1 | -2/+4 |
| | | | | work with viewer 2. | ||||
* | Add test for simple case where creator account with appropriate uuid exists ↵ | Justin Clark-Casey (justincc) | 2011-03-10 | 1 | -0/+32 |
| | | | | on the target system for an iar load | ||||
* | refactor: rename test user account fields | Justin Clark-Casey (justincc) | 2011-03-10 | 3 | -35/+35 |
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* | factor out common scene setup code in InventoryArchiveTestCase | Justin Clark-Casey (justincc) | 2011-03-10 | 2 | -41/+33 |
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* | extend TestLoadIarV0_1AbsentCreator() to check serialized object CreatorId ↵ | Justin Clark-Casey (justincc) | 2011-03-10 | 1 | -0/+6 |
| | | | | as well | ||||
* | re-enable item.CreatorId check in TestLoadIarV0_1AbsentCreator() | Justin Clark-Casey (justincc) | 2011-03-10 | 2 | -5/+6 |
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* | For objects loaded from an IAR, make sure the CreatorID points towards the ↵ | Justin Clark-Casey (justincc) | 2011-03-10 | 3 | -10/+48 |
| | | | | | | | | | OSP resolved ID if newer CreationData is not present. This should resolve issues where the creator for rezzed objects was being shown as "Unknown user" where previous behaviour was to show the OSP resolved account. This is being done by parsing the serialized objects and updating the CreatorID if no CreationData exists. This operation might be expensive for sculpties where the sculpt texture is inlined with the object data. Will just have to see. This relies on the IAR streaming inventory data before asset data (as is currently the case). Will need to introduce more stringent checks for file order on loading (much like JAR zips must start with the manifest file). This is for IAR loading only. Tests updated to check this behaviour. | ||||
* | in AssetHelpers.CreateAsset(), create objects using the 'original' xml ↵ | Justin Clark-Casey (justincc) | 2011-03-10 | 1 | -1/+1 |
| | | | | format rather than 'xml2' | ||||
* | When setting up default iar for testing, use iar archiving code rather than ↵ | Justin Clark-Casey (justincc) | 2011-03-10 | 3 | -13/+17 |
| | | | | constructing the tar manually | ||||
* | Change existing users load iar test so that it fulfills it's original ↵ | Justin Clark-Casey (justincc) | 2011-03-10 | 2 | -11/+15 |
| | | | | | | intention (i.e. OSPA resolution, which is still active). Will need to write a separate test for the simplest case where creator accounts with appropriate uuids exist on iar load. | ||||
* | Split the inventory path testing parts of TestLoadIarV0_1ExistingUsers() ↵ | Justin Clark-Casey (justincc) | 2011-03-10 | 2 | -23/+46 |
| | | | | into a new test TestLoadIarToInventoryPaths() | ||||
* | Make the item created in the default test iar an object rather than a script | Justin Clark-Casey (justincc) | 2011-03-09 | 1 | -2/+27 |
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* | minor: change the order of some default iar setup in test case | Justin Clark-Casey (justincc) | 2011-03-09 | 1 | -5/+7 |
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