Commit message (Collapse) | Author | Age | Files | Lines | |
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* | debug for mysql issue | Sean Dague | 2007-09-12 | 1 | -0/+1 |
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* | Another attempt at fixing the disappearing estate_settings.xml file. | Brian McBee | 2007-09-11 | 1 | -25/+24 |
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* | Fix for setting region through property. This should allow | Sean Dague | 2007-09-11 | 1 | -2/+2 |
| | | | | | | mysql to work again in grid mode for user storage. | ||||
* | Kill little green men on minimap if the avatar logs off. | Dalien Talbot | 2007-09-11 | 1 | -0/+1 |
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* | Fixing namespace problems | MW | 2007-09-11 | 2 | -4/+6 |
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* | * minor refactorings | lbsa71 | 2007-09-11 | 3 | -34/+36 |
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* | Applied ldvoipeng's patch [#360], sorry for it taking so long to apply it. ↵ | MW | 2007-09-11 | 4 | -23/+162 |
| | | | | If in future anyone's patch hasn't been applied within a few days, please can someone kick one of the developers with svn access. | ||||
* | Get rid of extra green men in minimap on region crossings (they were | Dalien Talbot | 2007-09-11 | 1 | -2/+3 |
| | | | | | | | child agents, not delirium tremens - thanks MW!); Get green men when connecting; Update the green men in the region you leave. | ||||
* | default to sqlite for assets, will help flush out any other bugs | Sean Dague | 2007-09-11 | 1 | -3/+3 |
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* | move the locks closer to the data, sqlite for assets now works like a champ | Sean Dague | 2007-09-11 | 2 | -40/+37 |
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* | remove autogenerated files | Sean Dague | 2007-09-11 | 1 | -66/+0 |
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* | Added part 3 of Darok's BulletX patch. The bulletX plugin is now a project ↵ | MW | 2007-09-11 | 2 | -90/+510 |
| | | | | in the opensim build/solution. To use change the physics setting in opensim.ini to "modified_BulletX". At the moment I have been unable to test this as when using the bulletX plugin for me opensim is using 100% of processor. | ||||
* | add DeleteAsset | Sean Dague | 2007-09-11 | 1 | -10/+14 |
| | | | | | | | this also moves commit points around a bit for debuging, though this will change back now the MW has worked out synchronization | ||||
* | Trying some locks on asset database access. | MW | 2007-09-11 | 1 | -10/+21 |
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* | Make grass and trees phantom by default. Same behavior as LL grid. | Brian McBee | 2007-09-10 | 1 | -0/+6 |
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* | weekly setting of eol-native | Sean Dague | 2007-09-10 | 0 | -0/+0 |
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* | * Took a stab at #388 | lbsa71 | 2007-09-10 | 1 | -1/+4 |
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* | added some debugging for tracing where asset code isn't working with sqlite | Sean Dague | 2007-09-10 | 4 | -305/+328 |
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* | mass update of urls in source code to new website | Sean Dague | 2007-09-10 | 190 | -190/+190 |
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* | A couple of fixes to make sure db4o gets set as the default asset database. ↵ | MW | 2007-09-10 | 3 | -2/+4 |
| | | | | Also added a couple of console output lines to try to make it easier to tell which asset storage system is in use. | ||||
* | Added "asset_database =" option to opensim.ini, so the asset database can be ↵ | MW | 2007-09-10 | 2 | -2/+17 |
| | | | | selected. Currently set default back to db4o until more people test using sqlite. | ||||
* | hooked up sdague new sqlite asset database provider to the old asset system. ↵ | MW | 2007-09-10 | 19 | -47/+428 |
| | | | | | | | | So we can still use sqlite for assets while we wait for the rest of the new asset system to be wrote. Needs more testing, so if it causes problems will have to swap back to db4o. | ||||
* | * Fixed: Accessing xmlrpc with invalid xml data would crash the sim. | lbsa71 | 2007-09-10 | 1 | -17/+31 |
| | | | | | * Ignored some bins and gens | ||||
* | added avatar updates for physics movement -- fixes gravity & avatar ↵ | dan miller | 2007-09-09 | 2 | -4/+16 |
| | | | | collision (ODE) | ||||
* | Little green men (aka dots on minimap). Thanks to bushing for | Dalien Talbot | 2007-09-09 | 5 | -0/+62 |
| | | | | | | pointing out that it is done by CoarseLocationUpdatePacket. | ||||
* | ODE: added support for Phantom flag. Presently you need to add 1024 to ↵ | dan miller | 2007-09-09 | 2 | -14/+18 |
| | | | | ObjectFlags by hand | ||||
* | ODE fix: avatar/avatar collision enabled. Needs client update fix to be ↵ | dan miller | 2007-09-09 | 1 | -0/+4 |
| | | | | seen correctly. In the right repository this time.. | ||||
* | A small try/catch wrapper to prevent the CLI errors from nuking the sim. | Dalien Talbot | 2007-09-08 | 1 | -1/+5 |
| | | | | | | Now will just print the backtrace on the screen and continue. | ||||
* | Partial fix for the "avatars permanently facing east" - now the rotation | Dalien Talbot | 2007-09-08 | 5 | -16/+28 |
| | | | | | | | | is set correctly, but only with the movement of the avatar. The in-place rotation updates need a little bit of more thought, and will be in a separate commit. | ||||
* | Another attempt at an i386 version of libode. If this doesn't test out for ↵ | Brian McBee | 2007-09-08 | 2 | -0/+0 |
| | | | | people with older processors... I dunno what the next step is. | ||||
* | Added region console command "edit-scale". To use first use change-region to ↵ | MW | 2007-09-08 | 2 | -0/+29 |
| | | | | set the active region as the one you want. Then use "edit-scale <primitivename> <xvalue> <yvalue> <zvalue>" so a example is "edit-scale myprimitive 30.0 25.0 35.0" [ Note the primitive name can't have spaces in it. Also if there is more than one primitive with that name in the region, then it will edit the first one it finds. Also it currently doesn't search through the sub primitives of linked groups. So the primitive needs to be either a single primitive object or the root prim of a group. ] | ||||
* | Cut down on the number of compile warnings. Now down to 5: 4 are related to ↵ | MW | 2007-09-08 | 4 | -11/+18 |
| | | | | unused events on IClientAPI and 1 is a unused variable in LSL_BuiltIn_Commands (which I'll leave to Tedd, as he will know if it will be used in the future or not). | ||||
* | Converted the LSL scripting engine into a IRegionModule, so now all ↵ | MW | 2007-09-08 | 14 | -25/+295 |
| | | | | | | | | | "modules" share a common base interface and are loaded from the single loader. (It seems to work fine, but I have left the old scriptengine loader, incase we have to change back). Removed the reference to OpenJpeg in the DynamicTextureModule, to see if that was causing the build problem someone is having. Added a Temporary fix for the "existing connection was forcibly closed by the remote host" exception on windows when a user logs out of a multiregion instance. Some early work to prepare for improving the way clients are updated (about prims etc). | ||||
* | added SQLiteAssetData class first pass. This should work, | Sean Dague | 2007-09-07 | 1 | -0/+237 |
| | | | | | | | but it will current store local and temporary assets as well. Will fix that later. | ||||
* | remove build files from svn | Sean Dague | 2007-09-07 | 4 | -575/+0 |
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* | factor out common methods to SQLiteBase | Sean Dague | 2007-09-07 | 2 | -169/+231 |
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* | minor change to CONTRIBUTORS, and a quick test of the | Sean Dague | 2007-09-07 | 1 | -2/+3 |
| | | | | | | new svn environment | ||||
* | added experimental method of trying to relieve missing prim problem (by ↵ | MW | 2007-09-06 | 4 | -13/+123 |
| | | | | adding a limit of the number of prim update packets sent in each update loop). | ||||
* | fixed mantis bug 375 (copy broken with physics/ODE enabled) | dan miller | 2007-09-06 | 2 | -1/+12 |
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* | Added "force-update" console command (when a region is set as active), which ↵ | MW | 2007-09-05 | 1 | -0/+11 |
| | | | | forces the region to send updates of all the prims to all clients. Not sure how well this is going to work with a few users on at the same time, but it might work as a temporary hack to relieve the problem of missing prims. | ||||
* | Added "Local" and "Temporary" Fields to the AssetBase class. | MW | 2007-09-05 | 2 | -1/+3 |
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* | Fix for permissions on library textures. | Brian McBee | 2007-09-05 | 1 | -176/+176 |
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* | Recompiled libode to work on older processors | Brian McBee | 2007-09-05 | 2 | -0/+0 |
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* | Just trying to get more debug info from a exception that has been reported. | MW | 2007-09-04 | 1 | -1/+1 |
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* | Added partial help info when calling "help" command with a region set. | MW | 2007-09-04 | 3 | -3/+38 |
| | | | | | Added AddDynamicTextureData() to DynamicTextureModule, so that a script (or another module even) can create a dynamic texture by passing a string with the data in, rather than a url. This could be used for anything from a script passing a basic text string (and having it rendered to a texture) or the script building its own html document. | ||||
* | Fixed it so "shutdown" command works when a region is set as the active ↵ | MW | 2007-09-04 | 1 | -1/+1 |
| | | | | console region. | ||||
* | Part 2 of Darok's BulletX patches. | MW | 2007-09-04 | 1 | -135/+115 |
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* | Part 1 of Darok's BulletX patches. | MW | 2007-09-04 | 1 | -16/+39 |
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* | Removed the exit-region command, now use "change-region root" or ↵ | MW | 2007-09-04 | 3 | -19/+45 |
| | | | | "change-region .." to change back to root level. [Would be nice if the command prompt changed to show what the current region was, but think that will need changes to the console code so for now it will have to stay as it is]. | ||||
* | Added "show modules" command that if at root level will display a list of ↵ | MW | 2007-09-04 | 2 | -3/+57 |
| | | | | | | | loaded "shared modules" (modules instances that are shared by multiple regions) or if a region is set then will display the list of local modules loaded in that region. Can now use "show users" when a region is set, to have a list of users in just that region displayed. |