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* *Updated getParcel to accept floats as well. This helps in finding the ↵mingchen2007-07-141-7/+14
| | | | parcel under an exact point (when precision matters)
* * Added "quit" alias for the "shutdown" console command in RegionServerAdam Frisby2007-07-141-0/+1
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* *Removed ParcelManager from SceneObject and Primitive and replaced with ↵mingchen2007-07-147-22/+50
| | | | | | | events in EventManager *Prim count and sim-wide prim count correctly reflect object bonus multiplier
* * SimpleApp finally doing something fun. :)lbsa712007-07-141-12/+12
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* *Added support for simwide area and simwide prim count for parcelsmingchen2007-07-143-6/+55
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* * Worked some more on SimpleApplbsa712007-07-146-158/+108
| | | | | | * Removed SceneObject references to RegionHandle, ParcelManager, EventManager as they are public on Scene * Moved PulseScript behaviour into MySceneObject
* *Added support for prim counting on parcelsmingchen2007-07-146-20/+221
| | | | | | **No restrictions yet in place, or total prim count
* Set up parcel manager and the master avatar in SimpleApp.MW2007-07-144-78/+68
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* * encapsulated some public fieldslbsa712007-07-144-16/+29
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* * Apparently, we need to tell ParcelManager that there is no parcels.lbsa712007-07-144-10/+19
| | | | | * Cleaning lady cleaning build ignores (No, MW, I don't mind, anything for you)
* Added AddPreCompiledScript method to ScriptManager.MW2007-07-149-11/+126
| | | | | | | Done some work on lbsa71's simpleApp(hope he doesn't mind): now have the avatar showing up and the terrain and his pulsating box (well except its not a box, as there seems to be something wrong with our PrimitiveBaseShape..DefaultBox() settings). Also noticed a few other problems that I had to work around, so these need looking into.
* *Moved the OnSignificantClientMovement event to ScenePresence.mingchen2007-07-136-31/+20
| | | | | | | *ParcelManager's resetSimParcels does not set any default values. *Updated ParcelData with correct defaults previously set in resetSimParcels *Region overrides are now sent to viewer instead of dummy'd
* *Reworked parcel joining to work the same way as LL's method.mingchen2007-07-135-25/+49
| | | | | | **Parcels within selection now join and not the two parcels selected at each corner *Created OnSignificantClientMovement event that is triggered when an avatar moves more than 2 meters.
* Chat/Shout/etc should be working againMW2007-07-133-3/+9
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* * Added sample event to ScriptInterpretedEventsAdam Frisby2007-07-131-1/+3
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* * Small commit: SceneObject now registers itself with the Backup event via ↵Adam Frisby2007-07-131-0/+12
| | | | the function ProcessBackup.
* * Fixing issue with ParcelFlags. ParcelFlags is now a uint rather than an enum.Adam Frisby2007-07-132-4/+4
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* * Default parcel flags now allow flying, landmark creation, object entry, ↵Adam Frisby2007-07-132-2/+2
| | | | deeding to group, terraforming, object creation and outside scripts.
* * Obsoleted ILocalStorageAdam Frisby2007-07-133-0/+75
| | | | | | * Added IRegionDataStore * Added OnBackup event to EventManager
* first draft sql definition for prims based on PrimDataSean Dague2007-07-131-0/+56
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* Prim Copying (both CTRL+D and shift-drag) should now work.MW2007-07-133-44/+66
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* * Fixed bug reported by xyzo - region assets are now stored in ↵Adam Frisby2007-07-132-4/+4
| | | | "regionassets.yap", asset server assets are now in "gridassets.yap"
* * I want to commit too!lbsa712007-07-134-27/+5
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* * Renamed OpenSim.Region.Enviroment.Scripting to OpenSim.Region.ScriptingAdam Frisby2007-07-1333-48/+48
| | | | | * Renamed OpenSim.Scripting to OpenSim.Region.Scripting
* * Reorganising Java Virtual Machine code into a subfolder for the JVM ↵Adam Frisby2007-07-1314-2/+2
| | | | | | | specific parts, leaving the JVMEngine folder specifically for Script/IScript interfaces. * Fixed a compile issue with the Interpreted Scripts API.
* Part two of Darok's Bullet physics plugin: added the actual plugin, although ↵MW2007-07-138-2/+602
| | | | | | | haven't added the project to prebuild.xml yet. Also might have messed up some of the SVN properties on some of the folders, so if the cleaning lady has to come in again, I just hope she doesn't moan.
* * Moved LSL-style functions to ScriptInterpretedAPI.cs and put a XML remark ↵Adam Frisby2007-07-132-137/+208
| | | | | | | | comment that they are defunct and best avoided at all costs. * More wrappers: llCollisionFilter, llCollisionSprite, llCos, llCreateLink, llDeleteSubList, llDeleteSubString, llDetachFromAvatar * More functions: osCos, osDeleteSubList, osDeleteSubString
* * Added wrappers for:Adam Frisby2007-07-131-0/+32
| | | | | | | llAbs, llAcos, llAddToLandPassList, llAdjustSoundVolume, llAllowInventoryDrop, llAngleBetween, llApplyImpulse, llApplyRotationalImpulse, llAsin, llAtan2, llAttachToAvatar, llAvatarOnSitTarget, llAxes2Rot, llAxisAngle2Rot, llBase64ToString, llBreakAllLinks, llBreakLink, llCSV2List, llCeil, llCloseRemoteDataChannel, llCloud * Added functions for: osAbs, osAcos, osAsin, osAtan2, osAxes2Rot, osAxisAngle2Rot, osBase64ToString, osCSV2List, osCeil.
* * Adding LSL stuff for Tedd_, implementing LSL-style functions in ↵Adam Frisby2007-07-137-0/+1513
| | | | | | | ScriptAPI.cs, implementing server event callbacks in ScriptInterpretedEvents.cs * Added Tedd_'s LSL compiler thingie, although it cannot be referenced yet.
* Stage 1 of adding Darok's bulletX plugin: adding the ModifiedBulletX project ↵MW2007-07-13125-0/+21428
| | | | (which is based on the BulletXNA project, but modified to not use XNA).
* Think SceneObject/Primitive copying should now work, just need to hook it up ↵MW2007-07-132-16/+15
| | | | to a event and test.
* Changed simpleApp to use basic physics.MW2007-07-136-19/+34
| | | | | | Done some work of fixing primitive/SceneObject copying. Set DefaultHome region to 1000,1000.
* rename file to not have spaces in itSean Dague2007-07-131-0/+0
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* Shouldn't be needing explicitly adding login xmlrpclbsa712007-07-131-2/+0
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* * Merged solutions again; welcome home, boys!lbsa712007-07-131-35/+0
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* * removed PrimitiveOld and CreatePrimFromObjectAddlbsa712007-07-133-629/+5
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* One of these days i WILL have my pulsating cube!lbsa712007-07-133-14/+7
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* inlined packet deserializationlbsa712007-07-132-35/+30
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* * ObjectAddPacket now confined to ClientView,´using PrimitiveBaseShape ↵lbsa712007-07-139-60/+53
| | | | instead - w00t!
* * OGS project is now back down to zero warnings.Adam Frisby2007-07-131-0/+1
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* * Moved SendNameReply to ClientViewlbsa712007-07-136-53/+31
| | | | | | * Removed unused LoginService * Minor renames on BinaryStreamHandler
* * Fixing compiler warnings in an attempt to reduce them back down to zero.Adam Frisby2007-07-134-4/+38
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* *Parcel updates are now sent to users over newly subdivided areas and users ↵mingchen2007-07-121-12/+19
| | | | | | | over parcels being joined to correctly update the viewers *NOTE: Parcel updates are packets sent to the viewer when they enter a new parcel containing information such as parcel name, media URLS, etc
* add Linux friendly prebuild scriptSean Dague2007-07-121-0/+4
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* make Prebuild executable, so that it will run on LinuxSean Dague2007-07-121-0/+0
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* *Parcel and estate support fully restored into Sugilitemingchen2007-07-126-7/+43
| | | | | *Significant movement (currently set to 2 meters of movement for performance reasons, even though its speedy) and initial login now sends parcel updates
* *Found and fixed bug that crashed viewer when logging in or viewing land ownersmingchen2007-07-124-14/+14
| | | | | | *Reenabled estate manager; remember, the master avatar is the only one that can use this (by default: Test User with password 'test') *Still working on readding support for updating parcel information when logging in or moving into a new parcel
* Next time maybe I should check it still compiles before committing.MW2007-07-124-6/+3
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* Fixed a number of bugs in the local InstantMessage handling, sending ↵MW2007-07-127-24/+34
| | | | InstantMessages will no longer crash the server. But they still aren't really working correctly, you can't type replies to received messages.
* Cleaning up some of the CAPS functions, Asset uploads now use the new ↵MW2007-07-127-91/+97
| | | | LLSDStreamhandler system.