Commit message (Collapse) | Author | Age | Files | Lines | |
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* | More distinct startup logo + include the link to FAQ. | Dalien Talbot | 2008-02-19 | 1 | -28/+38 |
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* | * Committing Ahzz's patch number 620. | Teravus Ovares | 2008-02-19 | 1 | -135/+177 |
| | | | | | | | * Description SQLITE Inventory Table locks. *Provided by Openlfiegrid.com * Provides missing inventory table locks in SQLite. | ||||
* | A bit more prominent sign of start up completion :-) thanks HashBox for the ↵ | Dalien Talbot | 2008-02-18 | 2 | -0/+46 |
| | | | | ASCII! | ||||
* | Committing ahzz's patch #619 - Description: | Teravus Ovares | 2008-02-18 | 2 | -19/+48 |
| | | | | | | | | Patch provided by Openlifegrid.com Adds locks around clientCircuits and clientCircuits_reverse Adds existance check on adding to clientCircuits for clients resending UseCircuit packet. Adds locks around Clientmanager.m_clients for add/remove/tryGet calls | ||||
* | * Probably fixed the corner freeze bug. On uninitialized avatar, ODEPlugin ↵ | Teravus Ovares | 2008-02-18 | 1 | -3/+9 |
| | | | | was trying to set the height of avatar to 127m, which you can imagine is a bit /wrong\ | ||||
* | * Output XmlRpc error message if user server gets a fault response from the ↵ | Justin Clarke Casey | 2008-02-18 | 3 | -9/+21 |
| | | | | | | | | | region server on login * This will make it more obvious if one accidentally starts one's region server in standalone rather than grid mode but then tries to login to a grid (as I am wont to do) * We are now sending back a fault code (-32601) if no xmlrpc method is found rather than an ordinary message | ||||
* | * Fixed a land manager exception or two with Math.Max(255,Math.Min(0,val)) | Teravus Ovares | 2008-02-18 | 2 | -9/+65 |
| | | | | | * Trapped a few more into little self contained boxes with padlocks on them. | ||||
* | * Make RegionProfileData.RequestSimProfileData static | Justin Clarke Casey | 2008-02-18 | 4 | -13/+28 |
| | | | | | | * Minor documentation bits | ||||
* | * Since default loglevel is debug, I'm commenting out the resending x packet ↵ | Teravus Ovares | 2008-02-18 | 1 | -2/+2 |
| | | | | lines instead. If you want to see them, uncomment the lines, alternatively open up the simulator statistics in the client to get a 'bytes unacked' which is the same information, just compressed so it doesn't lag the simulator and make it harder to pick out useful debug information from the console. | ||||
* | * Putting the resending x packet into debug mode only. Set your loglevel ↵ | Teravus Ovares | 2008-02-18 | 1 | -1/+1 |
| | | | | to debug to see them or pull up the simulator statistics in the client to see the 'un acked packet bytes'. | ||||
* | * Do not allow a user to be created if one with the same name already exists | Justin Clarke Casey | 2008-02-18 | 5 | -43/+69 |
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* | a new attempt at converting to the right types | Sean Dague | 2008-02-18 | 1 | -1/+1 |
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* | Attempt to fix casting issue introduced by RegionSize constant. I think this | Sean Dague | 2008-02-18 | 1 | -1/+1 |
| | | | | | | should actually all be uints, but this will hopefully let people log in again. | ||||
* | * Allow create user on standalone even if authentication is off, in case the ↵ | Justin Clarke Casey | 2008-02-18 | 1 | -9/+3 |
| | | | | | | | | creator wants to see a starting region for a user * This also resolves mantis 601 | ||||
* | More exception checks and crash hints | Tedd Hansen | 2008-02-18 | 6 | -17/+38 |
| | | | | | If no scriptengine is specified then don't try to load any. | ||||
* | bring back some script engine debugging, hoping this will help track down ↵ | Sean Dague | 2008-02-18 | 3 | -18/+18 |
| | | | | the randoms segfaults | ||||
* | Update CONTRIBUTORS | Justin Clarke Casey | 2008-02-18 | 1 | -0/+4 |
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* | Patch from Michael Osias IBM (jimbo2120) | Justin Clarke Casey | 2008-02-18 | 5 | -0/+50 |
| | | | | | | | | In his own words: If a prim becomes a listener or remote channel and the script is deleted, it cannot become a listener or channel again with a new script. This patch fixes that. | ||||
* | Small change to the IAgentAssetTransactions file that Chi11ken added for me ↵ | MW | 2008-02-18 | 1 | -2/+2 |
| | | | | | | | (thanks Chi11ken). when I forgot to commit it on saturday. [The ComsmsManager will die] | ||||
* | * Thanks to Ahzz, more verbose error messages on the console and possibly a ↵ | Teravus Ovares | 2008-02-18 | 2 | -34/+58 |
| | | | | fix to the b*stard Sakai issue. | ||||
* | * Added /even more/ debugging messages to the UDP server to help people in ↵ | Teravus Ovares | 2008-02-18 | 2 | -8/+72 |
| | | | | resolving the Sakai issue. A few locks a few fixes, nothing that'll solve the problem in itself though. | ||||
* | Thank you very much Ahzzmandius for adding the support | Charles Krinke | 2008-02-18 | 5 | -0/+79 |
| | | | | | | to purge the avatars inventory "Trash" folder using the bizarre tortoiseSVN method of diff/patch. | ||||
* | Thank you very much, Hashbox for: | Charles Krinke | 2008-02-18 | 6 | -468/+25 |
| | | | | | | | | | | Changed the public IsAdministrator back to protected, now checks Config to see whether it is allowed to run or not. Defaults to false (not allowed). To use add the following to OpenSim.ini [LL-Functions] AllowosConsoleCommand=true | ||||
* | ODE: Tired of floating above the ground after crossing a border? Boy have I ↵ | Teravus Ovares | 2008-02-18 | 8 | -10/+11 |
| | | | | got a solution for you! For a limited time, you can be the right height after border crossings automatically. Just three easy payments of $9.95 and make sure your neighbor is sending child agent updates! | ||||
* | Thank you Hashbox for adding the | Charles Krinke | 2008-02-17 | 4 | -4/+20 |
| | | | | | osConsoleCommand Feature to ll-functions. | ||||
* | * Last bit of cleanup now. As long as you keep physical prim off, you ↵ | Teravus Ovares | 2008-02-17 | 1 | -11/+13 |
| | | | | | | | should have a reasonably stable experience with ODE again. * Physical prim at the simulator edge still seems to have the occasional issue. | ||||
* | * Various ODE Cleanups | Teravus Ovares | 2008-02-17 | 2 | -64/+83 |
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* | * Disabling physical prim crossings until they get a bit more stable. | Teravus Ovares | 2008-02-17 | 1 | -7/+7 |
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* | Back with old libopenjpeg-libsl-2.1.2.0.so | Tedd Hansen | 2008-02-17 | 1 | -0/+0 |
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* | SVN propset thingie | Tedd Hansen | 2008-02-17 | 2 | -459/+459 |
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* | * Fixed the Ghost physical hull on deleting a physical Prim | Teravus Ovares | 2008-02-17 | 1 | -61/+75 |
| | | | | | * Fixed a deadlock when there is an exception in the collision and stepping parts of Simulate. | ||||
* | * Located and destroyed the weird velocity and rotation transfers. It ↵ | Teravus Ovares | 2008-02-17 | 9 | -14/+76 |
| | | | | | | | | turned out to be that the Static PhysicsVector.Zero was transferring velocities between all non fixed objects. Not so static after all :(. Finding it was cruel and unusual punishment from the CLR. * Therefore, when you run through a pile of prim you won't see things rotate when they're not supposed to anymore. * Avatars don't float off either. | ||||
* | Thank you very much, ChrisDown for a patch to | Charles Krinke | 2008-02-17 | 1 | -1/+1 |
| | | | | | remove unnecessary terrain stores at region startup | ||||
* | Thank you very much, Diva for a patch to increase the | Charles Krinke | 2008-02-17 | 1 | -14/+24 |
| | | | | | grid server reliability. | ||||
* | Thank you very much, Taoki for additions to pCampBot to improve walking, talking | Charles Krinke | 2008-02-17 | 2 | -17/+486 |
| | | | | | and adding additional sentences for communications with pCampBot. | ||||
* | Added copyright notices. | Jeff Ames | 2008-02-17 | 14 | -11/+398 |
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* | Added dummy IAgentAssetTransactions to fix compile failure. | Jeff Ames | 2008-02-17 | 1 | -0/+45 |
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* | Renamed AgentAgentTransactionModule to the correct name of ↵ | MW | 2008-02-16 | 1 | -1/+1 |
| | | | | AgentAssetTransactionModule | ||||
* | Moved the AgentAssetTransactionsManager (and AgentAssetTransactions) out of ↵ | MW | 2008-02-16 | 9 | -60/+701 |
| | | | | | | | CommsManager and into a module (AgentAgentTransactionModule), still needs cleaning up though. But its one more thing out of the CommsManager. One day we will kill the CommsManager! | ||||
* | Some changes to remove some of the direct calls to CommsManager from Scene, ↵ | MW | 2008-02-16 | 5 | -10/+51 |
| | | | | so that they now go through the SceneCommunicationService. As a small step towards the day we can kill the CommsManager (YAY!) | ||||
* | Update svn properties. | Jeff Ames | 2008-02-16 | 3 | -140/+140 |
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* | Forgot one small but important line .. ;) | Tedd Hansen | 2008-02-16 | 1 | -0/+1 |
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* | Fixed ScriptEngine config in OpenSim.ini.example that was out of place. | Tedd Hansen | 2008-02-16 | 10 | -81/+173 |
| | | | | | | | Added some info to failure on GridServices listening port so people can see what actually went wrong. Moved most of the function/event execution module to a baseclass so other execution methods (instead of reflection) can be used with custom script modules run by ScriptEngine.Common. + some accumulated patches | ||||
* | * ODE Stability update 4 :D | Teravus Ovares | 2008-02-15 | 6 | -130/+280 |
| | | | | | | * Changed the way meshing requests get sent to the ODEPlugin * Numerous other fixes | ||||
* | Resolve mantis #572 - terrain help printed multiple times when change-region ↵ | Justin Clarke Casey | 2008-02-15 | 1 | -0/+6 |
| | | | | has not been invoked | ||||
* | be smarter about the size of dynamic textures that we pull in | Sean Dague | 2008-02-15 | 1 | -1/+29 |
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* | allow for 1024x1024 textures through osSetDynamicTextureURL. Follow up patch | Sean Dague | 2008-02-15 | 1 | -2/+2 |
| | | | | | | to do smarter resize coming this afternoon. | ||||
* | * Temporary measure of deleting the Mono addin cache dir of addin-db-000/ on ↵ | Justin Clarke Casey | 2008-02-15 | 1 | -0/+7 |
| | | | | every startup to avoid cache corruption problems | ||||
* | Fixed bug in AvatarFactoryModule that resulted in removing cloth items, not ↵ | MW | 2008-02-15 | 2 | -27/+29 |
| | | | | being persisted. | ||||
* | Add Dr Scofield's name to CONTRIBUTORS | Justin Clarke Casey | 2008-02-15 | 1 | -0/+1 |
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