Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Patch from Mike which removes a lexer warning in the LSL compiler. | Johan Berntsson | 2008-07-09 | 2 | -19186/+18652 |
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* | * Don't fail the archive operation if exceptions are encountered while ↵ | Justin Clarke Casey | 2008-07-08 | 1 | -34/+42 |
| | | | | analyzing prims | ||||
* | * Guard against a failure to find an inventory item in a move request by ↵ | Justin Clarke Casey | 2008-07-08 | 1 | -2/+9 |
| | | | | complaining in the log rather than terminating the session | ||||
* | small console message change related to last revision | MW | 2008-07-08 | 1 | -1/+1 |
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* | Added option to userserver config, to be able disable/enable the LLSD Login ↵ | MW | 2008-07-08 | 2 | -1/+11 |
| | | | | support. As far as I know, the LLSD login method is currently only used by libsl based clients/bots. So could be useful to be able to disable this if a grid comes under a griefing attack from libsl bots. | ||||
* | Mantis#1690. Thank you kindly, Melanie for a patch that: | Charles Krinke | 2008-07-08 | 2 | -0/+9 |
| | | | | | esets script permissions when a script is recompiled. | ||||
* | Mantis#1690. Thank you, Malanie for a patch that: | Charles Krinke | 2008-07-08 | 1 | -0/+2 |
| | | | | | addresses "recompiles clear perms: | ||||
* | Mantis#1691. Applied Melanie's modification of | Charles Krinke | 2008-07-08 | 1 | -2/+13 |
| | | | | | | Phrearch's iiGetCameraPos() patch, but not the original yet. Thank you Phrearch and Melanie. | ||||
* | * Added experimental SendParcelMediaCommand and SendParcelMediaUpdate to ↵ | lbsa71 | 2008-07-08 | 5 | -1/+87 |
| | | | | IClientAPI. These methods have not been tested, but feel free to start wiring them to llParcelMediaCommandList. | ||||
* | * Changed casing of some archaic methods to conform with code standards | lbsa71 | 2008-07-08 | 7 | -55/+55 |
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* | * Ignored some bins | lbsa71 | 2008-07-08 | 0 | -0/+0 |
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* | * Split out various classes from IClientAPI into their own files, in ↵ | lbsa71 | 2008-07-08 | 16 | -365/+437 |
| | | | | accordance with code standards | ||||
* | RegionInfo.configMember can be null for dynamically created regions | Dr Scofield | 2008-07-08 | 1 | -0/+3 |
| | | | | | | that are not backed by a file. | ||||
* | * Ignored some bins | lbsa71 | 2008-07-08 | 0 | -0/+0 |
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* | * Moved script packet handlers from 'unimplemented' to 'Script Packets' | lbsa71 | 2008-07-08 | 1 | -173/+180 |
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* | * Added missing reference to Tools.dll | lbsa71 | 2008-07-08 | 1 | -0/+1 |
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* | Patch from Mike: added unit tests for the LSL compiler | Johan Berntsson | 2008-07-08 | 2 | -0/+1323 |
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* | Patch from Mike: clarification of Tools.dll licensing (used by the LLScript ↵ | Johan Berntsson | 2008-07-08 | 1 | -0/+12 |
| | | | | compiler) | ||||
* | another patch from Mike: the llscript compiler is now available in XEngine ↵ | Johan Berntsson | 2008-07-08 | 8 | -0/+29514 |
| | | | | as well. Thanks Mike | ||||
* | llscript compiler patch from Mike: adds LSL jumps and implicit variable ↵ | Johan Berntsson | 2008-07-08 | 4 | -7194/+7574 |
| | | | | initializations | ||||
* | Mantis#1685. Thank you kindly, Mjm for a patch that: | Charles Krinke | 2008-07-08 | 1 | -1/+12 |
| | | | | | | | | | The attached patch tries to read the SVN revision from local file "svn_revision" before checking "../.svn/entries". This allows simulators not running from the source tree to properly display the SVN revision, if the installer generates the "svn_revision" file. | ||||
* | Mantis#1681. Adding Vytek's submittal of DotNetOpenMail.dll | Charles Krinke | 2008-07-08 | 1 | -0/+0 |
| | | | | | | | to our bin/ directory in anticipation of a reformatted llEmailFunction patch including a commented out OpenSim.ini.example | ||||
* | changes to use NHPrim instead of SOP directly | Sean Dague | 2008-07-07 | 1 | -1/+2 |
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* | add NHPrim to subclass SOP so we can stick region uuid in there. | Sean Dague | 2008-07-07 | 2 | -1/+47 |
| | | | | | | | I think the only place we need it is in NHibernate so a subclass is probably appropriate. | ||||
* | added skeleton (no function) region store component | Sean Dague | 2008-07-07 | 1 | -0/+268 |
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* | change SitTarget calls from functions to properties | Sean Dague | 2008-07-07 | 8 | -103/+87 |
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* | remove build references to what I believe to be the very old MSSQL | Sean Dague | 2008-07-07 | 1 | -28/+0 |
| | | | | | | | | | datastore tucked down in the Region namespace. This is based on the assumption that OpenSim.Data.MSSQL is what is actually used by anyone, and prevents us from having to refactor 2 different MSSQL store paths when futzing with SOP functions. | ||||
* | * remove redundant sync locking in AssetServerBase since this is already ↵ | Justin Clarke Casey | 2008-07-07 | 5 | -26/+8 |
| | | | | being done by the lower database layers | ||||
* | * remove unused CommitAssets() hook for now | Justin Clarke Casey | 2008-07-07 | 10 | -53/+1 |
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* | * Start scripts loaded from an archive | Justin Clarke Casey | 2008-07-07 | 6 | -13/+28 |
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* | * switch terrain archiving to raw32 rather than png to avoid unnecessary ↵ | Justin Clarke Casey | 2008-07-07 | 1 | -1/+1 |
| | | | | posterization. Thanks to Adam for the tip. | ||||
* | adding support for IP EndPoint whitelisting in HttpServer code. | Dr Scofield | 2008-07-07 | 2 | -10/+24 |
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* | added a hollow size constraint to box, cylinder, and prism prim meshes to ↵ | Dahlia Trimble | 2008-07-07 | 1 | -0/+8 |
| | | | | prevent a possible sim lockup | ||||
* | switching to safer locks. | Dr Scofield | 2008-07-07 | 2 | -9/+12 |
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* | further progress on HttpServer integration: OSHttpRequest can now be | Dr Scofield | 2008-07-07 | 4 | -26/+65 |
| | | | | | | instantiated from both .NET and HttpServer code path. | ||||
* | Addresses more problem box cut angles | Dahlia Trimble | 2008-07-07 | 1 | -6/+4 |
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* | fix some Meshmerizer problem angles for sphere dimple and box path cut | Dahlia Trimble | 2008-07-07 | 1 | -4/+15 |
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* | disables changes in r5356 until I have more time to do further characterization | Dahlia Trimble | 2008-07-06 | 1 | -2/+2 |
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* | Mantis#1678. Thank you kindly, Vytek for a patch that: | Charles Krinke | 2008-07-06 | 2 | -2/+2 |
| | | | | | | Changes ...TimeOfDay.Milliseconds to ...TimeOfDay.TotalMilliseconds for llGetTimeOfDay() in both LSL_Api.cs and LSL_BuiltIn_Commands.cs | ||||
* | Corrects errors in sphere mesh with dimple start angle > 0 and hollow == 0 | Dahlia Trimble | 2008-07-06 | 1 | -2/+2 |
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* | * In archiver, scan scripts for embedded asset uuids and save these out | Justin Clarke Casey | 2008-07-06 | 1 | -1/+39 |
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* | * refactor: archiver code clean up so that it's more readable for the next ↵ | Justin Clarke Casey | 2008-07-06 | 2 | -21/+43 |
| | | | | functionality addition | ||||
* | Mantis#1677. Thank you, Melanie for a patch that: | Charles Krinke | 2008-07-06 | 1 | -4/+8 |
| | | | | | | Patch propagates the permissionToTake flag into the timer handler, so that "take copy" and delete permissions are honored. | ||||
* | Copyright notices and formatting cleanup. | Jeff Ames | 2008-07-06 | 22 | -888/+992 |
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* | Remove scripts that don't really belong in OpenSim SVN. | Jeff Ames | 2008-07-06 | 2 | -243/+0 |
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* | * minor: documentation in SceneObjectPart.Inventory.cs. Refactor ↵ | Justin Clarke Casey | 2008-07-06 | 2 | -29/+46 |
| | | | | AddInventoryItem methods to reduce code duplication | ||||
* | * minor: remove unnecessary locking from SOP.GetInventoryItem() | Justin Clarke Casey | 2008-07-06 | 1 | -20/+7 |
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* | * minor: Stop spurious 'item not found' messages when placing things into a ↵ | Justin Clarke Casey | 2008-07-06 | 2 | -15/+28 |
| | | | | prim's inventory | ||||
* | Mantis#1674. Thank you kindly, Matth for a patch that: | Charles Krinke | 2008-07-06 | 2 | -2/+4 |
| | | | | | | This patch fixes an error in llSetPrimitiveParams() that prevents correctly setting the type of the prim to SCULPT_TYPE. | ||||
* | * Moves sending items to inventory via a delete into a seperate thread (this ↵ | Adam Frisby | 2008-07-06 | 1 | -92/+172 |
| | | | | | | | | thread can be expanded to support all sends to inventory from inworld easily enough). Thread is temporary and only exists while items are being returned. * This should remove the "lag" caused by deleting many objects. * Patch brought to you by Joshua Nightshade's bitching at me to fix it. |