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* Add the XML manifests needed to get the new style modules to load.Melanie Thielker2009-04-153-0/+28
| | | | | | Scripting now works again
* Prevent a nullref when no script engines are loadedMelanie Thielker2009-04-151-0/+3
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* Commit the group deeding support, thank you, mcortezMelanie Thielker2009-04-157-1/+43
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* Make sim health data more usefulMelanie Thielker2009-04-151-1/+23
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* Add a console command facility to the RemoteAdmin plugin.Melanie Thielker2009-04-151-0/+47
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* minor: Remove some mono compiler warnings. Uncomment code when it's ↵Justin Clarke Casey2009-04-155-33/+33
| | | | actually being used.
* * Make it possible to add a request id to load and save oar requestsJustin Clarke Casey2009-04-158-38/+83
| | | | | | * This allows specific requests to be identified.
* Convert both script engines to new region module format. Add proper unloadMelanie Thielker2009-04-157-17/+83
| | | | | | handling to XEngine. Add needed stubs to DotNetEngine.
* * Resolve unit test failure introduced in r9148 (probably)Justin Clarke Casey2009-04-152-1/+13
| | | | | | * Have the test scene always return success for session id authentication for now
* Another cleanup: Region_Status renamed to RegionStatus, and a usage comment ↵Johan Berntsson2009-04-154-5/+5
| | | | added
* Renamed splitID in Scene and added comments on usageJohan Berntsson2009-04-151-1/+8
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* One less vulnerability in the HG: detecting foreign users trying to come in ↵diva2009-04-141-1/+13
| | | | with local user IDs. If that happened by accident, too bad, foreign user can't come in with that ID. This test is a consequence of not having truly global names yet.
* Fix a test-breakage introduced in r9144Homer Horwitz2009-04-141-2/+2
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* Adds session authentication upon NewUserConnections. Adds user key ↵diva2009-04-1418-194/+403
| | | | authentication (in safemode only) upon CreateChildAgents. All of this for Hypergrid users too. This addresses assorted spoofing vulnerabilities.
* * Make archiver tests pump the asset server manually instead of starting the ↵Justin Clarke Casey2009-04-146-8/+58
| | | | | | | | | normal runtime thread * This may eliminate the occasional archive test freezes, since they appeared to occur when somehow the asset server didn't pick up on the presence of a request in the asset quque
* Fix for minor bug introduced yesterday, HG only. Can't lookup the profile ↵diva2009-04-141-1/+1
| | | | when we're looking up the profile...
* * Change simple asset cache test to manually pump the asset server rather ↵Justin Clarke Casey2009-04-142-16/+28
| | | | than relying on another thread
* Changing the CAP seed to be the string representation of a full UUID, ↵diva2009-04-141-1/+4
| | | | instead of a trunkated UUID.
* * Explicitly start the asset server thread so that unit tests can run single ↵Justin Clarke Casey2009-04-148-37/+36
| | | | rather than multi-threaded (which may be behind the occasional test freezes)
* * refactor: rename AssetCache.Initialize() to AssetCache.Reset() to avoid ↵Justin Clarke Casey2009-04-143-51/+48
| | | | having Initialise() and Initialize() in the same class - very difficult to read.
* - adding Makefile.local to .gitignoreDr Scofield2009-04-141-0/+1
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* Formatting cleanup.Jeff Ames2009-04-149-19/+19
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* Add copyright headers.Jeff Ames2009-04-148-8/+224
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* Update svn properties.Jeff Ames2009-04-1418-960/+960
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* * Adding some organization of vehicle type stuff in the ODEPlugin.Teravus Ovares2009-04-143-183/+535
| | | | | * Vehicles do NOT work. This is just organization and a bit of logical code to make doing vehicles easier
* Thank you, Fly-Man, for a patch that adds the stub to handle theMelanie Thielker2009-04-146-0/+20
| | | | | | avatar interests update.
* Add the RegionLoaded(Scene) API to the new region module interface to allowMelanie Thielker2009-04-143-0/+37
| | | | | | | region modules to use another region module's interfaces and events in a scene context
* This was needed for the prior commit.diva2009-04-141-0/+24
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* Making OGS1UserServices friendly to subclassing.diva2009-04-141-29/+45
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* Cleaning up old circuit upon client close.diva2009-04-141-0/+2
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* * Commit a variety of fixes to bugs discovered while trying to fix the NaN ↵Teravus Ovares2009-04-146-34/+150
| | | | | | | | | singularity. * WebStatsModule doesn't crash on restart. GodsModule doesn't crash when there is no Dialog Module. LLUDPServer doesn't crash when the Operation was Aborted. * ODEPlugin does 'Almost NaN' sanity checks. * ODEPlugin sacrifices NaN avatars to the NaN black hole to appease it and keep it from sucking the rest of the world in.
* * Set eol-style: native on J2KImage.csTeravus Ovares2009-04-131-2/+2
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* don't build the snapshot builds, if you want experimental, you need toSean Dague2009-04-131-14/+0
| | | | | know how to use a compiler.
* comment out ode tests for now, as I can't get these to run manually onSean Dague2009-04-131-1/+1
| | | | | the opensim box.
* - Moved TerrainModule to the new region-module system.Homer Horwitz2009-04-133-37/+70
| | | | | | - Fixed some locking issues. Either lock, or don't (if you don't have to). Only locking access half of the time won't work reliably. - Had to adapt test helpers that use the "old" IRegionModule. TerrainModule isn't one anymore.
* Remove m_moduleCommands. It wasn't used anywhere; probably a left-over from ↵Homer Horwitz2009-04-131-31/+8
| | | | before ICommander times
* Fix ordering of operations: First initialize everything, then add regionsHomer Horwitz2009-04-131-0/+6
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* make the asserts spit out messages about their test namesSean Dague2009-04-135-378/+378
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* * Changed all privates to m_ schemelbsa712009-04-131-100/+100
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* * Some more experimental work on distributed assets. Nothing hotwired yet.lbsa712009-04-1312-153/+241
| | | | | | | | | * Introduced preprocess step in FetchAsset (Might revert this later) * Some minor CCC * Added actual implementation of GetUserProfile( uri ) and the corresponding handler to OGS1. * Introduced non-functioning GetUserUri( userProfile) awaiting user server wireup (this might move elsewhere)
* * Remove null reference exception in the J2KDecoderModule's J2K repair ↵Teravus Ovares2009-04-131-2/+14
| | | | routine for when the asset we're looking up isn't an image at all. (did someone set the texture on the side of a primitive to some other kind of asset with the script engine?)
* *Bypass J2kDecoder when asset is nullTeravus Ovares2009-04-131-0/+4
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* if Data is null, shortcut to client.SendImageNotFound, as any otherSean Dague2009-04-131-3/+10
| | | | | option at this point is going to give us a NullReferenceException
* scream out a bit warning if we failed to set default imageSean Dague2009-04-131-0/+2
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* catch for a null asset so we don't get an exception here, though thisSean Dague2009-04-131-1/+7
| | | | | probably just makes the decoder break somewhere else.
* put J2KImage into it's own file, please no doubling up on classes inSean Dague2009-04-132-316/+354
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* Thank you, dslake, for a patch that converts many of the linear searchesMelanie Thielker2009-04-122-256/+197
| | | | | | | | in SceneGraph to fast dictionary lookups. Includes a regression fix for attachments by myself. Fixes Mantis #3312
* Actually do what I promised in the previous commit :/Melanie Thielker2009-04-121-4/+14
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* Funnel stored (offline) IMs through the Scene EventManager to make sureMelanie Thielker2009-04-121-14/+10
| | | | | | | they are processed by the modules rather than sent to the client directly. Allows friends and group requests and responses to be saved, too
* Actually remove the script if it tries to remove itself.Melanie Thielker2009-04-124-5/+38
| | | | | | Fixes Mantis #2929