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* add a few more verbose bitsSean Dague2007-11-091-0/+2
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* turn back on verbose message for resending packetsSean Dague2007-11-091-2/+2
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* don't break if they haven't defined the Sun section of their configSean Dague2007-11-091-2/+10
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* make Sun progression configurable for the Sim from OpenSim.iniSean Dague2007-11-092-2/+12
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* * Moved BulletX off of the 'constant terse update' method. It now only ↵Teravus Ovares2007-11-093-8/+44
| | | | | | | | sends terse updates when needed. * Removed the 'constant poll method' from SceneObjectPart.cs - It was bad :P * Updated some Masses in ODE to help large prim slow down by friction easier.
* * Protip: Commit AFTER compiling. Adam Frisby2007-11-091-1/+1
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* * Added some code to prevent a spinlock.Adam Frisby2007-11-091-3/+7
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* * Tweaked how the throttle works.Adam Frisby2007-11-091-1/+9
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* * Tweaked throttle sizes. Throttle is now 256kbps outbound per client.Adam Frisby2007-11-091-2/+3
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* * Added some *VERY* experimental highly dodgy throttling of outbound packets ↵Adam Frisby2007-11-091-4/+31
| | | | to help alleviate clients borking during massive amounts of updates. Needs work.
* * Fixed compile issue.Adam Frisby2007-11-091-1/+2
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* * Added a mutex to the LoginService allowing only a single login ↵Adam Frisby2007-11-091-82/+93
| | | | | | | | simultaneously. (queues) * This is a temporary fix to prevent an issue with adjohn reported when attempting to login large numbers of users in a short period of time. * A rewritten login service is on the cards.
* * Fixed Resending Terse Updates Message on the console causing CPU usage to ↵Teravus Ovares2007-11-091-2/+2
| | | | spike when the network connection isn't 100% and fast.
* * Stopped printing the prim's X cordinate difference from the last movement ↵Teravus Ovares2007-11-081-1/+1
| | | | on the Console.
* * Fixed occasional character drift caused by sim not sending the avatar's ↵Teravus Ovares2007-11-084-16/+111
| | | | | | | | final resting velocity. * Added Smooth moving prim * Added event to PhysicsActor RequestPhysicsterseUpdate to allow physics plugins to be able to schedule a terse update.
* reformatted OpenSimAssetSet.xml (whitespace only)Jeff Ames2007-11-081-426/+414
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* fixed case of name key in OpenSimAssetSet.xmlJeff Ames2007-11-081-19/+19
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* fixed non-ASCII chat and IMJeff Ames2007-11-083-5/+6
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* converted hard-coded chat type values to ChatTypeEnumJeff Ames2007-11-089-30/+28
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* * Added Rotational Velocity reporting for Client Interpolation to Terse UpdatesTeravus Ovares2007-11-0810-30/+130
| | | | | * Added Angular Velocity reporting for smooth-ish rotations on object collisions
* set svn:eol-styleJeff Ames2007-11-080-0/+0
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* get rid of the debug line, that's just going to drive everyone nutsSean Dague2007-11-071-1/+1
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* move Sun into a Region Module, pass 1. Currently this works fine withSean Dague2007-11-073-3/+182
| | | | | | | | | a fixed 30 minute day and the sun going East -> West again. It gets rid of super noon as well. It's a bit debug heavy right now, which I'll clean up tomorrow. I also plan to make time progression configurable in OpenSim.ini, but that will be tomorrow.
* Update of libraries MonoXnaCompactMaths and Modified BulletX cause an update ↵darok2007-11-072-0/+0
| | | | on MonoXnaCompactMaths. The method CreateFromRotation in Quaternion Class (MonoXnaCompactMaths) has been changed to make rotations work properly. See OpenSim libs.
* add SendSunPos function to IClientAPI to let us pull all the sunSean Dague2007-11-073-2/+19
| | | | | | calculation logic into a module
* disable profuse logging messages for not saving physical Sean Dague2007-11-071-1/+1
| | | | | | objects, as it clouds up the console a bit too much
* refactored some duplicate SceneObjectGroup searching code in SceneJeff Ames2007-11-072-236/+98
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* * Moved /branches/ruby to /trunk/share/rubyAdam Frisby2007-11-065-0/+291
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* set svn:eol-styleJeff Ames2007-11-060-0/+0
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* * fix for Bug 563Teravus Ovares2007-11-062-2/+9
| | | | | * fix for ODE geoms not getting disposed of properly when resizing.
* * Added better logging to AssetCachelbsa712007-11-065-96/+103
| | | | | | | * AssetCache now ignores duplicate uploads * some m_ refactoring * ignored some bins
* teravus debug patch of libode.so from libsdan miller2007-11-051-0/+0
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* physical prims AND other changes in ODE (Teravus) -- note this is experimental!dan miller2007-11-051-0/+1
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* physical prims dan miller2007-11-051-75/+452
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* New ode.dll from Teravus.MW2007-11-051-0/+0
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* tevarus ODE debug patch. note: NOT TESTED!dan miller2007-11-051-0/+0
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* teravus debugging patched ode.dll, windowsdan miller2007-11-051-0/+0
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* added ODE back to prebuilddan miller2007-11-051-2/+0
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* adding missing ODE files for meshdan miller2007-11-054-0/+841
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* * Reverted local xsd copylbsa712007-11-052-259/+1
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* * prebuild now creates .exe references in NAntTargetlbsa712007-11-054-386/+658
| | | | | * prebuild now uses local copy of schema (for future expansions)
* Fixed the MyNpcCharacter errorsMW2007-11-051-4/+4
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* disable ODE as it is breaking the buildSean Dague2007-11-051-0/+2
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* * Substituted som 'GenericCall' with Action<>lbsa712007-11-054-35/+33
| | | | | | * OnRequestWearables does no longer accept 'Client' as param, since it's always on the current client * Fixed SendOwnWearables to always operate on self, as that's what it does
* add a fixup for linux buildingSean Dague2007-11-051-0/+2
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* Started to cleanup/close down childagent connections when a user teleports. ↵MW2007-11-058-63/+125
| | | | | | | As the client will not close old childagent connections without being told explicitly to do so by each region the connection is to. Currently only implemented in standalone mode. ( the TellRegionToCloseChildConnection( ) in OGS1GridServices.cs needs implementing for grid mode, and the inter region .net remoting added for the new messages). hopefully fixed the echo bug in chatmodule.
* prim cuts in ODEdan miller2007-11-058-508/+499
| | | | | | | | Much thanks to Gerhard! Merged with Darok's recent changes re: physical prims
* Changed it so opensim.exe should scan for new application plugins every time ↵MW2007-11-051-0/+1
| | | | its ran, rather than just the first time (or when the addins and addin-db-000 directories were deleted).
* * UpdateWearable should SendOurAppearancelbsa712007-11-051-0/+2
| | | | | * Ignored some bins
* Thank you, Teravus for: Solution for 'after using physical prim with ↵Charles Krinke2007-11-052-4/+15
| | | | MonoSqliteDataStore, the sim lags with constantly updating assets.". This mostly affects BulletX.