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* fixed typo in READMEdan miller2007-09-171-1/+1
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* added top level README file. It would be good ifSean Dague2007-09-172-0/+98
| | | | | | people looked this over
* fixing me some line endingsSean Dague2007-09-1789-9444/+9444
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* I think this is the last bits for a consistant pristineSean Dague2007-09-171-4/+8
| | | | | | source build with "nant dist" target
* getting closer to a dist that will runSean Dague2007-09-171-4/+10
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* the beginnings of a workable dist targetSean Dague2007-09-171-4/+27
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* updated prebuildSean Dague2007-09-171-0/+0
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* allow for raw inject of nant files to aid in buildingSean Dague2007-09-171-2/+39
| | | | | | things like build targets
* attempt to add extra set of nant local rulesSean Dague2007-09-171-0/+7
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* added a way to pull in external nant targets for release processingSean Dague2007-09-171-9/+10
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* Forgot to check in prebuild.xml on sat, see someone already did :)Tedd Hansen2007-09-171-2/+10
| | | | | Fix in DNS resolve
* * Moved some commands from Scene into SceneManager so they could be used ↵lbsa712007-09-173-217/+163
| | | | | | | with 'root' * Removed some duplicated commands
* *doh*lbsa712007-09-171-1/+1
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* * CHANGED SOME CONSOLE COMMAND BEHAVIOURSlbsa712007-09-174-145/+316
| | | | | | | | | | | | | | | | * Normalized 'change-region' so (almost) all commands are context sensitive (use 'root' or '..' to set 'all scenes' context) * 'terrain-sim' is thusly obsolete, use 'change-region', followed by 'terrain' * Introduced SceneManager to administrate operations on group of scenes and moved relevant funcs there. * In it, there's a ForEach(Action<Scene>) that either passes all scenes, or only current scene depending on context. * Changed default prim backup (save-xml/load-xml) xml to "prim-backup.xml" * Changed Disable/EnablePermissions to BypassPermissions = true/false; Also: * Removed unused and non-existent project ref
* added versionSean Dague2007-09-161-2/+1
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* Some more work on passing enough info to nant to make Sean Dague2007-09-162-1/+15
| | | | | | reasonable release targets
* Fixed missing Axiom references.Brian McBee2007-09-162-0/+2
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* Implemented: llSetText, llResetScript Tedd Hansen2007-09-167-188/+330
| | | | | Implemented: llHTTPRequest (queue, thread, etc -- but not actuall call)
* Implemented: llStringToBase64, llBase64ToString, llXorBase64Strings, ↵Tedd Hansen2007-09-151-7/+57
| | | | llXorBase64StringsCorrect, llGetTimestamp
* Bugfixed: llListRandomizeTedd Hansen2007-09-151-7/+69
| | | | | Implemented: llListSort, llList2ListStrided, llDeleteSubString, llInsertString
* llList2Key, llList2Rot, llList2ListTedd Hansen2007-09-151-3/+9
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* Implemented llList2CSV, llCSV2List, llListRandomize, llList2Vector, ↵Tedd Hansen2007-09-151-13/+118
| | | | llListFindList, llListInsertList, llDeleteSubList
* Will display error in main chat if unsupported llFunction is used.Tedd Hansen2007-09-151-814/+787
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* Prevent the crash due to exception in system ReadLine that I saw today Dalien Talbot2007-09-151-3/+8
| | | | | | during loadtesting.
* Now loading "OpenSim.Region.ScriptEngine.Common.dll" into scripts AppDomain ↵Tedd Hansen2007-09-152-7/+11
| | | | and "using OpenSim.Region.ScriptEngine.Common;" at start of script when converted from LSL. Vectors and rotations now works.
* Hopefully fixed the build error that I introduced with my last commit.MW2007-09-151-1/+1
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* put some locking around user access, which should help withSean Dague2007-09-151-45/+53
| | | | | | the exception dalien found during crash-a-thon
* Testing to see if this fixes the editing appearance crash, or makes it (or ↵MW2007-09-151-1/+9
| | | | anything else) worse.
* Start adding zip target to prebuild for nantSean Dague2007-09-151-549/+563
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* * Wired up chat so that channel goes into OnChatFromViewer. However:lbsa712007-09-1411-66/+76
| | | | | | | * There's no libsl reply packet field for it, I guess other channels than 0 makes no sense sending back to clients. * We do not currently support objects listening, so there's really no way of actually using this feature. So; somebody please wire chat all the way to the scripts.
* * fixed script compilationlbsa712007-09-142-113/+125
| | | | | | * reversed //c# - if * rightifyed what's actually converted
* more fun with LSL implementationsSean Dague2007-09-141-16/+11
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* added ability to update group positionSean Dague2007-09-141-0/+7
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* update url in default welcome noteSean Dague2007-09-141-2/+2
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* Can now set the http ports that grid server and user server use. MW2007-09-144-3/+19
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* ODE: no more slippin' & slidin'dan miller2007-09-131-4/+24
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* Added CLI "debug packet 0..255" to enable the in/out packet dumps with ↵Dalien Talbot2007-09-137-10/+94
| | | | various verbosity
* llSetPos(), llGetPos(), llGetLocalPos() now implementedSean Dague2007-09-131-4/+39
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* If first 4 characters in script is "//C#" script will be treated as pure C# ↵Tedd Hansen2007-09-131-2/+9
| | | | instead of LSL/C# hybrid. This means no preprocessing before compile.
* add some locks around DataSet manipulation to ensure we are doing this Sean Dague2007-09-131-117/+93
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* Fix the terrain heightmap load from images (tested PNG and GIF).Dalien Talbot2007-09-131-1/+2
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* implement llGetScale and llSetScaleSean Dague2007-09-132-5/+19
| | | | | | | drop IScriptHost for now and just use SceneObjectPart, given how many of SceneObjectPart's properties we need for the script engine
* remove ^M, as native storage should be UNIX format, and ^M in/out mashingSean Dague2007-09-1329-7407/+7407
| | | | | | will happen on the windows side now that eol-style is correct
* adding eol-style attributes on new filesSean Dague2007-09-130-0/+0
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* Hiding evidence that I once was a VB coder (thanks to refactoring). Renamed ↵Tedd Hansen2007-09-1313-140/+140
| | | | member names to smallcapsy.
* Backup is now optional on classeslbsa712007-09-133-71/+81
| | | | | | | | * Removed unused BackUp method on EntityBase * Added overridable InSceneBackup property on SceneObjectGroup * Refactored out AttachToBackup and DetachFromBackup * Normalized namespace OpenSim.DataStore.MonoSqliteStorage to OpenSim.DataStore.MonoSqlite
* GUI: Added placeholders + info on what to be doneTedd Hansen2007-09-125-0/+225
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* GUI also contains option for Stand Alone mode.Tedd Hansen2007-09-122-29/+122
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* Early alpha version of a GUI tool to configure and start OpenSim. Currently ↵Tedd Hansen2007-09-1212-0/+1176
| | | | can start an already configured Grid server.
* I think 1.0f makes a better offset than 1.2f for basic physics (less floating,Sean Dague2007-09-121-1/+1
| | | | | | | | not too much crouching). I think that we'll have to rethink what the terrain resolution is down the road, as we don't really have enough sample data to actually get people placed right on the land.