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* Mantis#1437. Patch 2 of 4. Thank you kindly, Melanie for:Charles Krinke2008-06-051-0/+11
| | | | | | | | Corrects the XEngine's script startup semantics. Completes llRequestAgentData Implements llDetectedLink Fixes a few minor issues
* Mantis#1437. Patch one of four. Thank you kindly, Melanie for:Charles Krinke2008-06-056-37/+95
| | | | | | | | Corrects the XEngine's script startup semantics. Completes llRequestAgentData Implements llDetectedLink Fixes a few minor issues
* Mantis#1455. Thank you kindly, Mikem for a patch that addressesCharles Krinke2008-06-051-1/+0
| | | | | the client thread terminating when creating a new script.
* Mantis#1450. Thank you kindly, Boscata for a patch that addresses:Charles Krinke2008-06-052-2/+3
| | | | | | | | | | I have detected a bug of conversion data type in OpenSim.Data.MSSQL.MSSQLInventoryData.addInventoryItem(InventoryItemBase item) in the GroupOwned field. My sollution is to change the flield to bit in the table. In the readInventoryItem(IDataReader reader) change too item.Flags = (uint) reader["flags"]; to item.Flags = Convert.ToUInt32(reader["flags"]); Now Inventory runs fine.
* Mantis#1451. Thank you kindly, Mikem for a patch that addresses:Charles Krinke2008-06-052-10/+65
| | | | | | | | | | | | | LSL scripts in which a float type is cast to a string or a string type is cast to a float do not compile. When the script is translated from LSL to C#, the LSL float type is translated into double. There is no string <-> double cast in C#, so compilation fails. There is a LSLFloat type, however it seems unfinished and is not used. I am attaching a patch that implements the LSLFloat type. I have also added two methods to the LSLString type to facilitate float <-> string casts.
* * This sends collision events to the script engine. Teravus Ovares2008-06-057-28/+402
| | | | | * Unfortunately, there's some kludges with the Async manager and the llDetected functions that I have yet to decipher... so llDetected functions don't work with collision events at the moment....
* * Don't create ghost prim when rezzing objects from inventoryTeravus Ovares2008-06-051-1/+2
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* Update svn properties.Jeff Ames2008-06-051-25/+25
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* * minor: Yet another minor logging message tweak following on from the last ↵Justin Clarke Casey2008-06-051-1/+1
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* * minor: Increase verbosity of "new user request denied" incoming session ↵Justin Clarke Casey2008-06-051-1/+4
| | | | warning for debugging purposes
* * refactor: rename now inaccurate textureUuids to assetUuidsJustin Clarke Casey2008-06-051-5/+5
| | | | | | * 5000 commits in this repository!
* * If a client thread crashes, make an attempt to notify the client and clean ↵Justin Clarke Casey2008-06-051-4/+58
| | | | up the resources
* * exprimental: Export and reimport all items within a prim except ObjectsJustin Clarke Casey2008-06-054-13/+34
| | | | | | * Not yet ready for public use
* * Change archiver 'textures' dir back to 'assets'Justin Clarke Casey2008-06-054-7/+7
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* * Dearchive using assets metadata rather than assuming everything is a textureJustin Clarke Casey2008-06-043-19/+199
| | | | | | * However, still not actually archiving anything except textures
* Update svn properties.Jeff Ames2008-06-041-129/+129
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* * Start writing out assets metadata file for archiverJustin Clarke Casey2008-06-043-18/+133
| | | | | | * Ignoring it on reload as of yet
* * adding XmppPresenceStanza and deserialization/reification supportDr Scofield2008-06-044-6/+105
| | | | | | | | | | | | having reached the intermediate level of .NET's XmlSudoku, i've now figured out how to do deserialization using different XmlSerializers (this stuff begins to grow on me, sigh). [still not used code, work-in-progress] * adding convenience property on OSHttpRequest.cs (from awebb)
* change clientCircuits_reverse to a synchronized hash table. ThisSean Dague2008-06-041-35/+45
| | | | | | | removes a lock on every SendPacketTo call, which was shown to have good performance benefits by the IBM China Research Lab.
* * Start recording abnormal client thread terminationsJustin Clarke Casey2008-06-042-1/+25
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* * Added a check for a non-finite heightfield array value passed to the ↵Teravus Ovares2008-06-041-0/+9
| | | | ODEPlugin. This may, or may not fix anything.
* Mantis#1447. Thank you kindly, Kinoc for a patch that:Charles Krinke2008-06-041-3/+4
| | | | | | | llKey2Name fix to show avatar name instead of "Basic Entity" One line fix. Replaces "presence.Name" => "presence.ControllingClient.Name" to return avatar's name.
* Mantis#1441. Thank you kindly, Kinoc for a patch that:Charles Krinke2008-06-041-4/+30
| | | | | | | This patch adds the prolog interperter helper object ONLY for YP code, and not every script compiled. Mirrors the other languages like JS and VB more closely.
* Mantis#1440. Thank you kindly, Melanie for a patch thatCharles Krinke2008-06-041-0/+1
| | | | | "Hooks up the plumbing from previous patch"
* Mantis#1446. Thank you kindly, Grumly57 for a patchCharles Krinke2008-06-041-0/+22
| | | | | that solves "trees are too small when rezzed"
* Mantis#1439. Thank you kindly, Melanie for a patch thatCharles Krinke2008-06-044-1/+53
| | | | | plumbs in the events for on_rez.
* * fleshing out XMPP entities, adding XmppWriter and XmppSerializerDr Scofield2008-06-046-17/+315
| | | | | | | | | | | | | | having spent the last couple of days wrestling with .NET XmlSerializer and trying to get it to do what is required by XMPP (RFC 3920 & 3921) this is the preliminary result of that wrestling (you should see the other guy!): XmppSerializer allows us to serialize Xmpp stanza (and theoretically deserialize [or reify] them), XmppWriter helps avoiding various gratuitous crap added in by off-the-shelf XmlSerializer. this is currently not used anywhere but the plan is to use it for at least an XMPPBridgeModule.
* applied patch from mantis #1268 , thanks mikemMW2008-06-041-0/+4
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* * From DahliaTeravus Ovares2008-06-041-21/+36
| | | | | | | * Committing : 0001449: Patch implements X and Y Top Shear parameters for torus prim physical mesh generation (PATCH attached) * The included patch implements the X and Y Top Shear parameter adjustments to the mesh generator for the torus prim physical mesh. These are approximations as I was unable to determine their exact function but they appear to generate meshes which quite closely duplicate their counterparts in the viewer. * Thanks Dahlia!!!!
* Formatting cleanup, minor refactoring, svn properties.Jeff Ames2008-06-0459-831/+848
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* * If a ThreadAbortException reaches AuthUser() then let it pass through ↵Justin Clarke Casey2008-06-041-0/+4
| | | | | | | | | unmolested * These are only thrown on client shutdown anyway * This stops the console (harmlessly) spewing stack traces when a client logs off
* * minor: Remove my own stupidity in the last doc comment - it wouldn't ↵Justin Clarke Casey2008-06-031-3/+1
| | | | | | | | actually be all that tricky to try better clean up on a client thread crash. Haven't actually implemented this, though
* * minor: Change comment on last commit. My English - not so good.Justin Clarke Casey2008-06-031-3/+4
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* * Stop the crash to bash of the entire region server when a client thread ↵Justin Clarke Casey2008-06-031-22/+36
| | | | fails by catching the exception in AuthUser() instead of letting it propogate out of the thread
* * experimental: archive out and reload textures within a prim's inventoryJustin Clarke Casey2008-06-031-0/+9
| | | | | | * no other prim items are archived yet
* * Change single assets/ archiver directory to be textures/ insteadJustin Clarke Casey2008-06-033-6/+5
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* temporarily disable the last bit of code as it prevents startup on Sean Dague2008-06-031-1/+2
| | | | | | mono. Need to sort that out with DJ shortly.
* From: Dong Jun Lan <landj@cn.ibm.com>Sean Dague2008-06-031-0/+6
| | | | | | | Set udp flags correctly to prevent "Socket forcibly closed by host" errors.
* * minor: Attempted method documentation clarifications related to last two ↵Justin Clarke Casey2008-06-031-3/+3
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* * Remove what should be unnecessary locking in InnerScene.GetEntitites()Justin Clarke Casey2008-06-031-8/+1
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* * Remove what should be unnecessary locking of GetScenePresences()Justin Clarke Casey2008-06-031-9/+3
| | | | | | * May help with mantis 1434 though I doubt it
* * This should fix presence issues.Teravus Ovares2008-06-035-16/+33
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* * It's probably safe to remove the 'Warning Duplicate packet detected Packet ↵Teravus Ovares2008-06-031-1/+1
| | | | Dropping.' message
* provide slightly more sane defaults in the file based asset loaderSean Dague2008-06-021-3/+3
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* remove the prolog parser from all LSL/C# scripts (it was adding overheadSean Dague2008-06-021-12/+6
| | | | | | | | to every script in most environments). This will break prolog support. Prolog code needs to generate it's template script more like how javascript does.
* * Fixed default ports on the MessagingServer config.Teravus Ovares2008-06-021-2/+2
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* * minor: doc tweak on last commitJustin Clarke Casey2008-06-021-1/+1
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* * Add information and documentation about web region loading to ↵Justin Clarke Casey2008-06-021-8/+46
| | | | | | | | OpenSim.ini.example * Also a very little bit of tidying up of this file - it's becoming a bit of a junkyard
* * experimental: Once we've received all the required assets from the asset ↵Justin Clarke Casey2008-06-021-1/+13
| | | | service, launch the actual writing of the archive on a separate thread (to stop tieing up the asset cache received notifier thread)
* * experimental: Make OpenSim archiver save and reload all prim textures when ↵Justin Clarke Casey2008-06-023-4/+14
| | | | not all faces have the same texture