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* * HeightField handling update in ODE. Should improve the terrain pits. So ↵Teravus Ovares2008-01-132-7/+118
| | | | | | | far, only windows lib updated. Need to do the Linux version. * Update also checked into opensim-libs
* * ignored some binslbsa712008-01-130-0/+0
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* * Added ThirdParty node for external library sources that are shipped with ↵lbsa712008-01-139-0/+1038
| | | | | | | | | the solution. * Added conceptual TribalMedia.Framework.Data library; this is meant as a generic database layer abstraction library, that should be specialized into OpenSim.Framework.Data * OpenSim.Framework.Data should subclass FieldMappers to extend LLVector3 and LLQuaternions
* Anti-crash fix: Allow int (numbers without dot) when changing Estate terrain ↵Tedd Hansen2008-01-131-10/+22
| | | | | | | settings. Also added exception handling if string->float conversion still should fail for some reason.
* * Removed a debug message that I left in there....Teravus Ovares2008-01-131-1/+1
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* * Fixed an overflow in the land managerTeravus Ovares2008-01-134-102/+383
| | | | | | | * Did some goofy math undoing in the Sim Stats Reporter * More reduction to the amount of calls per second to UnManaged ODE code * Added a significant amount of comments to ODE
* Thank you very much, Kinoc for implementing llGetSubString and ↵Charles Krinke2008-01-121-6/+35
| | | | | | | | | | llDeleteSubString: from the c# implementations of string.SubString(start,len) and string.Remove(start,len). Especially since negative indexing and exclusion are included in the LSL versions. This patch is closer to the LSL version. Maybe an osSubString and osRemoveString would be appropriate?
* Thank you, Kinoc for adding: When accessing slower web sites or proxy servicesCharles Krinke2008-01-121-1/+1
| | | | | | | | 300 msecs can be too slow and cause a timeout to occur. This is reported when llHTTPRequest times out but may not be reported for other functions like osSetDynamicTextureURL. This sets the time out to 30 seconds. It appears that the value affects not just llHTTPRequest's.
* * Made it so that if you don't specify a key, the defaults will not be assumed.Adam Frisby2008-01-121-5/+6
| | | | | * If you wish to turn off key authentication, set the values to "" (null) in the grid config, and do the same in clients.
* * In the interests of making life difficult for everyone, the Grid Server ↵Adam Frisby2008-01-122-114/+128
| | | | now actually checks your authentication keys rather than ignoring them.
* Added notice on console to change storage_plugin if set to ↵alondria2008-01-121-0/+2
| | | | OpenSim.DataStore.MonoSqlite.dll before replacing with OpenSim.Framework.Data.SQLite.dll
* If OpenSim.ini uses OpenSim.DataStore.MonoSqlite.dll, have it use ↵alondria2008-01-121-1/+5
| | | | OpenSim.Framework.Data.SQLite.dll during runtime.
* Set eolTedd Hansen2008-01-1212-3006/+3006
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* Welcome back LSO.Tedd Hansen2008-01-1213-0/+3051
| | | | | Added old LSO code, will use it as base to create new LSO VM.
* Set eolTedd Hansen2008-01-129-6855/+6855
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* Added license to new filesTedd Hansen2008-01-1217-22/+282
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* Major reorganizing of DotNetEngine. Moved common script engine parts to ↵Tedd Hansen2008-01-1218-6898/+6950
| | | | | | | | ScriptEngine.Common, only .Net-specific code in DotNetEngine. AppDomains, event handling, event execution queue and multithreading, script load/unload queue, etc has been moved to ScriptEngine.Common. Loads of things has been put into interfaces instead of the specific class. We are now one step closer to ScriptServer, and its very easy to implement new script languages. Just a few lines required to make them a OpenSim script module with all its glory.
* * Trying something to see if it helps teleports and border crossingsTeravus Ovares2008-01-121-3/+7
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* Set svn:eol-style.Jeff Ames2008-01-121-27/+27
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* Added references for last commitTedd Hansen2008-01-122-2/+33
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* ScriptServer communication is ok. Script is creatd on onrez. But since it ↵Tedd Hansen2008-01-129-30/+80
| | | | | | | can not access Scene it sort of crashes right away ;) Added some sample placeholders for implementing rest of LSL events.
* ScriptServer protocol now correctly casts datatypes -- ready for implementingTedd Hansen2008-01-121-5/+33
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* Changed URL in example to avoid RIAA issues.alondria2008-01-121-1/+1
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* *removed a goofy debug line left inTeravus Ovares2008-01-121-4/+1
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* Implements llModifyLand() - Still needs some tweaking to match LL's effect ↵alondria2008-01-121-0/+59
| | | | on how much to effect the land.
* * Added some of the finer control points to POS such asTeravus Ovares2008-01-122-0/+12
| | | | | | | ** jumping ** crouching ** landing on prim
* *ech one thing didn't save from the last commitTeravus Ovares2008-01-121-2/+2
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* * Unmoderated the ODE FPS in the sim stats. Decided to do that after Andrew ↵Teravus Ovares2008-01-122-3/+4
| | | | | | | Linden insisted that Havok was running at 45fps internally. * Set the SimStats packet as unreliable (so we don't require an ack and do resends on it)
* Linking osTerrainGetHeight, osTerrainSetHeight, and osRegionRestart to ↵alondria2008-01-122-0/+18
| | | | LSL_BaseClass to allow them to be called in LSL scripts.
* * For your enjoyment, some RAdmin improvements, namely a new LoadHeightmap ↵Adam Frisby2008-01-122-0/+48
| | | | method.
* Set svn:eol-style.Jeff Ames2008-01-125-489/+489
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* And one last time - removed duplicate exception dump :)Tedd Hansen2008-01-121-2/+3
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* Minor fix to global exception handler - now only displays unhandled (full ↵Tedd Hansen2008-01-121-1/+2
| | | | crash) exceptions.
* Added global exception handler with possibility of reporting crash details ↵Tedd Hansen2008-01-121-0/+39
| | | | directly to developers (disabled for now)
* New ScriptServer protocol successfully implemented.Tedd Hansen2008-01-123-14/+77
| | | | | Still needs hooking up for all commands in both ends, separation of local and remote LSL-commands, etc.
* ScriptServer communication protocol (v1), primitive RPC-like TCP client/serverTedd Hansen2008-01-129-12/+491
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* Fix some warnings under mono.Jeff Ames2008-01-112-3/+3
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* Fill out and add wiki link to OpenSim.ini.example for prim inventory persistenceJustin Clarke Casey2008-01-111-0/+7
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* * Exprimental prim inventory persistence can now be enabled by users.Justin Clarke Casey2008-01-115-8/+16
| | | | | | | | | * This can be turned on by setting storage_prim_inventories_experimental = True in OpenSim.ini * Implemented for sqlite and MySQL, no MSSQL implementation yet * As an experimental feature, there is no guarantee that this won't take down your region or that the db representation won't need to change. * More (and continuing) details at http://opensimulator.org/wiki/OpenSim:Prim_Inventory_Persistence
* * Do database implementation for prim inventory items in mysqlJustin Clarke Casey2008-01-113-32/+351
| | | | | | | | * Properly clean up items when a region object is deleted * Update persisted prim when an inventory script is changed * No user functionality yet
* manually open the db connection. Mono does this automatically, .NET doesn'tSean Dague2008-01-111-0/+1
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* Log instead of crash (User login, getting friends list)Tedd Hansen2008-01-111-9/+17
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* * returnin LLUUID.Zero rather than LLUUID.Random on webkey nulllbsa712008-01-111-1/+1
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* Turn off accidental hardcodingJustin Clarke Casey2008-01-111-1/+1
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* Switch prim items type representation to use int rather than strings.Justin Clarke Casey2008-01-115-22/+17
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* * quick fix to fix if webLoginKey is null in DB, return random key (I guess ↵lbsa712008-01-111-1/+9
| | | | LLUUID.Zero would be a security hazard)
* * Just an update to the default login formTeravus Ovares2008-01-102-8/+9
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* move Friends list to not use ADO.NET layer, it now hits the sqliteSean Dague2008-01-101-96/+43
| | | | | | db directly when needed
* add sqlite database definitions as Resources for SQLite.dllSean Dague2008-01-104-0/+197
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* Added const definintions for sculpted prims.Tedd Hansen2008-01-101-1/+7
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