Commit message (Collapse) | Author | Age | Files | Lines | |
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* | This patch fixes mantis 105. Basically, it stops the index exception when | Sean Dague | 2007-12-08 | 6 | -47/+75 |
| | | | | | | | | | no root folder is found and it makes the user server wait longer for the inventory server to do its work. From Justin Casey (IBM) | ||||
* | set svn:eol-style | Jeff Ames | 2007-12-08 | 1 | -25/+25 |
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* | * All remoting calls are now using Serializable values | Teravus Ovares | 2007-12-07 | 5 | -10/+36 |
| | | | | | | * There's still goofyness though, because other regions are denying child agent avatar. * Still more debugging required. | ||||
* | Enabled the TextureDownloadModule, so that hopefully I might get some ↵ | MW | 2007-12-07 | 4 | -34/+30 |
| | | | | feedback, as to if it makes the texture problem better or worse. As I plan/hope to work on texture/asset downloading this weekend. | ||||
* | "Borrowed" the LLSD class from a older version of libsl, so that our LLSD ↵ | MW | 2007-12-07 | 5 | -15/+672 |
| | | | | decoding (used by CAPS) works again. | ||||
* | move to PacketQueue for throttling. This has been tested with a couple | Sean Dague | 2007-12-07 | 2 | -621/+50 |
| | | | | | | | of people, but is enough of a change that more should try it out. This removes 500 lines from ClientView.cs in the process. | ||||
* | further screwing around with the PacketQueue data structure. | Sean Dague | 2007-12-07 | 1 | -39/+149 |
| | | | | | | Nearly time to replace a chunk of ClientView with this. | ||||
* | * Serialized data properly for the InterRegionSingleton InformRegionChild method | Teravus Ovares | 2007-12-07 | 3 | -6/+10 |
| | | | | | * This isn't really that big of a deal(worth lots of commits) doing this, however I'm doing it in small chunks because I'm multi-tasking. | ||||
* | Avatar Appearance refactoring /changes. Added a AvatarAppearance class, each ↵ | MW | 2007-12-07 | 6 | -188/+291 |
| | | | | | | | ScenePresence "has" a AvatarAppearance object. All the ScenePresences in a opensim related to one user (so a user's various ScenePresence's in all the regions in that instance) share the same AvatarAppearance object. This means that a user's avatar should appear correctly (to both that user and other users) no matter what border crossing or teleporting they have done. Note: this mainly improves Standalone mode, as in grid mode the appearance data isn't passed between region servers. Although people should notice a improvement when moving between regions in the same instance. | ||||
* | This small patch means that the inventoryserver for grid mode now | Sean Dague | 2007-12-07 | 1 | -6/+3 |
| | | | | | | | | retrieves items in the agent's root inventory folder. From Justin Casey (IBM) | ||||
* | * Added class sAgentCircuitData and unmarked AgentCircuitData as Serializable. | Teravus Ovares | 2007-12-07 | 1 | -1/+50 |
| | | | | | * Created converter constructors between sAgentCircuitData and AgentCircuitData | ||||
* | * miniscule changes just to keep myself in synch | lbsa71 | 2007-12-07 | 2 | -2/+4 |
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* | updated libopenjpeg-libsl-2.1.2.0.dylib | Jeff Ames | 2007-12-07 | 1 | -0/+0 |
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* | updated openjpeg-libsl.dll | MW | 2007-12-07 | 1 | -0/+0 |
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* | Updates to LibSL revision 1498. Thanks Johan! | Adam Johnson | 2007-12-07 | 14 | -56/+63 |
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* | * Added hacked support for 'anyone can move' and 'anyone can copy'. | Teravus Ovares | 2007-12-07 | 6 | -153/+187 |
| | | | | | | | * BACKUP YOUR PRIM BEFORE UPDATING TO THIS and then double check the prim permissions after applying it with a different avatar (then the master avatar or the prim owner avatar). * Also, beware that any objects created under the old permission scheme may react oddly. They may automatically allow anyone to modify them, (which you'll then have to un-set). * It's hacked support because when 'anyone can move is set', any avatar can modify the prim (texture, shape, scale, etc) | ||||
* | added timer_Script to OpenSim.ini.example | Jeff Ames | 2007-12-07 | 1 | -0/+3 |
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* | added one more command to the console help. | Jeff Ames | 2007-12-07 | 6 | -50/+19 |
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* | added a lock to prevent multiple Timer popping races | Sean Dague | 2007-12-06 | 1 | -67/+67 |
| | | | | | | on the packet queues. | ||||
* | reversing the r2599 patch, as this started causing CreateThread errors for | Sean Dague | 2007-12-06 | 3 | -308/+272 |
| | | | | | | | | | me on Mono 1.2.4, which led to client crashes. I think the Timer.Stop() wasn't doing what was desired on Mono. The Queue refactoring should address the readability issues lbsa71 was working on as soon as I get the merge together. | ||||
* | removed obsolete Verbose() function | Jeff Ames | 2007-12-06 | 11 | -194/+215 |
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* | more minor cleanup. added some command descriptions to region server help. | Jeff Ames | 2007-12-06 | 3 | -21/+24 |
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* | * now the throttle timer is stopped whilst processing Queue so that it won't ↵ | lbsa71 | 2007-12-06 | 3 | -272/+308 |
| | | | | | | | | fire twice * started to refactored throttling method * some code convention refactorings | ||||
* | Fixed conversation bug in InventoryConfig | MW | 2007-12-06 | 1 | -1/+1 |
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* | * Removed lots of scurrilous uses of ASCII/UTF8.GetBytes for making packet ↵ | Adam Frisby | 2007-12-06 | 2 | -20/+14 |
| | | | | strings. BAD PROGRAMMER BAD. Use Helpers.StringToField instead. >_> | ||||
* | minor cleanup of Scene.cs (parameter naming, function documentation stubs, ↵ | Jeff Ames | 2007-12-06 | 1 | -95/+225 |
| | | | | duplicated UUID, you know...) | ||||
* | added svn:ignore to stuff in OpenSim.DataStore.MSSQL | Jeff Ames | 2007-12-06 | 0 | -0/+0 |
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* | removed some duplicate hard-coded port numbers. changed ports to uint. | Jeff Ames | 2007-12-06 | 19 | -47/+43 |
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* | Some refactoring of the RestObjectPoster (and related classes). | MW | 2007-12-05 | 5 | -7/+17 |
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* | From Justin Casey (IBM) | Sean Dague | 2007-12-05 | 1 | -16/+24 |
| | | | | | | | | | | | | | When using a local inventory service, this patch stops items held in the root 'my inventory' folder from 'disappearing' on server restart. They were actually still there, we just weren't retrieving them. >From looking at the grid inventory server, the bug probably still exists in there. But I wanted to get this patch in first and consult with MW about the grid fix (he may be planning to change the area extensively soon). | ||||
* | Do not create a new asset on item metadata change | Sean Dague | 2007-12-05 | 1 | -40/+12 |
| | | | | | | From Justin Casey (IBM) | ||||
* | From Gary Chernega (IBM) | Sean Dague | 2007-12-05 | 4 | -10/+22 |
| | | | | | | | | | | | | | This patch adds x, y, and z offsets to the load-xml command. If you had a prim at 100,100,20 thats where it would get loaded everytime. This patch lets you place it at an offset from 100,100,20.. as such: load-xml <filespec> -newUI 3 1 2 Loading the prim at 103, 101, 22 | ||||
* | * Applied MSSQL Patch from akokko, Thanks! akokko | Teravus Ovares | 2007-12-05 | 22 | -74/+3630 |
| | | | | | * This hasn't been tested in MSSQL mode, however it's been checked to make sure it doesn't cause any issues with mySQL/SQLlite | ||||
* | made one or two more methods in Scene virtual to allow overriding in sub ↵ | MW | 2007-12-05 | 1 | -1/+1 |
| | | | | classes. | ||||
* | * Refactored Permissions into ScenePresence as requested by MW | Teravus Ovares | 2007-12-05 | 10 | -133/+322 |
| | | | | | | | * Un-hackerized generating the client_flags * Now handling the ObjectPermissions Update packet * Warning: Backup your prim before updating. If you fail to do so and something goes wrong then, All Yr prim are belong to us! | ||||
* | fixed a few compiler warnings under mono (committed from a train, with ↵ | Jeff Ames | 2007-12-05 | 2 | -12/+8 |
| | | | | adjohn and afrisby, enroute to a wine cave with the worst wine in the world) | ||||
* | *disabled some confusing code regarding permissions | Teravus Ovares | 2007-12-04 | 1 | -2/+3 |
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* | keeping opensim safe for children -- made some namespace references less ↵ | Jeff Ames | 2007-12-04 | 18 | -96/+54 |
| | | | | explicit | ||||
* | made log messages for known unhandled packet types shorter and yellower. ↵ | Jeff Ames | 2007-12-04 | 2 | -36/+81 |
| | | | | added handler stubs. | ||||
* | minor refactor so that I can now grok what happens for outgoing packets | Sean Dague | 2007-12-04 | 1 | -73/+85 |
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* | * Some more ApplyPhysics voodoo | lbsa71 | 2007-12-04 | 2 | -84/+88 |
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* | * Avatar picker works in grid mode now. | Teravus Ovares | 2007-12-04 | 5 | -20/+110 |
| | | | | | | * To test, click the communicate button, then click the 'add' button and type a name. You will get a list of closely matching avatar names. * Before this'll work on your sim in grid mode, the UGA needs to be updated. If it isn't updated, then you'll get a message on the sim console when searching like, 'got invalid queryid'. | ||||
* | * ApplyPhysics now creates the PhysActor as well. | lbsa71 | 2007-12-04 | 2 | -83/+104 |
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* | * took a stab at #54 | lbsa71 | 2007-12-04 | 2 | -17/+1 |
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* | * Added ApplyPhysics helper on group. | lbsa71 | 2007-12-04 | 1 | -0/+8 |
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* | * More console message fixes | Adam Frisby | 2007-12-04 | 3 | -15/+15 |
| | | | | | * Tagged Verbose("msg",...) as obsolete. Please use Verbose("AREA","msg",...) instead. | ||||
* | * Fixed a whole bunch of console messages. | Adam Frisby | 2007-12-04 | 20 | -54/+54 |
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* | removed old svn eol-style property | Jeff Ames | 2007-12-04 | 0 | -0/+0 |
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* | fixed exception and login failure in SimpleApp. (still doesn't work like it ↵ | Jeff Ames | 2007-12-04 | 1 | -4/+5 |
| | | | | used to, though) | ||||
* | * Removed 12 compiler warnings. | Adam Frisby | 2007-12-04 | 11 | -14/+5 |
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