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* * minor: Remove unused SetAnimation method that was identical to TrySetAnimationJustin Clarke Casey2008-11-261-13/+1
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* * Eliminate forceAvatarMovement() in favour of existing AddNewMovement()Justin Clarke Casey2008-11-261-7/+4
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* * Get rid of the phenomena where the avatar sometimes reverts to the stand ↵Justin Clarke Casey2008-11-263-7/+35
| | | | | | | | | animation when flying across borders * Applies to both standalone and grid mode * The slight retardation on border cross remains - this is a separate issue
* ScriptSponsor and LSL_Api are now MarshalByRefObjectTedd Hansen2008-11-262-2/+2
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* Made ScriptSponsor serializableTedd Hansen2008-11-261-0/+1
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* Change the max value of the bytes in tests to 127. MySQL bytes are signedMelanie Thielker2008-11-261-5/+5
| | | | | | by default
* Yay for unit tests. Increased the type width of the prims and primshapesMelanie Thielker2008-11-264-77/+82
| | | | | | | tables, and changed the database modules to actually push these doubles down into the database layer.
* A migration to make the floats in prims table be doublesMelanie Thielker2008-11-261-0/+41
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* Reduce the numerical range of text values to match what MySQL offersMelanie Thielker2008-11-261-13/+13
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* And fix to prebuild.xmlTedd Hansen2008-11-261-0/+1
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* Attempt to give script objects a proper lease time (DNE and xengine). Relies ↵Tedd Hansen2008-11-265-16/+48
| | | | on GC. Also removed lease for LSL_Api as it strictly speaking should not be MarshalByRef. Or should it? If so I broke scripting! :)
* Comment one more field that can't be tested that way anymoreMelanie Thielker2008-11-261-1/+2
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* * Adding ScenePresence.ClientView property to return IClientCore interface ↵Adam Frisby2008-11-261-0/+6
| | | | to a client.
* A migration to convert the floats int the database to doubles.Melanie Thielker2008-11-262-0/+60
| | | | | | Maybe we don't have to say "Shift happens" as often anymore....
* Fix 2 of the failed tests. Cause terrain queries to return null when noMelanie Thielker2008-11-262-9/+1
| | | | | | | | | terrain is found, rather than a default "0" terrain. Remove the "remove object wrong region" test. UUIDs either are unique or they're not. This test tested a bad behavior I have chosen not to duplicate.
* Committing the LCO database layer. Native MySQL, no ADO. New reconnectMelanie Thielker2008-11-266-1479/+778
| | | | | | | | mechanism to prevent prim loss. Preserve link order on sim restart and drag copy. Fix drag-copied prims' inventories. Fix persistence of child prim inventories.
* Next step of the PresenceModule. Still not complete; local optimizations and theHomer Horwitz2008-11-251-33/+101
| | | | | | messaging server changes are still missing. Completely untested. May contain bugs.
* Mantis#2692: Thanks Diva, for a patch that fixes a bug in HyperGrid.Homer Horwitz2008-11-253-7/+19
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* Revert the rest of r7468Homer Horwitz2008-11-253-1/+0
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* Revert last patch. I'll try to be on the right branch, next time, before aHomer Horwitz2008-11-254-52/+0
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* Local changesHomer Horwitz2008-11-257-0/+53
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* * Make a step on removing direct access to TaskInventoryDictionary from ↵Justin Clarke Casey2008-11-254-31/+16
| | | | other packages
* * Remove direct access to Inventory.SerialJustin Clarke Casey2008-11-253-14/+18
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* * refactor: Establish an IEntityInventory interface for ↵Justin Clarke Casey2008-11-253-2/+225
| | | | SceneObjectPartInventory.cs and expose that from SceneObjectPart rather than the original object
* Add copyright headers. Minor formatting cleanup.Jeff Ames2008-11-256-17/+71
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* Update svn properties.Jeff Ames2008-11-2519-5506/+5506
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* * minor: eliminate mono compiler warningsJustin Clarke Casey2008-11-257-14/+16
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* made the messaging server OpenMessage_Main constructor public (from private) ↵MW2008-11-251-1/+1
| | | | so it can be subclassed.
* * Apply http://opensimulator.org/mantis/view.php?id=2640Justin Clarke Casey2008-11-2520-186/+5557
| | | | | | | | * This is Diva's hypergrid patch, as perviously discussed on the opensim-dev mailing list * Applied some minor prebuild.xml jiggling to resolve a dependency issue * Thanks Diva!
* * Adding some virtual hooks and making some privaets protected for great ↵lbsa712008-11-254-9/+21
| | | | justice.
* * Adding the incoming url as Param[2] in the XmlRpcRequestlbsa712008-11-251-1/+3
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* * First step in refactoring the login code - extracting the authenticationlbsa712008-11-251-43/+49
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* WIP: Adding a few things to PresenceModule. Not quite finished yet.Homer Horwitz2008-11-244-3/+101
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* - Evaluate config only onceHomer Horwitz2008-11-241-21/+35
| | | | | - Fixed some locking issues
* * Added some debug information when console commands fail.Adam Frisby2008-11-241-0/+1
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* * Removed more locks on EntitiesAdam Frisby2008-11-243-32/+8
| | | | | | | * Entities should now in theory be lock-free externally. * Other properties may cause blocking however[?]. * ScenePresence maintains separate locks so isn't fixed by this commit.
* * Refactored a number of locks into EntityManager to limit the scope of the ↵Adam Frisby2008-11-241-37/+17
| | | | locks.
* * Swaps Scene.Entities Dictionary for EntityManager.Adam Frisby2008-11-248-19/+48
| | | | | | * Important Changes: Scene.Entities is now IEnumerable directly. You do not need to use Entities.Values, you can Enumerate on .Entities directly. (So 'foreach Scene.Entities' vs 'foreach Scene.Entities.Values'). * Locks: Entities maintains it's own internal locking states. This means you do not need to lock entities anymore. I'll be going through and removing locks on it systematically.
* * Makes EntityManager IEnumerable - meaning we should be good to go to ↵Adam Frisby2008-11-241-2/+16
| | | | enable this.
* * Adding EntityManager.csAdam Frisby2008-11-241-0/+148
| | | | | | | | * Not referenced anywhere yet. * Designed to replace Dictionary<UUID,EntityBase> within SceneGraph.Entities * Allows indexed access and better handling of locks. * Someone needs to implement IEnumerable on this before we can switch it over.
* Some refactoring from about a week ago that I forgot to commit, of ↵MW2008-11-245-127/+300
| | | | AssetTransactionModule to cut down on number of classes and to work towards having a base AssetXferUploader class than can be shared with EstateTerrainXferHandler
* Thanks SachaMagne for a patch which adds the following console commands:Dahlia Trimble2008-11-242-1/+32
| | | | | | | login-enable : Allow login at sim level (opensim.exe) login-disable: Stop any login BUT keep the logged avt login-status : Return the actual status
* Remove code from an experimantal patch that wasn't supposed to be committedMelanie Thielker2008-11-231-39/+13
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* Don't serve texture preview from other people's objects if youMelanie Thielker2008-11-233-13/+88
| | | | | | havenever seen that texture before.
* Try to keep autoreturn from IM spamming users if the prims take a bitMelanie Thielker2008-11-231-0/+1
| | | | | | longer to be deleted
* 05:24:49 - [PRESENCE]: Logging off 888760cb-a3cf-43ac-8ea4-8732fd3ee2bb ↵Melanie Thielker2008-11-235-1/+105
| | | | | | | | because the region they were in has gone Or, in other words, a region crash/restart no longer messes up presence.
* Plumb in the presence notifications and region shutdown/restart messagesMelanie Thielker2008-11-2313-17/+307
| | | | | | | | | from the presence module to the message server, through the user server and on into the database. This should fix the "Already logged in" issue that grids see after a sim crashes, or a user crashes out of a sim. Not yet a 100% solution for friends, but getting there.
* Mantis#2660. Thank you kindly, Ruud Lathrop for a patch that:Charles Krinke2008-11-2311-91/+285
| | | | | | | | This patch adds the option of adding the email when you create a new user. This works in Gridmode as none Gridmode. This option is also added to RemoteAdminPlugin. With a new handler you can create a user with a email.
* Add error handling to catch the WebExceptions thrown if you haveMelanie Thielker2008-11-231-23/+48
| | | | | | no messaging server
* Adding root agent position messages to the message serverMelanie Thielker2008-11-221-0/+42
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