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* Thanks cmickyb for a patch that enhances the IRC module.Dahlia Trimble2008-10-113-29/+128
| | | | | | See mantis #2379 for some useful scripts that work with this. Note that I added another configuration parameter in addition to the patch to allow for legacy behavior in the absence of new configuration settings.
* Remove a UUID fudge that broke "Abandon Land"Melanie Thielker2008-10-111-2/+2
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* Commit Diva's new patch for the DataSnapshot. Comment the defaultMelanie Thielker2008-10-113-144/+164
| | | | | | metaverseink search provider to prevent accidental data exposure.
* Eliminate some unnecessary polygonsDahlia Trimble2008-10-111-10/+25
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* Fix an exception handling issue in XEngineMelanie Thielker2008-10-101-1/+1
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* * minor: remove warningsJustin Clarke Casey2008-10-102-25/+25
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* * minor: Remove highly experimental tags from oar loading and saving functionsJustin Clarke Casey2008-10-101-6/+0
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* Committing diva's LandSnapshot update patch. Also included is a smallMelanie Thielker2008-10-102-131/+135
| | | | | | | | fix for the LandManagementModule. I changed LandSnapshot to use CachedUserInfo to take a load off the user server. Also, missing owner profiles are legit, warning removed.
* added a list of SurfaceTouchEventArgs to the IClientAPI.OnGrab event, for ↵MW2008-10-105-7/+24
| | | | the new surface touch parameters in 1.21 viewers.
* added a list of SurfaceTouchEventArgs to the IClientAPI.OnGrabUpdate event, ↵MW2008-10-105-4/+36
| | | | | | | for the new surface touch parameters in 1.21 viewers. TODO: add the touch args to OnGrabObject and OnDeGrabObject.
* very tiny change MW2008-10-101-3/+4
| | | | | | XmlIgnored the SceneObjectPart.SitTargetAvatar property, as (afaik) this is only used to indicate that a avatar is sitting (or about to sit) on the prim. And there are situations where it might not be cleared, like if a client crashes while sitting on the prim. Which results in that avatar's id getting stored in any xml backup or taking the prim into inventory. And then its always classed as a avatar is sitting on that prim.
* * Added NullReference check to EventQueueGetModule.Adam Frisby2008-10-101-2/+8
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* * Fixed a potential threading issue with EventQueueGet leading to ↵Adam Frisby2008-10-101-5/+12
| | | | spontaneous crashes.
* * Just some OGP maintenance. Standards adherence type stuff. Teravus Ovares2008-10-102-8/+46
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* Some more decruftingDahlia Trimble2008-10-101-108/+30
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* Some decruftingDahlia Trimble2008-10-101-228/+46
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* refactoring PrimMesher to add viewer compatable features and some code cleanupDahlia Trimble2008-10-103-91/+283
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* A bit more estate fudgingMelanie Thielker2008-10-105-9/+17
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* Add the beginnings of a sim health check (through remote admin)Melanie Thielker2008-10-103-0/+75
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* Fixed renaming of in-prim items (Mantis #2366)Homer Horwitz2008-10-091-1/+3
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* * Apply http://opensimulator.org/mantis/view.php?id=2373Justin Clarke Casey2008-10-091-73/+242
| | | | | | | * Many llSensor() improvements, though sensoring isn't perfect yet * thanks idb!
* - Fix the build for monodevelop, too. If that breaks the build on Windows,Homer Horwitz2008-10-091-2/+0
| | | | | | please revert :)
* * Another windows build fix attempt. One day my pain will end.Justin Clarke Casey2008-10-091-1/+1
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* * fix windows build break - it helps if one actually puts in using ↵Justin Clarke Casey2008-10-092-2/+4
| | | | statements and spells dlls correctly
* * Fix broken build on Windows (repeat to self: must remember that .net on ↵Justin Clarke Casey2008-10-091-0/+3
| | | | windows requires using references for null arguments)
* Small remote admin cleanups/additionsMelanie Thielker2008-10-091-0/+4
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* * minor: get rid of an unecessary casting and logic checkJustin Clarke Casey2008-10-091-10/+5
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* * Put tests dll *after* the code it relies on. (repeat to self: always do ↵Justin Clarke Casey2008-10-091-22/+22
| | | | nant clean after fiddling with prebuild.xml)
* * Update CONTRIBUTORS with quite a few people from the last few monthsJustin Clarke Casey2008-10-091-0/+14
| | | | | | * If you want a slightly different entry in this file please feel free to bug us (or at least, bug me :)
* * Apply http://opensimulator.org/mantis/view.php?id=2370Justin Clarke Casey2008-10-091-164/+16
| | | | | | | * Refactor lLMessageLinked() to use internal method GetLinkParts * thanks ralphos
* Clean up webmap-generation a bit:Homer Horwitz2008-10-091-17/+3
| | | | | | | - Remove some duplicated code - Avoid unnecessary allocation of variables/values if only used once anyway.
* * Bump server info number to 0.5.11Justin Clarke Casey2008-10-091-1/+1
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* * well, apparantly we're actually 0.5.11 instead - who knew?Justin Clarke Casey2008-10-091-1/+1
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* (no commit message)Justin Clarke Casey2008-10-091-1/+1
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* * Fix http://opensimulator.org/mantis/view.php?id=2368Justin Clarke Casey2008-10-091-0/+9
| | | | | | * This returns to writing the OpenSim.ini using default values if it (or OpenSim.xml) isn't found
* Provide a sane value for DefaultScriptEngine (ScriptEngine.DotNetEngine)Melanie Thielker2008-10-091-2/+1
| | | | | | | rather then the previous invalid string "DotNetEngine". Remove the script_engine options, as it is not used anymore.
* * refactor: separate process of extracting packet from received data from ↵Justin Clarke Casey2008-10-091-34/+41
| | | | actually processing that packet
* * minor: initialize udp server in unit testJustin Clarke Casey2008-10-093-8/+10
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* * Create project for LindenUDP ClientStack testsJustin Clarke Casey2008-10-093-1/+67
| | | | | | * No functional tests yet
* * minor: very small doc additionJustin Clarke Casey2008-10-091-1/+1
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* * Fixes simstats reporter. I'm sure this issue caused all sorts of things ↵Teravus Ovares2008-10-091-2/+2
| | | | related to regionflags and capacity. I'm sorry, the object capacity that you dialed is not valid.. please check the number and dial again.
* * minor: remove compile warningJustin Clarke Casey2008-10-081-1/+1
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* - Fix wrong order of max/min usage for clipping. Uses Util.Clamp nowHomer Horwitz2008-10-082-2/+4
| | | | | | - Add support for immediate switching of Music/Media URLs. Radio-scripts should work now.
* - removed some unnecessary conversions (double -> double)Homer Horwitz2008-10-081-2/+2
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* * minor: Comment out initial regularly occuring EventQueueGet log debug ↵Justin Clarke Casey2008-10-081-11/+9
| | | | message for now, as previously discussed with Ter
* * On deselection of objects, stop every object id passed triggering an ↵Justin Clarke Casey2008-10-081-27/+20
| | | | | | | | | | | update for the entire group * This was not a problem with objects consisting of less than 30 prims, since the extra schedules would be ignored * However, above approximately 30 prims extra schedules would actually occur. * For instance, a 140 prim object would end up triggering approximately 2500 ObjectUpdates to every avatar in range rather than 140 * Hopefully, this change will improve client responsiveness on deselect and was one of the reasons that the AgentThrottle restriction started causing problems yesterday.
* Mantis#2354. Thank you kindly, Tglion for a patch that:Charles Krinke2008-10-082-0/+25
| | | | | | | | | The average-value of modify.ModifyBlock.Height in LLClientView.cs:4170 seem to be incorrect or it isn't the average? Mhhh... So the terrain build -> Flaten Sphere is unuseable. I have put in a patch that contains a workaround while the main problem is not solved.
* adding OSHttpResponse test case (yeah, very primitive still)Dr Scofield2008-10-081-26/+175
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* * Re-enables map item requests.Teravus Ovares2008-10-081-51/+261
| | | | | | | | * Puts remote requests in a single worker thread * Worker thread only starts when there are agents to serve * When there are no agents to serve, it shuts down * A good example of how to deal with threads in non-shared modules so they don't end up consuming threads per regions
* warning squashingDr Scofield2008-10-081-3/+3
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