aboutsummaryrefslogtreecommitdiffstatshomepage
Commit message (Collapse)AuthorAgeFilesLines
* Make create region save the new region to ini file format if the nameMelanie Thielker2009-06-252-12/+38
| | | | | | | specifies an ini file. If the ini file exists, the region will be added.
* From this version onwards, all new region files created automatically willMelanie Thielker2009-06-252-13/+117
| | | | | | | | | | be created as new style INI files. This doesn't yet affect create region, but it does affect first starts of OpenSim.exe Because master avatars are slated to be replaced by estate owners, this now allows regions to be created without any master avatar data.
* Add a comment and an example region config fileMelanie Thielker2009-06-252-1/+48
|
* Allow the reading of ini files instead of xml files when reading regionMelanie Thielker2009-06-252-50/+139
| | | | | | definitions from the file system
* Added a note to the ScenePresence.UpdateMovement() method, to remind ↵MW2009-06-251-1/+1
| | | | everyone that the so called "forces" are actually velocities.
* Applied patch from mantis #3820 which changed the clearing of the ↵MW2009-06-251-20/+16
| | | | | | | ScenePresence.m_forcesList, so it used the List.Clear method rather than doing a loop through the list and manually removing each item. Thanks dslake. I also fixed the issue where the code also loops through the m_forcesList and copies each force to the ScenePresence's movementVector. Which resulted in only the last force in the list actually be acted on. As each copy overrode the last one. So now it only copies the last force in the list.
* moving the m_PendingAcksMap.Remove() out of the foreach and clearingDr Scofield2009-06-251-1/+1
| | | | | | it instead after the foreach as we are going through the whole m_PendingAcks list anyhow
* have to clear m_PendingAcks not m_PendingAcksMapDr Scofield2009-06-251-1/+1
|
* hmph: missing '{'/'}', thx to nebadon for reporting it and rob smartDr Scofield2009-06-251-3/+10
| | | | | for spotting it!
* fixing windows specific compile error.Dr Scofield2009-06-251-32/+32
|
* From: Alan Webb <alan_webb@us.ibm.com>Dr Scofield2009-06-251-1/+1
| | | | | | | | | | | | | | | After noticing on several occasions that the thread counts we see when running OpenSIm were bordering on the astronomical I decided to seriously investigate. After much poking I discovered that the problem is actually very simple. The XEngine secition of the example ini says that the timeout for an iden thread is in seconds, and an example value of 60 is specified. In fact, this is actually resulting in a 60mS idle timeout, which is not normally enough for a smart thread to survive. I have added a multiplier to the XEngine constructor so that the number now matches the published behavior.
* cosmetic changeDr Scofield2009-06-251-2/+1
|
* streamlining m_NeedAck logicDr Scofield2009-06-251-31/+29
|
* streamling m_PendingAcks logic to get rid of gratuitous List<...>Dr Scofield2009-06-251-20/+20
| | | | | instantiations and object copies.
* commenting out expensive bits (who in the world even uses SetClientInfo()?)Dr Scofield2009-06-251-29/+29
|
* changing DropSend()'s foreach loop so that it does not copy theDr Scofield2009-06-251-5/+11
| | | | | LLQueItem m_NeedAck queue each time.
* commenting out rather expensive bits of GetClientInfo() --- the onlyDr Scofield2009-06-251-13/+20
| | | | | | | | bit of GetClientInfo that is actually used seems to be userEP as part of the OSSL osGetAgentIP() script function. Now commented are the parts where we serialize and copy out the *entire* packet queue of the client (locking the packet handler in the process).
* more efficient way of checking for already seen packets:Dr Scofield2009-06-251-29/+47
| | | | | | | | | | | - uses Environment.TickCount for all timestamps (instead of more costly Util.UnixTimeSinceEpoch() - takes care of Environment.TickCount overflow (which will happens after 24.8 days of system uptime) - avoids instantiating List copies for each check - gets rid of one lock() invocation - moves calculation of loop invariant variable out of the loop itself
* adding logging statement for receive buffer sizeDr Scofield2009-06-251-0/+2
|
* - adds the possibility of setting the socket receive buffer sizeDr Scofield2009-06-252-35/+68
| | | | | | | | | | | | option for LLUDPServer. On windows .NET the default socket receive buffer size is 8192 bytes, on recent linux systems it's about 111K. both value can be a bit small for an OpenSim instance serving many clients. The socket receive buffer size can be configured via an OpenSim.ini config option - adds a general catch clause to LLUDPServer.OnReceivedData() to prevent it submerging when an unexpected Exception occurs.
* From: Alan Webb <alan_webb@us.ibm.com>Dr Scofield2009-06-254-75/+185
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This change moves texture send processing out of the main packet processing loop and moves it to a timer based processing cycle. Texture packets are sent to the client consistently over time. The timer is discontinued whenever there are no textures to transmit. The behavior of the texture sending mechanism is controlled by three variables in the LLCLient section of the config file: [1] TextureRequestRate (mS) determines how many times per second texture send processing will occur. The default is 100mS. [2] TextureSendLimit determines how many different textures will be considered on each cycle. Textures are selected by priority. The old mechanism specified a value of 10 for this parameter and this is the default [3] TextureDataLimit determines how many packets will be sent for each of the selected textures. The old mechanism specified a value of 5, so this is the default. So the net effect is that TextureSendLimit*TextureDataLimit packets will be sent every TextureRequestRate mS. Once we have gotten a reasonable feeling for how these parameters affect overall processing, it would be nice to autonmically manage these values using information about the current status of the region and network. Note that this also resolves the pathologcal problem that previously existed which was that a seated avatar generated very few in-bound packets (theoretically) and would therefore be the least able to retrieve the images being displayed by a projector script.
* - fixes a "collection out of sync" exception in the ODE physicsDr Scofield2009-06-253-38/+55
| | | | | | | engine, caused by an "avatar infinite position" occurring under heavy load. - fixes "value too small" exception in ChatModule
* Allow "Take Copy" with copy only permissions if you own the object. TransMelanie Thielker2009-06-241-2/+10
| | | | | | | is only required when taing an object you don't own, now. Fixes Mantis #3838
* Reading GroupPosition, but setting OffsetPosition in undo doesnt' seem right.Melanie Thielker2009-06-241-2/+2
| | | | | | | This may fix the Mantii where individual prims ctrl-z to nirvana, but it's not tested.
* Update svn properties.Jeff Ames2009-06-240-0/+0
|
* Also fix group role membership packet sizes to stay safely below MTUMelanie Thielker2009-06-231-29/+41
|
* Can I be this dumb?Melanie Thielker2009-06-231-1/+0
|
* Fix an error in group membership sending when the memebr count exceeds 60Melanie Thielker2009-06-231-2/+6
| | | | | | Also reduce limit to 40 to allow for last logon dates and titles
* Allow the member list of groups with more than 70 members to be viewedMelanie Thielker2009-06-231-36/+42
| | | | | | without crashing
* Add RegionSecret to user data structure to provide data update securityMelanie Thielker2009-06-231-0/+6
|
* Commenting out the jhurliman fix, since our libOMV doesnt' have those fieldsMelanie Thielker2009-06-231-5/+5
| | | | | | yet.
* Correct an uninitialized field in a packet. Thanks, jhurliman.Melanie Thielker2009-06-231-0/+8
| | | | | | Fixes Mantis #3831
* Fix the AssetServiceBase bug I introduced by reordering configuration loadMelanie Thielker2009-06-231-2/+2
| | | | | | | | order. Thanks, Grumly57, for pointing it out. The point of the original change was to let the more specific setting override the less specific one, actually, I disabled the use of the less specific one.
* update README to specify the correct mono revisionsSean Dague2009-06-221-4/+4
|
* Forgot a fileMelanie Thielker2009-06-221-0/+177
|
* Committing RemoteUserServiceConnector out connector, local user serviceMelanie Thielker2009-06-224-9/+29
| | | | | | connector and the glue code.
* Committing the meat of the user server interface and the bones of the ↵Melanie Thielker2009-06-224-10/+91
| | | | service implementation
* Formatting cleanup, ignore some generated files.Jeff Ames2009-06-223-4/+4
|
* Update svn properties.Jeff Ames2009-06-2244-5395/+5395
|
* * Panda no like LongRunningAttribute, no? Me now reverting minuscule fix, ↵lbsa712009-06-221-1/+1
| | | | yes? Panda happy, eh?
* * Minuscule CC fixlbsa712009-06-221-0/+2
|
* * Ignored some genslbsa712009-06-220-0/+0
|
* * Fixed some prebuild ref issueslbsa712009-06-221-2/+1
|
* * Added SceneTests and SceneBaseTestslbsa712009-06-224-2/+220
| | | | | | * Changed some fields to protectesd to enable faking
* Suppress exception dump when informing friends in another region about loginMelanie Thielker2009-06-211-0/+9
| | | | | | | or logoff. Regions come and go and we can't throw just because someone took their region off the grid, or crashed.
* Correct the behaviro of group deeding and llGetOwner() within deeded objectsMelanie Thielker2009-06-212-3/+15
|
* Do llEscapeURL with Uri.EscapeDataString instead of Uri.EscapeUriString.Homer Horwitz2009-06-211-1/+1
| | | | | | Not exactly right, according to the LSL docs, but similar enough, I hope. Fixes Mantis #3825.
* Publish a method on ICompiler to generate the CIL assembly pathMelanie Thielker2009-06-213-0/+9
| | | | | | Cause group deeding to apply next owner perms
* Properly reset a vehicle's status to VEHICLE_TYPE_NONE when requestedMelanie Thielker2009-06-191-0/+1
|
* When a shared module hooks OnClientClosed, it has no way of findingMelanie Thielker2009-06-199-13/+13
| | | | | | | | | out which client connection has closed. So, in multi-region sims, things can get messy fast. This introduces a second parameters, which is a Scene object ref. Minor adjustments to custom modules may be required due to this change.