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* * Adding GlynnTucker.Cache.dll, from http://gtcache.sourceforge.net/Adam Frisby2008-11-091-0/+0
| | | | | | | * Licensed under MPL License. * Adding to be used in the AssetCache, this cache allows you to do things like specify rules on when cache items should be removed (ie 24 hours since last access, etc). * No code changed in this commit.
* Refactoring: Moved component creation to "ComponentFactory" as dictated by ↵Tedd Hansen2008-11-094-108/+155
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* Update svn properties. Add copyright headers. Minor formatting cleanup.Jeff Ames2008-11-0926-140/+653
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* Reintroduce transactionID to the parameter list for SendInstantMessage.Melanie Thielker2008-11-097-13/+21
| | | | | | | It is required by group IM and also for a proper implementation of item give, group notice attachments and offline IM.
* Mantis#2591. Thank you kindly, Ruud Lathrop for a patch that:Charles Krinke2008-11-092-0/+50
| | | | | | | This patch is two script that fixes a issue when adding more then 1 avatar to estateban/estatemanager list. It removes a key and adds a index to the tables.
* Refactor the detectparams variable from 'd' to Charles Krinke2008-11-081-30/+30
| | | | | a more meaningful name of 'detectedParams'.
* * Quick test for Dahlia, returns Packet Processing Loop to Infinite Loop.Adam Frisby2008-11-081-1/+1
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* Mantis#2590. Thank you kindly, Diva for a patch that solves:Charles Krinke2008-11-081-1/+10
| | | | | | When the given address to CheckRegion is wrong, it crashes the whole server. Patch included.
* Mantis#2583. Thank you kindly, Idb for a patch that solves:Charles Krinke2008-11-081-16/+31
| | | | | | | | | | PRIM_TEMP_ON_REZ and PRIM_MATERIAL are not implemented in llSetPrimitiveParams so support for these is in the patch. Also two deprecated functions throw errors. They are changed to behave as in SL: llSetPrimURL - Does nothing except the sleep (currently commented out) & llRefreshPrimURL shouts "llRefreshPrimURL - not yet supported" on the error channel
* Mantis#2589: Thanks StrawberryFride, for a patch that fixes the build on VS2005.Homer Horwitz2008-11-081-2/+3
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* * Fixed issue where incorrect braces nesting resulted in a section of ↵Adam Frisby2008-11-081-24/+22
| | | | | | | PacketQueue getting disabled. * This means the recent memory fix should now be working correctly - so the current largest memory leak should be fixed. AssetCache still needs to be addressed however.
* * Fixed a major memory leak in packet processing - PacketQueue.Close is ↵Adam Frisby2008-11-083-27/+64
| | | | | | | never called, causing the PacketQueue for dead clients to be preserved (including it's contents). * This patch is highly experimental and may cause clients to not be able to connect, if this is the case, it will be rolled back in approximately 5 minutes.
* * "Fixed" a NRE with the new script engine Tedd committedAdam Frisby2008-11-081-8/+14
| | | | | * Tedd will need to fix properly.
* Mantis#2598: Thanks Fly-Man- for a patch that fixes a client-thread crash byHomer Horwitz2008-11-081-1/+1
| | | | | | allowing landFlags bit 31 to be used (Int32 -> UInt32).
* Mantis #2553: Thank you, idb, for a fix that helps to persist changes in ↵Homer Horwitz2008-11-081-0/+8
| | | | prim attributes.
* * Missed a file from previous checkin.Adam Frisby2008-11-081-0/+15
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* * Added IClientChat to IClientCoreAdam Frisby2008-11-082-102/+187
| | | | | | * Updated LLClientView * Removed defunct SendChatMessage(bytes[]...) method, see http://opensimulator.org/wiki/OpenSim_0.6_IClientAPI#Porting_Guide
* - Try to fix build again...Homer Horwitz2008-11-081-2/+2
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* * Ported InstantMessageModule to IClientCoreAdam Frisby2008-11-081-6/+11
| | | | | * See http://opensimulator.org/wiki/OpenSim_0.6_IClientAPI#InstantMessageModule.cs
* CIA testTedd Hansen2008-11-081-0/+1
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* * Fixed prebuildAdam Frisby2008-11-081-20/+1
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* * Implemented OnClientConnect in Scene EventManagerAdam Frisby2008-11-081-0/+16
| | | | | | * Identical to OnNewClient except it passes IClientCore instead of IClientAPI * See http://opensimulator.org/wiki/OpenSim_0.6_IClientAPI#Porting_Guide
* Work in progress on SECS stuff. Have been holding it off until after 0.6 ↵Tedd Hansen2008-11-0853-573/+2997
| | | | release. Still messy as hell and doesn't really work yet. Will undergo dramatic changes. AND MOST IMPORTANTLY: Will be conformed to work in coop with todays DNE and XEngine, hopefully one day providing a common interface for all components.
* * Added IClientIM to IClientCore interfacesAdam Frisby2008-11-0833-116/+111
| | | | | | * Changed SendInstantMessage, dropped fromAgentSession and imSessionID as security precaution, see http://opensimulator.org/wiki/OpenSim_0.6_IClientAPI#Porting_Guide for details on porting. * Removed unused usings from Framework.*
* Fix broken build since r7179Homer Horwitz2008-11-081-0/+22
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* Added necessary locking to LandManagementModule. As it is used by severalHomer Horwitz2008-11-081-143/+239
| | | | | | | threads concurrently, you'll get bad Heisenbugs without correct locking. This might fix Mantis#2413
* Small bugfix for RemoveNeighbourRegionHomer Horwitz2008-11-081-1/+1
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* * Made ClientLoop non-infinite, ClientLoop will now disengage when the ↵Adam Frisby2008-11-082-33/+20
| | | | | | | | | | client has logged out. * Cleaned up a section of LLClientView * Removed unused 'using' from HTTPServer * Please test this patch.
* * Implementing first of the 0.6 IClientAPI ChangesAdam Frisby2008-11-083-98/+47
| | | | | | * Introducing IClientCore - this will be the key replacement for IClientAPI in the long run, it has a very minimal set of methods designed to allow you to access specialist API's. * See https://lists.berlios.de/pipermail/opensim-dev/2008-September/003049.html for the early discussion on this.
* Fix llParseString* to create LSLStrings. This makes llListFindList workMelanie Thielker2008-11-081-19/+19
| | | | | | on lists created by parsing
* Add some discovery code, laying groundwork for region-crossing scriptsMelanie Thielker2008-11-083-3/+29
| | | | | | No user functionality yet
* Change Version string from 0.5.11 to 0.6.0 for release.Charles Krinke2008-11-081-1/+1
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* Remove empty OSUUID.cs file. Add copyright headers. Minor formatting cleanup.Jeff Ames2008-11-0829-24/+726
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* Fix .mdb include in Prebuild.Jeff Ames2008-11-082-3/+1
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* * Removed <if> in <fileset> in NAnt target introduced in 4045. Chi11ken ↵lbsa712008-11-082-3/+3
| | | | should have a look at this.
* * Rebuildt Prebuild.exe to fix vs2008 not creating Solutionlbsa712008-11-082-73/+74
| | | | | * Wrapped solution streamwrites in using for great justice
* Remove part of another patch that would cause DNE to nuke the sim in it'sMelanie Thielker2008-11-081-2/+0
| | | | | | current form
* Refactor IEventReceiver back into IScriptEngineMelanie Thielker2008-11-0815-105/+110
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* * Correct catch changed on last commit, since I just realized I started ↵Justin Clarke Casey2008-11-071-1/+1
| | | | making it catch a little too much, in principle
* * minor: Remove mono compiler warningJustin Clarke Casey2008-11-071-1/+1
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* * Apply http://opensimulator.org/mantis/view.php?id=2582Justin Clarke Casey2008-11-075-67/+41
| | | | | | | * Send prim flags as booleans from LLClientView rather than in the native LL array * Thanks idb
* * Fix bug in r7162 where avatars could not moveJustin Clarke Casey2008-11-074-28/+30
| | | | | | | * Was caused by the lack of a local id. Local ids are now given from the same sequence as prims, rather than a separate one * I don't believe this will cause any problems, but please revert to a separate sequence if it does
* * refactor: cleanup AllocateLocalPrimId() a bit moreJustin Clarke Casey2008-11-079-31/+19
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* * Rename PrimIDAllocate() to more effectively convey what it does, and put ↵Justin Clarke Casey2008-11-076-14/+15
| | | | the verb at the front
* * Remove next local id from SceneBaseJustin Clarke Casey2008-11-073-13/+0
| | | | | | * This was only reference by ScenePresence and not used anyway - Scene itself had it's own copy
* * minor: Just some tidy up of log messages, etc.Justin Clarke Casey2008-11-071-13/+5
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* * Stop requiring local ids in the SOG constructors.Justin Clarke Casey2008-11-078-35/+38
| | | | | | * These are assigned when the object is attached to the scene
* * refactor: stop unnecessary passing of scene to sog copy constructorJustin Clarke Casey2008-11-071-6/+2
| | | | | | * this is now done in AttachToScene()
* * Stop prim attach being signalled twice (it is already been done outside ↵Justin Clarke Casey2008-11-071-5/+1
| | | | AttachToScene())
* * Remove more UpdateParentIDs() calls that are now duplicatesJustin Clarke Casey2008-11-073-9/+2
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