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* starting to fill out PacketQueue, refactoring as I go. ThisSean Dague2007-11-301-0/+252
| | | | | | | doesn't link into the rest of the code yet, and won't until it is complete.
* * Fixed a bug in my 'user already logged in' fix that could cause a null ↵Teravus Ovares2007-11-301-2/+4
| | | | reference exception.
* Patch for mantis 0000015: Textures don't display in the objectSean Dague2007-11-305-13/+45
| | | | | | | | | properties window From Justin Casey (IBM)
* *Refactored the initial raytracer so it doesn't use the Parent reference.Teravus Ovares2007-11-303-23/+48
| | | | | *Fixed a 'statement out of order' error in the setting of the permissions that are sent to the client.
* return of the inv-lib-root patch from Justin Casey (IBM)Sean Dague2007-11-302-1/+16
| | | | | | | | Should fix libsl login ability. No long breaks my login to test environment.
* added support for a console command script to be ran every 20 minutes (will ↵MW2007-11-301-0/+20
| | | | make that time changable in a future commit), to use add a entry under the Startup section of opensim.ini , with: timer_Script = "<filename>" (the filename being the console "script" you want to be ran every 20 minutes). This hasn't been tested very much so..
* small change to OnSceneGroupMove event (in SceneEvents.cs)MW2007-11-302-10/+14
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* * Refactored away permissions and physics flag duplicationslbsa712007-11-301-31/+5
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* * Made RegionUp virtuallbsa712007-11-301-1/+1
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* * Removed permissions flag appliance from Xml deserializationlbsa712007-11-305-48/+66
| | | | | * Various code convention compliance
* * Extended our semi-stupid implementation of in world object permissions to ↵Teravus Ovares2007-11-306-13/+206
| | | | | | | show a user's client that it can't edit a prim if it doesn't have permission. * Permissions is due for a big revamp. The current way it's done is a hack at best.
* * This extends my first hack to clear out the useragent table for that ↵Teravus Ovares2007-11-301-1/+1
| | | | | | | | specific user. * This helps people who have multiple records in their useragent table. * This update should be looked at.. because really what it should be doing is initiating a grid wide logoff.
* * Here's the issue, on log-off, the routine sets up a null useragent member ↵Teravus Ovares2007-11-302-1/+22
| | | | and then tries to save it to the database.. where it was going wrong, is the database had a check to do *nothing* when it got a null useragent. I made it delete the userAgent row. This should be a good enough fix to solve the problem. It still needs to be looked at by a DB guy
* * Temporary fix for 'User already online' issue in standalone mode.Teravus Ovares2007-11-303-1/+17
| | | | | * Revert this once we get a working logoff.
* revert r2510, this seems to break normal logins, at least fromSean Dague2007-11-292-16/+1
| | | | | | Linux clients.
* return an appropriate inv_lib_root, which the libsl folks haveSean Dague2007-11-292-1/+16
| | | | | | | | identified as the reason libsl can't currently connect to OpenSim. Patch from Justin Casey (IBM)
* add a few more parens to make sure that throttling conditionSean Dague2007-11-291-1/+1
| | | | | | is really happening the way we want it to.
* * Fixed neighbour range buglbsa712007-11-299-58/+57
| | | | | * Various refactorings
* * Thanks to _SomeOne_, Server side permissions on object editing. Be aware, ↵Teravus Ovares2007-11-294-92/+110
| | | | that if you're editing an object on your client that you're not allowed to, it'll appear that it's moving to you, but won't actually be moving on the sim.
* *Added more information about the sim that you're connecting to in remoting ↵Teravus Ovares2007-11-291-5/+15
| | | | | | | | during the sim, regionup message. *Added the main cause for the remoting error to the console display. *This will make it easier to debug future remoting issues.
* * Added a 50 second restart notify timer that gets reset when new regions ↵Teravus Ovares2007-11-292-28/+32
| | | | come up to give servers that host a lot of sims a long time to start listening.
* fixed duplicate login in standalone mode (mostly untested in grid mode)Jeff Ames2007-11-293-7/+6
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* * minor refactoringslbsa712007-11-292-7/+7
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* * Locking on local scope variable does not make sense - every thread will ↵lbsa712007-11-291-28/+22
| | | | | | | | have its own * Locking on value, then changing it does not make sense - lock will happen on old reference * Taking a local copy of the shared resource then locking on the copy does not make sense - lock will happen on copy
* Changed to doing only 1 request to the grid server from main map. Hopefully ↵Brian McBee2007-11-291-9/+1
| | | | we are not requesting too much in one gulp.
* * Fixed about 7 issues with restarting sims and resolved interRegion comms ↵Teravus Ovares2007-11-296-134/+206
| | | | | | | issues. This includes the issue that MW described this morning. There's a lot of little nit picky changes that make a world of difference.
* set svn:eol-styleJeff Ames2007-11-291-195/+195
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* I believe this turns throttling back on. I had expectedSean Dague2007-11-281-8/+8
| | | | | | | that the Queue would come in by reference, but it didn't appear to be.
* update prebuildSean Dague2007-11-282-7/+12
| | | | | | | | | | Nant files now obey the target out of prebuild.xml, so Linux users will be able to build as Debug Nant clean target now does the right thing (doesn't wipe out all of bin/) Prebuild's own prebuild system is broken due to the .exe workaround added a while ago, will register a bug for that seperately.
* merged ClientView into a non partial class. WillSean Dague2007-11-285-3246/+3090
| | | | | | | make it easier to start breaking this up into more discreet functional classes
* Moved the m_sceneGridService.RegisterRegion(RegionInfo); call out of ↵MW2007-11-286-37/+31
| | | | | | | LoadWorldMap and into its own public method (which is called during region creation). We shouldn't have things like that in methods like LoadWorldMap as some regions might not being having a worldmap loaded via the LoadWorldMap method (like in custom applications). Deleted the CreateTerrainTextureInitial Method which was a 99% duplicate of CreateTerrainTexture, with just a bool field setting difference. That bool is now passed to CreateTerrainTexture as a param.
* * Disambiguation in the 'sim is restarting message' that tells you 'which' ↵Teravus Ovares2007-11-281-2/+2
| | | | sim is restarting in the area.
* * Restaring the sim works fine in grid mode now. Sims announce themselves ↵Teravus Ovares2007-11-2813-47/+354
| | | | | | | to their neighbors when they start up. Neighbors get this message and tell their agents that there's a new sim up. * Certain unrecoverable physics based crashes in ODE are now hooked up to the 'restart the sim' routine.
* build ThrottleCheck function to clear up bits of the throttleSean Dague2007-11-271-71/+27
| | | | | | | | code. Fix typo on throttling Task packets incorrectly
* moved out nested class to it's own fileSean Dague2007-11-272-15/+44
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* some variable renames to help me read the throttle codeSean Dague2007-11-273-68/+68
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* Fixed bug, where the clients in a region weren't told to kill a user's ↵MW2007-11-272-0/+12
| | | | avatar when that user teleported to a different region.
* Remove unused function, one less warningSean Dague2007-11-271-7/+0
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* remove the .dll from System.Data, this breaks monodevelop buildsSean Dague2007-11-271-1/+1
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* Fixed an event in the events chain in inter-region communications.Teravus Ovares2007-11-2711-71/+293
| | | | | As a consequence, restarting sims in the same process instance now shows them when they come back up in grid mode and standalone mode.
* MainMap workaround. Map still does not fill in automatically, but one click ↵Brian McBee2007-11-261-1/+9
| | | | on map should return a decent portion of it.
* Attempt to handle MYSQL error fetching assetsBrian McBee2007-11-261-10/+17
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* * Disabled primitive count updates on Parcels for the moment, until we can ↵Adam Frisby2007-11-261-0/+4
| | | | move parcels into a module.
* * Restarting regions with the estate tools works in sandbox mode. I'm still ↵Teravus Ovares2007-11-2612-28/+230
| | | | working on grid mode, however. It doesn't break anything, but that feature doesn't work in grid mode yet either.
* Added Region name to the terrain texture description that gets sent to the ↵Brian McBee2007-11-251-0/+2
| | | | asset server
* Added new configuration item to User Server: X and Y of region to send user ↵Brian McBee2007-11-253-62/+138
| | | | to if their logon region is down. Known good region, sort of.
* Rez new prims ON the ground, not halfway buried. Mantis 33.Brian McBee2007-11-251-4/+10
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* * Added the ability to restart your individual sims from within them using ↵Teravus Ovares2007-11-2510-6/+334
| | | | | | | the estate tools. * The sims properly restart, however they don't yet notify the existing avatars that they are up. To see the sim again, you'll need to log-out and back in until I can figure out how to get the proper data to the sims and to the avatar so they reconnect again.
* Ignore nullreferenceexception in removeclient. The avatar is already gone.Brian McBee2007-11-251-0/+5
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* fixed order of map block requests to grid server. flipped map texture, as it ↵Brian McBee2007-11-252-2/+17
| | | | was upside down.