aboutsummaryrefslogtreecommitdiffstatshomepage
Commit message (Collapse)AuthorAgeFilesLines
* * Introduce a new "default" option for asset_database in the [STORAGE] sectionJustin Clarke Casey2009-02-045-4/+19
| | | | | | | | * This option makes OpenSim use the usual db based asset service in standalone, and the grid based one in grid mode * The other options can (local, grid, etc) can still be used explicitly as before * Also change OpenSim.ini.example and the surrounding explanative text
* Update svn properties.Jeff Ames2009-02-040-0/+0
|
* Addresses a race condition that happened between the viewer and the ↵diva2009-02-042-3/+14
| | | | departing region wrt the creation of the child agent in the receiving region, and that resulted in failed TPs.
* Added a ForceSceneObjectBackup method to Scene, which as it says forces a ↵MW2009-02-044-5/+17
| | | | | | | | | | database backup/update on the SceneObjectGroup. This is now called at the beginning of DeRezObject, so we know the database is upto date before we attempt to delete a object. Fix Mantis #1004 Which happened because Database backups don't happen if a object is still selected, so when you select a part in a link-set and then unlink it and then delete it, all without unselecting the prim at all. The unlink changes never get updated to the database. So then when the call to delete the prim from the database happens, which is called with the SceneObjectId. That SceneObjectId is never found, as the database still has that prim as part of another link set. It is possible that these changes might have to be reverted and for us to find a different method of fixing the problem. If the performance overhead is too high or it causes any other problems.
* Closing the requestStream and setting a 10 sec timeout for getting it.diva2009-02-042-0/+4
|
* - add OpenSim.Framework.AssetMetadata class. AssetBase is now composed of itMike Mazur2009-02-0433-805/+856
| | | | | - trim trailing whitespace
* * Add another object to the existing save oar testJustin Clarke Casey2009-02-031-21/+62
|
* * Address http://opensimulator.org/mantis/view.php?id=3076 by actually ↵Justin Clarke Casey2009-02-032-3/+4
| | | | | | | | eliminating the redundant enable = true commented example * Comment out some startup verbosity from the module if we haven't enabled it
* * Fission SceneObjectTests into basic and linking setsJustin Clarke Casey2009-02-034-99/+151
|
* * Lock the parts for the old group while we're clearing it as well - not ↵Justin Clarke Casey2009-02-032-2/+11
| | | | | | | | much point doing one without the other * Shouldn't result in any deadlocks as I don't think there are any locks in the calling code
* * Mark the old group after linking as deletedJustin Clarke Casey2009-02-032-10/+13
| | | | | | * Add unit test assertions to check this
* OK, commenting the return again :-/diva2009-02-031-2/+2
|
* * Now clearing parts list in the old group after a link has occurredJustin Clarke Casey2009-02-032-15/+12
| | | | | | * Adjusted existing link tests to reflect this and added some new assertions
* * Lock parts while they're being duplicated to prevent possible race ↵Justin Clarke Casey2009-02-031-1/+7
| | | | | | | | conditions with other parts changers * This shouldn't provoke any deadlocks since the callers aren't taking any other locks beforehand
* * minor: remove some pointless assignments in SOG.Copy() that had already ↵Justin Clarke Casey2009-02-034-21/+13
| | | | been done by MemberwiseClone()
* * Fixes mantis #3070Teravus Ovares2009-02-031-0/+8
|
* Change access levels from private to protected to facilitateMike Mazur2009-02-037-216/+225
| | | | | | subclassing; also add new method signatures. Thanks tuco and mikkopa. Fix Mantis #3072.
* Embed OpenSim.Data.addin.xml as a resource into OpenSim.Data.dll.Mike Mazur2009-02-032-0/+1
|
* - moved data plugin loading code from various places toMike Mazur2009-02-036-74/+185
| | | | | | | | OpenSim/Data/DataPluginFactory.cs - removed dependencies on a few executable assemblies in bin/OpenSim.Data.addin.xml - trim trailing whitespace
* - move OpenSim/Framework/IUserData.cs to OpenSim/Data/IUserData.csMike Mazur2009-02-034-33/+35
| | | | | - trim trailing whitespace
* - move OpenSim/Framework/IInventoryData.cs toMike Mazur2009-02-038-115/+122
| | | | | | OpenSim/Data/IInventoryData.cs - trim trailing whitespace
* - move IAssetDataPlugin from OpenSim/Framework/IAssetProvider.cs toMike Mazur2009-02-039-33/+41
| | | | | | OpenSim/Data/IAssetData.cs - remove some trailing whitespace
* Rename IAssetProviderPlugin to IAssetDataPlugin aligning with the other data ↵Mike Mazur2009-02-0311-22/+22
| | | | plugins.
* * Establish OnOarFileSaved EventManager event and subscribe to that instead ↵Justin Clarke Casey2009-02-027-36/+65
| | | | | | | | | of passing in a waithandle to the archiver * This matches the existing OnOarFileLoaded event * This brings up the question of how these things can be made generic so that they don't have to be tied into EventManager, but that's a topic for another day
* * As per http://opensimulator.org/mantis/view.php?id=3065Justin Clarke Casey2009-02-021-1/+1
| | | | | | | * Copy OpenSim.ini to _OpenSim.ini on crash instead of opensim.ini * This makes it work on Linux/Mac(?) as well as Windows
* * Add a few more contributing projects that were not yet listedJustin Clarke Casey2009-02-021-0/+3
|
* Restore llGetSunPosition to its former self.idb2009-02-021-1/+1
| | | | | Fixes Mantis #2195
* * Make the fact that there is a setting to control which instant message ↵Justin Clarke Casey2009-02-021-0/+6
| | | | module is used explicit in OpenSim.ini.example
* * Make it more obvious that there is an enabled switch for chat in ↵Justin Clarke Casey2009-02-022-3/+11
| | | | | | | | OpenSim.ini.example. * Add default information for other chat settings
* * Stop the instant message module from trying to register for the message ↵Justin Clarke Casey2009-02-021-3/+11
| | | | transfer module in PostInitialise() if it hasn't actually been enabled
* * Small tweak to move name replacement in friendship offer since server side ↵Justin Clarke Casey2009-02-021-10/+13
| | | | requests don't want the lookup
* [previous VectorRender patch was from: Robert SmartDr Scofield2009-02-021-1/+1
| | | | | | | | <SMARTROB@uk.ibm.com>] clean up.
* * Minor refactoring and comments updateslbsa712009-02-022-7/+13
| | | | | * Ignored some gens
* [patching previous patch and also taking the chance of fixing theDr Scofield2009-02-021-2/+2
| | | | | | | | | | | | | | | | | | | | | | previous commit message] This patch reimplements the Draw method in the VectorRenderModule which is used to create dynamic textures. The previous version was limited to creating square dynamic textures, it also didnt allow for dynamically loading an image containing transparency except at 256x256. The extraParams string in such functions as osSetDynamicTextureData can now be passed a comma seperated string of name value pairs which set the width,height and alpha value of dynamic textures. e.g. "height:512,width:2048,alpha:255" Backward compatibility is still preserved so passing the old params of either a string integer "256" "512" will still work in the same fashion as will passing "setAlpha" on its own
* * Changing the ode collision filter to 'off by default' instead of 'on by ↵Teravus Ovares2009-02-021-1/+1
| | | | default'. It needs to be improved more.
* Merge branch 'vector' into OpenSimulator.orgDr Scofield2009-02-021-22/+141
|
* * Removed erroneous reference to the Data.Base Frameworklbsa712009-02-021-1/+0
|
* * Removed the unused Data.Base Frameworklbsa712009-02-0218-1990/+0
|
* Minor formatting cleanup.Jeff Ames2009-02-023-3/+4
|
* * Adding the Tree module configuration options to OpenSim.ini.exampleTeravus Ovares2009-02-022-9/+65
| | | | | | | * Adding an option to use the tree module to manage the trees in the simulator (grow/reproduce/die) * Setting it to off by default in an effort to reduce the number of threads in use by default * You can also turn it on in a 'one off' way with 'tree active true' on the console. To 'one off' turn it off, it's 'tree active false'. The permanent way to do that, however is in the opensim.ini.
* Putting the return back in AddCapsHandler upon attempt at adding CAPs twice. ↵diva2009-02-011-2/+5
| | | | The return seems to have been commented in 8038, as an attempt at fixing multiple TP problems later identified to be deadlocks. CAPs should never be overwritten, or the viewer can get confused. Right now this method is erroneously being called twice because of legacy code. I'll fix that later, after further testing.
* Thank you kindly, TLaukkan (Tommil) for a patch that:Charles Krinke2009-02-013-0/+35
| | | | | | Added osTeleportAgent with region coordinates to support hyper grid scripted teleports.
* * Adding a few fields to the Land data responder that the client is ↵Teravus Ovares2009-02-011-0/+3
| | | | complaining about (and older clients are crashing on)
* Correct the method signature on llMakeFountain.idb2009-02-013-3/+3
|
* More on dynamic hyperlinks. Making the 4096 check (deregistration of region) ↵diva2009-02-012-3/+3
| | | | work in grid mode.
* Check for the 4096 limitation in dynamic region hyperlinks.diva2009-02-011-6/+43
|
* Speed improvement mostly when sensing objects especially noticeable in a sim ↵idb2009-01-311-22/+69
| | | | with many objects.
* Flesh out llGetAgentLanguage to return "en-us" untilCharles Krinke2009-01-311-2/+4
| | | | | we have an I18N committee for internationalization.
* Initial support for dynamic HG hyperlinks. With this commit, remote sims can ↵diva2009-01-311-2/+101
| | | | be linked (and TPed to) simply by searching on the map for things like this ucigrid03.nacs.uci.edu:9003 or by clicking on things like this in the chat history secondlife://ucigrid03.nacs.uci.edu:9003/ or by clicking on links like that on the embedded browser.
* * Tweaks some locks when modifying an ODECharacter. This actually allows a ↵Teravus Ovares2009-01-312-17/+45
| | | | | | | user to log-in while the physics scene and the scripts are starting up. This also seems to smooth out the jerks on teleport/connect/disconnect a little bit. * If you log-in while the simulator is starting up, you won't be able to move and the sim stats will say 0 FPS, and 0 Physics Frames and you may see only terrain. Once the sim finishes starting up, it'll all resume as normal.