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* a bit more refactoringMW2007-05-164-13/+20
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* Added logging and more crapgareth2007-05-161-6/+10
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* Added proper errorlevelsgareth2007-05-161-3/+10
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* FIXED THE BUILD!gareth2007-05-1634-1770/+1771
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* Clarified that one should use makerel.shgareth2007-05-162-0/+2
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* Quite big change to how Sessions/circuits are Authenticated. Seems to work ↵MW2007-05-1614-95/+264
| | | | okay but needs a lot more testing.
* * removed unused new-login.datlbsa712007-05-1610-283/+195
| | | | | | | | | | | * cleared up verbose/noverbose/disableOutput douple negation confusion in ConsoleBase * 2d chat radius is now 3d chat sphere * removed unused fast 2d radius calc * added chat type 0xFF : broadcast (no sphere checking) * OpenSimMain now exposes its LocalWorld
* Yet more cleanup/refactoringMW2007-05-164-33/+61
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* More refactoring.MW2007-05-1613-792/+501
| | | | | Changed AuthenticateSession handling, now calls a method in UDPServer. (but is likely to change again soon)
* * deleted some user fileslbsa712007-05-165-212/+235
| | | | | * ignored some files
* UDPServer enabled, should no longer be any udp server code in OpenSimMain.MW2007-05-162-133/+37
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* started to refactor startup code and to move udp server code out to its own ↵MW2007-05-1617-454/+599
| | | | class (currently not being used though) so that a single instance can handle multiple regions (each will need to be listening on a separate udp port)
* made QueItem a nested class in SimClient.MW2007-05-152-1/+12
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* Added RemoveAvatar() method to physics plugins, should be called on log out ↵MW2007-05-156-1/+36
| | | | (needs doing) and when downgrading a client to a child-avatar (should be working)
* fixed part of the bug from 116 (should no longer get the repeated Failed ↵MW2007-05-154-2/+118
| | | | with exception System.IndexOutOfRangeException: Array index is out of range error)
* Changed session ID generation to use crypto generator, and this time - work. ↵Adam Frisby2007-05-151-6/+7
| | | | Heh.
* Worked on Asset server, asset downloads (from server to sim) now work.MW2007-05-1511-384/+585
| | | | | Asset uploads (from sim to server) may or may not work, needs more testing, if they don't work then it should be just a encoding problem and not hard to fix.
* Added SimClientPacketHandlers.cs (moved the SimClient Packet handlers into it)MW2007-05-154-137/+161
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* Turned SimClient into a partial class (and added SimClient(Grid), so that ↵MW2007-05-158-327/+306
| | | | | | | grid mode specific code can be kept separate) Fixed the ServiceManager project (added reference to System.Xml to its project in prebuil.xml)
* updated Build/project files to include the new projects and new files.MW2007-05-1543-1902/+2109
| | | | | Improved the enable neighbours code (Simclient thread should no longer sleep for 3 seconds for each neighbour).
* provide ready-to-eat attributes parsed from byte arraymorphw2007-05-151-0/+34
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* added processing for TeleportLocationRequest and TeleportLandmarkRequest. ↵morphw2007-05-151-1/+80
| | | | Local teleports implemented, inter-region teleports left to do.
* Attempting to add region name to console.Adam Frisby2007-05-141-0/+1
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* moved the EnableNeighbours code to after the client has completed the move ↵MW2007-05-142-36/+42
| | | | to the region
* set the default region x,y and sim port to 0 in UserProfileManager. ↵MW2007-05-141-4/+4
| | | | XmlRpcLoginMethod() , these are then over written in CustomiseResponse().
* Added some sanity checks to AddViewerAgent to prevent duplicate addition ↵Adam Frisby2007-05-141-2/+16
| | | | (now attempts update).
* Added Alien World Terrain Dataset to /bin/TerrainDatafiles (3x3)Adam Frisby2007-05-1421-0/+9
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* Fixing numerical typo in fast mode.Adam Frisby2007-05-141-1/+1
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* * Added new "fast mode" region neighbour establishment. Reduces query count ↵Adam Frisby2007-05-141-13/+61
| | | | by 88% when connecting a new sim to the grid. Only compatible with the MySQL data provider right now - disabled by default. Reenable on line 181 of GridManager.cs
* Check if we have arguments before processing them.Adam Frisby2007-05-141-1/+4
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* * Commented out GridManager lines until they are checked into SVNAdam Frisby2007-05-147-3/+64
| | | | | * Added new GetProfilesInRange(x,y,x,y) data function to return sim profiles between certain coordinates (for use with World Map information, etc). Implemented in GridServer.Data.Mysql - stub functions placed in other data providers.
* Unbreaking trunk kthxbai!Adam Frisby2007-05-141-1/+1
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* Created directory for the OGS management appgareth2007-05-140-0/+0
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* Finished off adding the new management API to gridservergareth2007-05-1466-4242/+81
| | | | | | | | Updated VersionInfo.cs finally Updated prebuild and rebuilt nant build files Completed Management agent basics
* Added skeleton for grid management agentgareth2007-05-144-0/+76
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* The beginning of something wonderful....gareth2007-05-140-0/+0
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* Added -setuponly switch to gridservergareth2007-05-142-7/+16
| | | | | | | KILLED THE GRIDSERVER'S CONSOLE VICIOUSLY AND WITHOUT MERCY!!!! Added gridserver setup to InitSetup() in ServiceManager
* Now we just need that --setup option for all the apps.....gareth2007-05-141-0/+33
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* Added cool setup thing (no XML writign yet) to ServiceManagergareth2007-05-141-0/+46
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* Added exception handling.andy2007-05-141-122/+144
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* some more try/catchgareth2007-05-141-1/+6
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* A configuration file you say?gareth2007-05-141-2/+41
| | | | | | If you say so....
* Added skeleton master service managergareth2007-05-1334-1669/+1765
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* (no commit message)gareth2007-05-131-62/+0
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* Added ServiceManager directory ready for the services stuffgareth2007-05-130-0/+0
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* blagareth2007-05-133-15/+20
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* Setting default grid server to DB4oAdam Frisby2007-05-131-1/+1
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* * Fixed MySQL Grid ManagerAdam Frisby2007-05-137-87/+145
| | | | | | | * Added preliminary support for DB UserServer (incomplete) * Added better handling of defaults to Grid Manager. * Renamed SQL/regions.sql to SQL/mysql-regions.sql.
* Inventory should be working again in sandbox modeMW2007-05-134-1/+17
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* Changed to slightly better textures for the map: a blue one for the sea and ↵MW2007-05-134-2/+24
| | | | one that if you stand at least 10 feet away from the screen and strain your eyes a bit and have really bad vision could maybe look like a island.