Commit message (Collapse) | Author | Age | Files | Lines | |
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* | SimClient: Added Try/Catch over block of code which is triggering an ↵ | Adam Frisby | 2007-04-22 | 2 | -1/+17 |
| | | | | | | | exception that should not be triggerable. (Duplicate key after dictionary is locked, checked for key, then added) [!?!?] AvatarUpdate: Added check for if the physics actor is null before attempting to access it. | ||||
* | === Dedicated to Jesse. === | lbsa71 | 2007-04-22 | 25 | -1306/+1309 |
| | | | | | | * Deleted empty directory | ||||
* | Now starts up a laggy (to be fixed) TCP server in grid mode and sends a banner | gareth | 2007-04-22 | 2 | -3/+18 |
| | | | | | | NEED THREAD POOLS!!! DO NOT LET ME GET AWAY WITH BEING LAZY PEOPLE! | ||||
* | Added some more good stuff to the new TCP skeleton | gareth | 2007-04-22 | 1 | -7/+17 |
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* | Bumped avatar entry height to 15m above ground rather than the old 1m above ↵ | Adam Frisby | 2007-04-22 | 1 | -1/+1 |
| | | | | ground. Should prevent 'below ground' arrivals. | ||||
* | Removed last references to ancient LandMap[] array. | Adam Frisby | 2007-04-22 | 1 | -2/+1 |
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* | Commented first 50% of World.cs's functions with /// tags | Adam Frisby | 2007-04-22 | 1 | -0/+64 |
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* | Small fix | Adam Frisby | 2007-04-22 | 1 | -0/+1 |
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* | Added exception handling to each function in World.cs - code is assumed ↵ | Adam Frisby | 2007-04-22 | 1 | -224/+369 |
| | | | | stable so MSVC debugging of this code should no longer be needed. If however, it is needed, put a breakpoint on the exception handler concerned. | ||||
* | Comments (Part 2/2) | Adam Frisby | 2007-04-22 | 1 | -0/+24 |
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* | Added OpenGridProtocol class - start of the new TCP-based intersim protocol, ↵ | gareth | 2007-04-21 | 25 | -1305/+1380 |
| | | | | | | | | | very basic skeleton First commit since we lost JesseMalt - Dedicated to their memory | ||||
* | Part 1/2: Comments (other part will come later) | Adam Frisby | 2007-04-21 | 1 | -0/+18 |
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* | Whoops. | Adam Frisby | 2007-04-21 | 1 | -2/+19 |
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* | Terrain / Physics / Storage: | Adam Frisby | 2007-04-21 | 1 | -2/+9 |
| | | | | | | * Added terrain "taint" - if terrain is tainted, the terrain is marked as needing to be saved. * Added check for taint in the Backup() routine, if taint is found, terrain is saved and physics engine is notified. | ||||
* | Config: | Adam Frisby | 2007-04-21 | 3 | -14/+14 |
| | | | | | | * Added sane defaults to each configuration step. (The defaults for sim/user/grid will now create a working grid) | ||||
* | Added an island to the coast of this terrain. | Adam Frisby | 2007-04-20 | 3 | -0/+0 |
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* | Fix | Adam Frisby | 2007-04-20 | 1 | -3/+3 |
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* | Terrain files for Coastal Terrain Set (2 by 2 sims) and HOWTO.txt for importing. | Adam Frisby | 2007-04-20 | 5 | -0/+9 |
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* | Terrain: | Adam Frisby | 2007-04-20 | 2 | -0/+10 |
| | | | | | * Added 'multiply' command since rescale doesnt exactly do what Adam wants. | ||||
* | Terrain: | Adam Frisby | 2007-04-20 | 2 | -0/+10 |
| | | | | | * Added 'rescale' command for normalising a terrain between two values | ||||
* | Hopefully fixed the forward slash bug in the gridurl set up | MW | 2007-04-20 | 1 | -7/+16 |
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* | In memorium: Jesse Higginbotham (1990-2007) | Adam Frisby | 2007-04-20 | 1 | -0/+12 |
| | | | | | | --- * Resource leaks fixed | ||||
* | Console: | Adam Frisby | 2007-04-20 | 2 | -3/+132 |
| | | | | | | | | | | | | * Reorganised and added default handlers to main functions * Removed "regenerate" command, use "terrain regenerate" instead. * Added new "terrain seed" command to set the random seed * Added new "terrain load" command to load a terrain from disk * Added new "terrain save" command to save a terrain to disk Terrain: * Added new export and import functions for some common formats * Added new setSeed function to allow customising the random seed | ||||
* | (no commit message) | MW | 2007-04-17 | 1 | -437/+0 |
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* | Yet another command line option (really need to get all these moved into a ↵ | MW | 2007-04-17 | 3 | -2/+15 |
| | | | | config file), this one: "-localasset" (without the quotes) is a temporary hack to use a local asset server when in grid mode. (use with extreme caution if you have more than one sim in a grid) | ||||
* | Hopefully undid the murder I committed in the last commit | MW | 2007-04-17 | 2 | -22/+25 |
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* | A few fixes and stopped sim crossing being attempted in sandbox mode | MW | 2007-04-17 | 6 | -195/+228 |
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* | Created skeleton SimComms.cs for sim<->sim UDP circuits | gareth | 2007-04-17 | 3 | -4/+476 |
| | | | | | | Fixed bug with <0,0> co-ordinates on sim crossing | ||||
* | Sim crossing now works (except for broken co-ordinates, resets to 0,0 - to ↵ | gareth | 2007-04-17 | 8 | -23/+159 |
| | | | | | | | | | | be fixed soon) Fixed sandbox mode fully Scrapped former XML-RPC expect_user call for sim crossings Sim client thread can upgrade/downgrade between full and child agent dynamically | ||||
* | Started to fix sandbox mode | MW | 2007-04-15 | 1 | -59/+72 |
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* | unbroke sandbox mode | gareth | 2007-04-15 | 1 | -2/+2 |
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* | W00t! multiple sims! | gareth | 2007-04-15 | 9 | -37/+129 |
| | | | | | | | | | Misc bugfixes Child agents!!!!!! General sexy stuff | ||||
* | In the grid, there is life! | gareth | 2007-04-14 | 7 | -43/+39 |
| | | | | | | OGS now functional again, can login! w00t | ||||
* | Fixed weird XML/HTTP bugs | gareth | 2007-04-13 | 4 | -41/+56 |
| | | | | | | | | Can now update a sim profile at startup automatically! W00t! Untested neighbours code (for sim crossings) Didn't drink any red bull today :( Used liquid guarana extract + cola | ||||
* | aaaaaaarrrrrrrrrggggghhhhhhhh why oh why? | gareth | 2007-04-12 | 3 | -78/+71 |
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* | * Replaced GridHTTPServer and UserHTTPServer with BaseHttpServer | lbsa71 | 2007-04-11 | 24 | -775/+544 |
| | | | | | | * Now dumping default value in config. * | ||||
* | * cleaning | lbsa71 | 2007-04-11 | 3 | -36/+0 |
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* | * Started on converting UserHTTPServer to BaseHttpServer | lbsa71 | 2007-04-11 | 10 | -172/+178 |
| | | | | | | * Added a 'param' param to the RestMethod * Added RestHandlerEntry to store more info about the 'rest' handler | ||||
* | deleted OpenSim.Terrain.BasicTerrain.dll from the bin folder, don't think ↵ | MW | 2007-04-11 | 1 | -0/+0 |
| | | | | there was any need for it there. | ||||
* | Renamed the Servers directory to OpenSim.Servers | MW | 2007-04-11 | 15 | -103/+145 |
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* | Thought OpenSim.Config had been deleted a long time ago. | MW | 2007-04-11 | 2 | -5/+0 |
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* | Attempt to rearrange some of the directories | MW | 2007-04-11 | 38 | -100/+85 |
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* | small improvement to the jvm and test script | MW | 2007-04-11 | 3 | -2/+39 |
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* | * ignoring some binaries | lbsa71 | 2007-04-11 | 1 | -0/+0 |
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* | * Cleaning lady at it again. | lbsa71 | 2007-04-11 | 4 | -18/+1 |
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* | * Introduced BaseHttpServer as base for UserHTTPServer and GridHTTPServer | lbsa71 | 2007-04-11 | 10 | -140/+119 |
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* | added missing files | MW | 2007-04-11 | 3 | -62/+182 |
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* | First basic test script now works in the jvm scripting engine. | MW | 2007-04-11 | 11 | -59/+219 |
| | | | | | | For it to work you need to have a java sdk installed and the javac.exe somewhere in the environment Path variable. Then To test, copy the text from bin/script1.text into a note card and then add that note to a prim. | ||||
* | Changed so that a bin\ScriptEngines\ directory will be searched for ↵ | MW | 2007-04-11 | 57 | -1857/+3720 |
| | | | | | | | scripting Engines. Added the work in progress JVM scripting engine. | ||||
* | (no commit message) | MW | 2007-04-11 | 2 | -42/+49 |
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