Commit message (Collapse) | Author | Age | Files | Lines | |
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* | * Turned Friends Module into a shared module (to comply with ↵ | Teravus Ovares | 2008-02-27 | 2 | -13/+73 |
| | | | | | | | Scene.AddXmlRPCHandler being shared). * Fixed a null ref issue in Scene.Close() | ||||
* | another attempt at fixing asset lockups | MW | 2008-02-27 | 1 | -224/+247 |
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* | Update svn properties. | Jeff Ames | 2008-02-27 | 2 | -132/+132 |
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* | Hopefully fixed the bug that was causing a lot of the freezing. Which was ↵ | MW | 2008-02-27 | 1 | -33/+51 |
| | | | | happening due to locks in the AssetCache and Texturedownload module. Where the thread from the Asset thread would be take a lock on a list in the asset cache and then try to call the Callback into the texturedownload module and hit a lock in there which was held by a ClientView thread- which at the same time would be trying to request another texture from the cache and be hitting the lock in there held by the IClientAPI. The result each thread waiting for the other one to release a lock. And as one of those was the ClientView process packet thread. No more packets from that client could be processed. For now I've made a copy of the list in AssetCache so that it can release the lock. I'm doing more work on assets (moving the client asset downloading to a module ), so will hopefully change this into a better method once I've cleaned over things up a bit. | ||||
* | UserService.ClearAgent call is no longer made when a childagent connection ↵ | MW | 2008-02-27 | 2 | -7/+6 |
| | | | | | | | is being closed. DisableSimulatorPacket now skips the packet throttles | ||||
* | * Committing file loaders - forgot yesterday. | Adam Frisby | 2008-02-27 | 3 | -2/+135 |
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* | Backported MACOSX OS identifier into Prebuild. | Jeff Ames | 2008-02-27 | 2 | -0/+5 |
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* | require -loginuri on pCampBot | Sean Dague | 2008-02-26 | 2 | -16/+22 |
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* | give pCampBot a -h, -help option | Sean Dague | 2008-02-26 | 1 | -10/+30 |
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* | make trunk compile again. I think Adam forgot to check in some files | Sean Dague | 2008-02-26 | 1 | -2/+2 |
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* | * Implemented - Terragen File Format Loader for new Terrain Module. | Adam Frisby | 2008-02-26 | 3 | -2/+37 |
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* | Update svn properties. | Jeff Ames | 2008-02-26 | 6 | -679/+679 |
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* | * Hooked up replacment TerrainModule, raising land will now be weird as both ↵ | Adam Frisby | 2008-02-26 | 1 | -5/+87 |
| | | | | modules are technically active. Beta software, yada yada yada. Will disable one of them by the end of the day. | ||||
* | * Reimplementing Terrain as Region Modules | Adam Frisby | 2008-02-26 | 3 | -0/+81 |
| | | | | | | | | | * New method involves interfaces for ** Terrain Paint Brushes (ie raise brush, lower brush, etc) ** Terrain Flood Brushes (ie raise area, lower area, etc) ** Terrain Effects (ie erosion, etc) [= W.I.P, not committed] * Provided sample implementation for Raise Paint and Raise Area brushes. | ||||
* | * Another slight tweak to the Voice Chat engine - crash caused by switching ↵ | Adam Frisby | 2008-02-26 | 1 | -5/+2 |
| | | | | to shared module fixed. | ||||
* | * Small voice chat fix | Adam Frisby | 2008-02-26 | 1 | -6/+9 |
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* | * Updated Voice Chat Server, added support for voice to cross region ↵ | Adam Frisby | 2008-02-26 | 1 | -6/+7 |
| | | | | boundaries providing they are all located on the same simulator. | ||||
* | * Fixed a null assignment in voice server. | Adam Frisby | 2008-02-26 | 1 | -1/+1 |
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* | * Converted VoiceChatServer into a shared region module - now only one ↵ | Adam Frisby | 2008-02-26 | 1 | -8/+22 |
| | | | | instance is required for the entire simulator, rather than one per region. | ||||
* | * Added support for RealXtend Voice Chat as a Region Module to OpenSim ↵ | Adam Frisby | 2008-02-26 | 4 | -0/+593 |
| | | | | Trunk. Enabled via [VoiceChat] enabled=true in OpenSim.ini | ||||
* | * Added base thread pool based presence informing to the message server. | Teravus Ovares | 2008-02-26 | 2 | -26/+86 |
| | | | | | * Not ready yet for use. | ||||
* | * More Message server stuff. Still not ready. | Teravus Ovares | 2008-02-26 | 6 | -47/+191 |
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* | * Start sending "ImageNotFound" packet back to the client if we can't find ↵ | Justin Clarke Casey | 2008-02-25 | 6 | -55/+203 |
| | | | | | | | | | | | | an image * This might stop some client's constant requests for unfound textures, which is a candidate for the memory leak * If a texture is not found then the "Image not found" texture will now be displayed clientside * If it works, this should resolve mantis 676 * Non texture image requests do not receive this packet yet * This will require a prebuild | ||||
* | Moved AsyncCommandManager into separate classes under "plugins". | Tedd Hansen | 2008-02-25 | 7 | -519/+744 |
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* | eol | Tedd Hansen | 2008-02-25 | 6 | -727/+727 |
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* | Step 1 in reorganizing AsyncCommandManager | Tedd Hansen | 2008-02-25 | 7 | -679/+729 |
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* | Initial patch for llSensor* | Tedd Hansen | 2008-02-25 | 3 | -23/+399 |
| | | | | | | llSensor, llSensorRepeat, llSensorRemove, llDetectedName, llDetectedKey, llDetectedOwner, llDetectedType, llDetectedPos, llDetectedVel, llDetectedRot Thank you very much kinoc! :) | ||||
* | * Resolve Mantis 667 by not passing on textures with no actual data onto ↵ | Justin Clarke Casey | 2008-02-25 | 1 | -1/+4 |
| | | | | TextureSender | ||||
* | * Caught HttpListenerException and swallowed if with output | lbsa71 | 2008-02-25 | 6 | -31/+38 |
| | | | | | | | | * Moved Flush into Close since it's always done in that order. * Minor renamings * Reversed if for clarity | ||||
* | Updated paths in classaudit script. | Jeff Ames | 2008-02-25 | 1 | -3/+3 |
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* | I'm the stupidest stupid in the whole world. :) | Tedd Hansen | 2008-02-25 | 2 | -22/+23 |
| | | | | | Fixed a bug in new Prim where I actually ADDED new values to old values instead of directly assigning them... Now that was a waste of time! :P | ||||
* | * Message Server Linkages (still not ready for use so don't start it yet) | Teravus Ovares | 2008-02-25 | 6 | -15/+152 |
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* | Update svn properties. | Jeff Ames | 2008-02-25 | 1 | -2216/+2216 |
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* | Added limits to Prim.Position.X/Y/Z (0-255) so that your prims won't wander ↵ | Tedd Hansen | 2008-02-24 | 1 | -0/+12 |
| | | | | off into eternity | ||||
* | Fixed startup logo size to match a Win CMD window. | Tedd Hansen | 2008-02-24 | 2 | -21/+163 |
| | | | | | | | | Fixed bugs in new OOP commands. Prim.Rotation.X += 45; Prim.Position.X += 10; Now how do I find the prim I asked to += 10 every 1 second??? | ||||
* | Ok, so NOW scripts work. New patch to break them coming soon. | Tedd Hansen | 2008-02-24 | 3 | -4/+6 |
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* | By now you all have learned that when I'm committing scripting usually ↵ | Tedd Hansen | 2008-02-24 | 6 | -2278/+2284 |
| | | | | | | | doesn't work, so no big surprise. :) Modified baseclass for compiled script to incorp new OSSL commands class and renamed it to follow standards and all that. Scripts may work again. :) | ||||
* | Forgot to change what class compiled scripts must inherit from to get their ↵ | Tedd Hansen | 2008-02-24 | 1 | -3/+3 |
| | | | | commands :) | ||||
* | Implemented object oriented Prim.Position, Prim.Rotation and Prim.Text. | Tedd Hansen | 2008-02-24 | 1 | -9/+20 |
| | | | | | | Example: Prim.Position.X += 10; | ||||
* | I keep forgetting that my Linux OpenSim has the wrong version of ↵ | Tedd Hansen | 2008-02-24 | 1 | -0/+0 |
| | | | | libopenjpeg-libsl-2.1.2.0.so | ||||
* | eol | Tedd Hansen | 2008-02-24 | 4 | -165/+165 |
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* | Changed so "BuiltIn_Commands" given to scripts is easily extendable. Added ↵ | Tedd Hansen | 2008-02-24 | 7 | -7/+170 |
| | | | | new OSSL_BuilIn_Commands class where we can start adding our own modular commands. | ||||
* | * Adds unit test glue to the OdePlugin. | Teravus Ovares | 2008-02-24 | 2 | -0/+101 |
| | | | | | | | * Adds one unit test. CreateAndDropPhysicalCube. * More unit tests will be done * Let me know if this breaks Linux build.. | ||||
* | * deleted .user file | lbsa71 | 2008-02-23 | 1 | -12/+0 |
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* | Update svn properties. | Jeff Ames | 2008-02-23 | 4 | -163/+164 |
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* | * Made Physics updates a teensy bit more responsive. A previous CPU ↵ | Teravus Ovares | 2008-02-23 | 1 | -1/+5 |
| | | | | optimization of mine slowed the speed of updates using the 'poll' method in certain circumstances. | ||||
* | * One more fix to the selected feature | Teravus Ovares | 2008-02-23 | 1 | -1/+1 |
| | | | | | | * Don't act immediately on a physical prim unless it's moving. * This helps when you're trying to make a box stack and you select the bottom most box. | ||||
* | * Added Support within the ODEPlugin for Selected. Which means that; | Teravus Ovares | 2008-02-23 | 10 | -40/+310 |
| | | | | | | | | * When you select a physical prim, it stops while you've got it selected. * When you move or alter a prim in some manner, it doesn't become collidable until you de-select it * When you select a prim, it doesn't become temporarily 'phantom' until you make some change to it while it's selected. (this prevents accidental selections in prim floor from causing it to go phantom on you(but don't move it or you'll fall)) * There's one major difference, and that's a physical object won't stop if you don't have permission to edit it. This prevents people who don't have edit permissions on a prim from stopping it while it's moving. | ||||
* | * Reduced size of 'startup complete message' by several thousand lines. | Adam Frisby | 2008-02-23 | 1 | -41/+1 |
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* | Fix for error message during startup (shared thread started processing ↵ | Tedd Hansen | 2008-02-22 | 2 | -1/+4 |
| | | | | region queue before queue objects were fully operational) |