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* Fix a bug in T015_LargeSceneObjects() where the large scene object was ↵Justin Clark-Casey (justincc)2011-03-141-2/+3
| | | | | | stored 31 times (1 time for each added part) instead of once at the end, even though only the largest 31 prim scene object was retrieved and tested. This considerably speeds up the test, when on sqlite it now only takes 2 seconds rather than 30+
* when retrieving a sog in database tests, don't bother adding the scene since ↵Justin Clark-Casey (justincc)2011-03-141-14/+1
| | | | this isn't used
* Add method doc to T015_LargeSceneObjects() and slightly clean up formatting.Justin Clark-Casey (justincc)2011-03-141-3/+6
| | | | This test takes a considerable time on SQLite but should remain since it's testing storage and retrieval of a scene object with 31 parts.
* Add current method output to all persistence level tests so that we can ↵Justin Clark-Casey (justincc)2011-03-144-11/+99
| | | | track where we are in the test suite
* When setting media on a prim values, use generic object permissions instead ↵Justin Clark-Casey (justincc)2011-03-141-2/+2
| | | | | | | of media permissions. Media permissions are just meant to be checked when we want to know if a user should be shown the navigation bar or allowed to navigate. It should not be checked when we're setting the media up. This bug was preventing a user from ever setting any more values if they had unchecked the owner settings.
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2011-03-141-5/+21
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| * Up the timeout on slow requests to 3000 to stop console spam. Make sureMelanie2011-03-141-5/+21
| | | | | | | | | | request method and target are reported correctly and drop the txn id as it's empty 99% of the time.
* | minor: remove mono compiler warningJustin Clark-Casey (justincc)2011-03-121-1/+1
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* factor inventory file loading into its own methodJustin Clark-Casey (justincc)2011-03-121-57/+80
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* factor out iar asset load code into its own methodJustin Clark-Casey (justincc)2011-03-121-29/+40
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* refactor: make boolean load indicators on load iars instance fieldsJustin Clark-Casey (justincc)2011-03-121-8/+11
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* introduce iar load checks which make sure archive.xml comes first, then ↵Justin Clark-Casey (justincc)2011-03-121-1/+32
| | | | | | inventory nodes, then assets this is necessary for correct loading. "save iar" always saves in this order so there shouldn't be any problems - these checks are to give better feedback to other systems that may construct IARs.
* Update/simplify test running instructionsJustin Clark-Casey (justincc)2011-03-111-74/+7
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* Change how map blocks are encoded to make map searchMic Bowman2011-03-101-2/+4
| | | | work with viewer 2.
* Add test for simple case where creator account with appropriate uuid exists ↵Justin Clark-Casey (justincc)2011-03-101-0/+32
| | | | on the target system for an iar load
* refactor: rename test user account fieldsJustin Clark-Casey (justincc)2011-03-103-35/+35
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* factor out common scene setup code in InventoryArchiveTestCaseJustin Clark-Casey (justincc)2011-03-102-41/+33
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* extend TestLoadIarV0_1AbsentCreator() to check serialized object CreatorId ↵Justin Clark-Casey (justincc)2011-03-101-0/+6
| | | | as well
* re-enable item.CreatorId check in TestLoadIarV0_1AbsentCreator()Justin Clark-Casey (justincc)2011-03-102-5/+6
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* For objects loaded from an IAR, make sure the CreatorID points towards the ↵Justin Clark-Casey (justincc)2011-03-103-10/+48
| | | | | | | | | OSP resolved ID if newer CreationData is not present. This should resolve issues where the creator for rezzed objects was being shown as "Unknown user" where previous behaviour was to show the OSP resolved account. This is being done by parsing the serialized objects and updating the CreatorID if no CreationData exists. This operation might be expensive for sculpties where the sculpt texture is inlined with the object data. Will just have to see. This relies on the IAR streaming inventory data before asset data (as is currently the case). Will need to introduce more stringent checks for file order on loading (much like JAR zips must start with the manifest file). This is for IAR loading only. Tests updated to check this behaviour.
* in AssetHelpers.CreateAsset(), create objects using the 'original' xml ↵Justin Clark-Casey (justincc)2011-03-101-1/+1
| | | | format rather than 'xml2'
* When setting up default iar for testing, use iar archiving code rather than ↵Justin Clark-Casey (justincc)2011-03-103-13/+17
| | | | constructing the tar manually
* Change existing users load iar test so that it fulfills it's original ↵Justin Clark-Casey (justincc)2011-03-102-11/+15
| | | | | | intention (i.e. OSPA resolution, which is still active). Will need to write a separate test for the simplest case where creator accounts with appropriate uuids exist on iar load.
* Split the inventory path testing parts of TestLoadIarV0_1ExistingUsers() ↵Justin Clark-Casey (justincc)2011-03-102-23/+46
| | | | into a new test TestLoadIarToInventoryPaths()
* Make the item created in the default test iar an object rather than a scriptJustin Clark-Casey (justincc)2011-03-091-2/+27
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* minor: change the order of some default iar setup in test caseJustin Clark-Casey (justincc)2011-03-091-5/+7
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* Upgrade nunit.framework.dll to version 2.5.9. Fix up tests appropriately.Justin Clark-Casey (justincc)2011-03-0935-86/+5
| | | | This version removes the NUnit.Framework.SyntaxHelpers namespace, so any modules with their own tests will need to delete this using statement.
* Add log messages on teleport failure to better pin down the cause.Justin Clark-Casey (justincc)2011-03-093-6/+19
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* Update MySql.Data.dll to version 6.3.6.Justin Clark-Casey (justincc)2011-03-091-0/+0
| | | | | This version fixes a bug so that MySqlCommand.CommandTimeout = 0 now correctly sets an infinite command timeout. This might help with failures on long-running migrations. The mysql.data.dll v2 is used from the mysql package (as opposed to v4). The v4 version (probably standing for NET 4.0) does not work under mono 2.6.7, which is still commonly used.
* Split out path tests from InventoryArchiveTests. Factor common code into ↵Justin Clark-Casey (justincc)2011-03-093-531/+562
| | | | test case parent
* remove inventory service preserving code from SceneSetupHelpers tooJustin Clark-Casey (justincc)2011-03-091-37/+10
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* Simplify SceneSetupHelpers class by removing all code which was originally ↵Justin Clark-Casey (justincc)2011-03-091-53/+40
| | | | preserving service instances between tests. This wasn't being used anyway and just leads to hard to diagnose test failures.
* Simplify TestLoadIarV0_1AbsentUsers() to use common IAR test setup. Make ↵Justin Clark-Casey (justincc)2011-03-095-68/+89
| | | | static dictionaries on NullUserAccountData instance instead to stop user accounts being carried over between tests
* Make -m shortcut option for --merge on load iar specific. Correct some log ↵Justin Clark-Casey (justincc)2011-03-081-7/+7
| | | | message origins.
* Pull up Assembly of the MySQL classes as a protected property, so that it ↵Diva Canto2011-03-086-11/+39
| | | | can be overwritten in subclasses. That way extensions can decide in which assembly migration resources should be looked up. This is just a refactor -- no functional changes whatsoever.
* factor out SetPartMediaFlags() function in MoapModule.Justin Clark-Casey (justincc)2011-03-051-11/+20
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* Construct test load iar only once and reuse for each test, rather than ↵Justin Clark-Casey (justincc)2011-03-051-8/+18
| | | | recreating it every time
* Fold ClearMediaEntry() back into SetMediaEntry()Justin Clark-Casey (justincc)2011-03-051-21/+9
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* Change MoapModule.ClearMediaEntry to set TextureEntryFace.MediaFlags back to ↵Justin Clark-Casey (justincc)2011-03-053-9/+68
| | | | | | false Implement test for ClearMediaEntry()
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimMic Bowman2011-03-043-8/+8
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| * minor: remove some mono compiler warningsJustin Clark-Casey (justincc)2011-03-053-8/+8
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* | Changed order of checks for local regions when processingMic Bowman2011-03-041-16/+6
|/ | | | | AgentUpdate messages. Should improve throttles and reprioritization when an avatar is moving.
* minor: Make MoapModule namespace consistent with other modulesJustin Clark-Casey (justincc)2011-03-052-2/+2
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* add test for MoapModule.SetMediaUrl()Justin Clark-Casey (justincc)2011-03-052-0/+73
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* Fix bug where llSetPrimMediaParams() reported success but never set the ↵Justin Clark-Casey (justincc)2011-03-051-3/+14
| | | | | | media texture. We weren't setting the TextureEntryFace.MediaFlags = true when a media texture was set directly via a script. This was being done when the viewer was setting them directly.
* Normalizing comparison to lower case, just in case ppl set their config vars ↵Diva Canto2011-03-011-1/+1
| | | | inconsistently. (maybe related to mantis #5386)
* Fix a few little thingsMelanie2011-02-272-0/+5
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* change some log messages from info to debugJustin Clark-Casey (justincc)2011-02-253-3/+3
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* Make the file expiration defaults the same whether the whole [FLOTSAM ASSET ↵Justin Clark-Casey (justincc)2011-02-251-3/+3
| | | | CACHE] section is missing or just the particular config values
* instead of using different default memory expiration depending on whether ↵Justin Clark-Casey (justincc)2011-02-251-11/+2
| | | | | | there is a [FLOTSAM ASSET CACHE] section present at all, use the same default all the time this simplifies the code