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* Merge branch 'avination' into careminsterMelanie2013-01-2310-83/+181
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| * Remove the return value from llGiveMoney (it was a LSL extension of OpenSim) andMelanie2013-01-233-31/+29
| | | | | | | | | | make the function async so the script thread is not held up waiting for comms to an external server.
| * EXPERIMENTAL - Comment out the check for the agent already being in transitMelanie2013-01-231-8/+9
| | | | | | | | | | to prevent avatars being locked into their sim on a failed teleport. May have side effects and must be revisited to fix right.
| * Guard against XMLRPC module ref being null, which will happen if it's disabledMelanie2013-01-231-3/+7
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| * * A better way to handle the last fix (This is in case the viewer provides a ↵teravus2013-01-211-10/+16
| | | | | | | | list of preferred formats, though, technically, the sim would pick the first provided format the old way). This just makes it more obvious what's happening.
| * Merge remote-tracking branch 'remotes/origin/avination' into teravusworkteravus2013-01-218-309/+83
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| | * Add accessors to allow serializing rot and position targetsMelanie2013-01-211-2/+12
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| | * Limit active at targets to 8Melanie2013-01-211-2/+6
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| | * Prevent scene from holding references to SOGs with attargets beyond SOG deletionMelanie2013-01-211-6/+12
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| | * Allow TeleportCancel packets to reset the transfer state machineMelanie2013-01-211-0/+6
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| | * Implement HTTP Request froma thread pool to avoid packet congestionMelanie2013-01-202-14/+46
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| | * Revert "Refactor scripted http request to use async calls rather than hard ↵Melanie2013-01-201-87/+53
| | | | | | | | | | | | | | | | | | threads" This reverts commit 461ecd7cf9edebce45ab715901a7f3b02c216e7b.
| | * Refactor scripted http request to use async calls rather than hard threadsMelanie2013-01-201-53/+87
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| | * Remove an extra ScriptSleep (merge artefact) from llSetLinkPrimitiveParamsFastMelanie2013-01-191-2/+0
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| * | * The fallthrough of FetchTexture was no longer resulting in a 404 response ↵teravus2013-01-211-1/+10
| | | | | | | | | | | | on missing textures. It was just waiting and no event was being provided. This re-enables the 404 response.
| * | * Fix notecard loading - If the notecard name is formatted like a UUID but ↵teravus2013-01-211-11/+35
| | | | | | | | | | | | isn't an actual asset UUID, then try to load it like an asset id first, then try to load it as a task inventoryitem name. If the passed UUID is a string, try to load it like a task inventory item name.
* | | Merge branch 'master' into careminsterMelanie2013-01-232-4/+23
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| * \ \ Merge branch 'master' of /home/opensim/var/repo/opensimBlueWall2013-01-2360-12599/+1566
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| * | | | Add additional return statusBlueWall2013-01-232-4/+23
| | | | | | | | | | | | | | | | | | | | Adding additional return status for JsonRpcMethod. Now returns true/false
* | | | | Merge branch 'master' of ssh://melanie@3dhosting.de/var/git/careminster into ↵Melanie2013-01-2314-487/+259
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| * \ \ \ \ Merge branch 'avination'Melanie2013-01-1914-487/+259
| |\ \ \ \ \ | | | |_|_|/ | | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Framework/ThrottleOutPacketType.cs OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs OpenSim/Region/CoreModules/Avatar/Groups/GroupsModule.cs
| | * | | | Remove group IM test code also mentioning "OpenSimulator Testing"Melanie2013-01-191-26/+1
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| | * | | | Remove the core groups moduleMelanie2013-01-191-252/+0
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| | * | | | Kill the dumb Opensimulator Testing group again - for good.Melanie2013-01-191-8/+3
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| | * | | Merge branch 'ubitwork' into avinationMelanie2013-01-163-7/+11
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| | | * | | dont send a full grp update on stopmovetotarget. just a rootpart terseUbitUmarov2013-01-162-1/+3
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| | | * | | same for SetPrimParamsUbitUmarov2013-01-161-3/+4
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| | | * | | llSetPos on child prim, send only a part terse update and not a group oneUbitUmarov2013-01-161-3/+4
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| | * | | | * Enables loading cached bakes on teleport by filling in the appropriate ↵teravus2013-01-161-2/+71
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | avatar fields from the bake data. No more auto rebaking on teleport assuming your wearables, bakes and cache are consistent. * Speeds up appearance sending.. since there's nothing to wait for.
| | * | | | Merge remote-tracking branch 'remotes/origin/avination' into teravusworkteravus2013-01-1611-216/+167
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| | | * | | | Add a way to put things at the front of the queue for any throttle group.Melanie2013-01-165-19/+63
| | | |/ / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Adds a DoubleLocklessQueue and uses it for the outgoing buckets. Added a flag value to the Throttle Type (again) because although it's hacky, it's the best of a bad bunch to get the message through the UDP stack to where it's needed.
| | | * | | Merge branch 'ubitwork' into avinationMelanie2013-01-160-0/+0
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| | | | * | | Revert " fix STATE udp queue data rate since it is in use again, after being"Melanie2013-01-161-4/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | This reverts commit 4d92c6b39f3ebb7a27517493b66d097d9d9d23dd.
| | | | * | | fix STATE udp queue data rate since it is in use again, after beingUbitUmarov2013-01-161-1/+4
| | | | | | | | | | | | | | | | | | | | | | | | | | | | removed by intel folks (?)( should it be used or removed ??)
| | | * | | | Merge branch 'ubitwork' into avinationMelanie2013-01-163-172/+61
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| | | | * | | Merge branch 'avination' into ubitworkUbitUmarov2013-01-163-8/+22
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| | | | * | | | try to patch getmesh Throttle (test)UbitUmarov2013-01-131-2/+8
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| | | | * | | | prevent potencial invalid refsUbitUmarov2013-01-132-170/+53
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| | | * | | | | Change all uses of the removed state queue to the task queue for now.Melanie2013-01-161-5/+5
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| | | * | | | | Complete removal of the now unused state queueMelanie2013-01-163-18/+3
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| | * | | | | | * Document the additional Visual Params of newer browsers in ↵teravus2013-01-141-1/+52
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | AvatarAppearance.VPElement so it can be easily looked up in code/module
* | | | | | | | Merge branch 'master' into careminsterMelanie2013-01-2350-12555/+1330
|\ \ \ \ \ \ \ \ | |/ / / / / / / |/| | | | | | / | | |_|_|_|_|/ | |/| | | | | | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/SceneObjectPart.cs OpenSim/Region/Physics/BulletSNPlugin/BSShapeCollection.cs
| * | | | | | BulletSim: Tweeks to vehicle motion.Robert Adams2013-01-213-15/+11
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Pass through old angular velocity making for smoother transitions. Remove some old kludges for angular motion (damping and rotvel suppression).
| * | | | | | BulletSim: allow changing position and rotation of a child of a linksetRobert Adams2013-01-218-46/+112
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | without rebuilding the whole compound shape. Should make vehicles move smoother.
| * | | | | | Have SOP and LSL_Api call the proper GetCenterOfMass and GetGeometricCenterRobert Adams2013-01-212-1/+11
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | routines on the physics engine. Won't make a difference for any existing scripts since ODE always returned Vector3.Zero.
| * | | | | | BulletSim: remove unused MaxTaintsToProcessPerStep parameterRobert Adams2013-01-213-8/+5
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| * | | | | | BulletSim: More aggressive as setting character velocity to zeroRobert Adams2013-01-205-91/+153
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | when should be standing. Modify angular force routines to be the same pattern as linear force routines. BulletSim vehicle turning is scaled like SL and is DIFFERENT THAN ODE!! Fix some bugs in BSMotor dealing with the motor going to zero. Add a bunch of parameters: MaxLinearVelocity, MaxAngularVelocity, MaxAddForceMagnitude, VehicleMaxLinearVelocity, VehicleMaxAngularVelocity, and most of the values are defaulted to values that are larger than in SL. Use the new parameters in BSPrim, BSCharacter and BSDynamic.
| * | | | | | BulletSim: fix problem of avatar sliding very slowly occasionally after ↵Robert Adams2013-01-201-34/+41
| | | | | | | | | | | | | | | | | | | | | | | | | | | | stopping walking. Consolidate movement tests into the one prestep motion action
| * | | | | | BulletSim: small fix making sure terrain height is calculatedRobert Adams2013-01-201-1/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | properly if the vehicle moves during vehicle actions.
| * | | | | | BulletSim: modify motors to return correction rather than current valueRobert Adams2013-01-205-38/+36
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | to better use them for incremental updates. Modify prim and character to use the new motors. Simplify the vehicle linear movement code to just update the velocity directly or the basic movement.